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==SMB2==
Sorting the "course" columns organizes them by occurrence in-game, not alphabetically.
===Enemies===
Enemies are generally listed in the order they appear in the instruction booklet. The rightmost column denotes whether the enemy can be picked up and tossed.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!rowspan=2 width=10%|Name
!width=8% rowspan=2|Name
!rowspan=2 class=unsortable|Description
!class="unsortable" rowspan=2|Description
!colspan=2 class=unsortable|Courses
!class="unsortable" colspan=2|Appearances
!rowspan=2 class=unsortable|Spoils
!rowspan=2|Theme
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|[[Shy Guy|Shyguy]] - Red
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|Shyguy - Pink
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Tweeter.png]]
|[[Tweeter]]
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|Snifit - Gray
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|Snifit - Pink
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|align=left|Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji - 2
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Sky
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|Beezo - Gray
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Sky
|Yes
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Ground
|Yes
|-
|style="background:white"|[[File:Madmask.png]]
|[[Phanto]]
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Underground
|No
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Ground
|No
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Underground
|No
|-
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Sky
|No
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Sky
|Yes
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Desert
|Yes
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]] - Red
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|Panser - Gray
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|Panser - Pink
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|Ground
|No
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Desert
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|Snow
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Snow
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Underground
|No
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Appearances
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|[[Jar|Small jar]]
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
===Bosses===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Appearances
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
!colspan=5 style="background:#FF7733;"|Bosses
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|[[Clawgrip]]
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Wart]]
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!width=37%|Description
!width=5%|Image
!width=8%|Name
!width=37%|Description
|-
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|When Mario collects this item, they receive an extra life.
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|[[Key]]s
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stopwatch|Stop watches]]
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
 
===Power-ups===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=4|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|Mario
!width=8%|Luigi
!width=8%|Toad
!width=8%|Princess
|-
|style="background:white"|N/A
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br>[[Small Mario|Regular Mario]]
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br>[[Small Mario|Regular Luigi]]
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br>[[Small Mario|Regular Toad]]
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Buh buh buh bah buh BUH bah
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br>[[Super Mario]]
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br>[[Super Mario|Super Luigi]]
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br>[[Super Mario|Super Toad]]
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health.
|-
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br>[[Invincible Mario]]
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br>[[Invincible Mario|Invincible Luigi]]
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br>[[Invincible Mario|Invincible Toad]]
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|-
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|[[Soft sand]]
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|[[Chain (object)|Chain]]
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|[[Ladder]]
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|[[Vine]]
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|Bone
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|[[Brick wall]]
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|[[Conveyor belt]]
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|[[Ice Block|Ice]]
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|[[Jar]]
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|[[Rolling log|Log]]
|align=left|Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|-
!colspan=3 style="background:#FF7733;"|Doorway objects
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|[[Warp Door|Door]]
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|[[Key Door|Locked door]]
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|[[Mask Gate]]
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Dream Machine]]
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|}
 
==SMB3==
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB3 Sprite Goomba.png]]
|[[Goomba]]
|align=left|Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|Ground
|—
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba.png]]
|[[Paragoomba|Para-Goomba]]
|align=left|TBW
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba (Red).png]]
|Red Para-Goomba
|align=left|Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Micro-Goomba.png]]
|[[Mini Goomba|Micro-Goomba]]
|align=left|Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing {{button|nes|a}} will get rid of them.
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Pile Driver Micro-Goomba.png]]
|[[Pile Driver Micro-Goomba]]
|align=left|Pile Driver Micro-Goombas are Micro-Goombas inside dull [[Brick Block|brick]]s. They like to hide near other brick, jumping when Mario gets close.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Big Goomba.png]]
|[[Big Goomba|Grand Goomba]]
|align=left|Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Shoe Goomba.png]]
|[[Shoe Goomba|Kuribo's Goomba]]
|align=left|Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well.
|colspan=2|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Green).png]]
|[[Koopa Troopa|Green Koopa Troopa]]
|align=left|Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Red).png]]
|Red Koopa Troopa
|align=left|TBW
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Paratroopa (Green).png]]
|[[Koopa Paratroopa|Green Koopa Paratroopa]]
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Sky
|—
|-
|style="background:white"|[[File:SMB3 Red Koopa Paratroopa.png]]
|Red Koopa Paratroopa
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Sky
|—
|-
|style="background:white"|[[File:SMB3 Sprite Big Koopa Troopa (Green).png]]
|[[Big Koopa Troopa|Green Gargantua Koopa Troopa]]
|align=left|Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Red Giant Koopa Troopa.png]]
|Red Giant Koopa Troopa
|align=left|TBW
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Colossal Koopa Paratroopa.png]]
|[[Big Koopa Paratroopa|Colossal Koopa Paratroopa]]
|align=left|Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Piranha Plant.png]]
|[[Piranha Plant]]
|align=left|Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|style="background:white"|[[File:SMB3 Venus Fire Trap Red.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Red Big Piranha Plant.png]]
|[[Big Piranha Plant|Piranhacus Giganticus]]
|align=left|Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Green Big Piranha Plant.png]]
|Green Piranhacus Giganticus
|align=left|TBW
|colspan=2|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Ptooie.png]]
|[[Ptooie]]
|align=left|Ptooies are Piranha Plants that blow [[Spike Ball|spiked ball]]s and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them.
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Hammer Bro SMB3 NES sprite.png]]
|[[Hammer Bro]]ther
|align=left|Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack.
|World 1-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|—
|-
|style="background:white"|[[File:BoomerangBroSMB3.png]]
|[[Boomerang Bro]]ther
|align=left|Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2.
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Fire Bro.png]]
|[[Fire Bro]]ther
|align=left|Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario.
|World 2-[[File:FireBro-Map-SMB3.png|link=Fire Bro]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3-SledgeBro sprite.png]]
|[[Sledge Bro]]ther
|align=left|Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies.
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Lava Bubble.gif]]
|[[Lava Bubble|Podoboo]]
|align=left|Podoboos are large fireballs that leap from lava.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|—
|-
|style="background:white"|[[File:SMB3 Sprite Dry Bones.png]]
|[[Dry Bones]]
|align=left|Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Buzzy Beetle SMB3.png]]
|[[Buzzy Beetle]]
|align=left|Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches.
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|Underground
|—
|-
|style="background:white"|[[File:SMB3 Sprite Buster Beetle.png]]
|[[Buster Beetle]]
|align=left|Buster Beetles are Buzzy Beetles that can pick up [[White Block]]s and throw them at Mario. However, they can be beaten by any attack, even by fireballs.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 6-10]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Para-Beetle.png]]
|[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 CannonBall.png]]
|[[Cannonball]]
|align=left|Cannonballs are heavy metal spheres that are launched from cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBill-SMB3.png]]
|[[Bullet Bill]]
|align=left|Bullet Bills are large black bullets launched by Turtle Cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Sky
|—
|-
|style="background:white"|[[File:SMB3 Missile Bill.png]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=left|Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario.
|colspan=2|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fire snake.png]]
|[[Fire Snake|Firesnake]]
|align=left|The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3Boo.png]]
| data-sort-value=Boo|[[Boo|"Boo" Diddly]]
|align=left|"Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase.
|{{world-link|2|fort|World 2-Fortress}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Stretch.png]]
|[[Stretch]]
|align=left|Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups.
|{{world-link|3|fort|World 3-Fortress 2}}
|{{world-link|6|fort|World 6-Fortress 3}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Thwomp sprite.png]]
|[[Thwomp]]
|align=left|Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them.
|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Angry Sun.png]]
|[[Angry Sun]]
|align=left|The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky.
|{{world-link|2|desert|World 2-Desert}}
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Chain Chomp.png]]
|[[Chain Chomp]]
|align=left|Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free.
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Fire Chomp.png]]
|[[Flame Chomp|Fire Chomp]]
|align=left|Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode.
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Rocky Wrench.png]]
|[[Rocky Wrench]]
|align=left|Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole.
|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Blooper.png]]
|[[Blooper|Bloober]]
|align=left|Bloobers are common underwater foes. They swim diagonally and follow Mario.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|—
|-
|style="background:white"|[[File:SMB3 Sprite Blooper Nanny.png]]
|[[Blooper Nanny|Bloober with kids]]
|align=left|These Bloobers have four children following them. The Scattering Bloober type has an additional move: when she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 BlooperBaby.png]]
|[[Blooper Baby|Bloober baby]]
|align=left|Four mini-Bloobers that follow their parents, and are sent in the player's direction by Scattering Bloobers.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#EAEAEA"|[[File:SMB3 Sprite Lava Lotus.png]]
|[[Lava Lotus]]
|align=left|Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:CheepCheepSMB3.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth.
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Underwater
|—
|-
|style="background:white"|[[File:SMB3 Cheep Cheep green.png]]
|Green Cheep-Cheep
|align=left|TBW
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Big Bertha.png]]
|[[Big Cheep Cheep|Boss Bass]]
|align=left|Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target.
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Big Bertha.png]]
|[[Big Cheep Cheep|Big Bertha]]
|align=left|Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Baby Cheep.png]]
|[[Baby Cheep]]
|align=left|Baby Cheeps are usually found with Big Bertha.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Spiny Cheep Cheep.png]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. They only appear in [[World 7-4 (Super Mario Bros. 3)|World 7-4]].
|colspan=2|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3LakituSprite.png]]
|[[Lakitu]]
|align=left|Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground.
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|-
|style="background:white"|[[File:SMB3 Sprite Spiny Egg (Green).png]]
|[[Spiny Egg|Green Spiny Egg]]
|align=left|Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario.
|colspan=2|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Spiny Egg.png]]
|Spiny Egg
|align=left|TBW
|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|[[World 4-4 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|-
|style="background:white"|[[File:SMB3 Sprite Spiny.png]]
|[[Spiny]]
|align=left|Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior.
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|Ground
|—
|-
|style="background:#EAEAEA"|[[File:Jelectro.gif]]
|[[Jelectro]]
|align=left|Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Spike.png]]
|[[Spike]]
|align=left|Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario.
|[[World 3-7 (Super Mario Bros. 3)|World 3-7]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Bob-omb.png]]
|[[Bob-omb]]
|align=left|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds.
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|{{world-link|8|tank3|World 8-Super Tank}}
|Ground
|—
|-
|style="background:white"|[[File:SMB3 Sprite Hot Foot.png]]
|[[Hot Foot]]
|align=left|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|{{world-link|4|fort|World 4-Fortress 1}}
|{{world|8|bowser3}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Nipper Plant.png]]
|[[Nipper Plant|Walking Piranha]]
|align=left|Nipper Plant are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fire Nipper Plant.png]]
|[[Fire Nipper Plant|Fiery Walking Piranha]]
|align=left|This special Walking Piranha can spit multiple fireballs. Only one is found in the game, in [[World 7-8 (Super Mario Bros. 3)|World 7-8]].
|colspan=2|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Muncher.png]]
|[[Muncher]]
|align=left|Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a [[P Switch|Switch Block]] and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks.
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 GrayBowserStatue.png]]
|[[Bowser Statue]]
|align=left|Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle.
|colspan=2|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:#EAEAEA"|[[File:SMB3 Sidestepper.png]] [[File:SMB3 Sidestepper blue angry.png]]
|[[Sidestepper|Crab]]
|align=left|Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. Crabs only appear in Battle Mode.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|-
|style="background:#EAEAEA"|[[File:SMB3FighterFly.png]] [[File:SMB3FighterFly blue.png]]
|[[Fighter Fly]]
|align=left|Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Fighter Flies only appear in Battle Mode.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|-
|style="background:#EAEAEA"|[[File:SMB3 FireballEnemy.png]]
|[[Fireball (obstacle)|Fireball]]
|align=left|Fireballs only appear in Battle Mode. There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|}
 
==SMW==
Defeatable enemies yield different [[point]]s depending on the means of attack. Striking an enemy with the [[Cape Mario|cape]] or knocking into one while it is standing on a [[block]] yields 100 points. [[Stomp]]ing or striking one with a [[Koopa Shell|shell]] yields 200.
 
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook, which clusters them together based on level theme they predominantly appear in.<ref>{{cite|author=Kagawa, Ryo, 100 Percent, Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|date=1991|title=『スーパーマリオワールド 任天堂公式ガイドブック』|format=Vol. 1|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-104117-5|page=27–31}}</ref> Enemies are otherwise clustered near their most immediate relatives.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=6%|First
!width=8%|Last
!width=6%|Last
|-
|-
|style="background:white"|[[File:SMW Goomba Sprite.png]]
|data-sort-value=Swo style="background:white"|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>[[Gooble|Swoopin' Stu]]
|[[Galoomba|Goomba]]
|align=left|Gelatinous enemies that materialize directly from piles of goop. They move very slowly but fling themselves at Mario when he is near. If they miss, they splatter into goop. They can climb up walls and leave trails of goop behind them. One falls apart when sprayed.
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
|data-sort-value=00|[[Delfino Plaza]]
|[[Donut Plains 4]]
|data-sort-value=07|[[Pianta Village]]
|[[Funky (level)|Funky]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Para-Goomba.png]]
|data-sort-value=San style="background:white"|[[File:SMS Sanbo Head Render.png|100x100px]]<br>[[Pokey Head|Sanbo Head]]
|[[Parachute Galoomba|Para-Goomba]]
|align=left|Pokey heads. They hide underground with only their flowers exposed. They burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be stomped.
|align=left|A parachuting Goomba.
|data-sort-value=01|[[Bianco Hills]]
|[[Donut Plains 4]]
|data-sort-value=10|[[Red Coin Field]]
|[[Chocolate Island 5]]
|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|sprayed into a wall}}
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWFlyingGoomba.png]]
|data-sort-value=See style="background:white"|[[File:SMS Seedy Pod.png|100x100px]]<br>[[Seedy Pod]]
|[[Paragaloomba|Flying Goomba]]
|align=left|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|align=left|A hopping winged Goomba.
|data-sort-value=01|[[Bianco Hills]]
|[[Donut Plains 4]]
|data-sort-value=10|[[Red Coin Field]]
|[[Funky (level)|Funky]]
|{{chart icon|sunshine-Coin}}×1
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Spiny.png]]
|data-sort-value=Pok style="background:white"|[[File:Sunshine Pokey Model.png|100x100px]]<br>[[Pokey]]
|[[Spiny]]
|align=left|Segmented [[cactus]] enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|data-sort-value=01|[[Bianco Hills]]
|[[Vanilla Secret 2]]
|data-sort-value=07|[[Pianta Village]]
|[[Gnarly]]
|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on while collapsed on the ground}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|jumped on while upright}}<br>{{chart icon|sunshine-CoinB}}×1
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:Spiny egg.png]]
|data-sort-value=Str style="background:white"|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>[[Strollin' Stu]]
|[[Spiny Egg]]
|align=left|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
|data-sort-value=01|[[Bianco Hills]]
|[[Vanilla Secret 2]]
|data-sort-value=14|[[Delfino Airstrip]]
|[[Gnarly]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|Ground
|—
|-
|style="background:white"|[[File:SMWBobomb.png]]
|[[Bob-omb]]
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
|[[Vanilla Secret 2]]
|[[Chocolate Island 5]]
|Ground
|—
|-
|style="background:white"|[[File:SMW Para-bomb.png]]
|[[Parabomb|Para-bomb]]
|align=left|A parachuting Bob-omb.
|[[Vanilla Secret 2]]
|[[Chocolate Island 5]]
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:FuzziesSMW.png]]
|data-sort-value=Smo style="background:white"|[[File:SMS Smolderin Stu.png|100x100px]]<br>[[Smolderin' Stu]]
|[[Fuzzy]]
|align=left|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|data-sort-value=04|[[Pinna Park]]
|[[Donut Plains 3]]
|data-sort-value=05|[[Sirena Beach]]
|[[Way Cool]]
|{{chart icon|sunshine-Coin}}×1
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Wiggler.png]]
|data-sort-value=Swi style="background:white"|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>[[Swipin' Stu]]
|[[Wiggler]]
|align=left|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|align=left|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|colspan=2 data-sort-value=04|[[Pinna Park]]
|[[Forest of Illusion 1]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Cap}}×1
|[[Outrageous]]
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|data-sort-value=Wng style="background:white"|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>[[Winged Strollin' Stu]]
|[[Jumping Piranha Plant]]
|align=left|Winged Stus that either pursue Mario from above or fly horizontally across a set path.
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In [[Fall]], all Piranha Plant variants wear [[Jack-o'-lantern]]s on their heads. These ones are called Jumping Pumpkin Plants.
|data-sort-value=04|[[Pinna Park]]
|[[Yoshi's Island 1]]
|data-sort-value=14|[[Delfino Airstrip]]
|[[Groovy]]
|None
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|data-sort-value=Pir style="background:white"|[[File:Sunshine Piranha Plant Model alt.png|100x100px]]<br>[[Piranha Plant]]
|[[Jumping Fire Piranha Plant]]
|align=left|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|align=left|This rare Jumping Piranha Plant spits fireballs.
|colspan=2 data-sort-value=01|[[Bianco Hills]]
|[[Cookie Mountain]]
|{{chart icon|sunshine-Coin}}×1
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|[[Piranha Plant]]
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|colspan="2"align=center|[[Vanilla Dome 3]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:Volcano Lotus SMW sprite.png]]
|data-sort-value=Pirb style="background:white"|[[File:Sunshine Piranhabon Model.png|100x100px]]<br>[[Piranhabon]]
|[[Volcano Lotus]]
|align=left|Giant Piranha Plant heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll.
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|colspan=2 data-sort-value=01|[[Bianco Hills]]
|[[Donut Plains 1]]
|None
|[[Groovy]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWCharginChuck.png]]
|[[Chargin' Chuck]]
|align=left|
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|[[Yoshi's Island 1]]
|[[Front Door|Bowser's Castle]]
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Sumo brother.png]]
|data-sort-value=G style="background:white"|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>[[Glorpedo]]
|[[Sumo Bro|Sumo Brother]]
|align=left|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|data-sort-value=01|[[Bianco Hills]]
|[[Cookie Mountain]]
|data-sort-value=06|[[Noki Bay]]
|[[Funky (level)|Funky]]
|{{chart icon|sunshine-Bottle}}×1
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Pokey.png]]
|data-sort-value=Bee style="background:white"|[[File:SMS Asset Model Bee.png|100x100px]]<br>[[Bee]]
|[[Pokey]]
|align=left|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|align=left|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|data-sort-value=01|[[Bianco Hills]]
|[[Yoshi's Island 4]]
|data-sort-value=07|[[Pianta Village]]
|[[Groovy]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1<br>{{chart icon|sunshine-1Up}}×1
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMW Monty mole.png]]
|data-sort-value=Coo style="background:white"|[[File:Coocoo.png|100x100px]]<br>[[Plurp|Coo Coo]]
|[[Monty Mole]]
|align=left|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|align=left|A mole that pops out of mountains and the ground and gives chase.
|data-sort-value=01|[[Bianco Hills]]
|[[Yoshi's Island 2]]
|data-sort-value=07|[[Pianta Village]]
|[[Cookie Mountain]]
|{{chart icon|sunshine-Coin}}×5<br>{{chart icon|sunshine-1Up}}×1
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mega Mole SMW sprite.png]]
|data-sort-value=Wnd style="background:white"|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>[[Wind Spirit]]
|[[Mega Mole]]
|align=left|Swirls of wind that home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|data-sort-value=01|[[Bianco Hills]]
|[[Chocolate Island 4]]
|data-sort-value=07|[[Pianta Village]]
|[[Valley of Bowser 2]]
|{{chart icon|sunshine-Coin}}×1
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Rex.png]]
|data-sort-value=Pon style="background:white"|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>[[Skeeter|Pondskater]]
|[[Rex]]
|align=left|{{wp|Water strider}} enemies. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|colspan=2 data-sort-value=01|[[Bianco Hills]]
|[[Yoshi's Island 1]]
|None
|[[Awesome]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:DinoRhino SMW.png]]
|[[Dino Rhino|Dino-Rhino]]
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|[[Dino-Torch]]
|align=left|A tiny Dino-Rhino that breathes fire.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|[[Koopa Troopa|Koopa]] (Red)
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In [[Fall]], all Koopas wear Mario-themed masks and are referred to as Mask Koopas.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|—
|-
|style="background:white"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|Koopa (Green)
|align=left|A turtle that walks off edges.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|data-sort-value=Poi style="background:white"|[[File:SMS Artwork Poinks.png|100x100px]]<br>[[Poink]]
|Koopa (Blue)
|align=left|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|data-sort-value=01|[[Bianco Hills]]
|[[Donut Plains 3]]
|data-sort-value=05|[[Sirena Beach]]
|[[Funky (level)|Funky]]
|None
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|Koopa (Yellow)
|align=left|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Green.png]]
|Unshelled Koopa (Green)
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Unshelled Koopa (Blue)
|align=left|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Unshelled Koopa (Yellow)
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW SuperKoopa Red.png]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align=left|A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Green.png]]
|data-sort-value=WrR style="background:white"|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>[[Wire Trap]] (Red)
|Super Koopa (Green)
|align=left|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|align=left|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|data-sort-value=01|[[Bianco Hills]]
|[[Butter Bridge 2]]
|data-sort-value=06|[[Noki Bay]]
|[[Funky (level)|Funky]]
|{{chart icon|cross}}
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW SuperKoopa Blue.png]]
|Super Koopa (Blue)
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|[[Koopa Paratroopa]] (Green)
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Sky
|—
|-
|style="background:white"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|Koopa Paratroopa (Red)
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|[[Donut Secret 2]]
|[[Awesome]]
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|data-sort-value=WrB style="background:white"|[[File:Sunshine Wire Trap art blue.jpg|100x100px]]<br>Wire Trap (Blue)
|Koopa Paratroopa (Yellow)
|align=left|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|colspan=2 data-sort-value=06|[[Noki Bay]]
|[[Awesome]]
|{{chart icon|cross}}
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWClimbingKoopaGreen.png]]
|data-sort-value=Blo style="background:white"|[[File:Sunshine Blooper Model.png|100x100px]]<br>[[Blooper]]
|[[Climbing Koopa]] (Green)
|align=left|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|data-sort-value=02|[[Ricco Harbor]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|data-sort-value=06|[[Noki Bay]]
|[[Front Door|Bowser's Castle]]
|{{chart icon|sunshine-Coin}}×1
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWClimbingKoopaRed.png]]
|Climbing Koopa (Red)
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Muncher.png]]
|[[Muncher]]
|align=left|An invincible black plant.
|[[Donut Secret 2]]
|[[Mondo]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:Fire Snake (SMW).png]]
|data-sort-value=J style="background:white"|[[File:JumpingBlooper.png|100x100px]]<br>[[Bloopad|Jumping Blooper]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|align=left|Small Bloopers that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.  
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2 data-sort-value=02|[[Ricco Harbor]]
|colspan="2"align=center|[[Outrageous]]
|None
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fishin' Lakitu.png]]
|data-sort-value=K style="background:white"|[[File:SMS ScuttleBug.jpg|100x100px]]<br>[[Klamber]]
|[[Fishin' Lakitu]]
|align=left|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|data-sort-value=02|[[Ricco Harbor]]
|colspan="2"align=center|[[Forest of Illusion 4]]
|data-sort-value=07|[[Pianta Village]]
|Sky
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:LakituSMW.png]]
|data-sort-value=CheR style="background:white"|[[File:Sunshine Scarlet Cheep Model.png|100x100px]]<br>[[Cheep Cheep|Cheep-Cheep]] (Red)
|[[Lakitu]]
|align=left|Pudgy red fish that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[Big Boo (character)|King Boo]].
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|data-sort-value=02|[[Ricco Harbor]]
|[[Vanilla Secret 2]]
|data-sort-value=05|[[Sirena Beach]]
|[[Gnarly]]
|None
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMWAmazingFlyinHammerBro.png]]
|data-sort-value=CheP style="background:white"|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>Cheep-Cheep (Pink)
|[[Amazing Flyin' Hammer Brother]]
|align=left|These Cheep-Cheeps pursue Mario underwater. One latches onto him pulls him deeper.
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|data-sort-value=03|[[Gelato Beach]]
|[[Donut Plains 4]]
|data-sort-value=14|[[Delfino Airstrip]]
|[[Outrageous]]
|None
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|data-sort-value=L style="background:white"|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>[[Lava Cheep Cheep]]
|[[Bullet Bill]]
|align=left|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily.
|align=left|A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with [[Pidgit|Pidgit Bills]].
|colspan=2 data-sort-value=08|[[Corona Mountain]]
|[[Vanilla Dome 4]]
|None
|[[Outrageous]]
|Sky
|—
|-
|style="background:white"|[[File:Banzai Bill SMW.png]]
|[[Banzai Bill]]
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|[[Yoshi's Island 1]]
|[[Awesome]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Spike Top.png]]
|[[Spike Top]]
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|[[Donut Plains 2]]
|[[Valley of Bowser 4]]
|Underground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWBuzzyBeetle.png]]
|data-sort-value=CatB style="background:white"|[[File:Cataquack SMS.png|100x100px]]<br>[[Cataquack]] (Blue)
|[[Buzzy Beetle]]
|align=left|Duck-like creatures that toss Mario high into the air. This does not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|data-sort-value=03|[[Gelato Beach]]
|[[Donut Plains 2]]
|data-sort-value=05|[[Sirena Beach]]
|[[Chocolate Secret]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|Underground
|—
|-
|style="background:white"|[[File:Swooper SMW sprite.png]]
|[[Swoop|Swooper]]
|align=left|A green bat that lives in a cave and swoops downwards.
|[[Donut Plains 2]]
|[[Valley of Bowser 2]]
|Underground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BlarggSMW.png]]
|data-sort-value=CatR style="background:white"|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>Cataquack (Red)
|[[Blargg]]
|align=left|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|colspan=2 data-sort-value=03|[[Gelato Beach]]
|[[Vanilla Dome 1]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|[[Chocolate Secret]]
|Underground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWCheepCheep.png]]
|data-sort-value=Bul style="background:white"|[[File:Bullet Bill SMS.png|100x100px]]<br>[[Bullet Bill]]
|[[Cheep Cheep]]
|align=left|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|data-sort-value=04|[[Pinna Park]]
|[[Yoshi's Island 4]]
|data-sort-value=08|[[Corona Mountain]]
|[[Mondo]]
|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|Underwater
|—
|—
|-
|-
|style="background:white"|[[File:SMW Blurp.png]]
|data-sort-value=BulG style="background:white"|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|Bullet Bill (Gold)]]
|[[Blurp]]
|align=left|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|align=left|A fish wearing goggles. It swims in only one direction.
|colspan=2 data-sort-value=04|[[Pinna Park]]
|[[Donut Secret 1]]
|{{chart icon|sunshine-Coin}}×8
|[[Star World 2]]
|Underwater
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Porcu-Puffer.png]]
|data-sort-value=BulP style="background:white"|[[File:MissileBillSMS.png|100x100px]]<br>Bullet Bill (Purple)
|[[Porcupuffer|Porcu-Puffer]]
|align=left|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2 data-sort-value=04|[[Pinna Park]]
|[[Vanilla Secret 3]]
|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|[[Chocolate Island 1]]
|Underwater
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Urchin SMW.png]]
|data-sort-value=BulB style="background:white"|[[File:BlueBulletBill SMS.png|100x100px]]<br>Bullet Bill (Blue)
|[[Urchin]]
|align=left|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|align=left|A spiked creature that follows a set path underwater.
|colspan=2 data-sort-value=08|[[Corona Mountain]]
|colspan="2"align=center|[[Forest of Illusion 2]]
|{{chart icon|sunshine-1Up}}×1<br>{{chart icon|sunshine-Bottle}}×1
|Underwater
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW RipVanFish.png]]
|data-sort-value=Bob style="background:white"|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|[[Rip Van Fish]]
|align=left|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|align=left|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|data-sort-value=04|[[Pinna Park]]
|[[Donut Secret 1]]
|data-sort-value=06|[[Noki Bay]]
|[[Star World 2]]
|{{chart icon|sunshine-Coin}}×1
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Torpedo Ted.png]]
|[[Torpedo Ted]]
|align=left|A slow-moving torpedo.
|colspan="2"align=center|[[Soda Lake]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWBooBuddy.png]]
|[[Boo|Boo Buddy]]
|align=left|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|[[Donut Ghost House]]
|[[Valley Ghost House]]
|Ghost House
|—
|—
|-
|-
|style="background:white"|[[File:Bbblock.gif]]
|data-sort-value=Sno style="background:white"|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>[[Snooza Koopa]]
|[[Block Boo|Boo Buddy Block]]
|align=left|Finned [[Koopa (species)|Koopa]]s that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|align=left|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|colspan=2 data-sort-value=04|[[Pinna Park]]
|colspan="2"align=center|[[Choco-Ghost House]]
|{{chart icon|sunshine-Coin}}×1
|Ghost House
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BigBoo SMW.png]]
|data-sort-value=EleB style="background:white"|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|Electrokoopa (Blue)]]
|[[Big Boo]]
|align=left|A variety of Koopa. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|data-sort-value=04|[[Pinna Park]]
|[[Donut Secret House]]
|data-sort-value=05|[[Sirena Beach]]
|[[Forest Ghost House]]
|{{chart icon|sunshine-Coin}}×1
|Ghost House
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fishing Boo SMW sprite.png]]
|data-sort-value=EleR style="background:white"|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|Electrokoopa (Red)]]
|[[Fishing Boo|Fishin' Boo]]
|align=left|A large variety of Electro-Koopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|data-sort-value=04|[[Pinna Park]]
|colspan="2"align=center|[[Choco-Ghost House]]
|data-sort-value=07|[[Pianta Village]]
|Ghost House
|{{chart icon|sunshine-Coin}}×1
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Eerie.png]]
|data-sort-value=Ele-K style="background:white"|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>[[Electro-Koopa King]]
|[[Eerie]]
|align=left|A giant Electro-Koopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|colspan=2 data-sort-value=04|[[Pinna Park]]
|[[Vanilla Ghost House]]
|{{chart icon|sunshine-Shine}}×1
|[[Valley Ghost House]]
|Ghost House
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|data-sort-value=Boo style="background:white"|[[File:Sunshine Boo Model.png|100x100px]]<br>[[Boo]]
|[[Lava Bubble]]
|align=left|Ghost enemies. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|colspan=2 data-sort-value=05|[[Sirena Beach]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:SMW Ninji sprite.png]]
|data-sort-value=Blc style="background:white"|[[File:PinkBoo.jpg|100x100px]]<br>[[Block Boo]]
|[[Ninji]]
|align=left|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.
|align=left|A cat-like ninja enemy that jumps up and down.
|colspan=2 data-sort-value=05|[[Sirena Beach]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|None
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:SMWDB.png]]
|data-sort-value=Sle style="background:white"|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>[[Sleepy Boo]]
|[[Dry Bones]]
|align=left|Large Boos that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|align=left|A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|colspan=2 data-sort-value=05|[[Sirena Beach]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|{{chart icon|sunshine-Coin}}×1
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:white"|[[File:Bony Beetle SMW.png]]
|[[Bony Beetle]]
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|[[Vanilla Fortress]]
|[[Valley Fortress]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fish Bone SMW sprite.png]]
|[[Fish Bone|Fishbone]]
|align=left|A darting fish skeleton. It is impervious to fireballs.
|[[Vanilla Fortress]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Li'lSparky SMW.png]]
|[[Lil Sparky]]
|align=left|A little spark that circles a platform.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Hothead SMW.png]]
|data-sort-value=Chail style="background:white"|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>[[Chain Chomplet]]
|[[Hothead]]
|align=left|Young Chain Chomps owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2 data-sort-value=07|[[Pianta Village]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|{{chart icon|sunshine-Shine}}×1
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:ThwompAngry.png]]
|data-sort-value=Chai style="background:white"|[[File:Chomplet.png|100x100px]]<br>[[Chain Chomp]]
|[[Thwomp]]
|align=left|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn gold. It is owned by an orange Pianta and is potentially the parent of her Chain Chomplets.
|align=left|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2 data-sort-value=07|[[Pianta Village]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|{{chart icon|sunshine-Shine}}×1
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|—
|-
|style="background:white"|[[File:Thwimp.png]]
|[[Thwimp]]
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Grinder SMW sprite.png]]
|[[Grinder]]
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Forest Fortress]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Ball N Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Magikoopa.png]]
|[[Magikoopa]]
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (Gray)
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|Bowser Statue (Gold)
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Mechakoopa.png]]
|[[Mechakoopa]]
|align=left|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|}
==SML2==
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook for the game, which generally correlates to the order they are encountered.<ref>{{cite|author=BE-PAL 編集部, editors|date=1992|title=『スーパーマリオランド2: 6つの金貨 任天堂公式ガイドブック』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-102413-0|page=10–16}}</ref>
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba-SML2.gif]]
|[[Goomba]]
|align=left|Walks forward aimlessly, can be defeated with one stomp.
|[[Mushroom Zone]]
|[[Cheep Cheep Course]]
|Ground
|—
|-
|style="background:white"|[[File:SML2Paragoomba.png]]
|[[Paragoomba|Para-Goomba]]
|align=left|Hops around in a small area, having their wings removed with one stomp.
|[[Mushroom Zone]]
|[[Whale Course]]
|Ground
|—
|-
|style="background:white"|[[File:SML2AquaGoomba.png]]
|[[Aqua Goomba]]
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|colspan=2|[[Whale Course]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
|[[Koopa Troopa]]
|align=left|Can be knocked into its shell, which can be kicked to hurt other enemies.
|[[Mushroom Zone]]
|[[Secret Course 6]]
|Ground
|—
|-
|style="background:white"|[[File:PiranhaPlant-SML2.png]]
|[[Piranha Plant]]
|align=left|Periodically emerges from pipes to bite Mario.
|[[Mushroom Zone]]
|[[Secret Course 6]]
|Ground
|—
|-
|style="background:white"|[[File:VenusFireTrap-SML2.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|Periodically emerges from pipes, and shoots a fireball.
|[[The Exit]]
|[[Pumpkin Zone Level 3]]
|Ground
|—
|-
|style="background:white"|[[File:Ragumo.png]]
|[[Ragumo]]
|align=left|Burrows underground to pop up and damage Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bopping Toady.png]]
|[[Bopping Toady]]
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Spikey.png]]
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Kyotonbo.png]]
|[[Kyotonbo]]
|align=left|Flies in quick, darting motions to home in on Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Mogyo.png]]
|[[Moofish]]
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|colspan=2|[[In the Trees]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:NokoBombette-SML2.png]]
|[[Noko Bombette]]
|align=left|Patrols an area, and explodes after being stomped.
|colspan=2|[[In the Trees]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Ant SML2.png]]
|[[Ant]]
|align=left|Marches back and forth in a small area, damaging Mario if touched.
|[[The Exit]]
|[[In the Syrup Sea]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SpikedAnt_SML2.png]]
|[[Chikunto]]
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:BazookaAnt-SML2.png]]
|[[Dokanto]]
|align=left|An ant with cannons on their heads that periodically fire pellets.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:MinerAnt-SML2.png]]
|[[Goronto]]
|align=left|Digs up rocks and rolls them towards Mario.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Battlebeetle.png]]
|[[Battle Beetle]]
|align=left|Jumps into the air, and flies downwards at an angle.
|[[The Exit]]
|[[In the Syrup Sea]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fly-SML2.png]]
|[[Bee Fly]]
|align=left|Flies away when Mario gets close.
|[[The Exit]]
|[[Fiery Mario–Special Agent]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tamara.png]]
|[[Tamara]]
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Unera.png]]
|[[Unera]]
|align=left|Crawls slowly while patrolling an area.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Beelarvaspiked.png]]
|[[Grubby]]
|align=left|A spiky Unera that cannot be jumped on.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Bee.png]]
|[[Beebee]]
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2SkeletonBee.png]]
|[[Skeleton Bee]]
|align=left|A variant of Beebee that can come back to life when stomped.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Buichi.png]]
|[[Bigbee]]
|align=left|Drops down to crush Mario, then flies back to its position.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Dondon.png]]
|[[Dondon]]
|align=left|Flies forwards in a straight line.
|[[Hippo (level)|Hippo]]
|[[Final Boss: The Big Bird]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Toriuo.png]]
|[[Birdfish]]
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|colspan=2|[[Hippo (level)|Hippo]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Blurp.png]]
|[[Blurp]]
|align=left|Swims aimlessly in one direction, while occasionally pausing.
|[[Hippo (level)|Hippo]]
|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:CannonPig-SML2.png]]
|[[Bomubomu]]
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|[[Moon stage]]
|[[Final Bosses: Three Mean Pigs!]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Miniship.png]]
|[[Poro]]
|align=left|Orbits blocks or areas of empty space.
|[[Moon stage]]
|[[Secret Course 2]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:Alien SML2.png]]
|[[No. 48]]
|align=left|Jumps around, and fires arcing, exploding stars.
|colspan=2|[[Moon stage]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Stars.png]]
|[[Star (enemy)|Star]]
|align=left|Floats in space, and cannot be defeated by any means.
|[[Star stage]]
|[[Secret Course 2]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:Unibo.png]]
|[[Unibo]]
|align=left|Indestructible enemies found in air and water.
|[[Hippo (level)|Hippo]]
|[[Turtle Zone (level)|Turtle Zone]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tosenbo.png]]
|[[Tosenbo]]
|align=left|Inflates briefly to block Mario's path.
|colspan=2|[[Star stage]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2CheepCheep.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|Swims back and forth in the water.
|[[In the Syrup Sea]]
|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:SpinyCheepCheep-puff.png]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Occasionally puffs up to float upwards underwater.
|colspan=2|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:SML2-Fishbone.png]]
|[[Honebon]]
|align=left|Swims underwater in an upside-down V-shape.
|[[Fiery Mario–Special Agent]]
|[[Whale Course]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:Keipu SML2.png]]
|[[Collector]]
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan=2|[[Final Boss: One Mighty Mouse!]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Maskie.png]]
|[[Masked Ghoul]]
|align=left|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Tosanboru.png]]
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]]
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
|[[Falling spike]]
|align=left|Falls from the ceiling to hit Mario.
|colspan=2|[[Bat Course]]
|Ghost House
|—
|-
|style="background:white"|[[File:SML2 Boo.png]]
|[[Boo|Boo Buddy]]
|align=left|Chases Mario whenever he is not facing it, but hides when he is.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|—
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|[[Kurokyura]]
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|colspan=2|[[Bat Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Minikyura.png]]
|[[Minikyura]]
|align=left|Small bats fired at Mario by Kurokyura.
|colspan=2|[[Bat Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bero.png]]
|[[Bero]]
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Karakara.png]]
|[[Karakara]]
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Fboi.png]]
|[[Fireball Boy]]
|align=left|Hovers around in a figure-eight area.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Kyororo.png]]
|[[Kyororo]]
|align=left|Waits for Mario to appear before charging at him.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2|[[Pumpkin Zone Level 3]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Pick-SML2.png]]
|[[Pikku]]
|align=left|Hops back and forth in a small area.
|colspan=2|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Rerere.png]]
|[[Rerere]]
|align=left|Bounces back and forth as it sweeps the ground.
|colspan=2|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Yashichi.png]]
|[[Yashichi]]
|align=left|Spinning blades that move along tracks.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tatenoko SML2.png]]
|[[Tatenoko]]
|align=left|Sawblades that move horizontally on a set path.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Screwer-SML2.png]]
|[[Screw]]
|align=left|Emerges from the ground, and bounces towards Mario.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bear SML2 sprite.png]]
|[[Bear (enemy)|Bear]]
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|colspan=2|[[Mario the Circus Star!]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Kiddokatto.png]]
|[[Kiddokatto]]
|align=left|Charges at Mario at high speeds, usually in groups.
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBill-SML2.png]]
|[[Bullet Bill]]
|align=left|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|[[Beware: Jagged Spikes]]
|[[Turtle Zone (level)|Turtle Zone]]
|Sky
|—
|-
|style="background:white"|[[File:SML2Satellite.png]]
|[[Satellite]]
|align=left|Spins around a point slowly to damage Mario if touched.
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Wakiri.png]]
|[[Wakiri]]
|align=left|Sawblades in the ground that move back and forth.
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Shark.png]]
|[[Shark]]
|align=left|Swims slowly in the water, but charges when Mario gets close.
|[[Cheep Cheep Course]]
|[[Turtle Zone (level)|Turtle Zone]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
|[[Furizo]]
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Furiko.png]]
|Furiko
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Genkottsu.png]]
|[[Mechanical fist]]
|align=left|A replica of Wario's fist that crashes down at great speed.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:Karamenbo.png]]
|[[Karamenbo]]
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:Don Gabamen SML2.png]]
|[[Floating Face]]
|align=left|Bounces around diagonally in small rooms.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|}
|}
==References==
<references/>

Latest revision as of 13:47, July 6, 2024

Sorting the "course" columns organizes them by occurrence in-game, not alphabetically.

Name Description Courses Spoils New
First Last
A red Swoopin' Stu from Super Mario Sunshine.
Swoopin' Stu
Gelatinous enemies that materialize directly from piles of goop. They move very slowly but fling themselves at Mario when he is near. If they miss, they splatter into goop. They can climb up walls and leave trails of goop behind them. One falls apart when sprayed. Delfino Plaza Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1
Artwork of two Water Bottles in Super Mario Sunshine.×1
New to the franchise
SMS Sanbo Head Render.png
Sanbo Head
Pokey heads. They hide underground with only their flowers exposed. They burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be stomped. Bianco Hills Red Coin Field Sprite of a coin used on the UI for Super Mario Sunshine.×1
Sprite of a coin used on the UI for Super Mario Sunshine.×3
New to the franchise
Seedy Pod
Seedy Pod
Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack. Bianco Hills Red Coin Field Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Model of a Pokey from Super Mario Sunshine
Pokey
Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike Sanbo Heads, Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head. Bianco Hills Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1
Sprite of a coin used on the UI for Super Mario Sunshine.×3
Blue coin×1
A Strollin' Stu in Super Mario Sunshine.
Strollin' Stu
Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in Pinna Park is made of several small ones stacked on a large one. Bianco Hills Delfino Airstrip Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
New to the franchise
A Smolderin' Stu in the game Super Mario Sunshine.
Smolderin' Stu
Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated. Pinna Park Sirena Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Swipin' Stu
Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal his cap. They can be forced to the ground by spraying them with water. Pinna Park Sprite of a coin used on the UI for Super Mario Sunshine.×1
Mario's cap×1
New to the franchise
Winged Strollin' Stu
Winged Strollin' Stu
Winged Stus that either pursue Mario from above or fly horizontally across a set path. Pinna Park Delfino Airstrip None New to the franchise
A posed Piranha Plant model from Super Mario Sunshine
Piranha Plant
Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode. Bianco Hills Sprite of a coin used on the UI for Super Mario Sunshine.×1
A Piranhabon model from Super Mario Sunshine
Piranhabon
Giant Piranha Plant heads that roll down slopes like boulders. They are covered in goop and leave trails of it behind them as they roll. Bianco Hills None New to the franchise
Artwork of the Glorpedo enemy in Super Mario Sunshine.
Glorpedo
Bouncy globs of goop that are shot by Petey Piranha and from Monty Mole's cannon in Noki Bay. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop. Bianco Hills Noki Bay Artwork of two Water Bottles in Super Mario Sunshine.×1 New to the franchise
Model of a Bee from Super Mario Sunshine.
Bee
Aggressive bees that will attack Mario if he is near their hive. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with Yoshi's juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible. Bianco Hills Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
A 1-Up Mushroom from Super Mario Sunshine.×1
Coo Coo
Coo Coo
Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on. Bianco Hills Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×5
A 1-Up Mushroom from Super Mario Sunshine.×1
New to the franchise
Artwork of the Wind Spirit enemy in Super Mario Sunshine.
Wind Spirit
Swirls of wind that home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking. Bianco Hills Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Model of the Skeeter enemy in Super Mario Sunshine.
Pondskater
Water strider enemies. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height. Bianco Hills None
Artwork of Poinks from Super Mario Sunshine.
Poink
Floating, balloon-like pig creatures. They will suckle on FLUDD's nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario. Bianco Hills Sirena Beach None New to the franchise
Artwork of a red Wire Trap for Super Mario Sunshine
Wire Trap (Red)
Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire. Bianco Hills Noki Bay X mark.svg
Artwork of a blue Wire Trap for Super Mario Sunshine
Wire Trap (Blue)
The larger blue Wire Traps, which bounce from one end of the wire to the other. Noki Bay X mark.svg New to the franchise
A Blooper model from Super Mario Sunshine
Blooper
White squids that shoot globs of black goop at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water. Ricco Harbor Noki Bay Sprite of a coin used on the UI for Super Mario Sunshine.×1
Jumping Blooper
Jumping Blooper
Small Bloopers that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms. Ricco Harbor None New to the franchise
Klamber
Klamber
Spider-like creatures that cling to walls, ceilings, and chain-links. Spraying them with water can temporarily demobilize them. Ricco Harbor Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
New to the franchise
A scarlet Cheep-Cheep model from Super Mario Sunshine
Cheep-Cheep (Red)
Pudgy red fish that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with King Boo. Ricco Harbor Sirena Beach None
A pink Cheep-Cheep model from Super Mario Sunshine
Cheep-Cheep (Pink)
These Cheep-Cheeps pursue Mario underwater. One latches onto him pulls him deeper. Gelato Beach Delfino Airstrip None New to the franchise
A Lava Cheep Cheep model render from Super Mario Sunshine
Lava Cheep Cheep
Cheep-Cheeps that swim in the magma of Corona Mountain. Spraying them with water incapacitates them temporarily. Corona Mountain None New to the franchise
A blue Cataquack from Super Mario Sunshine.
Cataquack (Blue)
Duck-like creatures that toss Mario high into the air. This does not deplete his life meter unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a Dune Bud. Gelato Beach Sirena Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
New to the franchise
Artwork of the Red Cataquack enemy in Super Mario Sunshine.
Cataquack (Red)
Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks. Gelato Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
New to the franchise
A Bullet Bill in Super Mario Sunshine.
Bullet Bill
Missiles with smiley sharkmouths. They first appear loosely following the roller coaster tracks during the Mecha Bowser fight at Pinna Park. The ones fired from Monty Mole's cannon on Pinna Beach simply fly in a downwards arc, exploding when they hit the ground. The ones fired from Bowser Jr.'s boat over Corona Mountain have blinking red nosecones like the purple variants and will lock onto Mario. Pinna Park Corona Mountain Sprite of a coin used on the UI for Super Mario Sunshine.×1
Sprite of a coin used on the UI for Super Mario Sunshine.×3
GoldBulletBill SMS.png
Bullet Bill (Gold)
Bullet Bills launched from Monty Mole's cannon on Pinna Beach. Spraying them with water causes them to explode into eight coins, which will vanish shortly if they are not collected in time. Pinna Park Sprite of a coin used on the UI for Super Mario Sunshine.×8 New to the franchise
Purple Bullet Bill
Bullet Bill (Purple)
Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones. Pinna Park Sprite of a coin used on the UI for Super Mario Sunshine.×1
Sprite of a coin used on the UI for Super Mario Sunshine.×3
New to the franchise
BlueBulletBill SMS.png
Bullet Bill (Blue)
Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with Bowser. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water. Corona Mountain A 1-Up Mushroom from Super Mario Sunshine.×1
Artwork of two Water Bottles in Super Mario Sunshine.×1
New to the franchise
Model of a Bob-omb from Super Mario Sunshine.
Bob-omb
Walking bombs that look like wind-up toys. They are thrown at Mario by Monty Mole when he gets close to his cannon. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form. Pinna Park Noki Bay Sprite of a coin used on the UI for Super Mario Sunshine.×1
Model of the Snooza Koopa enemy in Super Mario Sunshine.
Snooza Koopa
Finned Koopas that feed on the sunflower people. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a Ground Pound on its plastron defeats it. Their carapaces resemble Yoshi eggs. The Great Sunflower initially mistakes them for actual Yoshis. Pinna Park Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Model of the Blue Electrokoopa enemy in Super Mario Sunshine.
Electrokoopa (Blue)
A variety of Koopa. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated. Pinna Park Sirena Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
A Red Electrokoopa model from Super Mario Sunshine
Electrokoopa (Red)
A large variety of Electro-Koopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall. Pinna Park Pianta Village Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Artwork of the Electro-Koopa King in Super Mario Sunshine.
Electro-Koopa King
A giant Electro-Koopa sleeping on a metal grate behind Pinna Park's Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on. Pinna Park Sprite of a Shine Sprite used on the UI for Super Mario Sunshine.×1 New to the franchise
A Boo model from Super Mario Sunshine
Boo
Ghost enemies. They can turn invisible and will disguise themselves as coins. This is the only incarnation of this enemy in the Super Mario series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi. Sirena Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1
Blue coin×1
Block Boo
Block Boo
Pink Boos that turn into stationary platforms when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated. Sirena Beach None
Model of the Sleepy Boo enemy in Super Mario Sunshine.
Sleepy Boo
Large Boos that sleep in the attic of Hotel Delfino. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them. Sirena Beach Sprite of a coin used on the UI for Super Mario Sunshine.×1 New to the franchise
Artwork of the Chain Chomplet enemy in Super Mario Sunshine.
Chain Chomplet
Young Chain Chomps owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of burning goop behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water. Pianta Village Sprite of a Shine Sprite used on the UI for Super Mario Sunshine.×1 New to the franchise
A Fevered Chain Chomp
Chain Chomp
A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the Pianta Hot Spring and will turn gold. It is owned by an orange Pianta and is potentially the parent of her Chain Chomplets. Pianta Village Sprite of a Shine Sprite used on the UI for Super Mario Sunshine.×1