Super Mario Land: Difference between revisions

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*The back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear; in fact, only Bombshell Koopas appear.
*The back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear; in fact, only Bombshell Koopas appear.
*The game was voted the 13th-best non-spinoff game in the extra Ultimate Super Mario section in ''[[Nintendo Power]]'''s May 2012 issue.
*The game was voted the 13th-best non-spinoff game in the extra Ultimate Super Mario section in ''[[Nintendo Power]]'''s May 2012 issue.
==References==
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Revision as of 10:31, May 31, 2014

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Not to be confused with Super Mario 3D Land.

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Super Mario Land is a game for the Game Boy released as a launch title in 1989 and later for the Nintendo 3DS's Virtual Console in 2011. Unlike preceding platform games of the Mario series, the game takes place in Sarasaland rather than the Mushroom Kingdom. Super Mario Land also introduced the character Princess Daisy, this game's damsel in distress. An evil alien named Tatanga is the main villain, and most enemies in the game are not related to creatures found in earlier Mario games. Unlike the Super Mario Bros. games, Super Mario Land was not developed by Shigeru Miyamoto and Nintendo's EAD division but by Nintendo R&D1, with Gunpei Yokoi as guiding producer.

The game is the first (and shortest) of the three Super Mario Land games, its sequels being Super Mario Land 2: 6 Golden Coins and Wario Land: Super Mario Land 3 (which is the first installment in the Wario series). Despite their names, they are not considered a part of the main Super Mario series.

Story

Story from the Instruction Booklet

Once upon a time, there was a peaceful world called Sarasaland. In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where [Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!

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The title screen.

In order to save Daisy, Mario made his way through all of the four worlds, defeating the enemies that lurked there. The journey was difficult, as Mario had never seen these creatures before, but he eventually managed to defeat Tatanga's four lieutenants, King Totomesu, Dragonzamasu, Hiyoihoi, and Biokinton. However, after beating Biokinton, Mario had to battle Tatanga in his heavily armed ship, the Pagosu. After a tough battle, Mario defeated Tatanga, and rescued Daisy. Tatanga managed to escape with his life, but Daisy still thanks Mario, and the two ride off together in a Sky Pop.

It is revealed in the sequel, Super Mario Land 2: 6 Golden Coins, that Wario used the events in this game to take over Mario's castle. Tatanga is seen working under Wario.

Description from the Nintendo eShop

Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game.

In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself!
Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!

Ancient ruins, tempestuous waters, and brand new challenges await!

Gameplay

Super Mario Land is very much similar to previous Mario platformer games. The A Button allows the player to jump, while the B Button will make Mario run faster. The +Control Pad controls where Mario walks or runs.Also the player can pause anytime with the Start Button. Jumping on an enemy will defeat it, and the player will earn points for doing so. When Mario is Superball Mario, or if he is driving the Marine Pop or Sky Pop, the B Button will fire out projectiles at Mario's enemies. All the Bosses, except for Biokinton and Tatanga, can either be beaten by physical attack, or by jumping on a switch behind the Boss. Collecting 100 coins will gain Mario an Extra Life, and if he manages to earn 100,000 points (Done by defeating enemies, as mentioned above), he will gain an extra continue. This is in case he loses all of his lives. Mario is vulnerable in his small size, but when he gets a Mushroom, he will grow slightly in size, and is now able to take damage without losing a life. However, if he does get hit in this state, he will turn back into normal Mario. If Mario collects a Flower, he will become Superball Mario, and will be able to shoot Superballs at his enemies. If Mario happens to find the rare item, the Starman, he will become invincible, and be able to defeat any enemy just by touching it. The effects wear off over time, however. At the end of every level, the player has a choice of two exits. The bottom exit, which takes Mario to the next stage, or the top exit, which takes him to a Bonus Stage first. If Mario reaches the top exit (which is usually a difficult task), the Bonus Stage will allow him to earn a Flower, 1 extra life, 2 extra lives, or 3 extra lives.

Enemies

About 30 different kinds of enemies appear in Super Mario Land. Most of them are exclusively found in a certain kingdom. The only recurring enemies of previous Mario titles are the Piranha Plant, which goes under its Japanese name Pakkun Flower, and possibly the Roto-Disc, due to the presence of a very similar enemy not named in the manual. A few creatures are related to enemies of earlier Mario games, but most of them are unique to Super Mario Land. Notably, their English names are generally very similar or identical to the Japanese names, with the only exception being Kumo, which is not the case for other localizations of Super Mario platformers.

Common Enemies

Birabuto Kingdom Enemies

Muda Kingdom Enemies

Easton Kingdom Enemies

Chai Kingdom Enemies

Sales

The game received great sales, being the third best selling portable Mario game and best selling Game Boy game with over 18.17 million sales, only being surpassed by New Super Mario Bros. and Mario Kart DS.

Staff

Main article: List of Super Mario Land staff

The game was developed by Nintendo R&D 1 rather than by Nintendo EAD, making it the first Super Mario platformer to not be developed by EAD. Gunpei Yokoi acted as the producer and future R&D manager Satoru Okada was the director. Hirokazu Tanaka handled the sound effects and soundtrack.

Development

Super Mario Land was initially set to be the pack-in game for the Game Boy. However, Henk Rogers of Bullet-Proof Software managed to convince NOA president Minoru Arakawa that Tetris would have wider appeal[1].

Gallery

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Glitches

Main article: List of Super Mario Land glitches

There are several glitches in Super Mario Land, the player is able of jumping on a wall, he will then catch the wall, and will be able of re-jumping. Also if the player defeats Tatanga and touches him at the same time. He will immediately become Small Mario, instead of the full animation.

References in later games

Trivia

  • This is the first Super Mario title not to feature Luigi, Princess Peach, or Toad and the second Super Mario title (with Super Mario Bros. 2 being the first) not to feature Bowser.
  • This is the only game in the Super Mario Land series to not have a save feature (although the Nintendo 3DS Virtual Console port has one).
  • Unlike all other Mario titles, this game uses the Galop Infernal (erroneously called Cancan) as the Starman theme.
  • The back of the package and the Nintendo eShop description for the game state that Koopa Troopas appear; in fact, only Bombshell Koopas appear.
  • The game was voted the 13th-best non-spinoff game in the extra Ultimate Super Mario section in Nintendo Power's May 2012 issue.

References

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