Fruit Frame: Difference between revisions
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Yoshi's Story Happy.png|Baby Yoshi after eating the fruit | Yoshi's Story Happy.png|Baby Yoshi after eating the fruit | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=フルーツフレーム<ref>[https://m1.nintendo.net/docvc/NUS/JPN/NYSJ/NYSJ_J.pdf ''Yoshi's Story'' Japanese instruction booklet], pg. 13</ref> | |||
|JapR=Furūtsu Furēmu | |||
|JapM=Fruit Frame | |||
}} | |||
==References== | |||
<references/> | |||
{{Yoshi's Story}} | {{Yoshi's Story}} | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[it:Cornice di frutta]] | [[it:Cornice di frutta]] |
Revision as of 16:34, April 14, 2020
The Fruit Frame is a special game mechanic in Yoshi's Story. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the fruit the Baby Yoshis have eaten on the current stage. The fruit are displayed in order of their collection, starting with the first fruit in the upper left corner next to the Smile Meter, then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruit are collected. The frame can be turned off and on by pressing the button and adjusted by using the
.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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