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[[Image:HeaveHo64.jpg|thumb|A '''Heave Ho''' in ''[[Super Mario 64]]''.]]
__NOTOC__
'''Heave Hos''' are red robotic mechanical enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' that can help [[Mario]] by flinging him upwards depending on the direction they are facing to help him reach highers areas in the areas [[Tick Tock Clock]] and [[Wet-Dry World]]. They sometimes are not helpful, due to them sometimes injuring Mario if they face incorrectly by making fall a great length down and can lead him into losing health or throwing him into a lower level.  
{{species infobox
|image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|comparable=[[Catapult Kong]]<br>[[Cataquack]]
}}
'''Heave-Hos'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=13|date=1996|publisher=Nintendo of America|language=en-us}}</ref> are indestructible mechanical windup toys and enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], as well as in [[Battle Fort]] in the DS [[reissue|remake]]. Their name comes from the nautical expression "heave-ho" and the verb "heave," referring to their behavior. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose [[Health Meter|health]] upon landing. In Wet-Dry World, Heave-Hos disappear if the [[water]] level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a [[pit]].


They ride on three wheels total and have a dustpan-like feature in the front of them with footprints on it. On the Heave Hos' sides are emblems of [[Bowser]] giving a thumbs up, which is over the word "KOOPA" written around in fire. After moving around their area they lose power, and they have to wind up the gear in their backs, much like a toy.  
Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.


[[Image:DSHeave-ho.PNG|thumb|left|A Heave Ho chasing [[Mario]] in ''[[Super Mario 64 DS]]''.]]
==Gallery==
In ''[[Super Mario 64 DS]]'', Heave Hos suffered slight changes, having eyes inside visors instead of a face. Besides appearing in the aforementioned worlds, they also appear in the [[Battle Fort]] stage.
<gallery>
SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
KOOPAtexture.png|The "KOOPA" texture
DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ポポイ
|JapR=Popoi
|JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
|Ger=Wurfmäuschen<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=9}}</ref>
|GerN=''Super Mario 64''
|GerM=Throwing Mouse
|Ger2=Roboter-Bagger
|Ger2N=''Super Mario 64 DS''
|Ger2M=Robot Excavator
|Ita=Heave-Ho<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=86}}</ref>
}}


==Trivia==
==Trivia==
*Heave Ho's name is a pun on "Heave Ho!" which people would say when trying to pull something.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
 
==References==
<references/>


<br clear=all>
{{SM64}}
{{SM64}}
[[Category:Species]]
[[Category:Enemies]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Super Mario 64 enemies]]
[[de:Roboter-Bagger]]
[[it:Heave-Ho]]

Latest revision as of 11:40, October 6, 2024

Heave-Ho
Heave-Ho model from Super Mario 64 DS.
Model from Super Mario 64 DS
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
Comparable

Heave-Hos[1] are indestructible mechanical windup toys and enemies in Super Mario 64 and Super Mario 64 DS. They appear in Tick Tock Clock and Wet-Dry World, as well as in Battle Fort in the DS remake. Their name comes from the nautical expression "heave-ho" and the verb "heave," referring to their behavior. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a Chuckya. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose health upon landing. In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a Star, such as in Tick Tock Clock's mission Get a Hand, where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a pit.

Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of Bowser giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In Super Mario 64 DS, Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ポポイ[?]
Popoi
Comes from a partial repetition of「ポイ」(poi, onomatopoeia for tossing sound)
German Wurfmäuschen[2] Throwing Mouse Super Mario 64
Roboter-Bagger[?] Robot Excavator Super Mario 64 DS
Italian Heave-Ho[3] -

Trivia[edit]

  • The Cataquack, an enemy appearing in Super Mario Sunshine and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
  • Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a Koopa Troopa, and he does not flash when he gets back up.

References[edit]

  1. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 13.
  2. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 9.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 86.