Switch It Up!: Difference between revisions
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=スイッチオン! | ||
| | |JpnR=Suitchi on! | ||
| | |JpnM=Switch On! | ||
|Ita=Attivare gli | |Ita=Attivare gli interruttori! | ||
|ItaM=Activate the switches! | |ItaM=Activate the switches! | ||
|Spa=¿Activar o desactivar? | |Spa=¿Activar o desactivar? | ||
Line 37: | Line 37: | ||
[[Category:Castles]] | [[Category:Castles]] | ||
[[Category:Super Mario Maker levels]] | [[Category:Super Mario Maker levels]] | ||
[[it:Attivare gli interruttori!]] |
Latest revision as of 16:51, January 7, 2025
Level | |
---|---|
Switch It Up! | |
Level code | 4-2 |
Game | Super Mario Maker |
Game style | |
Theme(s) | Castle |
Time limit | 300 seconds |
<< Directory of levels >> |
Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.
Layout[edit]
The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.
Enemies[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スイッチオン![?] Suitchi on! |
Switch On! | |
Italian | Attivare gli interruttori![?] | Activate the switches! | |
Russian | Переключи![?] Perekluchi! |
Switch it! | |
Spanish | ¿Activar o desactivar?[?] | Activate or Deactivate? |