Switch It Up!: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(One intermediate revision by one other user not shown)
Line 25: Line 25:
|JapR=Suitchi on!
|JapR=Suitchi on!
|JapM=Switch On!
|JapM=Switch On!
|Ita=Attivare gli interrutori!
|Ita=Attivare gli interruttori!
|ItaM=Activate the switches!
|ItaM=Activate the switches!
|Spa=¿Activar o desactivar?
|Spa=¿Activar o desactivar?
Line 37: Line 37:
[[Category:Castles]]
[[Category:Castles]]
[[Category:Super Mario Maker levels]]
[[Category:Super Mario Maker levels]]
[[it:Attivare gli interruttori!]]

Latest revision as of 17:56, September 7, 2024

Level
Switch It Up!
Switch It Up! level in Super Mario Maker
Level code 4-2
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.

Layout[edit]

Mario dashing through the final stretch of the level

The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スイッチオン![?]
Suitchi on!
Switch On!
Italian Attivare gli interruttori![?] Activate the switches!
Russian Переключи![?]
Perekluchi!
Switch it!
Spanish ¿Activar o desactivar?[?] Activate or Deactivate?