Tick Tock Clock: Difference between revisions

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{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{course infobox
{{course infobox
|image={{Tabber|title1=''Super Mario 64''|content1=[[File:Course14.png|280px]]|title2=''Super Mario 64 DS''|content2=[[File:SM64DS Tick-Tock Clock.png|280px]]}}
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
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|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
{{quote2|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest to "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.  
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.  


Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
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[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending green platforms that spin if time is not still, along with a [[Spinning Heart]] below them; these green platforms lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square [[rotating platform|flipping block]]. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  


After the clock hand are a number of spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
After the clock hand are several hexagonal flipping blocks leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a triangular flipping block and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
{{br|left}}
{{br|left}}


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Bomb-omb SM64.png|[[Bob-omb]]s
Bomb-omb SM64.png|[[Bob-omb]]s
AmpSM64.png|[[Amp]]s
AmpSM64.png|[[Amp]]s
BigSteelieSM64.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
ThwompSM64.png|[[Thwomp]]
ThwompSM64.png|[[Thwomp]]
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*'''Total Number of [[Coin]]s''': 128
*'''Total Number of [[Coin]]s''': 128
*'''[[Cap]]s Found''': (none)
*'''[[Cap]]s Found''': (none)
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
*'''[[Cannon]]s''': (none)
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two turning platforms.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. '''#4''' Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two rotating bars.
*'''[[Warp]]s''': (none)
*'''[[Warp]]s''': (none)


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<gallery>
<gallery>
Tick Tock Clock Painting.png
Tick Tock Clock Painting.png
TTCArtworksm64.jpg|Map artwork
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
</gallery>
</gallery>


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|JapR=Chikkutakkurokku
|JapR=Chikkutakkurokku
|JapM=Portmanteau of "tick-tock" and "clock"
|JapM=Portmanteau of "tick-tock" and "clock"
|Fra=Horloge Tic-Tac
|Fre=Horloge Tic-Tac
|FraM=Tic Tac Clock
|FreM=Tic Tac Clock
|Ger=Ticktack-Trauma
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|GerM=Tick Tock Trauma
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|KorR=Ttokttak Sigye
|KorR=Ttokttak Sigye
|KorM=Tick Tock Clock
|KorM=Tick Tock Clock
|Chi=摇摆古钟<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiS=摇摆古钟<ref name="iQue">From the {{file link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiR=Yáobǎi Gǔzhōng
|ChiSR=Yáobǎi Gǔzhōng
|ChiM=Swaying Old Clock
|ChiSM=Swaying Old Clock
}}
}}


==Trivia==
==Trivia==
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref>


==References==
==References==

Latest revision as of 12:08, October 18, 2024

This article is about the course in Super Mario 64. For the racecourse, see DS Tick-Tock Clock.
Tick Tock Clock
Tick Tock Clock
Super Mario 64
Mario at Tick-Tock Clock
Super Mario 64 DS
How to unlock Open the Big Star Door on the third floor with 50 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Roll into the Cage
The Pit and the Pendulums
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Tick Tock Silver Stars
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png
“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and Silver Stars, the other being Shifting Sand Land.

Tick Tock Clock is referenced in various other games. It receives a racetrack in Mario Kart DS, and it returns in Mario Kart 8 and Mario Kart 8 Deluxe. The Mario Party 3 minigame Tick Tock Hop takes place on the clock's painting from Super Mario 64; the minigame returns in Mario Party Superstars. In the Super Mario Mash-up in Minecraft, there is a painting of the entrance to Tick Tock Clock. Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.

Layout[edit]

Map of Tick Tock Clock
Map of Tick Tock Clock in Super Mario 64 DS
Tick Tock Clock exterior
Tick Tock Clock entrance

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and Bob-ombs fall and attack the player in this area. To the left of the starting area are several ascending rotating bars that spin if time is not still, along with a Spinning Heart below them; the rotating bars lead up to the area with the first rotating hand and are where all of the Red Coins are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square flipping block. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the third Power Star. This platform has a yellow block with coins, as well as a flame thrower nearby.

After the clock hand are several hexagonal flipping blocks leading to a caged Power Star, followed by a small lift above, then a pole with an Amp circling it. After the player climbs up the pole, the path splits: To the left are a Heave-Ho and an area with a triangular flipping block and two pendulums, leading to the second Power Star. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with Moving Bars to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a Thwomp, which can carry the player to the fourth Power Star.

Missions[edit]

Mission Appears in Summary
Tick Tock Clock Star 1
Roll into the Cage
Super Mario 64 This mission's objective is to collect the Power Star in a cage.
Luigi in the Cage
Luigi in the Cage
Super Mario 64 DS This mission's objective is to collect the Power Star in a cage as Vanish Luigi.
Tick Tock Clock Star 2
The Pit and the Pendulums
Super Mario 64 The mission's objective is to collect the Power Star behind some pendulums.
Star Switch
The Pendulum Switch Star
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.
Tick Tock Clock Star 3
Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.
Tick Tock Clock Star 4
Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it.
Tick Tock Clock Star 5
Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use Moving Bars to reach the Power Star.
Tick Tock Clock Star 6
Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
Tick Tock Silver Stars.png
Tick Tock Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars.

Enemies[edit]

Statistics from Super Mario 64[edit]

  • Total Number of Coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1UP Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second Spinning Heart.
    • Triggered Mushrooms : #2 After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. #4 Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or long-jumping from near the two rotating bars.
  • Warps: (none)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese チックタックロック[?]
Chikkutakkurokku
Portmanteau of "tick-tock" and "clock"
Chinese (simplified) 摇摆古钟[1]
Yáobǎi Gǔzhōng
Swaying Old Clock
French Horloge Tic-Tac[?] Tic Tac Clock
German Ticktack-Trauma[?] Tick Tock Trauma
Italian Pendolo Tictoccato[?] Tick-Tocked Pendulum
Korean 똑딱시계[?]
Ttokttak Sigye
Tick Tock Clock
Spanish Reloj Tictac[?] Ticktock Clock

Trivia[edit]

  • In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
  • The name of the 100-Coin Star is Multi-coin Blocks.[2]

References[edit]

  1. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.
  2. ^ Pelland, Scott and Dan Owsen (en-us). Super Mario 64 Player's Guide. Nintendo of America. Page 127.