Night-Light Fright: Difference between revisions
Goolgenerade (talk | contribs) (An anonymous user who edited this Japanese translation has got poor Japanese, I think.) |
(poor translation skills are just as bad as poor Japanese: onomatopoeic and cultural terms require explanations so as to not be out-of-context and confusing) |
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{{Minigame-infobox | {{Minigame-infobox | ||
| image = [[File:Mario Party 5 Night Light Fright.png|260px]] | |image=[[File:Mario Party 5 Night Light Fright.png|260px]] | ||
| appeared_in = ''[[Mario Party 5]]'' | |appeared_in=''[[Mario Party 5]]'' | ||
| type = 4-player mini-game | |type=4-player mini-game | ||
| record = | |record= | ||
| song = Nervous Tension | |song=Nervous Tension | ||
}} | }} | ||
'''Night Light Fright''' is a [[minigame]] in ''[[Mario Party 5]]''. Its name is a pun on the song "Bright Light Fright" by [[wikipedia:Aerosmith|Aerosmith]]. Night Light Fright was also playable in the demo of ''Mario Party 5'', but the name was '''Ready Light''' before the name was changed. | '''Night Light Fright''' is a [[minigame]] in ''[[Mario Party 5]]''. Its name is a pun on the song "Bright Light Fright" by [[wikipedia:Aerosmith|Aerosmith]]. Night Light Fright was also playable in the demo of ''Mario Party 5'', but the name was '''Ready Light''' before the name was changed. | ||
==Gameplay== | ==Gameplay== | ||
The goal of the | The goal of the minigame is to stop the [[Chain Chomp]] that is charging at the player. | ||
To stop the Chain Chomp, the player must shine a flashlight at it. Each Chomp moves at a different speed, so hitting the light at the same time as another player may not work. The player who stops the Chain Chomp at the closest distance to him or her without getting hit wins. There is no distance counted if the player is hit by the Chain Chomp, so players must keep an eye on not getting hit if they want to win. | To stop the Chain Chomp, the player must shine a flashlight at it. Each Chomp moves at a different speed, so hitting the light at the same time as another player may not work. The player who stops the Chain Chomp at the closest distance to him or her without getting hit wins. There is no distance counted if the player is hit by the Chain Chomp, so players must keep an eye on not getting hit if they want to win. | ||
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==Controls== | ==Controls== | ||
* {{button|gcn|A}} – Shine Flashlight | *{{button|gcn|A}} – Shine Flashlight | ||
==In- | ==In-game text== | ||
* '''Rules''' – ''"Stop the Chain Chomp as close to you as possible without letting it attack you. Whoever stops it the closest wins."'' | *'''Rules''' – ''"Stop the Chain Chomp as close to you as possible without letting it attack you. Whoever stops it the closest wins."'' | ||
* '''Advice''' – ''"If the Chain Chomp gets too close, it will attack you. Don't let it get you!"'' | *'''Advice''' – ''"If the Chain Chomp gets too close, it will attack you. Don't let it get you!"'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=ギリギリワンワン | |||
|JapR=Girigiri Wanwan | |||
|JapM=Last-moment Chain Chomp; from 「ぎりぎり」 or 「ギリギリ」 ''girigiri'', meaning something happened at the last moment (with the alternative being unfavourable), someone just barely scraped by, etc., as in [[wikipedia:Chicken (game)|games of Chicken]], with which the term is often associated. | |||
|Spa=Deslumbra a Chomp | |Spa=Deslumbra a Chomp | ||
|SpaM=Dazzles Chomp | |SpaM=Dazzles Chomp | ||
|Fra=Tir au Chomp | |Fra=Tir au Chomp | ||
|FraM=Shot at Chomp | |FraM=Shot at Chomp | ||
|Ger={{nowrap|In dieser hohlen Gasse...}} | |||
|GerM=In this empty street... | |||
|Por=Bu! | |Por=Bu! | ||
|PorM=Boo!}} | |PorM=Boo!}} |
Revision as of 11:44, October 21, 2015
Template:Minigame-infobox Night Light Fright is a minigame in Mario Party 5. Its name is a pun on the song "Bright Light Fright" by Aerosmith. Night Light Fright was also playable in the demo of Mario Party 5, but the name was Ready Light before the name was changed.
Gameplay
The goal of the minigame is to stop the Chain Chomp that is charging at the player.
To stop the Chain Chomp, the player must shine a flashlight at it. Each Chomp moves at a different speed, so hitting the light at the same time as another player may not work. The player who stops the Chain Chomp at the closest distance to him or her without getting hit wins. There is no distance counted if the player is hit by the Chain Chomp, so players must keep an eye on not getting hit if they want to win.
This minigame appears as the fifth minigame in Mini-Game Decathlon. Here, the player's objective is to the stop the Chain Chomp as close as possible to earn as much points as possible, up to a maximum of 1,000. A player that doesn't stop the Chain Chomp before getting attacked gets zero points, and a player can score 1,000 if they stop at a distance of 0.1 metres/yards. The default record for this minigame in Mini-Game Decathlon is 4.1 metres/yards.
Controls
- – Shine Flashlight
In-game text
- Rules – "Stop the Chain Chomp as close to you as possible without letting it attack you. Whoever stops it the closest wins."
- Advice – "If the Chain Chomp gets too close, it will attack you. Don't let it get you!"