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[[Image:Dire,_Dire_Docks.PNG|thumb|Mario swimming in '''Dire, Dire Docks'''.]]
{{course infobox
|image=[[File:Dire, Dire Docks.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Dire, Dire Docks.png|200px]]<br>''Super Mario 64 DS''
|boss=None
|unlock=Open the [[Big Star Door]] with 30 [[Power Star]]s.
|missions='''''Super Mario 64'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[The Manta Ray's Reward]]<br>[[Inside the Cage|Collect the Caps…]]<br>'''''Super Mario 64 DS'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[Koopa Surfin' Switch Star]]<br>[[Inside the Cage]]<br>[[The Manta Ray's Reward]]
|stars='''''Super Mario 64'':'''<br>{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}{{icon|SM64-Star}}<br>'''''Super Mario 64 DS'':'''<br>{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}{{icon|SM64DS-Star}}
}}
'''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18|date=September 1996}}</ref> is the ninth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub<ref name=Sub>{{cite|deadlink=y|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|accessdate=May 27, 2024}}</ref> (or the Submarine)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.


'''Dire, Dire Docks''' is the ninth course in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''.  Like [[Jolly Roger Bay]], this course takes place in and about a large, deep body of water.  The entrance to the course is above a large pool of water connected to a submarine dock by an underwater passageway.  A variety of marine life, including [[Sushi]]s and a [[Manta Ray]], live in the first pool.  The course is notable as the only course which changes based on the completion of another: [[Bowser's Sub]] sits in the docking area of this world until [[Mario]] defeats him a in [[Bowser in the Fire Sea]], after which Bowser's submarine disappears, the gate blocking the passageway to the pond outside [[Princess Peach's Castle]] opens, and moving poles appear in the framework of the docks.  Additionally, the level contains only 106 [[Coin|Yellow Coins]], making it one of the most difficult levels to collect one hundred coins in.
This course shares the same music as [[Jolly Roger Bay]]. When [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] is in the tunnel (at its entrance in the [[Nintendo 64]] version, or halfway through it in the DS version), synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.


During the events of ''Super Mario 64'', a flat, watery portal leading to the docks was located in the basement of [[Princess Peach's Castle]], separated from the rest of the castle by a [[Star Door]].  When Bowser invaded the castle, he sealed the door and used the location of the portal to his advantage.  After [[Mario]] defeated him in [[Bowser in the Dark World]], Bowser retreated to another area, [[Bowser in the Fire Sea]]. The connection between the castle and his new hideout was behind the portal to Dire, Dire Docks.  Bowser also kept a submarine at the docks.
==Layout==
[[File:SM64DS Dire Dire Docks Map.png|frame|left|Map of Dire, Dire Docks in ''[[Super Mario 64 DS]]'']]
A majority of the course is underwater, like Jolly Roger Bay greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body of [[water]], and in the DS version of the game, there are some [[block (Super Mario 64)|Black Brick]]s and [[Skeeter]]s on the surface. Below the surface are [[Cheep Cheep|Bub]]s, a [[Manta|Manta Ray]], a [[whirlpool]] that will make the player lose a life if they get trapped in it, and several [[treasure chest|Treasure Chest]]s along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.


When Mario broke the spell on the Star Door with the combined power of thirty [[Power Stars]], he jumped into the portal and found himself in Dire, Dire Docks.  After collecting the first Star, Board Bowser's Sub, located on top of Bowser's submarine, the portal moved backwards, revealing the connection to Bowser in the Fire Sea. After defeating Bowser there, Mario could return to Dire Dire Docks to find that the sub was gone, the gate to the pond opened, and moving poles were now moving on the ceiling.
The next area of the course has several [[clam|clam shell]]s along the floor, a cage containing a Power Star to the left, and a grate spouting [[bubble ring]]s. If Bowser in the Fire Sea has yet to be completed, Bowser's Sub will be on the water's surface. Otherwise, the Sub will be missing and a large exit into the [[Castle Grounds]] will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line of [[coin]]s near it. Above the surface is a boardwalk with [[Cap Block|green and blue block]]s that contain the [[Metal Cap]] and [[Vanish Cap]], respectively, as well as a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that creates [[block (Super Mario 64)|block]]s to the platforms above when stood on. Several [[pole]]s slide across the ceiling of this course, but they will not appear if the Sub is present.
{{br|left}}


==Levels==
==Missions==
The level titles and numbers correspond to ''Super Mario 64'' unless otherwise noted.
{|class="wikitable"text-align="center"
!Mission
!Appears in
!Summary
|-
![[File:Board Bowser's Sub.png|200px]]<br>[[Board Bowser's Sub]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Power Star]] on Bowser's Sub.
|-
![[File:Coffre 64.png|200px]]<br>[[Chests in the Current]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to open the [[treasure chest|Treasure Chest]]s in the correct order.
|-
![[File:PoleJumpingForRedCoins.png|200px]]<br>[[Pole-Jumping for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the eight [[Red Coin]]s.
|-
![[File:Through The Jet Stream.png|200px]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to pass through the [[bubble ring]]s at the bottom of the course's second area.
|-
![[File:The Manta Ray's Reward.png|200px]]<br>[[The Manta Ray's Reward]]
|''[[Super Mario 64]]'' (5th Star)<br>''[[Super Mario 64 DS]]'' (7th Star)
|This mission's objective is to pass through the bubble rings from the [[Manta|Manta Ray]].
|-
![[File:Koopa Surfin' Switch Star.png|200px]]<br>[[Koopa Surfin' Switch Star]]
|''[[Super Mario 64 DS]]''
|This mission involves collecting the course's Switch Star.
|-
![[File:SM64DS ItC DDD.png|200px]]<br>[[Inside the Cage|Collect the Caps... (N64) /<br>Inside the Cage (DS)]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to obtain the Power Star trapped in a cage.
|}


===Star 1: Board Bowser's Sub===
==Enemies==
[[Image:Board_Bowser's_Sub.PNG|left|thumb|]]
<gallery>
This level is the same in both ''Super Mario 64'' and its remake, ''Super Mario 64 DS''.
Bub 64.png|[[Cheep Cheep|Bub]]s
SM64DS Bullet Bill WF.png|[[Bullet Bill]]s / [[Bill Blaster|Blaster]]s (DS)
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
Sushi 64.png|[[Sushi]]
SM64DS Asset Model Skeeter.png|[[Skeeter]]s (DS)
Coffre 64.png|[[Treasure chest|Treasure Chest]]s
</gallery>


As mentioned previously, Mario must collect this Power Star he can fight Bowser the second time.  Due to the presence of Bowser's sub and other changes throughout the dock area, this is the only Power Star currently accessible to Mario.  The hero must dive down into the first pool, swim through the underwater tunnel, find a [[! Switch]] on the dock, and use the blocks that appear for a short time to jump on top of the sub.  The Power Star was located at the front of the sub.
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 106
*'''[[Cap]]s Found''': [[Vanish Cap]] (1), [[Metal Cap]] (1)
*'''[[Spinning Heart]]''': (none)
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (1):
**''Triggered Mushrooms'' : '''#1''' Triggered by [[swim]]ming into the clam shell by the chests in the starting area.  
*'''[[Warp]]s''': (none)


Obtaining this Power Star gives Mario access to Bowser in the Fire Sea as the entire painting face is pushed back reviling the opening in the floor. On a side note, Bowser's Sub will disappear after getting the key from [[Bowser in the Fire Sea]], replacing it with the moving poles that are necessary to get a different star. Therefore, re-doing this star is extremely difficult.
==Gallery==
<gallery>
DDDArtworksm64.jpg|Map artwork
SM64-Facing Dire, Dire Docks.png|The portal leading to Dire, Dire Docks in the N64 version
SM64DS Facing Dire, Dire Docks.png|The portal leading to Dire, Dire Docks in the DS version
SM64 Dire, Dire Docks Introduction.png|The starting area in the N64 version
Metal Mario underwater.png|{{conjectural|Vanish Metal Mario}} sinks near the exit into the [[Castle Grounds]].
Mario's Star on the Sub.png|Mario collects a Star in the level.
SM64DS Blue Coins.png|Mario surrounded by [[Blue Coin]]s
Dire Dire Docks SMKun.png|''[[Super Mario-kun]]''
</gallery>


===Star 2: Chests In The Current===
==Media==
[[Image:Chests_In_The_Current.PNG|right|thumb|]]
{{media table
Returning for the second star, Mario should dive down into the pool. Around the whirlpool, treasure chests are located. Mario will need to open all 4 chests in a specific order to reveal the power star while resisting the pull of the swirling vortex. The star will appear near the whirlpool.
|file1=SM64-Dire Dire Docks.oga
|title1=Stage theme
|description1=Excerpt from Dire, Dire Docks
|length1=0:30
}}


This level is the same in Super Mario 64 DS, but there are 3 chests instead of 4.
==Names in other languages==
 
{{foreign names
===Star 3: Pole-Jumping For Red Coins===
|Jap=ウォーター ランド
[[Image:Dire docks better.JPG|left|thumb|]]
|JapR=Wōtā Rando
This level is the same in both ''Super Mario 64'' and its remake. Red coins are scattered throughout the submarine dock. Nearly all are near the ceiling and Mario will need to utilize the moving poles. After collecting the 8 coins, a Power Star will appear above the [[star marker]]. The poles necessary to reach the red coins and star in the usual way will not appear unless Mario has completed [[Bowser in the Fire Sea]] which will make Bowser's Sub disappear. Alternatively, Mario can jump from the submarine itself and get the red coins and star that way.
|JapM=Water Land
 
|Spa=Gran Muelle
===Star 4: Through The Jet Stream===
|SpaM=Big Dock
[[Image:Through_The_Jet_Stream.PNG|right|thumb|Metal Wario sinking towards the rings.]]
|Fre=Affreux bassin
The next star is located on the floor literally underneath where the submarine was. Mario will need to pass through five rings that are being emmited from the jet stream. The Star will appear afterwards and be right atop the stream generator. Since the current is too powerful to swim against, Mario will need to become metal and sink to the bottom.
|FreM=Dire pond
 
|Ger=Wilde Wasserwerft
In ''Super Mario 64 DS'', the mission is the same as in the original, however Wario must be used to collect the Star, as he is the only playable character who can turn to [[Metal Mario (form)#Super Mario 64 DS|Metal Wario]] in this game.
|GerM=Wild Water Dockyard
 
|Ita=Abisso Acquatico
===Star 5: The Manta Ray's Reward===
|ItaM=Aquatic Abyss
[[Image:The_Manta_Ray's_Reward.PNG|left|thumb|]]
|Kor=워터랜드
For this Star, Mario must find the Manta Ray in the first part of the course. Mario must swim through five of the Rings that the Manta Ray leaves behind it. When Mario has done this, the star will appear just above the whirlpool.
|KorR=Woteo Raendeu
 
|KorM=Water Land
This mission is the same in ''Super Mario 64 DS'', however it is moved to Star 7, with a Koopa Surfin' Switch Star as Star 5.
|ChiS=恐怖船坞
|ChiSR=Kǒngbù Chuánwù
|ChiSM=Horrific Shipyard
}}


===Star 5 (''DS''): Koopa Surfin' Switch Star===
==Trivia==
[[Image:Koopa_Surfin'_Switch_Star.PNG|right|thumb|]]
*The name of the 100-Coin Star is '''Above the Submarine Pen'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|date=1996|title=''Super Mario 64'' Player's Guide|publisher=Nintendo of America|language=en-us|page=84}}</ref>
In this ''Super Mario 64 DS''-exlusive mission, Wario must be used to collect the Star. He must swim over to and hit the yellow block, avoiding the shell. Breaking the three black blocks reveals a switch, which can be reached using the shell. Flipping the switch reveals the Power Star, which Wario must retrieve before the time runs out.


===Star 6: Collect the Caps===
==References==
[[Image:Collect_the_Caps.PNG|left|thumb|]]
{{NIWA|Ukikipedia=1}}
To get this Star, Mario must collect a Vanish Cap near where Bowser's Sub was, swim down to the sea floor, into a cage at the side where the Power Star awaits. Mario could also combine the Vanish Cap with the [[Metal Cap]] to become Vanish Metal Mario.
<references/>


In ''Super Mario 64 DS'', the name of the mission is '''Inside the Cage''' and the player has to use [[Luigi]] in order to retrieve the Star, as he's the only one who can turn invisible in the remake.
==Names in Other Languages==
{{Foreignname|
|Jap=ウォーターランド<br />''Wōtā Rando''
|JapM="Water Land"
|Fra=Affreux Bassin
|FraM=Dire Pool
|Ger=Wilde Wasserwerft
|GerM=Wild Water Dockyard
}}
<br clear=all>
{{SM64}}
{{SM64}}
[[Category:Super Mario 64]]
{{SM64 missions}}
[[Category:Super Mario 64 Locations]]
[[Category:Aquatic areas]]
[[Category:Places]]
[[Category:Super Mario 64 locations]]
[[Category:Bodies of Water]]
[[Category:Super Mario 64 DS locations]]
[[de:Wilde Wasserwerft]]
[[it:Abisso Acquatico]]

Latest revision as of 00:53, December 8, 2024

Dire, Dire Docks
Dire, Dire Docks first area.
Super Mario 64
Wario at Dire, Dire Docks
Super Mario 64 DS
How to unlock Open the Big Star Door with 30 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Board Bowser's Sub
Chests in the Current
Pole-Jumping for Red Coins
Through the Jet Stream
The Manta Ray's Reward
Collect the Caps…
Super Mario 64 DS
Board Bowser's Sub
Chests in the Current
Pole-Jumping for Red Coins
Through the Jet Stream
Koopa Surfin' Switch Star
Inside the Cage
The Manta Ray's Reward
Stars Super Mario 64:
Power StarPower StarPower StarPower StarPower StarPower Star
Super Mario 64 DS:
Power StarPower StarPower StarPower StarPower StarPower StarPower Star

Dire, Dire Docks, also known as Waterworld,[1] is the ninth course in Super Mario 64 and Super Mario 64 DS. The entrance to the course is through the Big Star Door to the left of the Mushroom Castle's main basement room. 30 Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking or jumping through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads to Bowser in the Fire Sea, but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, Bowser's Sub[2] (or the Submarine)[2] in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.

This course shares the same music as Jolly Roger Bay. When Mario, Yoshi, Luigi, or Wario is in the tunnel (at its entrance in the Nintendo 64 version, or halfway through it in the DS version), synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.

Layout[edit]

Map of Dire, Dire Docks
Map of Dire, Dire Docks in Super Mario 64 DS

A majority of the course is underwater, like Jolly Roger Bay greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body of water, and in the DS version of the game, there are some Black Bricks and Skeeters on the surface. Below the surface are Bubs, a Manta Ray, a whirlpool that will make the player lose a life if they get trapped in it, and several Treasure Chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.

The next area of the course has several clam shells along the floor, a cage containing a Power Star to the left, and a grate spouting bubble rings. If Bowser in the Fire Sea has yet to be completed, Bowser's Sub will be on the water's surface. Otherwise, the Sub will be missing and a large exit into the Castle Grounds will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line of coins near it. Above the surface is a boardwalk with green and blue blocks that contain the Metal Cap and Vanish Cap, respectively, as well as a Purple Switch that creates blocks to the platforms above when stood on. Several poles slide across the ceiling of this course, but they will not appear if the Sub is present.

Missions[edit]

Mission Appears in Summary
Dire, Dire Docks Star 1
Board Bowser's Sub
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star on Bowser's Sub.
Dire, Dire Docks Star 2
Chests in the Current
Super Mario 64
Super Mario 64 DS
This mission's objective is to open the Treasure Chests in the correct order.
Mario in the mission Pole Jumping for Red Coins at the course Dire, Dire Docks.
Pole-Jumping for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the eight Red Coins.
Through The Jet Stream.png
Through the Jet Stream
Super Mario 64
Super Mario 64 DS
This mission's objective is to pass through the bubble rings at the bottom of the course's second area.
Dire, Dire Docks Star 5
The Manta Ray's Reward
Super Mario 64 (5th Star)
Super Mario 64 DS (7th Star)
This mission's objective is to pass through the bubble rings from the Manta Ray.
Koopa Surfin' Switch Star.png
Koopa Surfin' Switch Star
Super Mario 64 DS This mission involves collecting the course's Switch Star.
SM64DS ItC DDD.png
Collect the Caps... (N64) /
Inside the Cage (DS)
Super Mario 64
Super Mario 64 DS
This mission's objective is to obtain the Power Star trapped in a cage.

Enemies[edit]

Statistics from Super Mario 64[edit]

Gallery[edit]

Media[edit]

Audio.svg Stage theme - Excerpt from Dire, Dire Docks
File infoMedia:SM64-Dire Dire Docks.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウォーター ランド[?]
Wōtā Rando
Water Land
Chinese (simplified) 恐怖船坞[?]
Kǒngbù Chuánwù
Horrific Shipyard
French Affreux bassin[?] Dire pond
German Wilde Wasserwerft[?] Wild Water Dockyard
Italian Abisso Acquatico[?] Aquatic Abyss
Korean 워터랜드[?]
Woteo Raendeu
Water Land
Spanish Gran Muelle[?] Big Dock

Trivia[edit]

  • The name of the 100-Coin Star is Above the Submarine Pen.[3]

References[edit]

  1. ^ September 1996. Nintendo Magazine System (AU) Issue #42. Page 18.
  2. ^ a b "Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - Nintendo: Super Mario 64 Strategy. Nintendo.com. Archived June 10, 1998, 06:48:31 UTC from the original via Wayback Machine. Retrieved May 27, 2024.
  3. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 84.