King Totomesu: Difference between revisions

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'''King Totomesu''' is the first boss in the game ''[[Super Mario Land]]''. He is a large [[wikipedia:Sphinx|sphinx]]- or lion-like creature who resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. During [[Tatanga]]'s invasion of [[Sarasaland]], the alien invader placed King Totomesu in charge of the [[Birabuto Kingdom]], the first world of Sarasaland. As such, King Totomesu has the important task of not only protecting his kingdom, but also protecting the entrance to the [[Muda Kingdom]].
'''King Totomesu''' is the first boss in the game ''[[Super Mario Land]]''. He is a large [[wikipedia:Sphinx|sphinx]]- or lion-like creature who resembles a [[Gao]] but, unlike this enemy, is capable of moving in addition to breathing fire. During [[Tatanga]]'s invasion of [[Sarasaland]], the alien invader placed King Totomesu in charge of the [[Birabuto Kingdom]], the first world of Sarasaland. As such, King Totomesu has the important task of not only protecting his kingdom, but also protecting the entrance to the [[Muda Kingdom]].


Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to [[jump]] on and shoot fire at [[Mario]]. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with [[Bowser]] in ''[[Super Mario Bros.]]'') or simply shoot five [[superball]]s at him. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom.
Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to [[jump]] on and shoot fire at [[Mario]]. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with [[Bowser]] in ''[[Super Mario Bros.]]'') or simply shoot five [[superball]]s at him. Dashing and jumping over him works as well. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom.


==Gallery==
==Gallery==

Revision as of 14:59, October 23, 2014

Template:Character-infobox King Totomesu is the first boss in the game Super Mario Land. He is a large sphinx- or lion-like creature who resembles a Gao but, unlike this enemy, is capable of moving in addition to breathing fire. During Tatanga's invasion of Sarasaland, the alien invader placed King Totomesu in charge of the Birabuto Kingdom, the first world of Sarasaland. As such, King Totomesu has the important task of not only protecting his kingdom, but also protecting the entrance to the Muda Kingdom.

Mario faces King Totomesu at the end of the pyramid in which the third level of Birabuto Kingdom takes place. In battle, he attacks by attempting to jump on and shoot fire at Mario. To defeat King Totomesu, Mario has to wait for him to jump and dash to activate the switch behind him (like in the battles with Bowser in Super Mario Bros.) or simply shoot five superballs at him. Dashing and jumping over him works as well. Either way, Mario is awarded 5000 points for defeating King Totomesu and is allowed to progress into the Muda Kingdom.

Gallery

Names in other languages

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