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{{level
{{level infobox
|image=[[Image:Stalagmite_Frights.png|200px]]
|image=[[File:Stalagmite Frights.png]]
|title=Stalagmite Frights
|code=5-6
|code=5 - 6
|game=''[[Donkey Kong Land III]]''
|game=[[Donkey Kong Land III]]
|notes=This level introduces [[Ghost Barrel]]s.
|before=[[Ugly Ducting|<<]]
|before=[[Ugly Ducting|<<]]
|after=[[Whiplash Dash|>>]]
|after=[[K Rool Duel|>>]]
}}
}}
'''Stalagmite Frights''' is the thirtieth level in the semi sequel to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', ''[[Donkey Kong Land III]]''. It is also the sixth and last area of the [[Tin Can Valley]].
'''Stalagmite Frights''' is the thirtieth level of ''[[Donkey Kong Land III]]'' and the sixth and last level of [[Tin Can Valley]]. The level introduces [[Boo Barrel|Ghost Barrel]]s, and the [[Kong]]s must enter them to blast up to higher areas. About halfway through the level, Dixie and Kiddy can transform into [[Squitter]] from his [[Animal Barrel]]. There are two [[No Animal Sign]]s: one is the normal path another high above the first one, only reachable by using Squitter's web platforms, and the second No Animal Sign's area is where the [[Koin]] is.
==Layout==
From the start of the level, the heroes must head east and defeat some enemies. Soon, they will come up to a [[Booster Barrel]]. It will lead them to a higher area, where the Kongs must begin to travel west. When they see the second Ghost Barrel, they should wait until it aims upwards and then shoot up to an even higher area with it. There, the heroes must start to head west again. They will come up to some [[Re-Koil|Rekoil]]s, a [[Krumple]], a [[Krimp]], and a [[Bristles]] until they find a gap with an [[Animal Barrel]] in it. The Kongs should get into the barrel and turn into Squitter. From there, the transformed Kongs, now as Squitter, must continue east, beating many [[Buzz (enemy)|Buzz]]es with webs. Squitter will soon find a barrel, which he should jump into and get to a lower part of the level. There, he will suddenly be forced in the [[Star Barrel]].


In this cave level, the [[Kong]]s will find a new type of barrel, the [[Ghost Barrel]]. They must use this kind of barrel many times throughout the level to shoot to higher places, but they'll have to watch out, as the Ghost Barrels can shoot them into enemies if they are not careful. A [[Booster Barrel]] also makes a brief appearance here, and it can lead the heroes up to a high part of the area. About halfway through Stalagmite Frights, the heroes will encounter the [[Animal Buddy]], [[Squitter the Spider]]. This helpful buddy can defeat foes with his webs, and even build platforms to reach [[Bonus Level]]s. The enemies in this stage include [[Sneek]]s, [[Re-Koil]]s, [[Bristle]]s, [[Buzz]]es, [[Krimp]]s, and even [[Krumple]]s.
Halfway the spider will need to start going west again and, as before, defeat several different kinds of enemies. At some point, the spider will find himself near a [[No Animal Sign]]. When this is passed, he will turn into the Kongs again. From there, the group must drop down a ledge and walk more westward. Soon, they will find a barrel. If they jump into it, they will be blasted to an even lower section of Stalagmite Frights. Down there, the heroes must journey to the east. However, this trip is not as easy as the trials that were endured before. This time, the Kongs must watch out for the appearing and disappearing Ghost Barrels. If the Kongs are caught in them, they will be shot into a Buzz. Therefore, they should be extra careful in this area. After this part is passed, [[Dixie Kong]] and [[Kiddy Kong]] must shoot up a Ghost Barrel to get up a ledge. Up on this ledge, they will come up to an area filled with many Buzzes around a Ghost Barrel. When this barrel is aiming to the lower-right corner of the screen, the Kongs must quickly jump into it and continue through the level. After going east and defeating many enemies, the Kongs find the [[Level Flag|End of Level Flag]], guarded by a [[Kuchuka]]. The Kongs must avoid the enemy to activate it.


==Level Layout==
==Enemies==
*[[Buzz (enemy)|Buzz]]
*[[Sneek]]
*[[Re-Koil|Rekoil]]
*[[Krumple]]
*[[Bristles]]
*[[Kuchuka]]


From the start of the level, the heroes must head east and defeat some enemies. Soon, they will come up to a Booster Barrel. It will lead them to a higher area, where the monkeys must begin to travel west. When they see the second Ghost Barrel, they should wait until it aims upwards and then shoot up to an even higher area with it. There, the heroes must start to head west again. They will come up to some Re-Koils, a Krumple, a Krimp, and a Bristle until they find a gap with an [[Animal Barrel]] in it. The monkeys should get into the barrel and turn into Squitter. From there, the transformed monkeys, now as Squitter, must continue east, beating many Buzzes with webs. Squitter will soon find a barrel, which he should jump into and get to a lower part of the level. There, he will suddenly be forced in the [[Star Barrel]].
==Items and objects==
The following items and objects appear in the following quantities:
*[[Animal Barrel|Squitter Barrel]]: 2
*[[Bear coin]]: 1
*[[DK Barrel]]s: 4
===K-O-N-G Letters===
*K: Encountered shorty after the first Booster Barrel.
*O: Located at a depression in the path after becoming Squitter.
*N: In an upper left crook of the cavern wall near some Sneek and Bristles.
*G: Near the End of Level Flag, Kiddy must jump onto a Krumple to reach [[KONG Letters|the letter G]].


Halfway the spider will need to start going west again and, as before, defeat several different kinds of enemies. At some point, the spider will find himself near a [[No Animal Sign]]. When this is passed, he will turn into the Kongs again. From there, the group must drop down a ledge and walk more westward. Soon, they will find a barrel. If they jump into it, they will be blasted to an even lower section of Stalagmite Frights. Down there, the heroes must journey to the east. However, this trip is not as easy as the trials that were endured before. This time, the monkeys must watch out for the appearing and disappearing Ghost Barrels. If the monkeys are caught in them, they will be shot into a Buzz. Therefore, they should be extra careful in this area. After this part is passed, [[Dixie]] and [[Kiddy]] must shoot up a Ghost Barrel to get up a ledge. Up on this ledge, they will come up to an area filled with many Buzzes around a Ghost Barrel. When this barrel is aiming to the lower-right corner of the screen, the monkeys must quickly jump into it and continue through the level. After going east and defeating many enemies, the heroes will soon find a flagpole. Once this is hit, the level will end.
===DK Coin===
[[File:Stalagmite Frights DKL3 Koin.png|thumb|The Koin of Stalagmite Frights]]
After the letter N, Squitter must continue until finding a lone banana at the top of the screen. With his web platforms, Squitter must go to the banana and travel up a gap in the ceiling. Squitter finds a nearby [[Iron Barrel|Steel Barrel]], which he cannot pick up, so he must walk across a nearby No Animal Sign to transform back into the Kongs. Dixie or Kiddy must pick up the Steel Barrel and throw it at the left wall behind [[Koin]]. The Steel Barrel bounces into Koin from behind, defeating him and rewarding the [[DK Coin]] to the Kongs.
{{br}}


==Secrets==
==Bonus Levels==
===Bonus Level(s)===
[[File:Stalagmite Frights DKL3 Bonus Level 2.png|thumb|The second Bonus Level of Stalagmite Frights]]
Stalagmite Frights has two [[Bonus Level]]s, listed by type:
*'''Find the Token!''': Shortly after the letter O, Squitter finds a Barrel Cannon. Instead of going into the Barrel Cannon, Squitter must create web platforms around it and continue up into a gap in the ceiling. A Ghost Barrel is within the gap, and Squitter must enter it to blast up to a high ledge and then continue west. Squitter encounters some Rekoils and Buzzes along the way before entering the [[Bonus Barrel]] itself. In the [[Bonus Level]], Squitter has twenty seconds to get the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] on the other side, and he must dodge several Kopters as they descend from above.
*'''Find the Token!''': To find the second Bonus Level, the Kongs must go past the letter N and continue along the path. When they reach a downward-pointing Barrel Cannon, the Kongs must jump over it and land on a hidden ledge to the left. By continuing left, the Kongs are caught into another Barrel Cannon, which blasts them to a second one, and into the Bonus Barrel. In the Bonus Level, the Kongs have 30 seconds to collect the Bonus Coin at the end. The Bonus Level takes place in a cave area shaped like a mirrored 'c', and Dixie or Kiddy must blast from Ghost Barrels to reach the top. The active Kong must avoid Buzzes along the way and some Ghost Barrels which blast them into a Buzz.


*To find the first [[Bonus Level]], the Kongs, as Squitter, must travel a little farther past the letter O to find a barrel. Normally, they would go in it to progress through the level, but instead, they should ignore it and build a web platform upwards with Squitter. Squitter will notice a gap in the ceiling, which he should climb up with his webs to find a Ghost Barrel. The spider should shoot up to a high ledge with it and then head west, defeating some enemies. Soon, he will get to a [[Bonus Barrel]]. There, he will need to travel across a cave area, trying to find the [[Bonus Coin]]. After dodging several [[Kopter]]s, the Animal Buddy can grab his prize: the coin.
==Gallery==
*To find the second Bonus Level, the heroes must travel past the letter N and continue along the path. Eventually, they will encounter a barrel that will shoot them downwards. Trying not to get in it, the Kongs should jump over the barrel and land on a hidden ledge to the left. If they head more westward from here, they will find another barrel. It will blast them to a second barrel, then to the Bonus Barrel. In its Bonus Level, the group must travel around a cave area and try not to hit any Buzzes. As they go, they will also have to shoot through barrels, including Ghost Barrels. Soon, they should reach the Bonus Coin and grab it.
<gallery>
Stalagmite Frights DKL3 Boo Barrel.png|Dixie under a Ghost Barrel
Stalagmite Frights DKL3 letter O.png|Squitter goes up to the letter O
Stalagmite Frights DKL3 first Bonus Barrel.png|Squitter is on a web platform near the first Bonus Barrel
Stalagmite Frights DKL3 Kuchuka.png|Dixie encounters a Kuchuka right before the End of Level Flag
</gallery>


===DK Coin===
==Names in other languages==
After the letter N, Squitter should walk along the path, looking for a banana floating at the top of the screen. When he does see one, he should follow it up into a gap in the top of the cave with his web platforms. Soon, the spider will find a keg. Since Squitter can not pick up the keg, he must cross a nearby sign and turn back into the Kongs. The Kongs must then get the keg and hop on th e[[Koin]] to the west. If they throw the barrel into the wall as they stand on the foe, they will be given the [[DK Coin]].
{{foreign names
 
|Jap=おばけタルのどうくつ
<br clear=all>
|JapR=Obake Taru no Dōkutsu
|JapM=Cave of the Ghost Barrels
}}
{{DKL3}}
{{DKL3}}
[[category:Levels]]
[[Category:Donkey Kong Land III levels]]
[[category:Donkey Kong Levels]]
[[Category:Underground areas]]
[[category:Donkey Kong Places]]

Latest revision as of 20:33, January 2, 2024

Level
Stalagmite Frights
Stalagmite Frights.png
Level code 5-6
Game Donkey Kong Land III
<< Directory of levels >>

Stalagmite Frights is the thirtieth level of Donkey Kong Land III and the sixth and last level of Tin Can Valley. The level introduces Ghost Barrels, and the Kongs must enter them to blast up to higher areas. About halfway through the level, Dixie and Kiddy can transform into Squitter from his Animal Barrel. There are two No Animal Signs: one is the normal path another high above the first one, only reachable by using Squitter's web platforms, and the second No Animal Sign's area is where the Koin is.

Layout[edit]

From the start of the level, the heroes must head east and defeat some enemies. Soon, they will come up to a Booster Barrel. It will lead them to a higher area, where the Kongs must begin to travel west. When they see the second Ghost Barrel, they should wait until it aims upwards and then shoot up to an even higher area with it. There, the heroes must start to head west again. They will come up to some Rekoils, a Krumple, a Krimp, and a Bristles until they find a gap with an Animal Barrel in it. The Kongs should get into the barrel and turn into Squitter. From there, the transformed Kongs, now as Squitter, must continue east, beating many Buzzes with webs. Squitter will soon find a barrel, which he should jump into and get to a lower part of the level. There, he will suddenly be forced in the Star Barrel.

Halfway the spider will need to start going west again and, as before, defeat several different kinds of enemies. At some point, the spider will find himself near a No Animal Sign. When this is passed, he will turn into the Kongs again. From there, the group must drop down a ledge and walk more westward. Soon, they will find a barrel. If they jump into it, they will be blasted to an even lower section of Stalagmite Frights. Down there, the heroes must journey to the east. However, this trip is not as easy as the trials that were endured before. This time, the Kongs must watch out for the appearing and disappearing Ghost Barrels. If the Kongs are caught in them, they will be shot into a Buzz. Therefore, they should be extra careful in this area. After this part is passed, Dixie Kong and Kiddy Kong must shoot up a Ghost Barrel to get up a ledge. Up on this ledge, they will come up to an area filled with many Buzzes around a Ghost Barrel. When this barrel is aiming to the lower-right corner of the screen, the Kongs must quickly jump into it and continue through the level. After going east and defeating many enemies, the Kongs find the End of Level Flag, guarded by a Kuchuka. The Kongs must avoid the enemy to activate it.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Encountered shorty after the first Booster Barrel.
  • O: Located at a depression in the path after becoming Squitter.
  • N: In an upper left crook of the cavern wall near some Sneek and Bristles.
  • G: Near the End of Level Flag, Kiddy must jump onto a Krumple to reach the letter G.

DK Coin[edit]

Dixie Kong holding a Steel Barrel at the Koin of Stalagmite Frights in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Stalagmite Frights

After the letter N, Squitter must continue until finding a lone banana at the top of the screen. With his web platforms, Squitter must go to the banana and travel up a gap in the ceiling. Squitter finds a nearby Steel Barrel, which he cannot pick up, so he must walk across a nearby No Animal Sign to transform back into the Kongs. Dixie or Kiddy must pick up the Steel Barrel and throw it at the left wall behind Koin. The Steel Barrel bounces into Koin from behind, defeating him and rewarding the DK Coin to the Kongs.

Bonus Levels[edit]

Dixie Kong blasting from a Boo Barrel in the second Bonus Level of Stalagmite Frights in Donkey Kong GB: Dinky Kong & Dixie Kong
The second Bonus Level of Stalagmite Frights

Stalagmite Frights has two Bonus Levels, listed by type:

  • Find the Token!: Shortly after the letter O, Squitter finds a Barrel Cannon. Instead of going into the Barrel Cannon, Squitter must create web platforms around it and continue up into a gap in the ceiling. A Ghost Barrel is within the gap, and Squitter must enter it to blast up to a high ledge and then continue west. Squitter encounters some Rekoils and Buzzes along the way before entering the Bonus Barrel itself. In the Bonus Level, Squitter has twenty seconds to get the Bonus Coin on the other side, and he must dodge several Kopters as they descend from above.
  • Find the Token!: To find the second Bonus Level, the Kongs must go past the letter N and continue along the path. When they reach a downward-pointing Barrel Cannon, the Kongs must jump over it and land on a hidden ledge to the left. By continuing left, the Kongs are caught into another Barrel Cannon, which blasts them to a second one, and into the Bonus Barrel. In the Bonus Level, the Kongs have 30 seconds to collect the Bonus Coin at the end. The Bonus Level takes place in a cave area shaped like a mirrored 'c', and Dixie or Kiddy must blast from Ghost Barrels to reach the top. The active Kong must avoid Buzzes along the way and some Ghost Barrels which blast them into a Buzz.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おばけタルのどうくつ[?]
Obake Taru no Dōkutsu
Cave of the Ghost Barrels