Mini-Game Island: Difference between revisions
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'''Mini-Game Island''' is an island located on the outskirts of the [[Mushroom Village]] in ''[[Mario Party]]''. To get here, the [[player]] must use the raft in the | '''Mini-Game Island''' is an island located on the outskirts of the [[Mushroom Village]] in ''[[Mario Party]]''. To get here, the [[player]] must use the raft in the Mushroom Village. The goal of the island is to clear all 50 [[minigame]]s, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. [[Coin]]s are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, [[Fwoosh]] can take the character to start if they wanted to. | ||
==Spaces== | ==Spaces== | ||
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*5-5 – [[Bombs Away]] | *5-5 – [[Bombs Away]] | ||
*5-6 – [[Deep Sea Divers]] (15 coins) | *5-6 – [[Deep Sea Divers]] (15 coins) | ||
*5-7 – [[Mushroom Mix- | *5-7 – [[Mushroom Mix-Up]] | ||
*5-8 – [[TightRope Treachery]] | *5-8 – [[TightRope Treachery]] | ||
*Koopa Troopa Space | *Koopa Troopa Space |
Revision as of 19:21, May 5, 2012
Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. Coins are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wanted to.
Spaces
- Mini-Game Space – enter this space to play a minigame. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
- Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
- Entrance Space – enter this space to go to another area.
- Pink Space – this space cannot be entered and are merely used to move across.
Levels
World 1
Most of the minigames in World 1 are based collecting coins.
- 1-1 – Coin Block Blitz (10 coins)
- 1-2 – Coin Block Bash (10 coins)
- 1-3 – Coin Shower Flower (20 coins)
- 1-4 – Paddle Battle (15 coins)
- Koopa Troopa Space
After clearing all of the minigames in World 1, the character can go to World 2.
World 2
Most of the minigames in World 2 are based on coordination.
- 2-1 – Memory Match
- 2-2 – Ground Pound
- 2-3 – Limbo Dance
- 2-4 – Musical Mushroom
- 2-5 – Piranha's Pursuit
- Koopa Troopa Space
After clearing all of the minigames in World 2, the character can go to World 3 or World 5.
World 3
Most of the minigames in World 3 are based on direction.
- 3-1 – Crazy Cutter
- 3-2 – Buried Treasure
- 3-3 – Desert Dash
- 3-4 – Tug o' War
- 3-5 – Teetering Towers
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
After clearing all of the minigames in World 3, the character can go to World 4.
World 4
Most of the minigames in World 4 are based on speed.
- Entrance Space – Cavern Exit
- 4-1 – Bobsled Run
- Pink Space
- 4-2 – Skateboard Scamper
- Pink Space
- 4-3 – Handcar Havoc
- Pink Space x3
- 4-4 – Ghost Guess
- Pink Space
- Entrance Space – Cavern Exit
- Entrance Space – Cavern Entrance
- Koopa Troopa Space
- Entrance Space – Castle Entrance
After clearing all of the minigames in World 4, the character can go to World 5 or World 6.
World 5
Most of the minigames in World 5 are based on evasion.
- 5-1 – Cast Aways (30 coins)
- 5-2 – Shy Guy Says
- 5-3 – Bumper Balls
- 5-4 – Treasure Divers (10 coins)
- 5-5 – Bombs Away
- 5-6 – Deep Sea Divers (15 coins)
- 5-7 – Mushroom Mix-Up
- 5-8 – TightRope Treachery
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
- Entrance Space – Castle Entrance
After clearing all of the minigames in World 5, the character can go to World 4 or World 6.
World 6
Most of the minigames in World 6 are based on repetiton.
- Entrance Space – Castle Exit
- 6-1 – Box Mountain Mayhem (10 coins)
- 6-2 – Pedal Power
- 6-3 – Tipsy Tourney
- 6-4 – Hot Bob-omb
- 6-5 – Bombsketball
- 6-6 – Hot Rope Jump (40 jumps)
- Entrance Space – Stairway to 2nd Floor
After clearing all of the minigames in World 6, the character can go to World 7.
World 7
Most of the minigames in World 7 are based on luck.
- Entrance Space – Stairway to 2nd Floor
- 7-1 – Slot Machine
- 7-2 – Crane Game
- 7-3 – Pipe Maze
- 7-4 – Bowl Over
- 7-5 – Whack-a-Plant (25 coins)
- 7-6 – Mario Bandstand
- Entrance Space – Stairway to 3rd Floor
After clearing all of the minigames in World 7, the character can go to World 8.
World 8
Most of the minigames in World 8 are based on Bowser.
- Entrance Space – Stairway to 3rd Floor
- 8-1 – Running of the Bulb
- 8-2 – Grab Bag (15 coins)
- 8-3 – Key-pa-Way
- 8-4 – Balloon Burst
- 8-5 – Face Lift (90 points)
- 8-6 – Bash 'n' Cash (lose less than 20 coins)
- Entrance Space – Castle Exit
After clearing all of the minigames in World 8, the character can go to World 9.
World 9
Most of the minigames in World 9 are based on timing.
- Entrance Space – Castle Exit
- 9-1 – Hammer Drop (10 coins)
- 9-2 – Slot Car Derby (first track)
- 9-3 – Shell Game
- 9-4 – Knock Block Tower
- 9-5 – Platform Peril
- Goal – Slot Car Derby (second track)
After clearing all of the minigames in World 9 and beating Toad at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.