Character Space: Difference between revisions

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|image=Space TeamSeagull MP7.png
|image=Space TeamSeagull MP7.png
|width=100px
|width=100px
|purpose=Varies, but the owner/team usually benefits. Landing on one's own or ally's space yields five/fifteen coins.
|purpose=Varies, but the owner/team usually benefits. Landing on one's own or ally's space yields five coins (can be tripled by the roulette in the [[Last Five Turns Event]]).
|first_appearance=''[[Mario Party 6]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Mario Party 6]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Mario Party 7]]'' ([[List of games by date#2005|2005]])
|latest_appearance=''[[Mario Party 7]]'' ([[List of games by date#2005|2005]])

Revision as of 19:26, April 20, 2016

Template:Space-infobox Character Spaces are spaces used in Mario Party 6 and Mario Party 7. They should not be confused with Capsule Spaces. Players or teams make them by placing one of their Orbs on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in Mario Party 7, it is their icon or their designated team icon, being Team Dolphin, Team Seagull, Team Tuna, or Team Mollusk). There are two types of Character Spaces: Normal and Roadblock. While Koopa Kid Spaces function like character spaces (which means they can be set and replaced by orbs), players cannot throw the orbs that activate these spaces. Instead, Koopa Kid Spaces appear when a player receives a Koopa Kid Orb from passing an Orb Space, a player receives a Koopa Kid Orb upon entering a Bowser Shop, or in the Last Five Turns Event.

Normal Character Spaces consist of Orbs such as the Spiny Orb and the Pink Boo Orb and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner or the team of that space. Players or the players' allies that land on their own Character Space receive five coins (15 in the last 4 or 5 turns).

Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players or allies that pass their own Roadblocks are unaffected.

In Mario Party 6, one of the Last Five Turns Events added five random Character Spaces for the last place player to the board. In E. Gadd's Garage, one of the ? Spaces gave players or team the option of adding up to five random Character Spaces to the board for a price.

Character Spaces return in Mario Party DS. When a Hex is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that is set.

Mario Party 6

Mario Party 7

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