I am a teacher: Super Mario Sweater: Difference between revisions

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'''''I am a Teacher: Super Mario Sweater''''' (「アイアムアティーチャー スーパーマリオのセーター」 ''Ai Amu A Tīchā: Sūpā Mario no Sētā'') is a [[Famicom Disk System]] game released on August 27, 1986 only in Japan. It was devised by Royal industries Co. Ltd., a Japanese appliance and sewing machine company.
'''''I am a Teacher: Super Mario Sweater''''' (「アイアムアティーチャー スーパーマリオのセーター」 ''Ai Amu A Tīchā: Sūpā Mario no Sētā'') is a [[Famicom Disk System]] game released on August 27, 1986 only in Japan. It was designed to be a sewing simulator. Players were able to design sweaters, adding pictures of famous characters such as [[Mario]], [[Luigi]], [[Princess Peach|Peach]] and [[Bowser]] in the process. It was devised by Royal industries Co. Ltd., a Japanese appliance and sewing machine company.


The company realized that they could make a lot of money by releasing a sweater-design program, which led to this game. Players could design the sweater they want, putting pictures of famous characters such as [[Mario]], [[Luigi]], [[Princess Peach|Peach]] and [[Bowser]] on the sweater and then the company would make a real-life version for 2,900¥ (about $24 in United States Dollars).
Royal industries Co. Ltd. realized that they could profit from a sweater-design program, which led to this game's development. The company eventually made a real-life version of the game and sold it for 2,900¥ (about $24 in United States Dollars).


==Sources==
==Sources==

Revision as of 16:16, June 21, 2014

Template:Infobox I am a Teacher: Super Mario Sweater (「アイアムアティーチャー スーパーマリオのセーター」 Ai Amu A Tīchā: Sūpā Mario no Sētā) is a Famicom Disk System game released on August 27, 1986 only in Japan. It was designed to be a sewing simulator. Players were able to design sweaters, adding pictures of famous characters such as Mario, Luigi, Peach and Bowser in the process. It was devised by Royal industries Co. Ltd., a Japanese appliance and sewing machine company.

Royal industries Co. Ltd. realized that they could profit from a sweater-design program, which led to this game's development. The company eventually made a real-life version of the game and sold it for 2,900¥ (about $24 in United States Dollars).

Sources

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