Moon (Super Mario Maker 2): Difference between revisions
m (→Sprites) |
m (→Gallery) |
||
Line 46: | Line 46: | ||
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style | SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style | ||
SMM2-NSMBU-Moon.png|The Moon in the ''[[New Super Mario Bros. U]]'' game style | SMM2-NSMBU-Moon.png|The Moon in the ''[[New Super Mario Bros. U]]'' game style | ||
SMM2 Moon Night.png|The Moon in an overworld ''[[New Super Mario Bros. U]]'' course | SMM2 Moon Night.png|The Moon in an overworld ''[[New Super Mario Bros. U]]'' course | ||
SMM2 Night Forest.png|A forest ''Super Mario Bros. 3'' course under the effects of the Moon | SMM2 Night Forest.png|A forest ''Super Mario Bros. 3'' course under the effects of the Moon |
Revision as of 12:38, June 30, 2019
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It serves as an alternate form of the Angry Sun, but instead of harming the playable character, it defeats every enemy on the screen upon touching it.
When a Moon is placed in a course in the editor mode, the current theme switches to a night variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background (with the exception of Ghost House and underwater levels, which have darker versions of their respective backgrounds), and a music-box version of the level's music plays instead of the standard one.
The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.
Level effects
Theme | Night-time effect |
---|---|
Ground | All enemies behave as if in water; Chain Chomps have extended chains; Boos chase Mario only when he is facing them; Super Mushrooms and Big Mushrooms continuously bounce; Fire Flowers travel along the ground |
Underground | Level is flipped upside-down |
Underwater | Level is completely dark except for a small radius around the player and certain objects |
Ghost House | Level is completely dark except for a small radius around the player and certain objects |
Airship | Cosmetic thunder and rain effects; all enemies behave as if underwater |
Castle | Characters swim in the air |
Desert | Strong winds blow (direction and frequency depends on game style) |
Snow | All walkable surfaces are slippery |
Forest | Water is turned into poison |
Sky | Low gravity; all enemies behave as if underwater |
Gallery
Screenshots
The Moon in the Super Mario Bros. 3 game style
The Moon in the Super Mario World game style
The Moon in the New Super Mario Bros. U game style
The Moon in an overworld New Super Mario Bros. U course