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(Added table for detailed and precise informations regarding the progression in the minigame.)
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'''Memory Master''' is one of [[Luigi]]'s [[minigame]]s found in ''[[Super Mario 64 DS]]''. It is a harder variation of [[Memory Match (Super Mario series)|Memory Match]]. To unlock this minigame, the player must play as Luigi with at least 31 [[Power Star]]s and catch the [[rabbit]] on the [[Peach's Castle |Mushroom Castle]]'s second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].
'''Memory Master''' is one of [[Luigi]]'s [[minigame]]s found in ''[[Super Mario 64 DS]]''. It is a harder variation of [[Memory Match (Super Mario series)|Memory Match]]. To unlock this minigame, the player must play as Luigi with at least 31 [[Power Star]]s and catch the [[rabbit]] on the [[Peach's Castle |Mushroom Castle]]'s second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].
The ''[[New Super Mario Bros.]]'' version of Memory Match is changed to use modified versions of the 16- and 20-card variants from this minigame after the player obtains 10 and 15 Stars, respectively.


==Gameplay==
==Gameplay==
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, some of them flip, giving the player a brief two seconds glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins. Losing all these coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the [[Game Over|minigame ends]].
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins instead of three. Every time Luigi deals the cards, some of them flip, giving the player a brief two-second glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins and earn a Star. After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but he also provides additional hints at the start. Losing all coins removes one Star gained from the challenge. If the player loses all their money to bet, the [[Game Over|minigame ends]].


After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but also provides additional hints at the start.
The progression for the minigame is detailed in the table below.  
The progression for the minigame is detailed in the table below.  
{| class="wikitable"
{| class="wikitable"
! Stars !! Image !! Symbols !! Cards served !! Hints at the start
! Stars !! Image !! Symbols !! Cards served !! Hints at the start
|-
|-
|| 0–4 || [[File:SM64DS_Memory_Master_Cards1_TC.png|240px]]||
|| 0–4 || [[File:SM64DS Memory Master Cards1 TC.png|240px]]||
* Cloud
* [[Lakitu's Cloud|Cloud]]
* Mushroom
* [[Mushroom]]
* Fire Flower
* [[Fire Flower]]
* Super Star
* [[Super Star]]
* Luigi
* Luigi
* Mario
* [[Mario]]
* Goomba
* [[Goomba]]
* Bowser
* [[Bowser]]
|| 16
|| 16
|| 4
|| 4
|-
|-
|| 5–9 || [[File:SM64DS_Memory_Master_Cards2_TC.png|240px]]||
|| 5–9 || [[File:SM64DS Memory Master Cards2 TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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* Goomba
* Goomba
* Bowser
* Bowser
* Boo
* [[Boo]]
|| 18
|| 18
|| 6
|| 6
|-
|-
|| 10 and above || [[File:SM64DS_Memory_Master_Cards3_TC.png|240px]]||
|| 10 and above || [[File:SM64DS Memory Master Cards3 TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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* Bowser
* Bowser
* Boo
* Boo
* Yoshi
* [[Yoshi]]
|| 20
|| 20
|| 8
|| 8
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}}
}}


==Trivia==
*Although this minigame is not selectable in ''[[New Super Mario Bros.]]'', after the player earns at least ten Stars in that game's version of Memory Match, the minigame becomes nearly identical to Memory Master, with a few differences :
** In the ''New Super Mario Bros.'' version of Memory Match, when Luigi serves 16 cards, the player get 8 hints. And when he serves 20 cards, the player get 12 hints. While in Memory Master, the player only gets 6 and 8 hints for the respective number of served cards.
** The number of coins bet is different in both minigames : three coins in Memory Match and five in Memory Master. This also explains why there are less hints in Memory Master than in the ''New Super Mario Bros.'' version of Memory Match.
** In Memory Master, the number of cards Luigi serves progresses from 16 to 18 and then 20, while in the ''New Super Mario Bros.'' version of Memory Match, after the player earns 10 Stars, it progresses from 16 to 20.
{{SM64}}
{{SM64}}
[[Category:Super Mario 64 DS minigames]]
[[Category:Super Mario 64 DS minigames]]
[[it:Accoppiata stravincente]]
[[it:Accoppiata stravincente]]

Latest revision as of 11:45, September 24, 2024

Memory Master
The mini-game Memory Master seen in Super Mario 64 DS
Appears in Super Mario 64 DS
Type Luigi's minigame
Music sample

Memory Master is one of Luigi's minigames found in Super Mario 64 DS. It is a harder variation of Memory Match. To unlock this minigame, the player must play as Luigi with at least 31 Power Stars and catch the rabbit on the Mushroom Castle's second floor, on the right side of the doorway, with the entrance to Wet-Dry World.

The New Super Mario Bros. version of Memory Match is changed to use modified versions of the 16- and 20-card variants from this minigame after the player obtains 10 and 15 Stars, respectively.

Gameplay[edit]

The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have coins to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins instead of three. Every time Luigi deals the cards, some of them flip, giving the player a brief two-second glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins and earn a Star. After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but he also provides additional hints at the start. Losing all coins removes one Star gained from the challenge. If the player loses all their money to bet, the minigame ends.

The progression for the minigame is detailed in the table below.

Stars Image Symbols Cards served Hints at the start
0–4 Cards available in the Memory Master minigame from Super Mario 64 DS between 0 and 4 stars (Touch screen only) 16 4
5–9 Cards available in the Memory Master minigame from Super Mario 64 DS between 5 and 9 stars (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
18 6
10 and above Cards available in the Memory Master minigame from Super Mario 64 DS from 10 stars and beyond (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
  • Yoshi
20 8

In-game instructions[edit]

If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.

Names in other languages[edit]

Language Name Meaning Notes
Japanese いっぱいしんけいすいじゃく[?]
Ippai Shinkeisuijaku
"Lots of" Concentration Game
Chinese 记忆大师[?]
Jìyì Dàshī
Memory Master
French Mémorisation avancée[?] Advanced memory
German Gedächtnistraining für Meister[?] Memory Training for Masters
Italian Accoppiata stravincente[?] Paired thrilling
Spanish Memorión[?] Big Memory