Big Top Bop: Difference between revisions

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'''Big Top Bop''' is the first boss level of ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], located at the end of [[Lost Mangroves]]. It takes place in an arena where the [[Kong]]s fight [[Pompy]].
'''Big Top Bop''' is the first boss level of ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], located at the end of [[Lost Mangroves]]. It takes place in an arena where the [[Kong]]s fight [[Pompy]].
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:18.00 is required to get a gold medal, a time of 2:25.00 for silver, and a time of 2:45.00 for bronze.
==Layout==
==Layout==
The level begins in a small hallway with a [[DK Barrel]] that switches between any of the three [[Kong]]s. Moving past the barrel begins a cutscene, which shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights turn on. Shielding their eyes, the Kongs see Pompy suddenly jump through a circus hoop covered in cloth. He slides up and down the half-pipe before stopping on the right side of the arena. As the Kongs and Pompy prepare to battle, the Kongs are forced into the arena by a group of [[Tucks]], beginning the fight.
The level begins in a small hallway with a [[DK Barrel]] that switches between any of the three [[Kong]]s. Moving past the barrel begins a cutscene, which shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights turn on. Shielding their eyes, the Kongs see Pompy suddenly jump through a circus hoop covered in cloth. He slides up and down the half-pipe before stopping on the right side of the arena. As the Kongs and Pompy prepare to battle, the Kongs are forced into the arena by a group of [[Tucks]], beginning the fight.
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Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing [[Green Finley]]s (and occasionally [[Gordo]]s and [[Sea Urchin]]s) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits.
Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing [[Green Finley]]s (and occasionally [[Gordo]]s and [[Sea Urchin]]s) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits.


During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he's in the water, or send them sliding in loops around the stage with him following.  
During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he is in the water, or send them sliding in loops around the stage with him following.  


After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulnerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.
After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulnerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.
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|Spa=Circo vikingo
|Spa=Circo vikingo
|SpaM=Viking Circus
|SpaM=Viking Circus
|Fra=Le jongleur tapageur
|Fre=Le jongleur tapageur
|FraM=The Boisterous Juggler
|FreM=The Boisterous Juggler
|Ger=Halfpipe der Halbstarken
|Ger=Halfpipe der Halbstarken
|GerM=Halfpipe of the Beatniks
|GerM=Halfpipe of the Beatniks

Latest revision as of 11:12, August 16, 2024

Level
Big Top Bop
Pompy releasing a sea urchin at the Kongs in Big Top Bop boss level of Donkey Kong Country: Tropical Freeze
Level code 1-BOSS
World Lost Mangroves
Game Donkey Kong Country: Tropical Freeze
Boss Pompy
<< Directory of levels >>

Big Top Bop is the first boss level of Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name, located at the end of Lost Mangroves. It takes place in an arena where the Kongs fight Pompy.

In Time Attack mode, a time of 2:18.00 is required to get a gold medal, a time of 2:25.00 for silver, and a time of 2:45.00 for bronze.

Layout[edit]

The level begins in a small hallway with a DK Barrel that switches between any of the three Kongs. Moving past the barrel begins a cutscene, which shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights turn on. Shielding their eyes, the Kongs see Pompy suddenly jump through a circus hoop covered in cloth. He slides up and down the half-pipe before stopping on the right side of the arena. As the Kongs and Pompy prepare to battle, the Kongs are forced into the arena by a group of Tucks, beginning the fight.

Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing Green Finleys (and occasionally Gordos and Sea Urchins) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits.

During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three Big Sphens into the arena. He will either make them jump into the arena while he is in the water, or send them sliding in loops around the stage with him following.

After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulnerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.

After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w01_mangrove/b00_mangrove_seaLion.pak b00_mangrove_seaLion.pak Mangrove Boss: Sea Lion

Names in other languages[edit]

Language Name Meaning Notes
Japanese サーカスの団長 ポンピー[?]
Sākasu no danchō Ponpī
Circus Ringleader Pompy
French Le jongleur tapageur[?] The Boisterous Juggler
German Halfpipe der Halbstarken[?] Halfpipe of the Beatniks
Italian Circo carlinga[?] Nacelle Circus
Spanish Circo vikingo[?] Viking Circus

Trivia[edit]