Charge (badge): Difference between revisions

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|fp_addl=*2
|fp_addl=*2
|attack=[[File:PMTTYD NS Condition Attack Up.png|12x12px|Attack Up|link=]]+2
|attack=[[File:PMTTYD NS Condition Attack Up.png|12x12px|Attack Up|link=]]+2
|attack_addl=+1
|attack_addl=+2
|price=<Coin>50
|price=&mdash;
|effect=Lets [[Mario]] use Charge to boost his next attack's power.
|effect=Lets [[Mario]] use Charge to boost his next attack's power.
|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
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|JapR=Chāji
|JapR=Chāji
|JapM=Charge
|JapM=Charge
|Chi=蓄力徽章
|ChiR=Xùlì Huīzhāng
|ChiM=Charge Badge
|Dut=Oplader
|DutM=Charger
|Fre=Boost
|Ger=Charge
|Ita=Carica
|ItaM=Charge
|Kor=차지
|KorR=Chaji
|KorM=Charge
|Spa=Carga
|Spa=Carga
|SpaM=Charge
|SpaM=Charge
|Fre=Boost
|FreM=-
|Ita=Carica
|ItaM=
|Ger=Charge
|GerM=-
}}
}}



Latest revision as of 08:51, August 23, 2024

Charge
Paper Mario The Thousand-Year Door
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Badge Point BP 1 1
Flower Point FP 1 ×2 1 ×2
Attack Atk. Attack Up+2 +2 Attack Up+2 +2
Price
Effect Lets Mario use Charge to boost his next attack's power.
Description(s)
Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power. (Paper Mario: The Thousand-Year Door, Nintendo GameCube)
Wear this to let Mario use Charge for 1 FP. When Charge is selected from the Tactics menu, it'll increase the damage caused on Mario's next attack. Wearing two or more of these badges increases the charge power, but that will also increase the required FP. (Paper Mario: The Thousand-Year Door, Nintendo Switch)

Charge is a badge in Paper Mario: The Thousand-Year Door and its Switch remake. It can be found in The Great Tree, after performing a ground pound (only possibly after obtaining the Super Boots) on a panel to the east of the first Jabbi hive, then platforming across until the badge is within reach with the help of Koops, or rarely dropped by Hyper Goombas, Hyper Paragoombas, and Hyper Clefts. If Mario equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one FP and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called Charge P that works exclusively for Mario's partner.

The Charge badge replaces both the Jump Charge and Smash Charge badges from Paper Mario by combining their effects on jump and hammer attacks, respectively, into one.

Drop Rates[edit]

Badge rates in Paper Mario: The Thousand-Year Door
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door.
Charge
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold rate Drop rate
Hyper Cleft 0/150 1/150
Hyper Goomba 0/150 1/150
Hyper Paragoomba 0/150 1/150

Names in other languages[edit]

Language Name Meaning Notes
Japanese チャージ[?]
Chāji
Charge
Chinese 蓄力徽章[?]
Xùlì Huīzhāng
Charge Badge
Dutch Oplader[?] Charger
French Boost[?] -
German Charge[?] -
Italian Carica[?] Charge
Korean 차지[?]
Chaji
Charge
Spanish Carga[?] Charge