Awesome: Difference between revisions
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|before=[[Way Cool|<<]] | |before=[[Way Cool|<<]] | ||
|after=[[Groovy|>>]] | |after=[[Groovy|>>]] | ||
|track=[[Ground Theme (Super Mario World)|Ground Theme]] | |||
|sample=[[File:Overworld Theme Super Mario World.oga]] | |||
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'''Awesome''' is the fourth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control [[Mario]] or [[Luigi]]. | '''Awesome''' is the fourth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control [[Mario]] or [[Luigi]]. This is the only aboveground course in the game to feature a snow theme, and its tileset is likely the basis of the snow theme in ''[[Super Mario Maker 2]]''. | ||
==Layout== | ==Layout== | ||
Awesome consists of one long screen that the player has 300 seconds on the [[Time Limit|timer]] to traverse. This level contains five [[Dragon Coin]]s and only one exit. | Awesome consists of one long screen that the player has 300 seconds on the [[Time Limit|timer]] to traverse. This level contains five [[Dragon Coin]]s and only one exit. | ||
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This part of the level is a series of small hollows and frozen areas, where numerous unshelled Koopas keep kicking their shells at Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins. | This part of the level is a series of small hollows and frozen areas, where numerous unshelled Koopas keep kicking their shells at Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins. | ||
The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope. | The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Bomber Bill|Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope. | ||
==Enemies== | ==Enemies== | ||
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|count12=13 | |count12=13 | ||
|image13=[[File:Banzai Bill SMW.png]] | |image13=[[File:Banzai Bill SMW.png]] | ||
|name13=[[Banzai Bill]] | |name13=[[Bomber Bill|Banzai Bill]] | ||
|count13=4 | |count13=4 | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
*The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level. | *The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level. | ||
==References== | ==References== |
Latest revision as of 14:34, October 29, 2024
Level | |||
---|---|---|---|
Awesome | |||
Screenshot from Super Mario World | |||
Level code | 9-4 | ||
World | Special Zone | ||
Game | Super Mario World | ||
Time limit | 300 seconds | ||
Music track | Ground Theme | ||
| |||
<< Directory of levels >> |
Awesome is the fourth level of the Special Zone in Super Mario World. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control Mario or Luigi. This is the only aboveground course in the game to feature a snow theme, and its tileset is likely the basis of the snow theme in Super Mario Maker 2.
Layout[edit]
Awesome consists of one long screen that the player has 300 seconds on the timer to traverse. This level contains five Dragon Coins and only one exit.
Mario will start out next to a yellow unshelled Koopa who will go into a Yellow Shell and proceed chase the player as a flashing Shell. The player will need to jump on some Rotating Blocks to get to higher ground. If the player has a Yoshi, the Yoshi can eat the Flashing Shell and fly through half of the level.
This part of the level is a series of small hollows and frozen areas, where numerous unshelled Koopas keep kicking their shells at Mario. There are also several Rexes and Koopa Paratroopas throughout the level. Near the end of this part, the player will encounter a Switch Block which will turn all coins into Empty Blocks. In order to get the Super Star from the ? Block at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.
The second part of the level is composed of small, slippery platforms overlooking large pits. Many Cheep Cheeps are constantly leaping out of the pits to block Mario's way. Moreover, huge Banzai Bills also appear, which are hard to avoid. There is a Fire Flower near the beginning of this part of the level; however, it is easier to complete the level with a Cape Feather as near the end of the level the player will need to make precise jumps onto single Ice Blocks. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the Giant Gate is down the slope.
Enemies[edit]
Image | Name | Count |
---|---|---|
Koopa Troopa (green) | 1 (if stomped) | |
Koopa Troopa (red) | 1 (if stomped) | |
Koopa Troopa (yellow) | 1 (if stomped) | |
Unshelled Koopa (green) | 1 (if stomped) | |
Unshelled Koopa (blue) | 6 | |
Unshelled Koopa (yellow) | 2 | |
Koopa Paratroopa (green) | 1 | |
Koopa Paratroopa (red) | 1 | |
Koopa Paratroopa (yellow) | 1 | |
Flashing Shell | 2 | |
Cheep Cheep | infinite | |
Rex | 13 | |
Banzai Bill | 4 |
Map[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオスタッフもビックリ コース[?] Mario Sutaffu mo Bikkuri Kōsu |
Mario's Staff is Just as Surprised Course | SNES |
マリオスタッフもビックリ コース2[?] Mario Sutaffu mo Bikkuri Kōsu 2 |
Mario's Staff is Just as Surprised Course 2 | GBA | |
French | Dément[?] | Demented (in this context it's more "unbelievable") | |
German | Extrem[?] | Extreme | |
Italian | Fantastico[1] | Fantasic/Awesome | |
Spanish | Impresionante[?] | Impressive |
Trivia[edit]
- The artwork for the scene in the Special Zone is set on this level and shows Blurps jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.
References[edit]
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 59.