Yoshi's Island 4: Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:Yoshi's Island 4.png]]<br>[[Yoshi]] spits three [[fireball]]s. | |image=[[File:Yoshi's Island 4.png]]<br>[[Yoshi]] spits three [[fireball]]s. | ||
|code=1-4 | |code=1-4 | ||
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] | |world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
|powerup=[[Fire Flower]] | |||
|limit=300 seconds | |limit=300 seconds | ||
|before=[[Yoshi's Island 3|<<]] | |before=[[Yoshi's Island 3|<<]] | ||
|after=[[1 Iggy's Castle|>>]] | |after=[[1 Iggy's Castle|>>]] | ||
|track=[[Athletic Theme (Super Mario World)|Athletic Theme]] | |||
|sample=[[File:Athletic Theme Super Mario World.oga]] | |||
}} | }} | ||
'''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of floating island platforms<ref>Stratton, Bryan | '''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of floating island platforms<ref>{{cite|author=Stratton, Bryan|title=''Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide''|page=26|date=February 26, 2002|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3913-1}}</ref> as well as giant mushroom platforms. The [[water]] underneath carries the player backwards if fallen into. This level also introduces [[Cheep Cheep]]s and [[Pokey]]s. | ||
==Layout== | |||
== | [[File:Yoshi's Island 4 Map Screen.png|thumb|left|A view of the level Yoshi's Island 4 from the map screen]] | ||
[[File: Yoshi's Island 4 Map Screen.png|thumb|left|A view of the level Yoshi's Island 4 from the map screen]] | |||
This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The player is given 300 seconds on the [[Time Limit|timer]] to complete the level. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block|Exclamation Mark Block]] containing a [[Super Mushroom]] is also there. If the player can [[jump]] onto the mushroom platform directly above the starting point offscreen and then [[dash|run]] across the platform from left to right, they can reveal a hidden [[1-Up Mushroom]]. Also early in the level is a [[? Block|Prize Block]] containing a [[Fire Flower]]. Continuing on, the player can notice floating island platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long causes them to sink into the water, so the player must keep moving. Eventually, [[mine|Floating Mine]]s roll down the current, and they must be avoided. Near the middle of the level, a [[Warp Pipe]] takes the player to a waterless area where several Pokeys and a [[Message Block]] reside. The Message Block tells the player how to leave a level already cleared easily. After the player leaves this area, there is a [[P Switch|Switch Block]] on a [[Rotating Block]] and a [[Super Star]] in another Rotating Block. Pressing the Switch Block makes the line of [[coin]]s to the right transform into [[Empty Block|Brown Block]]s, and red [[Koopa Troopa]]s fall from higher Brown Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra [[point]]s; this Message Block tells the player all about bonus points. | This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The player is given 300 seconds on the [[Time Limit|timer]] to complete the level. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block|Exclamation Mark Block]] containing a [[Super Mushroom]] is also there. If the player can [[jump]] onto the mushroom platform directly above the starting point offscreen and then [[dash|run]] across the platform from left to right, they can reveal a hidden [[1-Up Mushroom]]. Also early in the level is a [[? Block|Prize Block]] containing a [[Fire Flower]]. Continuing on, the player can notice floating island platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long causes them to sink into the water, so the player must keep moving. Eventually, [[mine|Floating Mine]]s roll down the current, and they must be avoided. Near the middle of the level, a [[Warp Pipe]] takes the player to a waterless area where several Pokeys and a [[Message Block]] reside. The Message Block tells the player how to leave a level already cleared easily. After the player leaves this area, there is a [[P Switch|Switch Block]] on a [[Rotating Block]] and a [[Super Star]] in another Rotating Block. Pressing the Switch Block makes the line of [[coin]]s to the right transform into [[Empty Block|Brown Block]]s, and red [[Koopa Troopa]]s fall from higher Brown Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra [[point]]s; this Message Block tells the player all about bonus points. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:SMWCheepCheep.png]] | |||
|name1=[[Cheep Cheep]] | |||
|count1=6 | |||
| | |image2=[[File:Mine SMW.png]] | ||
|[[File: | |name2=[[mine|Floating Mine]] | ||
|[[ | |count2=9 | ||
| | |image3=[[File:SMW Pokey.png]] | ||
|name3=[[Pokey]] | |||
|count3=3 | |||
|image4=[[File:SMW KoopaTroopa Red.png]] | |||
|name4=[[Koopa Troopa]] (red) | |||
|count4=3 | |||
|image5=[[File:SMW KoopaTroopaNoShell Red.png]] | |||
|name5=[[Unshelled Koopa Troopa|Unshelled Koopa]] (red) | |||
|count5=3 (if stomped) | |||
}} | |||
==Items== | |||
===Dragon Coins=== | |||
#Above the first floating island platform. | |||
#Higher above the second floating island platform. | |||
#In an arc of coins above the sixth floating island platform. | |||
#On the row of coins that can be turned into a bridge of blocks via the preceding Switch Block. | |||
#In a row of coins on the last Mushroom Platform before the Warp Pipe leading to the Giant Gate. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Yoshi-Insel 4 | |Ger=Yoshi-Insel 4 | ||
|GerM=Yoshi Island 4 | |GerM=Yoshi Island 4 | ||
| | |ChiS=耀东岛 4 | ||
| | |ChiSR=Yàodōngdǎo 4 | ||
| | |ChiSM=Yoshi's Island 4 | ||
|Ita=Isola Yoshi 4 | |Ita=Isola Yoshi 4 | ||
|ItaM=Yoshi's Island 4 | |ItaM=Yoshi's Island 4 |
Latest revision as of 08:53, July 25, 2024
Level | |||
---|---|---|---|
Yoshi's Island 4 | |||
Yoshi spits three fireballs. | |||
Level code | 1-4 | ||
World | Yoshi's Island | ||
Game | Super Mario World | ||
Primary power-up | Fire Flower | ||
Time limit | 300 seconds | ||
Music track | Athletic Theme | ||
| |||
<< Directory of levels >> |
Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of floating island platforms[1] as well as giant mushroom platforms. The water underneath carries the player backwards if fallen into. This level also introduces Cheep Cheeps and Pokeys.
Layout[edit]
This level consists of a main area, an optional area, and a short screen with the Giant Gate. The player is given 300 seconds on the timer to complete the level. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and if the player has completed the Yellow Switch Palace, a yellow Exclamation Mark Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point offscreen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a Prize Block containing a Fire Flower. Continuing on, the player can notice floating island platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long causes them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, and they must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After the player leaves this area, there is a Switch Block on a Rotating Block and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Brown Blocks, and red Koopa Troopas fall from higher Brown Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points.
Enemies[edit]
Image | Name | Count |
---|---|---|
Cheep Cheep | 6 | |
Floating Mine | 9 | |
Pokey | 3 | |
Koopa Troopa (red) | 3 | |
Unshelled Koopa (red) | 3 (if stomped) |
Items[edit]
Dragon Coins[edit]
- Above the first floating island platform.
- Higher above the second floating island platform.
- In an arc of coins above the sixth floating island platform.
- On the row of coins that can be turned into a bridge of blocks via the preceding Switch Block.
- In a row of coins on the last Mushroom Platform before the Warp Pipe leading to the Giant Gate.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨースターとう コース4[?] Yōsutā Tō Kōsu 4 |
Yoster Island Course 4 | |
Chinese (simplified) | 耀东岛 4[?] Yàodōngdǎo 4 |
Yoshi's Island 4 | |
French | Ile de Yoshi 4[?] | Yoshi's Island 4 | |
German | Yoshi-Insel 4[?] | Yoshi Island 4 | |
Italian | Isola Yoshi 4[?] | Yoshi's Island 4 | |
Spanish | Isla de Yoshi 4[?] | Yoshi's Island 4 |
References[edit]
- ^ Stratton, Bryan (February 26, 2002). Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3913-1. Page 26.