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[[Image:Mario_RSP.PNG|thumb|The red [[! Switch]] in '''Red Switch Palace'''.]]
{{level infobox
The '''Red Switch Palace''' is the third switch palace [[Mario]] or [[Luigi]] encounters hidden in [[Vanilla Dome]] during the events of ''[[Super Mario World]]'' and its remakes.
|image=[[File:SMW SwitchPalaceRed.png|256px]]<br>Mario avoiding Koopas while holding a Switch Block
|code=RSP
|game=''[[Super Mario World]]''
|world=[[Vanilla Dome]]
|limit=200 seconds
|before=[[Vanilla Dome 2|<<]]
|track=[[Bonus Men BGM|Bonus Screen BGM]]
|sample=[[File:Bonus Screen Theme Super Mario World.oga]]
}}
The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.
==Layout==
[[File:Red Switch.png|frame|left|The Red Switch]]
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]].


The first room has eight [[Koopa Troopas]] separated by a [[Used Block]] with one Koopa in a [[Yellow Shell|spinning shell]], a [[P-Switch]], and [[Coin]]s above the Koopas. Mario or Luigi will hit the P-Switch located near them and run to the coins above the Koopas (which have changed to Used Blocks) and the spinning Koopa will chase Mario or Luigi below but it will kill the Koopas it passes, and when all Koopas are hit the player will be rewarded with a [[Extra Life|1-up]].
The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it. When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:


In Super Mario 64, Mario must go to the entrance of the castle and stand directly on-top of the sun (NOTE: This trick only works if the sun is shining onto the sun). Once on-top of the sun, the player should press the c-stick forward, changing Mario's view of things. Once this is accomplished, use the joystick to make Mario look at the source of the light. When in the stage, Mario will be flying. Once over the top of the platform, press Z and Mario will land. On the ground, ground-pound the red switch, thus making the red ! block appear.
{{columns|
*[[Vanilla Dome 1]]
*[[Vanilla Dome 3]]
*[[Cookie Mountain]]
*[[Butter Bridge 1]]
*[[Forest Fortress]]
*[[Chocolate Fortress]]
*[[Chocolate Island 1]]
*[[Chocolate Island 2]]
*[[Chocolate Island 4]]
*[[6 Wendy's Castle|#6 Wendy's Castle]]
*[[Valley of Bowser 1]]
*[[Valley of Bowser 2]]
*[[Front Door]]
*[[Star World 4]]
*[[Star World 5]]
}}


<br clear=all>
==Enemies==
{{SMW Levels}}
{{number of enemies
[[Category:Places]]
|image1=[[File:SMW KoopaTroopaNoShell Yellow.png]]
[[Category:Dinosaur Land]]
|name1=[[Unshelled Koopa Troopa|Unshelled Koopa]] (yellow)
[[Category:Subterranean Areas]]
|count1=1
|image2=[[File:SMW KoopaTroopa Green.png]]
|name2=[[Koopa Troopa]] (green)
|count2=3
|image3=[[File:SMW KoopaTroopaNoShell Green.png]]
|name3=Unshelled Koopa (green)
|count3=3 (if stomped)
|image4=[[File:SMW KoopaTroopa Red.png]]
|name4=Koopa Troopa (red)
|count4=3
|image5=[[File:SMW KoopaTroopaNoShell Red.png]]
|name5=Unshelled Koopa (red)
|count5=3 (if stomped)
|image6=[[File:SMW KoopaTroopa Blue.png]]
|name6=Koopa Troopa (blue)
|count6=2
|image7=[[File:SMW KoopaTroopaNoShell Blue.png]]
|name7=Unshelled Koopa (blue)
|count7=2 (if stomped)
|image8=[[File:Rainbowshell.gif]]
|name8=[[Shell (flashing)|Flashing Shell]]
|count8=1
}}
 
==Names in other languages==
{{foreign names
|Jap=バニラドーム あかスイッチ
|JapR=Banira Dōmu Aka Suitchi
|JapM=Vanilla Dome Red Switch
|Spa=Palacio Rojo
|SpaM=Red Palace
|Fre=Palais Bloc Rouge
|FreM=Red Block Palace
|Ger=Rot. Schalterpalast
|GerM=Red Switch Palace (Rot. is an appreviation of ''roter'' ("red"))
|Ita=Cupola Vaniglia, Interruttore rosso
|ItaM=Vanilla Dome, Red Switch
}}
{{SMW levels}}
[[Category:Temples]]
[[Category:Super Mario World levels]]

Latest revision as of 13:24, October 29, 2024

Level
Red Switch Palace
SMW SwitchPalaceRed.png
Mario avoiding Koopas while holding a Switch Block
Level code RSP
World Vanilla Dome
Game Super Mario World
Time limit 200 seconds
Music track Bonus Screen BGM
Music sample
<< Directory of levels >>

The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.

Layout[edit]

The Red Switch

The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life.

The second room is empty except for the Red Switch, which is activated by jumping on it. When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:

Enemies[edit]

Image Name Count
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (yellow) 1
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 3
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 3 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 3
Sprite of a red unshelled Koopa from Super Mario World Unshelled Koopa (red) 3 (if stomped)
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 2
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (blue) 2 (if stomped)
Flashing Shell Flashing Shell 1

Names in other languages[edit]

Language Name Meaning Notes
Japanese バニラドーム あかスイッチ[?]
Banira Dōmu Aka Suitchi
Vanilla Dome Red Switch
French Palais Bloc Rouge[?] Red Block Palace
German Rot. Schalterpalast[?] Red Switch Palace (Rot. is an appreviation of roter ("red"))
Italian Cupola Vaniglia, Interruttore rosso[?] Vanilla Dome, Red Switch
Spanish Palacio Rojo[?] Red Palace