Goal: Difference between revisions

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==Variations==
==Variations==
===''Super Mario'' series===
===''Super Mario'' series===
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.''
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. Enemies on the screen are defeated when a Goal Pole is used. First seen in ''Super Mario Bros.''
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser, so that he falls into the [[lava]] below. ''[[Super Mario Maker]]'' extends this to defeating all enemies, even those that are not on the bridge.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
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*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game.
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Super Mario'' games. Collecting one will complete the current mission. First seen in ''[[Super Mario 64]]''.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Super Mario'' games. Collecting one will complete the current [[mission]]. First seen in ''[[Super Mario 64]]''.  
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''.
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''. In ''[[Super Mario 3D World]]'', these are normally used as collectables, but additionally serves as a goal in [[Enemy Battles]] and [[Mystery House]]s.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Goal ring (New Super Mario Bros. U)|Goal ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Goal ring (New Super Mario Bros. U)|Goal ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Power Moon]]: A moon-like object that is the goal for missions in ''[[Super Mario Odyssey]]''.
*[[Warp Door]]: Doors that take the player to other areas of a course. In the Remix 10 mode of ''[[Super Mario Run]]'', they serve as the goal in [[Ghost House]]s and [[Tower]]s.
*[[Warp Pipe]]: Pipes that take the player to other areas of a course. In the Remix 10 mode of ''[[Super Mario Run]]'', they serve as the goal in underground courses.
*[[Power Moon]]: A moon-like object that is the goal for [[mission|objectives]] in ''[[Super Mario Odyssey]]''.
*[[Multi Moon]]: A crowned trio of Power Moons, usually held by bosses, in ''Super Mario Odyssey''.
*[[Multi Moon]]: A crowned trio of Power Moons, usually held by bosses, in ''Super Mario Odyssey''.
*[[Royal Seed]]: A giant [[Wonder Seed]] found at the end of each palace in ''[[Super Mario Bros. Wonder]]''.
*[[Royal Seed]]: A giant [[Wonder Seed]] found at the end of each palace in ''[[Super Mario Bros. Wonder]]''.
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===''Paper Mario'' series===
===''Paper Mario'' series===
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]]. Collecting one will complete the corresponding chapter.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Comet Piece]]: Fragments of the [[Sticker Comet]] in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
*[[Comet Piece]]: Fragments of the [[Sticker Comet]] in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces. Collecting one starts a short coin collecting game.
*[[Royal Sticker]]: The main objective of ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Royal Sticker]]: Power granting items from the Sticker Comet in ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Big Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to bigger areas.
*[[Big Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to bigger areas.
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*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Nightmare Chunk]]: Portions of the [[Dark Stone]] trapping [[Pi'illo]]s in the [[Dream World]] in ''[[Mario & Luigi: Dream Team]]''.
*[[Nightmare Chunk]]: Portions of the [[Dark Stone]] trapping [[Pi'illo]]s in the [[Dream World]] in ''[[Mario & Luigi: Dream Team]]''. When all of them are broken, the Pi'illo is un-petrified and returns Mario to the [[Pi'illo Island|real world]].
*[[Zee Part]]: Items that can be used to build the [[Ultibed]] in ''Mario & Luigi: Dream Team''
*[[Zee Part]]: Items that can be used to build the [[Ultibed]] in ''Mario & Luigi: Dream Team''



Latest revision as of 16:53, October 13, 2024

This article is about the end point of a level. For information about the minigame in Mario Party 4, see GOOOOOOOAL!!

Goals are the end target of a level in the Super Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars in Super Mario 64 and the Super Mario Galaxy games.

Variations[edit]

Super Mario series[edit]

Mario Kart series[edit]

  • Finish line: The line to signal the start and end of the race since Super Mario Kart. It can also be used to signal the next lap/section.

Super Mario RPG: Legend of the Seven Stars[edit]

Paper Mario series[edit]

Mario & Luigi series[edit]

Mario Party series[edit]

  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.
  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.

Yoshi series[edit]

Donkey Kong series[edit]

Wario series[edit]

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Treasure chest: In Wario Land 3, four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding key first. They are replaced by goal doors afterward.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Legendary treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Treasure chest: In Wario Land 4, four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Stone Doohickey: In Wario World, Wario will need to collect a certain amount of red diamonds throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level's trapdoors.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.

Other[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Goal.