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|align=left|Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers. | |align=left|Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Blue Coin. | |style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s | ||
|align=left|Coins that are activated by a [[P Switch]]. | |align=left|Coins that are activated by a [[P Switch]]. | ||
|- | |- | ||
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|align=left|TBD | |align=left|TBD | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s | ||
|align=left| | |align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. Red POW Blocks can only be triggered once. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s | |style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s | ||
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|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]] | |align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]] | ||
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | |align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Peach]]</small> | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small> | ||
|rowspan=3|Grants Mario invincibility for a limited time. | |rowspan=3|Grants Mario invincibility for a limited time. | ||
|- | |- | ||
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|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Spike Ball Mario. | |style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
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|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]] | ||
|align=left| | |align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck. | ||
|- | |- | ||
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref> | |style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref> | ||
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|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | ||
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], | |align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/> | |style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/> | ||
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|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}} | |style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}} | ||
|align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with [[ | |align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s. | ||
|- | |- | ||
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/> | |style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/> |
Latest revision as of 21:58, January 31, 2025
Locations
Setting
- Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
- Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
- Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
- Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
Courses
Overview
- Different types of courses:
- Normal courses
- Small courses
- Badge Challenges
- Wiggler Race
- KO Arena
- Break Time!
Table
Characters
Playable characters
Name | In-game description | Abilities |
---|---|---|
Mario |
Mario works as a plumber with his little brother Luigi. | Can utilize normal power-ups |
Luigi |
While they may be twin brothers, Luigi is taller and slightly younger than Mario. | |
Peach |
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. | |
Daisy |
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! | |
Yellow Toad and Blue Toad |
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! |
Non-playable characters
Name | Description | Locations |
---|---|---|
Prince Florian |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. | All courses |
Talking Flowers |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | All courses |
Poplins |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | All courses |
Angler Poplin |
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. | Petal Isles |
Master Poplin |
A yellow Poplin who lives in their house in Shining Falls. | Shining Falls |
Loyal Poplin |
A green Poplin miner who lives in their house near the entrance to Fungi Mines. | Fungi Mines |
Professor Connect |
A robotic character that can be talked to to access online play. | All areas |
Captain Toad |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. | Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles |
Ancient Dragon |
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. | Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage |
Items and objects
Items
These are collectibles, pickups, and health-restoring objects.
Name | Description |
---|---|
Wonder Seeds |
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses. |
Royal Seeds |
Giant seeds that are collected after defeating a boss. |
Wonder Tokens |
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series. |
Coins |
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected. |
Hidden Coins |
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers. |
Blue Coins |
Coins that are activated by a P Switch. |
Flower coins |
Purple flower-shaped coins that appear all throughout the Flower Kingdom. |
Small flower coins[1] [derived] |
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. During certain Wonder Effects, the small flower coins sprout eyes and flutter like butterflies. |
10-flower coins |
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. |
1-Up Mushrooms |
A green mushroom with white spots. Grants Mario an extra life when collected. |
Keys |
Keys that are required to unlock Key Doors. |
Shells |
(inc. Koopa Shells, Swirlypod Shells[derived][2], Snortoise's shell, Buzzy Shells, curled Armads) |
Big shells[3] |
TBD |
Red POW Blocks |
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. Red POW Blocks can only be triggered once. |
Jars |
Pots that can be picked up and thrown. They occasionally contain water. |
Standees |
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection. |
Power-ups
Wonder Flower
This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.
Name | Description |
---|---|
Hoppycat Mario |
TBW |
Goomba Mario |
TBW |
Balloon Mario |
TBW |
Spike-Ball Mario |
TBW |
Wubba Mario |
TBW |
Sproing Mario [derived] |
TBW |
Puffy Lift Mario [conjectural] |
TBW |
Metal Mario |
TBW |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Blocks and containers | ||
! Block |
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | |
? Block |
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[4] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[1][derived] that launch skyward once struck. | |
? Capsule [derived] |
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below. | |
Atchi Muite Block[5] |
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks. | |
Brick Block |
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | |
Cactus box[5] [derived] |
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | |
Cloud Block |
Semisolid blocks that make up terrain high in the sky. | |
Crate |
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | |
Donut Block |
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | |
Dotted-Line Block |
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | |
Floor (block) |
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. | |
Hard block |
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects. | |
Hidden Character Block |
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |
Icy block |
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery. | |
Item Balloon |
Balloons that produce the item held in the item storage or an item for another player in online play. | |
Iron Block |
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects. | |
Jewel block |
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks. | |
Lifting Shabon |
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | |
Long ? Block |
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects. | |
Long Donut Block |
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | |
Long Rotating Block [conjectural] |
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | |
Marimba Block |
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across. | |
Peanut box |
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit. | |
Pumpkin box [derived] |
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | |
Race Block[6] |
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |
POW Block |
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck. | |
Rizumu Block[7] |
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | |
Rock Block |
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them. | |
Rotating Block |
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | |
Roulette Block |
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | |
Shoot Block[8] |
Striking these blocks launches them skyward. They take out any enemies in their path. | |
Snow Block[9] [derived] |
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away. | |
Treasure chest |
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening. | |
Wonder POW Block[8] |
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario. | |
Trigger objects | ||
! Switch |
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage. | |
? Switch |
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear. | |
Beacon[10] |
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings. | |
Handle |
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies. | |
Light-Switch |
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | |
ON/OFF Switch |
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness. | |
P Switch |
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time. | |
Springboard object [conjectural] |
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells. | |
Timer-Switch |
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | |
Topple Rock[11] |
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas. | |
Wilted flower[12] |
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | |
Wow Bud |
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | |
Climbable and transportation objects | ||
Golden Propeller Flower [conjectural] |
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once. | |
Lakitu's Cloud |
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time. | |
Pole |
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | |
Propeller Flower |
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | |
Vine |
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | |
Doorways | ||
Door |
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned. | |
Key Door |
One-way doors that require keys. Key Doors can only be opened by keys of the same color. | |
Pipes | ||
Giant pipe |
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes. | |
Inchworm Pipe |
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps. | |
Jet Pipe |
These underwater pipes expel strong currents that push Mario. | |
Oseru Dokan[13] |
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | |
Pipe |
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room. | |
Sinkin' Pipe[14] |
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | |
Water-spouting pipe [conjectural] |
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | |
Platforms | ||
Bone Lift[15] |
Broad bones that float on lava. Some are on top of Lava Geysers. | |
Bridge |
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors. | |
Bubble |
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects. | |
Bumper |
Large blocks that bounce Mario back on contact. Some bumpers move along tracks. | |
Carpeted platform [conjectural] |
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music. | |
Chandelier platform [conjectural] |
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight. | |
Cloud Lift |
Broad Cloud Blocks that typically occur in sky-themed areas. | |
Conveyor Belt |
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker. | |
Downpour Cloud |
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours. | |
Dropdown Countdown Lift |
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls. | |
Fountain |
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins. | |
Flatbed Ferry |
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall. | |
Fossilized dragon[16] |
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life. | |
Goo |
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly. | |
Hip Tree[17][18] |
Semisolid acacia trees. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky. | |
Hollow log platform [conjectural] |
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies. | |
Lift |
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | |
Linking Lift |
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[5][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves. | |
Mienai Ashiba[19] |
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold. | |
Mushroom Platform |
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom. | |
Mushroom Trampoline |
Mushroom Platforms that bounce the player. | |
ON/OFF floor [conjectural] |
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below. | |
ON/OFF Zip Track [conjectural] |
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit. | |
Puffy Lift |
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping. | |
Pump Lift[17][18] |
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks. | |
Pushable wall [conjectural] |
Blocky walls on rollers. Small ones can be pushed along the ground to solve puzzles, but the larger ones can only be pushed by Elephant Mario. Mario loses a life is a Shova traps Mario between one of these large pushable walls and normal terrain. | |
Rhythm floor [conjectural] |
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music. | |
Rhythm platform [conjectural] |
Columnar platforms that rise when Mario jumps in time with the background beat. | |
Sankaku Trampoline[18] |
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at. | |
Semisolid Platform |
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped. | |
Ship (Wonder Effect) [conjectural] |
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs. | |
Totchī[18] |
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood. | |
Zip Track |
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course. | |
Goals | ||
Checkpoint Flag |
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario. | |
Goal (Wiggler Race)[20] |
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed. | |
Goal Pole |
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched. | |
Goal Pole (secret) |
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path. | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended path of an area. | |
Cloud |
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage. | |
Coin blaster [conjectural] |
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins. | |
Current |
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick. | |
ON/OFF wall [conjectural] |
Red and blue barriers that are activated by ON/OFF Switches. | |
Shrub [conjectural] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws. | |
Sign |
Signs appear only in the open areas of worlds and outlines tips for navigation. | |
Water |
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through. |
References
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
- ^ "When in Elephant form, you can carry big shells." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
- ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
- ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
- ^ Cite error: Invalid
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- ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
- ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
- ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ Cite error: Invalid
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tag; no text was provided for refs namedkai13
- ^ In-game name for Angry Spikes and Sinkin' Pipes.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
- ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
- ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedkai12