Kleaver's Kiln: Difference between revisions
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==Overview== | ==Overview== | ||
The battle arena | The battle arena looks very similar as in its ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' counterpart, [[Kleever's Kiln]]. The boss level has a ground platform on each side and a large pool of lava in the gap between. | ||
At the start of the battle, Kleever slashes in a fixed position for a few seconds. He then shoots two individual fireballs at [[Diddy Kong]] or [[Dixie Kong]] and then a [[barrel]]. The active [[Kong]] can jump on the barrel to release a [[kannonball]], which they must throw at Kleaver to attack him. [[Krockhead]]s then emerge from the lava, and the active Kong must jump from the Krockheads to reach the rightmost part of the stage. Kleaver then follows after the Kongs. The cycle is repeated another time in the battle. | |||
After taking a second hit, Kleaver horizontally charges itself at the active Kong, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air and a [[kannon]] appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. The cycle is repeated another time. | |||
Upon taking his fourth hit, Kleaver is defeated, and the Kongs obtain a [[Kremkoin]]. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 16:59, September 9, 2019
- This article is about the level in Donkey Kong Land 2. For the similarly-named level in Donkey Kong Country 2: Diddy's Kong Quest, see Kleever's Kiln.
Template:Levelbox Kleaver's Kiln is the boss level of Krem Cauldron, the second world of Donkey Kong Land 2. The Kongs must defeat Kleaver in order to reach the third world, Krazy Kremland.
Overview
The battle arena looks very similar as in its Donkey Kong Country 2: Diddy's Kong Quest counterpart, Kleever's Kiln. The boss level has a ground platform on each side and a large pool of lava in the gap between.
At the start of the battle, Kleever slashes in a fixed position for a few seconds. He then shoots two individual fireballs at Diddy Kong or Dixie Kong and then a barrel. The active Kong can jump on the barrel to release a kannonball, which they must throw at Kleaver to attack him. Krockheads then emerge from the lava, and the active Kong must jump from the Krockheads to reach the rightmost part of the stage. Kleaver then follows after the Kongs. The cycle is repeated another time in the battle.
After taking a second hit, Kleaver horizontally charges itself at the active Kong, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air and a kannon appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. The cycle is repeated another time.
Upon taking his fourth hit, Kleaver is defeated, and the Kongs obtain a Kremkoin.
Names in other languages
Language | Name | Meaning | Notes |
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