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{{Infobox
{{italic title}}
| title = WarioWare: D.I.Y.
{{game infobox
| image = [[Image:Wariowarediycover.jpg|250px]]<br />American box art
|image=[[File:USWarioDIY.png|250px]]<br>American box art
| developer = [[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]] <br> [[Intelligent Systems]]
| publisher = [[Nintendo]]
|publisher=[[Nintendo]]
| released = {{releasedate|Japan|April 29, 2009|USA|March 28, 2010|Europe|TBA}}
|release={{flag list|Japan|April 29, 2009|ROC|April 29, 2009|USA|March 28, 2010|Europe|April 30, 2010|Australia|May 20, 2010}}
| genre = Puzzle, Creativity
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
| modes = Single player
|genre=Action, Creativity
| ratings = [[Computer Entertainment Rating Organization|CERO]]: A (All ages)
|modes=Single player
| platforms = [[Nintendo DS]]
|ratings={{ratings|esrb=E|pegi=7|usk=0|cero=A|acb=G|classind=L}}
| media =
|platforms=[[Nintendo DS]]
| input =
|format={{format|ds=1}}
|input={{input|ds=1}}
|serials={{flag list|Japan|NTR-UORJ-JPN}}
}}
}}
'''''WarioWare: D.I.Y.''''', known as '''''Made in Ore''''' (メイド イン 俺 ''Meido in Ore'', lit. "Made in Me") in Japan, is a title in the [[WarioWare (series)|''WarioWare'' series]]. It was confirmed on October 2 at the Fall 2008 Nintendo Conference, where are very short footage was shown. The game was released on April 29, 2009 in Japan for the [[Nintendo DS]]. A North American release was first announced at E3 2009 and is dated for March 28, 2010.<ref>[http://press.nintendo.com/articles.jsp?id=21389 Press.Nintendo.com]: Nintendo Unveils Its Video Game Lineup For Early 2010 (12/14/2009)</ref>
'''''WarioWare: D.I.Y.''''' is the seventh game in the [[WarioWare (series)|''WarioWare'' series]]. The game is officially called '''''WarioWare: Do It Yourself''''' in European languages, but the ''"D.I.Y."'' abbreviation is still included everywhere in the game and also present on the game's logo. The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short video clip was shown. The American release was first announced at E3 2009.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20091216071857/http://press.nintendo.com/articles.jsp?id=21389|title= NINTENDO UNVEILS ITS VIDEO GAME LINEUP FOR EARLY 2010|date=December 14, 2009|location=Redmond|publisher=Nintendo of America|accessdate=June 30, 2024}}</ref> The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan and the ROC on April 29, 2009, in North America on March 28, 2010, in Europe on April 30, 2010, and in Australia on May 20, 2010. ''WarioWare: D.I.Y.'' is the second ''WarioWare'' game for the Nintendo DS, and it allows the player to create their own [[microgame]]s, [[Record (WarioWare: D.I.Y.)|records]], and comics, hence the title (''D.I.Y.'' is short for ''"Do It Yourself"''). The content could be shared via the [[Nintendo Wi-Fi Connection]], up until the service's termination on May 20, 2014.


The second ''WarioWare'' game for the Nintendo DS allows the player to create his or her own [[microgame]]s, music and comics, hence the title. The content can be shared via the [[Nintendo Wi-Fi Connection]].<ref>[http://www.1up.com/do/newsStory?cId=3173648 1UP.com]: Make Your Own WarioWare Games (04/08/2009)</ref>
==Storyline==
At his home, [[Dr. Crygor]] is dreaming that he is playing a video game, up to a point where the characters of the game come out of the TV screen and fly toward him. Crygor wakes up and, inspired by his nightmare, creates a game-creation device named the [[Super MakerMatic 21]]. The next morning, [[Wario]] comes in with a broken TV and demands that Dr. Crygor fixes it, before noticing the Super MakerMatic 21 production line. He mistakes them for TV sets and asks to do a trade, but after Dr. Crygor explains to him its function, Wario is convinced it is his next opportunity to become rich.


== Features ==
Sometime before the events of the game, several [[WarioWare, Inc.]] employees left the company to work for competitor [[Diamond Software]], causing Wario to hire the player as a game creator.
[[Image:WorkingAtWarioWare.jpg|220px|thumb|left|The making of a microgame where the player has to find a specific person in a crowd.]]
The player is able to make own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from ''[[Mario Paint]]'', and even the respective graphics resemble the visuals of the named game. Furthermore, ''D.I.Y.'' offers the possibility to create comics.
<br clear=all>
The game is divided into three sections:
*My House: The main section of the game where the player does all the work and creates the microgames.
*[[WarioWare, Inc. (company)|WarioWare, Inc.]]: The game's tutorial hosted by [[Penny Crygor]].
*My Shop: In this section, the player saves the microgames and puts them together. "[[Famicom]] carts" can be designed for the microgames.  


The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.  
==Features==
===Editor===
[[File:WorkingAtWarioWare.jpg|220px|thumb|left|The making of a microgame where [[Face Finder|the player has to find a specific person in a crowd.]]]]
''WarioWare D.I.Y'' is focused on {{wp|user-generated content}}. The player can make graphics, records, and logic routines for their microgames. The tools for creating the artwork are partly taken from ''[[Mario Paint]]'', and even the respective graphics resemble the visuals of the named game. Furthermore, ''D.I.Y.'' offers the possibility to create comics or records.


[[Image:Music WarioWare Myself.jpg|thumb|120px|The music creation tool.]]
Before being able to use the editing tools, the player has to go through a six-step tutorial (named "D.I.Y 101") explaining the basics of the interface and the editor's programming syntax. Further lessons are available.
Music can be made as well. The respective tool is similar to the Music Mode of ''Mario Paint''. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from ''Mario Paint''. The premade sound effects are partly taken from ''Mario Paint'', too.


A separate utility allows to create black and white four-panel comics.  
The tools for graphical editing include different pencil tools, a spray can, a fill tool, and an eraser. They are used for both background elements, and sprites, which can be easily placed and moved around. The game allows the programming of logic routines to define the game's rules. The editor is restricted to tapping motions for input, as the development team wanted to keep content creation simple.<ref>{{cite|url=nintendoeverything.com/sakamoto-discusses-metroid-other-m-and-warioware-d-i-y|title=Sakamoto discusses ''Metroid: Other M'' and ''WarioWare: D.I.Y.''|author=Brian|date=March 17, 2010|publisher=Nintendo Everything|language=en|accessdate=June 30, 2024}}</ref>


Players can send their creations to other ''D.I.Y.'' owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the [[WiiWare]] game ''[[WarioWare D.I.Y. Showcase]]'' allows to play the microgames on the [[Wii]].
[[File:WarioWareDIY-Music.png|thumb|120px|The music creation tool.]]
Music can be made as well. The respective tool is similar to the Music Mode of ''Mario Paint''. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments usable for the created melody originate from ''Mario Paint''. The premade sound effects are partly taken from ''Mario Paint'' as well.


90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the [[WarioWare, Inc.: Minigame Mania|first game]] in the series, each set is based around a certain theme.
Players can send their creations to other ''D.I.Y.'' owners or receive other people's works. Before the discontinuation of the [[Nintendo Wi-Fi Connection]], they could also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo were also available for download. Additionally, ''[[WarioWare: D.I.Y. Showcase]]'' allows the player to play the microgames on the [[Wii]].


== Story Sequences ==
===Pre-built content===
As indicated above, here are five characters that have their own Micro-Games, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked.
Ninety premade microgames are available from the beginning. They are split into five different sets hosted by different WarioWare characters. The microgames are made with the in-game creation tool and thus are more simplistic than those in previous installments, featuring one difficulty level instead of three and a varying number of alternate scenarios. Microgame sets are unlocked based on the DS's internal clock, with one character being unlocked per day. As the editor is restricted to tapping motions, the microgames are grouped by visual theme, similar to ''[[WarioWare, Inc.: Mega Microgame$!]]''
===Microgames made by Wario's crew===
 
{| border="1" style="text-align:center" cellspacing=0 cellpadding=3
In addition to microgames, the game also features several pre-built comics and music records. Comics, much like microgames, are unlocked based on the system's internal clock while records are unlocked by obtaining any of the 120 [[List of medals in WarioWare: D.I.Y.|medals]] linked to in-game milestones. However, because [[Nintendo Wi-Fi Connection]] is now unavailable, it is no longer possible to obtain medals 104 to 114 due to them being related to online interactions.
!width=20%| Character
{{br}}
!width=20%| Microgame theme
 
!width=60%| Story
===Content ID===
Every piece of content in ''WarioWare: D.I.Y.'' contains an ID consisting of a single letter describing the type of material, four letters identifying the creator, a four-digit number that is unique to that material, and a three-digit number.
 
The first letter of the ID identifies the type of material as follows:
*'''G''': Microgames
*'''M''': Comics
*'''R''': Records
 
While the next four letters vary depending on creator, these are the following based on built-in content:
*'''MONA''': [[Mona]]
*'''JIMM''': [[Jimmy T]]
*'''ASHL''': [[Ashley]]
*'''ORBU''': [[Orbulon]]
*'''NINE''': [[9-Volt]]
 
Comic creators also have their own ID codes:
*'''SIRI''': Kotobuki Shiriagari
*'''ISAM''': Isami Nakagawa
*'''SEKA''': Sekaiichi Asakura
*'''AMAH''': Masakazu Amahisa
*'''BETU''': Rei Betsuyaku
 
If the player imports games from ''[[WarioWare: D.I.Y. Showcase]]'', their creators have their own unique codes as well:
*'''WARI''': [[Wario-Man]]
*'''DRIB''': [[Dribble & Spitz]]
*'''KATA''': [[Kat & Ana]]
*'''EIGH''': [[18-Volt]]
 
==Modes==
The game is divided into 5 sections:
===[[D.I.Y. Studio]]===
[[File:DIYStudio.png|thumb|The studio]]
In the D.I.Y Studio, the player can create microgames and look at their achievements.
*'''Super MakerMatic 21'''. With the [[Super MakerMatic 21]], the player can create microgames, [[Record (WarioWare: D.I.Y.)|records]], or comics.
*'''[[D.I.Y. Data]]'''. This shows the total number of sales, connections, contests entered, and medals. The more medals earned, the more records unlocked.
*'''[[D.I.Y. Forum]]'''. The D.I.Y. forum is also located here, which can sometimes give out helpful hints.
{{br}}
 
===[[WarioWare, Inc.]]===
[[File:DIYWarioWareCo.png|thumb|The company]]
Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.
*'''D.I.Y. 101''' (known as '''D.I.Y ABCs''' in the British English version). Here the player can follow the game's tutorials hosted by [[Penny]] and [[Wario]].
*'''[[Assembly Dojo]]'''. The Assembly Dojo appears when all the tutorials are passed. In the Dojo, the player can master thirty-two different techniques. It is hosted by [[Young Cricket]] & [[Master Mantis]].
*'''[[Job Center]]'''. The '''Job Center''' (parsed '''Job Centre''' in the British English version) is where a player can draw art for unfinished microgames. The player can also change the name of the microgame. They can also import the game and change stuff besides the name and the custom art. There are sixteen job microgames the player can draw art for and rename. The player can save and play the game as well, before shipping it.
{{br}}
 
===[[D.I.Y. Shop]]===
[[File:DIYShop.png|thumb|The shop]]
All of the pre-installed and D.I.Y. products are stored here.
*'''Games'''. Play saved microgames made by the player or [[List of WarioWare: D.I.Y. microgames|Diamond Software]]. The player can "blend" games together in the Game Blender.
*'''[[Record (WarioWare: D.I.Y.)|Record]]'''. Listen to saved records made by the player or [[List of records in WarioWare: D.I.Y.|Diamond Studios]]. The player can mix the music in the Jukebox.
*'''Comics'''. Read saved comics made by the player or [[List of comics in WarioWare: D.I.Y.|Diamond Publishing]].
*'''Sales Charts'''. The sales chart shows the most sold games. The list gets updated daily.
{{br}}
 
===[[Distribution Center]]===
[[File:DIYDistributionCenter.png|thumb|The center]]
Players can share their D.I.Y. creations with others along with the registration of friend codes. The player can also connect to the NinSoft Store.
*'''Wii'''. Send or receive products from ''[[WarioWare: D.I.Y. Showcase]]''.
*'''DS'''. Send or receive products from another copy of ''WarioWare: D.I.Y.''
*'''WFC''' (WFC is short for '''Wi-Fi Connection'''). Save D.I.Y. products on the Internet so registered friends can download them. The NinSoft Store could also be accessed for Weekly Games, Big Name Games, and Contests. However, because Nintendo Wi-Fi Connection was discontinued in May 2014, WFC games are no longer accessible.
{{br}}
 
===[[Options Garage]]===
[[File:DIYOptionsGarage.png|thumb|The garage]]
Change the game's settings such as company name or watch the credits.
*'''Change Name'''. Change the player's name.
*'''Change Brand name'''. Change the name of the player's company.
*'''Sound Settings'''. Change the sound setting from DS speakers to headphone speakers.
*'''Microphone Test'''. Test how well the player's voice is recorded by the microphone.
*'''Staff Credits'''. Watch the credits.
*'''Clear Data'''. Delete all saved ''WarioWare: D.I.Y.'' data.
{{br}}
 
==Game Blender==
{{main|List of WarioWare: D.I.Y. microgames}}
[[File:GameBlender.png|frame|Game Blender]]
The Game Blender serves as the game's menu for playing stages of microgames with either pre-built microgames, the player's microgames or a mixture of both. It is found in the Games room of the [[D.I.Y. Shop]].
 
===Diamond Software===
{{main|Diamond Software}}
[[File:DiamondSoftware.png|float]]
Games under this category are made by former members of Wario's crew, working under the brand name of [[Diamond Software]]. Each character's stage consists of 18 microgames with a common theme, and a story presented like a television program. Unlike previous ''WarioWare'' titles, stages do not end after clearing the boss microgame on the first playthrough, and the player must wait 24 hours after clearing a stage's target to unlock the next one. Encountering a Diamond Software microgame in the Game Blender adds it to the D.I.Y. Shop, which allows the player to play it individually, as well as view, import, and edit it with the [[Super MakerMatic 21]]. The microgame sets are listed as follows:
{|width=100% class=wikitable style="text-align: center"  
!Theme
!Stage
!Story
|-
|-
|[[Mona]]
|[[File:WWDIY Mona SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#Mona|Strange]]'''
|Strange microgames
|[[File:Mona Portrait DIY.png|link=Mona]]
|Mona and Joe found a hidden temple and are going to report it on their TV show, while searching for a treasure.
|align="left"|Working as a reporter for her television show, ''Mona: Temple Explorer!'', Mona and [[Joe|Joe]] find an ancient temple in a jungle, and enter it to find hidden treasure. They exit the temple when the stage ends.<br>
|-
|-
|[[Jimmy T.]]
|[[File:WWDIY Jimmy T SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#Jimmy T.|Sports]]'''
|Microgames involving sports
|[[File:Jimmy T Portrait DIY.png|link=Jimmy T]]
|Jimmy is not present at [[Club Sugar]] this time. Jimmy has a new aerobics program on the TV.
|align="left"|Jimmy appears in a new aerobics program on TV, titled ''Jimmy's Aerobics'', and performs exercises along with two other participants.
|-
|-
|[[Ashley]]
|[[File:WWDIY Ashley SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#Ashley|Food]]'''
|Microgames involving food
||[[File:Ashley Portrait DIY.png|link=Ashley]]
|Ashley is acting strange, which makes Red scared. Seeming to the quality, it is a movie. When the player lost, the cameramen and director appear, which all seem to be ghosts.
|align="left"|Ashley & Red are in a forest outside their [[Ashley's Mansion|mansion]], filming a movie titled ''Magical Witch Ashley''. When the player loses all four chances for this set, the cameramen and director appear, which all seem to be ghosts.
|-
|-
|[[Orbulon]]
|[[File:WWDIY Orbulon SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#Orbulon|IQ]]'''
|Microgames that requires thinking
|[[File:Orbulon Portrait DIY.png|link=Orbulon]]
|[[Ken the Reporter]] talks in the Diamond News, that that day, a rocket ship will launch in a short time, while counting from ten to zero for liftoff, Orbulon flew with his [[Oinker]] around the rocket ship, but by a random thunderbolt hitting the Oinker, Orbulon fell out, and got stuck in the rocket ship. Because of this, the rocket ship launched with Orbulon, sending him to space.
|align="left"|The launch of a rocket ship is being covered by Diamond News. While counting for liftoff, Orbulon flies his [[Oinker]] over the launch pad, and is struck by lightning. Orbulon falls out and gets stuck in the rocket ship, just before takeoff. It then launches with Orbulon, sending him to space. After the rocket discharges all of its sections, Orbulon falls back to earth. While not shown in-game, Orbulon's story is entitled ''Orbulon's Blastoff'' on the European website.
|-
|-
|[[9-Volt]]
|[[File:WWDIY 9-Volt SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#9-Volt|Nintendo]]'''
|Microgames involving (classic) Nintendo games
|[[File:9-Volt Portrait DIY.png|link=9-Volt]]
|Just like [[18-Volt]] in the WiiWare version, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, and based on the game ''[[Super Mario Bros.]]''.
|align="left"|Just like [[18-Volt]]'s stage in ''[[WarioWare: D.I.Y. Showcase]]'', 9-Volt's stage is based on a classic game. 9-Volt stars in the game ''Super 9-Volt'', based on the game ''[[Super Mario Bros.]]''
|-
|-
|Normal Remix
|[[File:WWDIY Shuffle SI.png|40px]]<br>'''All'''
|All the microgames of Wario's crew
|[[File:Diamond Shuffle DIY.png]]
|No story. Wario's TV turns on and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played.
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played. This stage is unlocked after encountering all Diamond Software microgames at least once.
|-
|-
|Hard Remix
|[[File:WWDIY Ultra Hard SI.png|40px]]<br>'''All'''
|All the microgames of Wario's crew
|[[File:Diamond Ultra Hard Portrait DIY.png]]
|No story. Wario's TV turns on and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage.
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage. This stage is unlocked after clearing 30 points in the Diamond Software: Shuffle stage.
|}
|}


===Microgames made by the player===
===D.I.Y. Games===
{| border="1" style="text-align:center" cellspacing=0 cellpadding=3
[[File:DIYGames.png|float]]
!width=20%| Stage
These stages utilize microgames the player has saved to their shelves in the [[D.I.Y. Shop]]. Clearing 15 points in the Diamond Software: Ultra Hard stage unlocks the option to assign any Diamond Software theme (aside from Jimmy T.'s) to these stages, giving them the story and boss stage of their respective host.
!width=20%| Microgame theme
{|width=100% class=wikitable style="text-align: center"  
!width=60%| Way to play
!Theme
!Stage
!Content
!Play
|-
|-
|Your microgames no. 1
|'''D.I.Y. 1'''
|Microgames the player has saved in Room 1
|[[File:Shuffle Portrait DIY.png]]
|All microgames on Shelf 1
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Your microgames no. 2
|'''D.I.Y. 2'''
|Microgames the player has saved in Room 2
|[[File:DIY2 Portrait DIY.png]]
|All microgames on Shelf 2
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Your microgames no. 3
|'''D.I.Y. 3'''
|Microgames the player has saved in Room 3
|[[File:DIY3 Portrait DIY.png]]
|All microgames on Shelf 3
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Your microgames no. 4
|'''D.I.Y. 4'''
|Microgames the player has saved in Room 4
|[[File:DIY4 Portrait DIY.png]]
|All microgames on Shelf 4
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Your microgames no. 5
|'''D.I.Y. 5'''
|Microgames the player has saved in Room 5
|[[File:DIY5 Portrait DIY.png]]
|All microgames on Shelf 5
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Normal Remix
|[[File:WWDIY Shuffle SI.png|40px]]<br>'''All'''
|All the microgames the player made
|[[File:DIY Mix Shuffle Portrait DIY.png]]
|All D.I.Y. Games
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|Hard Remix
|[[File:WWDIY Ultra Hard SI.png|40px]]<br>'''All'''
|All the microgames the player made
|[[File:Ultra Hard Portrait DIY.png]]
|All D.I.Y. Games
|Play the microgames. Microgames are at high speed from the beginning of the stage.
|Play the microgames. Microgames are at high speed from the beginning of the stage.
|}
|}


===Microgames made by both Wario's crew and the player===
===Mix All===
{| border="1" style="text-align:center" cellspacing=0 cellpadding=3
The Mix All option allows players to play a microgame stage with all of the microgames present in their shelves and Diamond Software's shelves combined and is unlocked by clearing 15 points in the Diamond Software: Ultra Hard stage.
!width=10%| Image
{|width=100% class=wikitable style="text-align: center"  
!width=20%| Stage
!Image
!width=20%| Microgame theme
!Stage
!width=50%| Way to play
!Theme
!Play
|-
|-
|[[Image:NRMIOS.png|100px]]
|[[File:NRMIOS.png|100px]]
|Normal Remix
|Normal Shuffle
|All the microgames Wario's crew and the player made
|All the microgames Wario's crew and the player made
|Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played
|Play the microgames. After four microgames are played, the speed will get higher or a boss game will be played.
|-
|-
|[[Image:HRMIOS.png|100px]]
|[[File:HRMIOS.png|100px]]
|Hard Remix
|Hard Shuffle
|All the microgames Wario's crew and the player made  
|All the microgames Wario's crew and the player made at max speed
|Play the microgames. Microgames are at high speed from the beginning of the stage.
|Play the microgames. Microgames are at high speed from the beginning of the stage.
|-
|-
|[[Image:MRMIOS.png|100px]]
|[[File:MRMIOS.png|100px]]
|Mirrored Remix
|Mirrored Shuffle
|All the microgames Wario's crew and the player made
|All the microgames Wario's crew and the player made mirrored
|Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played, but this time, the microgames are mirrored.
|Play the microgames. After four microgames are played, the speed will get higher or a boss game will be played. However, this time, the microgames are all mirrored.
|}
|}


<br clear="all">
==Downloadable microgames==
{{main|List of WarioWare: D.I.Y. downloadable microgames}}
=== The Wario Award Contest ===
[[File:WarioWantsYouToMakeGames.jpg|thumb|"''I WANT '''YOU''' TO CREATE GAMES.''"<br>This poster announced the first official contest for ''WarioWare: D.I.Y.'' in the U.S. and Canada. The poster is a homage to a popular {{wp|World War I}} [[commons:File:Unclesamwantyou.jpg|propaganda poster]] created by {{wp|James Montgomery Flagg|J.M. Flagg}}.]]
A special contest known as ''The Wario Award Contest'' (also called ''The Wario Awards'', ''Join the Warios'' or just ''The Warios'') was held in conjunction with the North American version's release and was related to the first American design challenges. It ran from March 28 to May 16, 2010 and was open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants had the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.
 
Players had to design a microgame using a theme of creatures, sports, or machines. When finished, the game had to be submitted within ''WarioWare: D.I.Y.'' for the respective design challenge. Afterwards, the player had to fill out the fields of the form at the official website as previously entered on the game screen to finish the entry. It was also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.
 
==Contests==
{{main|List of WarioWare: D.I.Y. contests}}
 
==Staff==
{{main|List of WarioWare: D.I.Y. staff}}
[[Goro Abe]] and [[Taku Sugioka]] served as chief director and director of the game respectively. This was the last entry in the ''Super Mario'' franchise to credit [[Hiroji Kiyotake]] as Wario's original designer.
 
==Development==
Director [[Goro Abe]] thought the [[microgame]] format was well-suited to content creation due to their simplicity and short development time, and thus believed players could have fun creating microgames. Following the completion of ''[[WarioWare, Inc.: Mega Party Game$!]]'', Abe wrote a text file describing a software creation game using the ''WarioWare'' system for the Iris (the codename for the successor to the [[Game Boy Advance]], which would eventually evolve into the [[Nintendo DS]]). However, Abe felt the pitch "missed something" and due to the difficulties of making the editor accessible, it was put on hold as he focused on other projects.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/ds/diy/0/0|title=Iwata Asks: ''WarioWare D.I.Y.''|publisher=Nintendo of America|language=en-us|accessdate=June 30, 2024}}</ref>
 
When the [[Wii]] was developed, various Nintendo departments held meetings to discuss the new console. Abe was the representative of [[Nintendo Software Planning & Development]] and learned that the Wii and DS could exchange data via [[Nintendo Wi-Fi Connection]]. This information inspired him to build on his previous pitch.<ref name="Iwata Asks"/>
 
Following the completion of ''[[WarioWare: Smooth Moves]]'', Goro Abe shared his idea with fellow SPD 1 employee [[Takumi Hatakeyama]]. Hatakeyama was interested in the pitch as he had fond memories of creating content on ''[[Mario Paint]]'', despite sharing Abe's inability to focus on completing longer, more involved content.<ref name="Iwata Asks"/> Goro Abe also invited [[Intelligent Systems]] employee [[Taku Sugioka]], who too was interested in the idea, but he was unsure of the feasibility of the project.<ref name="Iwata Asks"/>


== Downloadable Microgames ==
The team decided to base the music and drawing tools on ''Mario Paint''. As there was no template for the game content-creation aspect, the developers felt it was the aspect that was the hardest to implement – according to Abe, half of the game's 2-years development cycle was spent on experimenting to create an approachable editor.<ref name="Iwata Asks"/> It was eventually decided that microgame creation would be split into three components: "objects" (moving sprites), "background" (static graphics) and "sound". To integrate the sound and graphic creation tool in the game editor, the development team created a test model which surprised them with its efficiency when a designer with little programming experience was able to make a game within a few hours.<ref name="Iwata Asks"/>
Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by ''D.I.Y.'' owners for [[#Contests|contests]] (see below).


=== Regurlarly Uploaded Games ===
The first version of the editor was far less complex than that of the final version, the approach being to start with a small number of necessary functions and add others if necessary, rather than having an overly complex editor and removing unnecessary functions.<ref name="Iwata Asks"/> To test its capabilities, the development team set to recreate [[Wario]]'s stage in ''[[WarioWare: Touched!]]'' They were able to replicate "almost 100%", with some adjustments made to games that could not be fully recreated.<ref name="Iwata Asks"/> During developments, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds.
{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center;"
|-
!Name
!Translation
!Release
|-
|[[Mamo no Taiji]]
|Mamo's Confrontation
|April 29, 2009
|-
|[[Osoroiro]]
|Color Sort
|April 29, 2009
|-
|[[Yubi Janken]]
|Finger Rock-Paper-Scissors
|May 6, 2009
|-
|[[3 Biki no Obake]]
|Three Ghosts
|May 6, 2009
|-
|[[Let's Rescue]]
|
|May 13, 2009
|-
|[[Osoro Shitagi]]
|Matching Underwear
|May 13, 2009
|-
|[[1UP (microgame)|1UP]]
|
|May 20, 2009
|-
|[[Biru Panic]]
|Building Panic
|May 20, 2009
|-
|[[Drive GO]]
|
|May 27, 2009
|-
|[[Digital Dokei]]
|Digital Clock
|May 27, 2009
|-
|[[Zoushoku]]
|Multiplication
|June 3, 2009
|-
|[[Hustler]]
|
|June 3, 2009
|-
|[[Hakkutsu]]
|Excavation
|June 10, 2009
|-
|[[Chicken Race (microgame)|Chicken Race]]
|
|June 10, 2009
|-
|[[Shūgō!]]
|Gather!
|June 17, 2009
|-
|[[Gum Datsugoku]]
|Gum Prison Break
|June 17, 2009
|-
|[[Shōgaisō]]
|Hurdling
|June 24, 2009
|-
|[[Baito Kōjyō]]
|Factory Part-Time Job
|June 24, 2009
|-
|[[Color Bunseki]]
|Color Analysis
|July 1, 2009
|-
|[[Cheer★Rhythm]]
|
|July 1, 2009
|-
|[[Musashi]]
|
|July 8, 2009
|-
|[[The Dribbler]]
|
|July 8, 2009
|-
|[[Sekashū]]
|
|July 15, 2009
|-
|[[Yaki Niku Daisuki]]
|Fond of Grilled Meat
|July 15, 2009
|-
|[[Koso Doro Oyaji]]
|?
|July 22, 2009
|-
|[[Roujousen]]
|?
|July 22, 2009
|-
|[[Dokan to Meiro]]
|Pipes and Maze
|July 29, 2009
|-
|[[Muscle No. 1]]
|
|July 29, 2009
|-
|[[Shōtoku Taishi]]
|[[wikipedia:Prince Shōtoku|Prince Shōtoku]]
|August 5, 2009
|-
|[[Zen no Shugyou]]
|Zen Training
|August 5, 2009
|-
|[[Nasu Matsuri]]
|Eggplant Festival
|August 12, 2009
|-
|[[Hanshashinkei]]
|Reflexes
|August 12, 2009
|-
|[[Panda or Kuma]]
|Panda or Bear
|August 19, 2009
|-
|[[Kami SUMO]]
|Paper SUMO
|August 19, 2009
|-
|[[Glass to Coin]]
|Glass and Coin
|August 26, 2009
|-
|[[3 Taku Meiro]]
|3 Table Mazes
|August 26, 2009
|-
|[[Henka Sagashi]]
|?
|September 2, 2009
|-
|[[TAMAGO]]
|EGG
|September 2, 2009
|-
|[[Earth Jet]]
|
|September 9, 2009
|-
|[[Iroiro Kioku]]
|Different Memories
|September 9, 2009
|-
|[[Megumi no Ame]]
|Blessing Rain
|September 16, 2009
|-
|[[Nakayoshi Cake]]
|Friendship Cake
|September 16, 2009
|-
|[[Rhythm no Count]]
|Rhythm's Count
|September 23, 2009
|-
|[[Gokiburi Taiji]]
|Cockroach Extermination
|September 23, 2009
|-
|[[Irekae Puzzle]]
|Shunting Puzzle
|September 30, 2009
|-
|[[Ebifuryā]]
|?
|September 30, 2009
|-
|[[Topping]]
|
|October 7, 2009
|-
|[[Kodama Tennis]]
|[[wikipedia:Kodama (spirit)|Tree Spirit]] Tennis
|October 7, 2009
|-
|[[Ika Sukui]]
|Squid Saving
|October 14, 2009
|-
|[[Obake Taiji]]
|Ghost Extermination
|October 14, 2009
|}


=== Games By Famous People ===
Taku Sugioka lobbied for the game to be shipped on a {{wp|Flash Memory|NAND}} cartridge due to the format's faster rewrite speed and increased storage capacity, which caused the game to be slightly delayed due to issues debugging the new format.<ref name="Iwata Asks"/>
Unlike the regularly uploaded games, the microgames created by famous people are only available for a limited time in most cases. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the release date of their games. The fifth column tells the day the games are available for the last time. Most of these people are involved in the Japanese video game industry in some way, many of them being editors of game magazines. Note that many people are listed by their nicknames, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.


{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center;"
As the development team knew not all consumers would be interested in creating games at first, the ability to edit pre-made microgames was added. The game's 90 microgames were specifically designed to provide a wide variety of templates and assets.<ref name="Iwata Asks"/>
|-
!Icon
!Name
!Occupation
!Release
!Removal<br />after
|-
|[[Image:Person 1 WWDIY.png]]
|Sekai no Nabeatsu<br />(Atsumu Watanabe)
|Comedian who also starred in the Japanese commercials and trailers of ''WarioWare: D.I.Y.''<br />([http://www.gametrailers.com/video/japanese-create-warioware-diy/48108 Video of Nabeatsu making a microgame])
|April 29, 2009
|July 10, 2009
|-
|[[Image:Person 2 WWDIY.png]]
|[[wikipedia:Yoshio Sakamoto|Yoshio Sakamoto]]
|Nintendo game designer best known for the ''Metroid'' series.
|April 29, 2009
|unlimited
|-
|[[Image:Person 3 WWDIY.png]]
|Bakataru Kato<br />(Katsuaki Kato)
|Former chief editor of the magazine ''[[wikipedia:Famitsu|Famitsu]]''.
|May 15, 2009
|June 18, 2009
|-
|[[Image:Person 4 WWDIY.png]]
|Kazutoshi Soyama
|Mangaka of the magazine ''[[wikipedia:CoroCoro Comic|CoroCoro Comic]]''.
|May 15, 2009
|May 14, 2010
|-
|[[Image:Person 5 WWDIY.png]]
|[[wikipedia:Takahashi Meijin|Takahashi Meijin]]<br />(Toshiyuki Takahashi)
|PR executive of [[Hudson Soft]].<br />([http://touch-ds.jp/mfs/st106/mft1.html Video of Takahashi making a microgame])
|May 20, 2009
|May 19, 2010
|-
|[[Image:Person 6 WWDIY.png]]
|Masukoma Satoshi
|Mangaka of the magazine ''Famitsu DS+Wii'', a ''Famitsu'' spin-off.
|May 21, 2009
|June 19, 2009
|-
|[[Image:Person 7 WWDIY.png]]
|Mizu Pin
|Chief editor of the magazine ''Famitsu DS+Wii''.
|May 21, 2009
|June 19, 2009
|-
|[[Image:Person 8 WWDIY.png]]
|Umetsubo Kisha<br />(lit. "Journalist Umetsubo")
|Editor of the magazine ''[[wikipedia:Dengeki Nintendo DS|Dengeki Nintendo DS]]''.
|May 21, 2009
|May 20, 2010
|-
|[[Image:Person 9 WWDIY.png]]
|Sasaki Kisha<br />(lit. "Journalist Sasaki")
|Editor of the magazine ''Dengeki Nintendo DS''.
|May 21, 2009
|May 20, 2010
|-
|[[Image:Person 10 WWDIY.png]]
|[[wikipedia:Eri Kitamura|Eri Kitamura]]
|Voice actress and singer.
|May 21, 2009
|May 20, 2010
|-
|[[Image:Person 11 WWDIY.png]]
|Rifa
|Editor of the magazine ''Nintendo Dream''.
|May 21, 2009
|July 20, 2009
|-
|[[Image:Person 12 WWDIY.png]]
|Hayanon
|Mangaka of the magazine ''Nintendo Dream''.
|May 21, 2009
|July 20, 2009
|-
|[[Image:Person 13 WWDIY.png]]
|Koji Oishi
|Mangaka of the magazine ''[[wikipedia:Weekly Shōnen Jump|Weekly Shōnen Jump]]''.
|May 21, 2009
|May 20, 2010
|-
|[[Image:Person 14 WWDIY.png]]
|Famitsu Joshi Wakeru<br />(lit. "Famitsu Girls Division")
|A group of ''Famitsu'' staff members.
|May 22, 2009
|June 25, 2009
|-
|[[Image:Person 15 WWDIY.png]]
|[[Masahiro Sakurai]]
|Game designer best known for the ''[[Kirby]]'' and [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and founder of [[Sora Ltd.]]<br />([http://touch-ds.jp/mfs/st106/mft2.html Video of Sakurai making a microgame])
|May 27, 2009
|unlimited
|-
|[[Image:Person 16 WWDIY.png]]
|Gemaga♪Ume
|Chief editor of the magazine ''Gemaga''.
|May 30, 2009
|May 29, 2010
|-
|[[Image:Person 17 WWDIY.png]]
|Sanpo Yokoi
|Mangaka of the magazine ''Famitsu DS+Wii''.
|June 20, 2009
|July 20, 2009
|-
|[[Image:Person 18 WWDIY.png]]
|Devil Fujiwara
|Deputy editor of the magazine ''Famitsu DS+Wii''.
|June 20, 2009
|July 20, 2009
|-
|[[Image:Person 19 WWDIY.png]]
|Gewesen Ueno<br />(Toshiyuki Ueno)
|Game writer and programmer.
|June 26, 2009
|June 25, 2010
|-
|[[Image:Person 20 WWDIY.png]]
|Mizushina Takayuki
|Mangaka of the magazine ''Famitsu''.
|July 10, 2009
|July 9, 2010
|-
|[[Image:Person 21 WWDIY.png]]
|Nakagawa Isami<br />(Takumi Nakagawa)
|Mangaka of the magazine ''Famitsu''.
|July 17, 2009
|July 16, 2010
|-
|[[Image:Person 22 WWDIY.png]]
|Kazumi Sugiyama
|Mangaka of the magazine ''Famitsu DS+Wii''.
|July 21, 2009
|July 20, 2010
|-
|[[Image:Person 23 WWDIY.png]]
|Pro Action Fujitani
|Editor of the magazine ''Famitsu DS+Wii''.
|July 21, 2009
|July 20, 2010
|}


== Contests ==
==Reception==
Periodically, Nintendo holds game making contests where ''D.I.Y.'' owners can send in their game creations that have to comply with certain conditions depending on the contest. Players who want to take part in the contest need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the contest winners will be made available for download over the Wi-Fi Connection by Nintendo for a limited time. The first contest was started by Nintendo with the Japanese release of ''WarioWare: D.I.Y.''
{| class="wikitable reviews"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center;"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-
|-style="background-color:#E6E6E6"
!#
|Release
!Theme
|Reviewer, Publication
!Description
|Score
!Submission Period
|Verdict
!Distribution Period
|-
|1
|School
|align=left|The player has to make a school-related game.
|April 29 - May 11, 2009
|May 27 - June 23, 2009
|-
|2
|''[[wikipedia:Omakase|Omakase]]''
|align=left|The phrase ''Omakase'' translates to "It's up to you." Entries to this contest were to be titled using the built in "Omakase" feature, which creates a random title.
|May 13 - 25, 2009
|June 10 - July 14, 2009
|-
|3
|''Aru-aru Neta'' in Life
|align=left|This roughly means that the microgame has to be about common situations in everyday life in a humorous way.
|May 27 - June 8, 2009
|June 24 - August 4, 2009
|-
|4
|Heart Pounding<br />''(Doki Doki)''
|align=left|A situation in the microgame needs to make the player nervous and the heart pound fast, so to speak.
|June 10 - 22, 2009
|July 15 - August 25, 2009
|-
|5
|Summer
|align=left|The game needs to be summer-themed.
|June 24 - July 13, 2009
|August 5 - September 15, 2009
|-
|6
|Japan
|align=left|The game needs to feature things related to Japan.
|July 15 - August 3, 2009
|August 26 - October 6, 2009
|-
|7
|Longness is ''futsuu''
|align=left|The game needs to be simple to understand and "quickly enjoyable."
|August 5 - 24, 2009
|September 16 - October 27, 2009
|-
|-
|8
|[[Nintendo DS]]
|Body
|Craig Harris, [https://www.ign.com/articles/2010/03/25/warioware-diy-review IGN]
|align=left|The game has to be related to body parts, such as the face, hands, feet, and the mouth.
|9/10
|August 26 - September 14, 2009
|"''This is truly Mario Paint for the Nintendo DS generation. Don't get WarioWare D.I.Y. if you're just interested in playing through the next batch of microgames from Nintendo; get it to show off that you have what it takes to do what Nintendo does. I love WarioWare D.I.Y. as a creative outlet: game builders have been around since the '80s but this is the first time I found myself truly engrossed in the process of building a game from scratch because of how simple yet powerful it is. Sure, when all is said and done there's not much to a five to 10-second "tap the screen" mini-game, but the fact that you can get something up and running and working in a short amount of time definitely fuels that sense of satisfaction and instant gratification.''"
|October 7 - November 17, 2009
|-
|-
|9
|Nintendo DS
|Autumn
|Corbie Dillard, [http://www.nintendolife.com/reviews/2010/03/warioware_diy_ds Nintendo Life]
|align=left|The game needs to be autumn-themed.
|9/10
|September 16 - October 5, 2009
|"''Being able to create your own microgames is a dream come true for many fans of the WarioWare series and the developers have come through with flying colors in delivering not only a very functional set of creation tools, but a package that is easy enough for just about anyone to make good use of. While the built-in games aren't quite of the variety and calibre of some of those found in previous WarioWare releases, they're still quite enjoyable and a nice blueprint for those setting out to create their own games. Fans looking to purchase WarioWare D.I.Y. simply to play the microgames might be a bit disappointed with the lack of variety in the included titles, but those who are willing to put in the time and effort to become familiar with the creation tools will likely find a very powerful and rewarding gaming experience limited only by their imaginations and free time.''"
|October 28 - December 8, 2009
|-
|-
|10
|Nintendo DS
|Living Things
|Christian Donlan, [https://www.eurogamer.net/articles/warioware-do-it-yourself-review Eurogamer]
|align=left|The game has to involve living things, flora and fauna, much like Kat and Ana's genre of Nature.
|8/10
|October 7 - October 26, 2009
|"''Perhaps hoping for proper online is missing the point, however. With its bright colours and bizarre comics, WarioWare DIY is built for the playground: built to allow you to hack a game together on a lunch break and show it to your friends during double maths. The uncomfortable truth, perhaps, is that Nintendo's take on user-generated content works because of what's left out, rather than what made it in. That's why the end result is constrained, but necessarily so: another effortless piece of cleverness, another modest marvel.''"
|November 18 - December 29, 2009
|-
|-
|11
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|Cute ''([[wikipedia:Cuteness in Japanese culture|Kawaii]])''
|-style="background-color:#E6E6E6"
|align=left|The game needs to focus on something cute.
|colspan=2|Compiler
|October 28 - November 16, 2009
|colspan=2|{{nw|Platform / Score}}
|December 9, 2009 - January 19, 2010
|-
|-
|12
|colspan=2|Metacritic
|Winter
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/warioware-diy 82]
|align=left|The game needs to be winter-themed.
|November 18 - December 7, 2009
|TBA
|-
|-
|13
|colspan=2|GameRankings
|Self-made
|colspan=2|[https://www.gamerankings.com/ds/954390-warioware-diy/index.html 84.64%]
|align=left|There are no special requirements.
|December 9 - December 28, 2009
|TBA
|}
|}


==Gallery==
==Gallery==
===Screenshots===
{{main-gallery}}
In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.
<gallery>
<center><gallery>
Wario DIY.png|[[Wario]]
Image:WWOre4.jpg|Making a balloon sprite.
Penny WWDIY artwork.jpg|[[Penny]]
Image:WWOre3.jpg|Spraying clouds on the background.
Mona WWM.png|[[Mona]]
Image:WWOre2.jpg|Ready for testing the microgame.
Jimmy T WWM.png|[[Jimmy T|Jimmy T.]]
Image:WWOre1.jpg|The new microgame in action.
Ashley DIY.png|[[Ashley]]
</gallery></center>
Orbulon WWM.png|[[Orbulon]]
9-Volt DIY.png|[[9-Volt]]
</gallery>


===Official Artwork===
==Media==
<center><gallery>
{{media missing|more=yes|section=yes|2 or 3 more track samples}}
Image:Wario WWM.png|[[Wario]]
{{media table
Image:Wario 21 WWM.png|Wario and [[Super Tsukurieitā 21]]
|file1=WWDIY Crygor.wav
Image:Wario Penny WWM.png|Wario, Super Tsukurieitā 21 and [[Penny Crygor|Penny]]
|title1=Dr. Crygor
Image:WarioFace WWM.png|Wario's Face
|description1=Music from the introductory cutscene
Image:Wario2 WWM.png|Wario
|file2=Body Rock.oga
Image:Penny WWM.png|Penny
|title2=Body Rock
Image:Tsukurieitā WWM.png|Super Tsukurieitā 21
}}
Image:Mona WWM.png|[[Mona]]
Image:Jimmy T. WWM.png|[[Jimmy T.]]
Image:Ashley WWM.png|[[Ashley and Red|Ashley]]
Image:Orbulon WWM.png|[[Orbulon]]
Image:9-Volt WWM.png|[[9-Volt]]
</gallery></center>


===Box Art===
==References to other games==
<center><gallery>
*''[[Mario Paint]]'': When the player is creating a microgame (or comic) and gives it the name "Mario Paint", the original ''Mario Paint'' music plays in the graphic editor instead of the normal music. The same goes for importing [[9-Volt]]'s microgame [[Mario Paint (WarioWare: D.I.Y.)|Mario Paint]] or viewing it in the [[#Features|Game MakerMatic]].
Image:WarioWare Myself JAP cover.jpg|Japanese box art
*''[[Game & Watch Gallery 3]]'': Most of the graphics of the [[T. Bridge]] microgame are taken from this game's classic version of ''[[Turtle Bridge]]''.
Image:Wariowarediycover.jpg|American box art
*''[[WarioWare: Smooth Moves]]'': All characters' voice clips were reused from this game.
</gallery></center>
*''[[rhythmheaven:Rhythm Heaven|Rhythm Heaven]]'': The Do-Re-Mi voice icon is modeled after a character in the [[rhythmheaven:Love Lab|Love Lab]] from ''Rhythm Heaven'', another series created by Nintendo SPD Group No.1.


== Trivia ==
==References in later games==
*The word ''ore'' (俺) is a rough or arrogant-sounding first-person pronoun in Japanese. The use of the word in the Japanese title is in line with Wario's personality.
*''[[WarioWare Gold]]'': 15 of the 116 microgames and 3 of the 101 official downloadable microgames reappear.
*As heard on E3, D.I.Y. means '''D'''o '''I'''t '''Y'''ourself.
*''[[WarioWare: Get It Together!]]'': Mona's pith helmet appears in her room during her story's intro.


== References ==
==Names in other languages==
{{foreign names
|Jap=メイド イン 俺
|JapR=Meido in Ore
|JapM=Made in Me<br>The word "''ore''" (俺) is an informal Japanese first-person pronoun and is usually avoided in work titles unless, among other motives, the air of informality is sought. In this case, it represents Wario, as well as the overall theme of ''WarioWare''.
|ChiT=本大爺工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo Taiwan|language=zh-hant|accessdate=June 30, 2024}}</ref>
|ChiTR=Běn Dàyé Gōngzuòshì
|ChiTM=My Studio
}}
 
==Trivia==
*If the player closes the system on the music creation tool then opens it up again, the black notes will be seen playing around before going back to their positions.
 
==References==
<references/>
<references/>


== External Links ==
==External links==
*[http://www.nintendo.co.jp/ds/uorj/index.html Official Japanese Website]
{{TCRF}}
*[https://web.archive.org/web/20100414205802/http://www.nintendo.com/consumer/gameslist/manuals/DS_Wario_Ware_DIY.pdf North American manual]
*[https://www.nintendo.co.jp/ds/uorj/index.html Official website]
*[https://web.archive.org/web/20101129202910/http://www.wariowarediy.com/ Official American English website] (archived)
*[https://web.archive.org/web/20100413054427/http://www.nintendo.com/games/detail/IuuBjN_K0sbf8ckx_2qo9IOUTFXWTisl Official American English game page] (archived)
*[https://www.nintendo.com/en-gb/Games/Nintendo-DS/WarioWare-Do-It-Yourself-273542.html Official British English web page]
*[https://web.archive.org/web/20100521055611/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20320&pageID=4 Official Australian English web page]


<br clear=all>
{{WWDIY}}
{{WarioGames}}
{{Wario games}}
{{DS}}
{{DS}}
[[Category:Games]]
[[Category:Games]]
[[Category:Wario Games]]
[[Category:Nintendo DS games]]
[[Category:DS Games]]
[[Category:2009 games]]
[[Category:2010 games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:WarioWare: D.I.Y.|*]]
[[de:WarioWare: D.I.Y.]]
[[it:WarioWare: Do It Yourself]]

Latest revision as of 10:22, November 12, 2024

WarioWare: D.I.Y.
North American cover of the Nintendo DS video game, WarioWare: D.I.Y.
American box art
For alternate box art, see the game's gallery.
Developer Nintendo SPD Group No.1
Intelligent Systems
Publisher Nintendo
Platform(s) Nintendo DS
Release date Japan April 29, 2009
ROC April 29, 2009
USA March 28, 2010
Europe April 30, 2010
Australia May 20, 2010
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Action, Creativity
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) Single player
Format
Nintendo DS:
Game Card
Input
Nintendo DS:
Serial code(s) Japan NTR-UORJ-JPN

WarioWare: D.I.Y. is the seventh game in the WarioWare series. The game is officially called WarioWare: Do It Yourself in European languages, but the "D.I.Y." abbreviation is still included everywhere in the game and also present on the game's logo. The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short video clip was shown. The American release was first announced at E3 2009.[1] The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan and the ROC on April 29, 2009, in North America on March 28, 2010, in Europe on April 30, 2010, and in Australia on May 20, 2010. WarioWare: D.I.Y. is the second WarioWare game for the Nintendo DS, and it allows the player to create their own microgames, records, and comics, hence the title (D.I.Y. is short for "Do It Yourself"). The content could be shared via the Nintendo Wi-Fi Connection, up until the service's termination on May 20, 2014.

Storyline[edit]

At his home, Dr. Crygor is dreaming that he is playing a video game, up to a point where the characters of the game come out of the TV screen and fly toward him. Crygor wakes up and, inspired by his nightmare, creates a game-creation device named the Super MakerMatic 21. The next morning, Wario comes in with a broken TV and demands that Dr. Crygor fixes it, before noticing the Super MakerMatic 21 production line. He mistakes them for TV sets and asks to do a trade, but after Dr. Crygor explains to him its function, Wario is convinced it is his next opportunity to become rich.

Sometime before the events of the game, several WarioWare, Inc. employees left the company to work for competitor Diamond Software, causing Wario to hire the player as a game creator.

Features[edit]

Editor[edit]

WarioWare D.I.Y is focused on user-generated content. The player can make graphics, records, and logic routines for their microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics or records.

Before being able to use the editing tools, the player has to go through a six-step tutorial (named "D.I.Y 101") explaining the basics of the interface and the editor's programming syntax. Further lessons are available.

The tools for graphical editing include different pencil tools, a spray can, a fill tool, and an eraser. They are used for both background elements, and sprites, which can be easily placed and moved around. The game allows the programming of logic routines to define the game's rules. The editor is restricted to tapping motions for input, as the development team wanted to keep content creation simple.[2]

WarioWare: DIY music creation tool.
The music creation tool.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments usable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint as well.

Players can send their creations to other D.I.Y. owners or receive other people's works. Before the discontinuation of the Nintendo Wi-Fi Connection, they could also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo were also available for download. Additionally, WarioWare: D.I.Y. Showcase allows the player to play the microgames on the Wii.

Pre-built content[edit]

Ninety premade microgames are available from the beginning. They are split into five different sets hosted by different WarioWare characters. The microgames are made with the in-game creation tool and thus are more simplistic than those in previous installments, featuring one difficulty level instead of three and a varying number of alternate scenarios. Microgame sets are unlocked based on the DS's internal clock, with one character being unlocked per day. As the editor is restricted to tapping motions, the microgames are grouped by visual theme, similar to WarioWare, Inc.: Mega Microgame$!

In addition to microgames, the game also features several pre-built comics and music records. Comics, much like microgames, are unlocked based on the system's internal clock while records are unlocked by obtaining any of the 120 medals linked to in-game milestones. However, because Nintendo Wi-Fi Connection is now unavailable, it is no longer possible to obtain medals 104 to 114 due to them being related to online interactions.

Content ID[edit]

Every piece of content in WarioWare: D.I.Y. contains an ID consisting of a single letter describing the type of material, four letters identifying the creator, a four-digit number that is unique to that material, and a three-digit number.

The first letter of the ID identifies the type of material as follows:

  • G: Microgames
  • M: Comics
  • R: Records

While the next four letters vary depending on creator, these are the following based on built-in content:

Comic creators also have their own ID codes:

  • SIRI: Kotobuki Shiriagari
  • ISAM: Isami Nakagawa
  • SEKA: Sekaiichi Asakura
  • AMAH: Masakazu Amahisa
  • BETU: Rei Betsuyaku

If the player imports games from WarioWare: D.I.Y. Showcase, their creators have their own unique codes as well:

Modes[edit]

The game is divided into 5 sections:

D.I.Y. Studio[edit]

D.I.Y. Studio
The studio

In the D.I.Y Studio, the player can create microgames and look at their achievements.

  • Super MakerMatic 21. With the Super MakerMatic 21, the player can create microgames, records, or comics.
  • D.I.Y. Data. This shows the total number of sales, connections, contests entered, and medals. The more medals earned, the more records unlocked.
  • D.I.Y. Forum. The D.I.Y. forum is also located here, which can sometimes give out helpful hints.

WarioWare, Inc.[edit]

WarioWare, Inc.
The company

Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.

  • D.I.Y. 101 (known as D.I.Y ABCs in the British English version). Here the player can follow the game's tutorials hosted by Penny and Wario.
  • Assembly Dojo. The Assembly Dojo appears when all the tutorials are passed. In the Dojo, the player can master thirty-two different techniques. It is hosted by Young Cricket & Master Mantis.
  • Job Center. The Job Center (parsed Job Centre in the British English version) is where a player can draw art for unfinished microgames. The player can also change the name of the microgame. They can also import the game and change stuff besides the name and the custom art. There are sixteen job microgames the player can draw art for and rename. The player can save and play the game as well, before shipping it.

D.I.Y. Shop[edit]

D.I.Y. Shop
The shop

All of the pre-installed and D.I.Y. products are stored here.

  • Games. Play saved microgames made by the player or Diamond Software. The player can "blend" games together in the Game Blender.
  • Record. Listen to saved records made by the player or Diamond Studios. The player can mix the music in the Jukebox.
  • Comics. Read saved comics made by the player or Diamond Publishing.
  • Sales Charts. The sales chart shows the most sold games. The list gets updated daily.

Distribution Center[edit]

Distribution Center
The center

Players can share their D.I.Y. creations with others along with the registration of friend codes. The player can also connect to the NinSoft Store.

  • Wii. Send or receive products from WarioWare: D.I.Y. Showcase.
  • DS. Send or receive products from another copy of WarioWare: D.I.Y.
  • WFC (WFC is short for Wi-Fi Connection). Save D.I.Y. products on the Internet so registered friends can download them. The NinSoft Store could also be accessed for Weekly Games, Big Name Games, and Contests. However, because Nintendo Wi-Fi Connection was discontinued in May 2014, WFC games are no longer accessible.

Options Garage[edit]

Options Garage
The garage

Change the game's settings such as company name or watch the credits.

  • Change Name. Change the player's name.
  • Change Brand name. Change the name of the player's company.
  • Sound Settings. Change the sound setting from DS speakers to headphone speakers.
  • Microphone Test. Test how well the player's voice is recorded by the microphone.
  • Staff Credits. Watch the credits.
  • Clear Data. Delete all saved WarioWare: D.I.Y. data.

Game Blender[edit]

Main article: List of WarioWare: D.I.Y. microgames
The Game Blender in WarioWare: D.I.Y.
Game Blender

The Game Blender serves as the game's menu for playing stages of microgames with either pre-built microgames, the player's microgames or a mixture of both. It is found in the Games room of the D.I.Y. Shop.

Diamond Software[edit]

Main article: Diamond Software

float Games under this category are made by former members of Wario's crew, working under the brand name of Diamond Software. Each character's stage consists of 18 microgames with a common theme, and a story presented like a television program. Unlike previous WarioWare titles, stages do not end after clearing the boss microgame on the first playthrough, and the player must wait 24 hours after clearing a stage's target to unlock the next one. Encountering a Diamond Software microgame in the Game Blender adds it to the D.I.Y. Shop, which allows the player to play it individually, as well as view, import, and edit it with the Super MakerMatic 21. The microgame sets are listed as follows:

Theme Stage Story
Mona's stage icon from WarioWare: D.I.Y.
Strange
Mona Working as a reporter for her television show, Mona: Temple Explorer!, Mona and Joe find an ancient temple in a jungle, and enter it to find hidden treasure. They exit the temple when the stage ends.
Jimmy T's stage icon from WarioWare: D.I.Y.
Sports
Jimmy T Jimmy appears in a new aerobics program on TV, titled Jimmy's Aerobics, and performs exercises along with two other participants.
Ashley's stage icon from WarioWare: D.I.Y.
Food
Ashley Ashley & Red are in a forest outside their mansion, filming a movie titled Magical Witch Ashley. When the player loses all four chances for this set, the cameramen and director appear, which all seem to be ghosts.
Orbulon's stage icon from WarioWare: D.I.Y.
IQ
Orbulon The launch of a rocket ship is being covered by Diamond News. While counting for liftoff, Orbulon flies his Oinker over the launch pad, and is struck by lightning. Orbulon falls out and gets stuck in the rocket ship, just before takeoff. It then launches with Orbulon, sending him to space. After the rocket discharges all of its sections, Orbulon falls back to earth. While not shown in-game, Orbulon's story is entitled Orbulon's Blastoff on the European website.
9-Volt's stage icon from WarioWare: D.I.Y.
Nintendo
9-Volt Just like 18-Volt's stage in WarioWare: D.I.Y. Showcase, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, based on the game Super Mario Bros.
Shuffle stage icon from WarioWare: D.I.Y.
All
Diamond Software Shuffle portrait from WarioWare: D.I.Y. No story. Wario's TV turns on, and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played. This stage is unlocked after encountering all Diamond Software microgames at least once.
Ultra Hard! stage icon from WarioWare: D.I.Y.
All
Diamond Software Ultra Hard! portrait from WarioWare: D.I.Y. No story. Wario's TV turns on, and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage. This stage is unlocked after clearing 30 points in the Diamond Software: Shuffle stage.

D.I.Y. Games[edit]

float These stages utilize microgames the player has saved to their shelves in the D.I.Y. Shop. Clearing 15 points in the Diamond Software: Ultra Hard stage unlocks the option to assign any Diamond Software theme (aside from Jimmy T.'s) to these stages, giving them the story and boss stage of their respective host.

Theme Stage Content Play
D.I.Y. 1 Shuffle portrait from WarioWare: D.I.Y. All microgames on Shelf 1 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y. 2 D.I.Y. 2 Shuffle portrait from WarioWare: D.I.Y. All microgames on Shelf 2 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y. 3 D.I.Y. 3 Shuffle portrait from WarioWare: D.I.Y. All microgames on Shelf 3 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y. 4 D.I.Y. 4 Shuffle portrait from WarioWare: D.I.Y. All microgames on Shelf 4 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y. 5 D.I.Y. 5 Shuffle portrait from WarioWare: D.I.Y. All microgames on Shelf 5 Play the microgames. After five microgames are played, the speed will get higher.
Shuffle stage icon from WarioWare: D.I.Y.
All
D.I.Y. Mix Shuffle portrait from WarioWare: D.I.Y. All D.I.Y. Games Play the microgames. After five microgames are played, the speed will get higher.
Ultra Hard! stage icon from WarioWare: D.I.Y.
All
Ultra Hard portrait from WarioWare: D.I.Y. All D.I.Y. Games Play the microgames. Microgames are at high speed from the beginning of the stage.

Mix All[edit]

The Mix All option allows players to play a microgame stage with all of the microgames present in their shelves and Diamond Software's shelves combined and is unlocked by clearing 15 points in the Diamond Software: Ultra Hard stage.

Image Stage Theme Play
NRMIOS.png Normal Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a boss game will be played.
HRMIOS.png Hard Shuffle All the microgames Wario's crew and the player made at max speed Play the microgames. Microgames are at high speed from the beginning of the stage.
MRMIOS.png Mirrored Shuffle All the microgames Wario's crew and the player made mirrored Play the microgames. After four microgames are played, the speed will get higher or a boss game will be played. However, this time, the microgames are all mirrored.

Downloadable microgames[edit]

Main article: List of WarioWare: D.I.Y. downloadable microgames

The Wario Award Contest[edit]

"I WANT YOU TO CREATE GAMES."
This poster announced the first official contest for WarioWare: D.I.Y. in the U.S. and Canada. The poster is a homage to a popular World War I propaganda poster created by J.M. Flagg.

A special contest known as The Wario Award Contest (also called The Wario Awards, Join the Warios or just The Warios) was held in conjunction with the North American version's release and was related to the first American design challenges. It ran from March 28 to May 16, 2010 and was open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants had the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.

Players had to design a microgame using a theme of creatures, sports, or machines. When finished, the game had to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player had to fill out the fields of the form at the official website as previously entered on the game screen to finish the entry. It was also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.

Contests[edit]

Main article: List of WarioWare: D.I.Y. contests

Staff[edit]

Main article: List of WarioWare: D.I.Y. staff

Goro Abe and Taku Sugioka served as chief director and director of the game respectively. This was the last entry in the Super Mario franchise to credit Hiroji Kiyotake as Wario's original designer.

Development[edit]

Director Goro Abe thought the microgame format was well-suited to content creation due to their simplicity and short development time, and thus believed players could have fun creating microgames. Following the completion of WarioWare, Inc.: Mega Party Game$!, Abe wrote a text file describing a software creation game using the WarioWare system for the Iris (the codename for the successor to the Game Boy Advance, which would eventually evolve into the Nintendo DS). However, Abe felt the pitch "missed something" and due to the difficulties of making the editor accessible, it was put on hold as he focused on other projects.[3]

When the Wii was developed, various Nintendo departments held meetings to discuss the new console. Abe was the representative of Nintendo Software Planning & Development and learned that the Wii and DS could exchange data via Nintendo Wi-Fi Connection. This information inspired him to build on his previous pitch.[3]

Following the completion of WarioWare: Smooth Moves, Goro Abe shared his idea with fellow SPD 1 employee Takumi Hatakeyama. Hatakeyama was interested in the pitch as he had fond memories of creating content on Mario Paint, despite sharing Abe's inability to focus on completing longer, more involved content.[3] Goro Abe also invited Intelligent Systems employee Taku Sugioka, who too was interested in the idea, but he was unsure of the feasibility of the project.[3]

The team decided to base the music and drawing tools on Mario Paint. As there was no template for the game content-creation aspect, the developers felt it was the aspect that was the hardest to implement – according to Abe, half of the game's 2-years development cycle was spent on experimenting to create an approachable editor.[3] It was eventually decided that microgame creation would be split into three components: "objects" (moving sprites), "background" (static graphics) and "sound". To integrate the sound and graphic creation tool in the game editor, the development team created a test model which surprised them with its efficiency when a designer with little programming experience was able to make a game within a few hours.[3]

The first version of the editor was far less complex than that of the final version, the approach being to start with a small number of necessary functions and add others if necessary, rather than having an overly complex editor and removing unnecessary functions.[3] To test its capabilities, the development team set to recreate Wario's stage in WarioWare: Touched! They were able to replicate "almost 100%", with some adjustments made to games that could not be fully recreated.[3] During developments, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds.

Taku Sugioka lobbied for the game to be shipped on a NAND cartridge due to the format's faster rewrite speed and increased storage capacity, which caused the game to be slightly delayed due to issues debugging the new format.[3]

As the development team knew not all consumers would be interested in creating games at first, the ability to edit pre-made microgames was added. The game's 90 microgames were specifically designed to provide a wide variety of templates and assets.[3]

Reception[edit]

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Craig Harris, IGN 9/10 "This is truly Mario Paint for the Nintendo DS generation. Don't get WarioWare D.I.Y. if you're just interested in playing through the next batch of microgames from Nintendo; get it to show off that you have what it takes to do what Nintendo does. I love WarioWare D.I.Y. as a creative outlet: game builders have been around since the '80s but this is the first time I found myself truly engrossed in the process of building a game from scratch because of how simple yet powerful it is. Sure, when all is said and done there's not much to a five to 10-second "tap the screen" mini-game, but the fact that you can get something up and running and working in a short amount of time definitely fuels that sense of satisfaction and instant gratification."
Nintendo DS Corbie Dillard, Nintendo Life 9/10 "Being able to create your own microgames is a dream come true for many fans of the WarioWare series and the developers have come through with flying colors in delivering not only a very functional set of creation tools, but a package that is easy enough for just about anyone to make good use of. While the built-in games aren't quite of the variety and calibre of some of those found in previous WarioWare releases, they're still quite enjoyable and a nice blueprint for those setting out to create their own games. Fans looking to purchase WarioWare D.I.Y. simply to play the microgames might be a bit disappointed with the lack of variety in the included titles, but those who are willing to put in the time and effort to become familiar with the creation tools will likely find a very powerful and rewarding gaming experience limited only by their imaginations and free time."
Nintendo DS Christian Donlan, Eurogamer 8/10 "Perhaps hoping for proper online is missing the point, however. With its bright colours and bizarre comics, WarioWare DIY is built for the playground: built to allow you to hack a game together on a lunch break and show it to your friends during double maths. The uncomfortable truth, perhaps, is that Nintendo's take on user-generated content works because of what's left out, rather than what made it in. That's why the end result is constrained, but necessarily so: another effortless piece of cleverness, another modest marvel."
Aggregators
Compiler Platform / Score
Metacritic 82
GameRankings 84.64%

Gallery[edit]

For this subject's image gallery, see Gallery:WarioWare: D.I.Y.

Media[edit]

Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): 2 or 3 more track samples
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Dr. Crygor - Music from the introductory cutscene
File infoMedia:WWDIY Crygor.wav
Audio.svg Body Rock
File infoMedia:Body Rock.oga
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References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese メイド イン 俺[?]
Meido in Ore
Made in Me
The word "ore" (俺) is an informal Japanese first-person pronoun and is usually avoided in work titles unless, among other motives, the air of informality is sought. In this case, it represents Wario, as well as the overall theme of WarioWare.
Chinese (traditional) 本大爺工作室[4]
Běn Dàyé Gōngzuòshì
My Studio

Trivia[edit]

  • If the player closes the system on the music creation tool then opens it up again, the black notes will be seen playing around before going back to their positions.

References[edit]

  1. ^ December 14, 2009. NINTENDO UNVEILS ITS VIDEO GAME LINEUP FOR EARLY 2010. Redmond: Nintendo of America. Archived December 16, 2009, 07:18:57 UTC from the original via Wayback Machine. Retrieved June 30, 2024.
  2. ^ Brian (March 17, 2010). Sakamoto discusses Metroid: Other M and WarioWare: D.I.Y.. Nintendo Everything (English). Retrieved June 30, 2024.
  3. ^ a b c d e f g h i j Iwata Asks: WarioWare D.I.Y.. Nintendo of America (American English). Retrieved June 30, 2024.
  4. ^ Nintendo DS 遊戯軟體. Nintendo Taiwan (Traditional Chinese). Archived March 11, 2019, 18:12:55 UTC from the original via Wayback Machine. Retrieved June 30, 2024.

External links[edit]