Wild Sting Fling: Difference between revisions
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{{level infobox | |||
|title=Wild Sting Fling | |||
|image=[[File:Wild Sting Fling.png]] | |||
|code=1-10 | |||
|world=[[Gangplank Galleon Ahoy!]] | |||
|game=''[[Donkey Kong Land]]'' | |||
|boss=[[Wild Sting]] | |||
|before=[[Arctic Barrel Arsenal|<<]] | |||
|after=[[Tricky Temple|>>]] | |||
|track=Boss | |||
}} | |||
'''Wild Sting Fling'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the boss level of [[Gangplank Galleon Ahoy!]], the first world of ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]]. | |||
==Layout== | |||
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status. | |||
In the battle, [[Wild Sting]] flies in from a top corner of the screen and swoops down in smooth arcs. The [[Kong]] can attack Wild Sting by [[jump]]ing on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]]. | |||
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen. | |||
Once seven hits have been landed, Wild Sting is defeated, and three [[Banana Bunch]]es fall from the sky for the Kongs to optionally catch. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jpn=ワイルド・スティング{{ruby|現|あらわ}}れる!!<ref>{{cite|title=''[[Donkey Kong Land|Super Donkey Kong GB]]'' Keibunsha guidebook|page=30}}</ref> | |||
|JpnR=Wairudo Sutingu Arawareru!! | |||
|JpnM=Wild Sting Appears!! | |||
|Ita=Wild Sting Fling<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref> | |||
}} | |||
==References== | |||
<references/> | |||
{{DKL}} | |||
[[Category:Pirate areas]] | |||
[[Category:Donkey Kong Land levels]] |
Latest revision as of 17:00, January 7, 2025
Level | |
---|---|
Wild Sting Fling | |
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Level code | 1-10 |
World | Gangplank Galleon Ahoy! |
Game | Donkey Kong Land |
Boss | Wild Sting |
Music track | Boss |
<< Directory of levels >> |
Wild Sting Fling[1] is the boss level of Gangplank Galleon Ahoy!, the first world of Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.
Layout[edit]
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.
In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.
Once seven hits have been landed, Wild Sting is defeated, and three Banana Bunches fall from the sky for the Kongs to optionally catch.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワイルド・スティング Wairudo Sutingu Arawareru!! |
Wild Sting Appears!! | |
Italian | Wild Sting Fling[3] | - |
References[edit]
- ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 16.
- ^ Super Donkey Kong GB Keibunsha guidebook. Page 30.
- ^ Donkey Kong Land Italian booklet. Page 16.