Goal: Difference between revisions

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(adding Warp Door and Warp Pipe, extra sentence for Green Star, axe, and Nightmare Chunk, splitting Crystal Star into two sentences. Context for Royal Sticker)
(→‎Donkey Kong series: Tiki Tak Tribe entry is now an entry for all seven of the characters.)
 
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==Variations==
==Variations==
===''Super Mario'' series===
===''Super Mario'' series===
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.''
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. Enemies on the screen are defeated when a Goal Pole is used. First seen in ''Super Mario Bros.''
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser, so that he falls into the [[lava]] below. ''[[Super Mario Maker]]'' extends this to defeating all enemies, even those that are not on the bridge.
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser, so that he falls into the [[lava]] below. ''[[Super Mario Maker]]'' extends this to defeating all enemies, even those that are not on the bridge.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic Wand]]: One of the wands the Koopalings stole from the [[King]]s of the [[Mushroom World]] in ''Super Mario Bros. 3''. Touching them ends [[airship]] levels.
*[[Magic Wand]]: One of the wands the Koopalings stole from the [[Kings]] of the [[Mushroom World]] in ''Super Mario Bros. 3''. Touching them ends [[airship]] levels.
*[[Goal (Super Mario Land)|Goal]]: A tower with two entrances in ''[[Super Mario Land]]''. If Mario enters the top opening, he can play a bonus game.
*[[Goal (Super Mario Land)|Goal]]: A tower with two entrances in ''[[Super Mario Land]]''. If Mario enters the top opening, he can play a bonus game.
*[[Switch (Super Mario Land)|Switch]]: A switch Mario can use to defeat most bosses in ''Super Mario Land'' without a [[Superball Flower]]. Touching it destroys the boss.
*[[Switch (Super Mario Land)|Switch]]: A switch Mario can use to defeat most bosses in ''Super Mario Land'' without a [[Superball Flower]]. Touching it destroys the boss.
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*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Comet Piece]]: Fragments of the [[Sticker Comet]] in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
*[[Comet Piece]]: Fragments of the [[Sticker Comet]] in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces. Collecting one starts a short coin collecting game.
*[[Royal Sticker]]: Power granting items from the Sticker Comet in ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Royal Sticker]]: Power granting items from the Sticker Comet in ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
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*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.
*[[Rare Orb]]: Floating colored orbs found in Key Temple levels in ''[[Donkey Kong Country Returns]]''. Collecting all eight of them unlocks the [[Golden Temple]]/[[Cloud (world)|Cloud Gateway]]. They can be purchased from [[Cranky Kong's Shop]] instead.
*[[Krazy Kalimba]], [[The Maraca Gang]], [[Gong Oh]], [[Banjo Bottom]], [[Wacky Pipes]], [[Xylobone]], and [[Cordian]]: Major members of the [[Tiki Tak Tribe]], the antagonists of the ''[[Donkey Kong Country Returns]]''. In every boss level except for the last, one of these characters hypnotizes the boss into attacking. When the boss is defeated, the Tiki is stunned and vulnerable. Attacking them and knocking them into the distance completes the level. If the player does not attack, the Tiki Tak Tribe member flies away and the level ends anyway.


===''Wario'' series===
===''Wario'' series===

Latest revision as of 21:42, February 16, 2025

This article is about the end point of a level. For information about the minigame in Mario Party 4, see GOOOOOOOAL!!

Goals are the end target of a level in the Super Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars in Super Mario 64 and the Super Mario Galaxy games.

Variations[edit]

Super Mario series[edit]

Mario Kart series[edit]

  • Finish line: The line to signal the start and end of the race since Super Mario Kart. It can also be used to signal the next lap/section.

Super Mario RPG: Legend of the Seven Stars[edit]

Paper Mario series[edit]

Mario & Luigi series[edit]

Mario Party series[edit]

  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.
  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.

Yoshi series[edit]

Donkey Kong series[edit]

Wario series[edit]

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Treasure chest: In Wario Land 3, four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding key first. They are replaced by goal doors afterward.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Legendary treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Treasure chest: In Wario Land 4, four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Stone Doohickey: In Wario World, Wario will need to collect a certain amount of red diamonds throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level's trapdoors.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.

Other[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Goal.