Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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MammaChia62 (talk | contribs) (→Enemy Stats: Fixed another Typo.) |
MammaChia62 (talk | contribs) (→Enemy Stats: Added DMG on Finn and Side Eye and type of dash on Shark Rage.) |
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|wep1=Bomb Bludgeon | |wep1=Bomb Bludgeon | ||
|wep1type=Bounce | |wep1type=Bounce | ||
|wep1dmg=50 | |wep1dmg=50 DMG | ||
|escape=14 Cells | |escape=14 Cells | ||
|tech1=Prying Eyes Denier | |tech1=Prying Eyes Denier | ||
|tech1dmg=Immune to reaction shots while moving | |tech1dmg=Immune to reaction shots while moving | ||
|tech2=Villain Sight | |tech2=Villain Sight | ||
|tech2dmg=40 | |tech2dmg=40 DMG | ||
|notes=StandofFISH scaredy cat! | |notes=StandofFISH scaredy cat! | ||
}}}</onlyinclude> | }}}</onlyinclude> | ||
Line 760: | Line 760: | ||
|chase=6 Cells | |chase=6 Cells | ||
|dash=Shark Rage | |dash=Shark Rage | ||
|dashdmg=20 | |dashtype=Bounce | ||
|dashdmg=20 DMG | |||
|wep1=Octo Hammer | |wep1=Octo Hammer | ||
|wep1type=Ink | |wep1type=Ink | ||
|wep1dmg=70 | |wep1dmg=70 DMG | ||
|tech1=Prying Eyes Denier | |tech1=Prying Eyes Denier | ||
|tech1dmg=Immune to reaction shots while moving | |tech1dmg=Immune to reaction shots while moving | ||
|tech2=Villain Sight | |tech2=Villain Sight | ||
|tech2dmg=70 | |tech2dmg=70 DMG | ||
|notes=One shark feeding frenzy! | |notes=One shark feeding frenzy! | ||
}}}</onlyinclude> | }}}</onlyinclude> |
Revision as of 18:25, September 29, 2018
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy Stats
{{#ifeq: Side Eye|Side Eye| Template:MRKBbestiary}
{{#ifeq: Finn|Finn| Template:MRKBbestiary}