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{{level
{{level infobox
|image=[[Image:WL2 S 1-1.PNG]]
|image=[[File:Wario Land 2 S 1-1.png]]
|code=1-1
|code=1-1
|game=''[[Wario Land 2]]''
|game=''[[Wario Land II]]''
|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level.
|before=<<
|before= <<
|after=[[Turn off the giant faucet!|>>]]
|after= [[Turn Off the Giant Faucet!|>>]]
|secret=[[To the castle!!|**]]
|secret= [[Chapter 2|**]]
}}
}}
'''Turn off the alarm clock!''' is the first story of [[One Noisy Morning]] in the game ''[[Wario Land II]]''. [[Wario]] is woken up by the ringing of an [[alarm clock (obstacle)|alarm clock]], which he must find and destroy to complete the level. The ringing continues throughout the level, incorporated into the music.


'''Turn Off the Alarm Clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land 2]]''. It takes place in several chambers of [[Wario's Castle]]. [[Wario]] wakes up from the commotion a [[Crazy Alarm|giant alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Pirates]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and defeated.
[[Pirate Goom]]s are the main enemy featured. The level has many caches of [[coin]]s inside walls that must be broken through to access them.


==Encountered Enemies==
==Layout==
*[[Pirate Goom]]
*[[Rat]]
*[[Punch]]


==Featured Abilities==
Wario begins the level sleeping in his bedroom, where he can be woken up by pressing any button. If he is not woken up, the level's secret exit is triggered, leading to [[Invade Wario Castle]]. If he is woken up, the level proper begins. In the bedroom, there is a coin cache inside the right wall, and a small secret room below the {{conjectural|pots}} on the left, which contains a Pirate Goom and a second coin cache.
*[[Flat Wario]]


==Hidden Treasure: Viking Helmet==
Outside the bedroom is a hallway with a large pile of pots. There is a [[Chūta]] near the door, which can start attacking Wario as soon as he enters, and two Pirate Gooms. There is also a wall of [[Enemy Block]]s, which are optional to destroy, as Wario can crawl through a gap below them. Coin caches can be found in the walls at both ends, as well as in the ceiling. A hole accessed by destroying a set of pots leads to the hidden areas below the hallway, where there is a door leading to a optional room, and a pair of rooms with coins and another Chūta.
[[Image:WL2 T 1-1.png|thumb|64px|right|The '''Viking Helmet''']]
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.


The treasure of this level bears some resemblance to the [[Bull Pot]]-Powerup of the [[Wario Land: Super Mario Land 3|previous game]].
The optional door below the hallway leads to an area with two [[D-Bat]]s. One can turn Wario into [[Flat Wario]], and the other can reverse the condition. There is no use for being flattened here. Past the D-Bats, a door marked with an arrow made of coins leads to a set of five [[10-Coin|10 Gold Coin]]s.


==Secret Exit==
The main door at the end of the pot hallway leads to a room with a [[stove]], which Wario must move to reach a high platform and access the rest of the room. In the middle of the room, the story's treasure door is found, blocked by a {{conjectural|cabinet}} that releases a Pirate Goom when destroyed. The door to the next room is on the right, with a Pirate Goom nearby. Coin caches are found behind the ceiling at the very left of the room, and the wall on the right. The one on the left is inhabited by a Pirate Goom.
The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After some time has passed the player will automatically win the level. The Black Sugar Pirates return and discover Wario is still asleep so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them.


[[Category:Wario Levels]]
In the next room, a pair of doors close together are found. There is also a Chūta, a Pirate Goom, and coin caches behind the left and right walls. Of the pair of doors, the left one leads to a room with some coins behind Enemy Blocks, and a Pirate Goom to destroy them. The right door, below a depiction of Wario's face, leads to the final area.
 
The final area, unlike the rest of the level, is inhabited by [[Punch (enemy)|Punch]]es. There is a short passage Wario can crawl through, with the [[alarm clock (obstacle)|alarm clock]] found on the other side. Part of the floor can be broken to access a room below, with a coin cache and a door to another set of five 10 Gold Coins. The room below also an especially difficult-to-find coin cache: to reach it, the floor on the very left must be broken. Because there is a [[Semisolid Platform]] shortly above the floor, breaking it requires a very low [[jump]] before [[Ground Pound]]ing. When the alarm clock is defeated, the level is complete.
 
==Enemies==
{| class="wikitable"
! Image !! Name !! Count
|-
|align=center| [[File:WL2 E Rat.png]]
| [[Chūta]]
| 3
|-
|align=center| [[File:WL2 E Bat.png]]
| [[D-Bat]]
| 2
|-
|align=center| [[File:WL2 E PirateGoom.png]]
| [[Pirate Goom]]
| 9
|-
|align=center| [[File:WL2 E Punch.png]]
| [[Punch (enemy)|Punch]]
| 4
|-
|align=center| [[File:WL2 E CrazyAlarm.png]]
| [[Alarm clock (obstacle)|Alarm clock]]
| 1
|}
 
==Conditions==
 
{| class="wikitable"
! Image !! Name !! Source
|-
|align=center| [[File:WLIIFlatWarioSprite.png]]
| [[Flat Wario]]
| [[D-Bat]]
|}
 
==Treasure==
[[File:WL2 T 1-1.png|thumb|64px|left]]
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.
 
The treasure of this level bears some resemblance to the [[Viking helmet]] power-up as it appeared in ''[[Virtual Boy Wario Land]]''.
 
==Secret exit==
The player can find a [[secret exit]] in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.
 
==Names in other languages==
{{foreign names
|Jpn=第1話 目ざましどけいを 止めろ!
|JpnR=Dai 1-wa: Mezamashidokei o tomero!
|JpnM=Story 1: Stop the Alarm Clock!
|JpnC=<ref>{{cite|title=#1 【GB】ワリオランド2 盗まれた財宝 - 第1章 さわがしい朝: 第1話「めざまし時計を 止めろ!」|author=MochiMochi Game Archive|publisher=YouTube|date=February 24, 2023|accessdate=February 14, 2025|url=www.youtube.com/watch?v=cGY_eY0BHYc|timestamp=1:37}}</ref>
}}
 
==References==
<references/>
 
{{WL2}}
{{WL2 levels}}
[[Category:Castles]]
[[Category:Wario Land II levels]]
[[Category:Levels with a secret exit]]

Latest revision as of 10:43, February 17, 2025

Level
Turn off the alarm clock!
Chapter 1, Story 1: Turn off the alarm clock!
Level code 1-1
Game Wario Land II
<< Directory of levels >> **

Turn off the alarm clock! is the first story of One Noisy Morning in the game Wario Land II. Wario is woken up by the ringing of an alarm clock, which he must find and destroy to complete the level. The ringing continues throughout the level, incorporated into the music.

Pirate Gooms are the main enemy featured. The level has many caches of coins inside walls that must be broken through to access them.

Layout[edit]

Wario begins the level sleeping in his bedroom, where he can be woken up by pressing any button. If he is not woken up, the level's secret exit is triggered, leading to Invade Wario Castle. If he is woken up, the level proper begins. In the bedroom, there is a coin cache inside the right wall, and a small secret room below the pots on the left, which contains a Pirate Goom and a second coin cache.

Outside the bedroom is a hallway with a large pile of pots. There is a Chūta near the door, which can start attacking Wario as soon as he enters, and two Pirate Gooms. There is also a wall of Enemy Blocks, which are optional to destroy, as Wario can crawl through a gap below them. Coin caches can be found in the walls at both ends, as well as in the ceiling. A hole accessed by destroying a set of pots leads to the hidden areas below the hallway, where there is a door leading to a optional room, and a pair of rooms with coins and another Chūta.

The optional door below the hallway leads to an area with two D-Bats. One can turn Wario into Flat Wario, and the other can reverse the condition. There is no use for being flattened here. Past the D-Bats, a door marked with an arrow made of coins leads to a set of five 10 Gold Coins.

The main door at the end of the pot hallway leads to a room with a stove, which Wario must move to reach a high platform and access the rest of the room. In the middle of the room, the story's treasure door is found, blocked by a cabinet that releases a Pirate Goom when destroyed. The door to the next room is on the right, with a Pirate Goom nearby. Coin caches are found behind the ceiling at the very left of the room, and the wall on the right. The one on the left is inhabited by a Pirate Goom.

In the next room, a pair of doors close together are found. There is also a Chūta, a Pirate Goom, and coin caches behind the left and right walls. Of the pair of doors, the left one leads to a room with some coins behind Enemy Blocks, and a Pirate Goom to destroy them. The right door, below a depiction of Wario's face, leads to the final area.

The final area, unlike the rest of the level, is inhabited by Punches. There is a short passage Wario can crawl through, with the alarm clock found on the other side. Part of the floor can be broken to access a room below, with a coin cache and a door to another set of five 10 Gold Coins. The room below also an especially difficult-to-find coin cache: to reach it, the floor on the very left must be broken. Because there is a Semisolid Platform shortly above the floor, breaking it requires a very low jump before Ground Pounding. When the alarm clock is defeated, the level is complete.

Enemies[edit]

Image Name Count
WL2 E Rat.png Chūta 3
WL2 E Bat.png D-Bat 2
WL2 E PirateGoom.png Pirate Goom 9
WL2 E Punch.png Punch 4
WL2 E CrazyAlarm.png Alarm clock 1

Conditions[edit]

Image Name Source
Flat Wario sprite in the Game Boy Color version. Flat Wario D-Bat

Treasure[edit]

A treasure from Wario Land II

The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.

The treasure of this level bears some resemblance to the Viking helmet power-up as it appeared in Virtual Boy Wario Land.

Secret exit[edit]

The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 第1話 目ざましどけいを 止めろ![1]
Dai 1-wa: Mezamashidokei o tomero!
Story 1: Stop the Alarm Clock!

References[edit]

  1. ^ MochiMochi Game Archive (February 24, 2023). #1 【GB】ワリオランド2 盗まれた財宝 - 第1章 さわがしい朝: 第1話「めざまし時計を 止めろ!」 (1:37). YouTube. Retrieved February 14, 2025.