Talk:Super Mario Bros. Wonder: Difference between revisions

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{{Notforumtalk}}
{{no forum talk}}
== PEGI rating ==
== PEGI rating ==
PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT)
PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT)
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</gallery>
</gallery>


Should we consider Daisy's pose in Super Mario Bros. Wonder is the same  pose or being the pose looks different? --[[User:ExoRosalina|<span style="font-family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT)
Should we consider Daisy's pose in Super Mario Bros. Wonder is the same  pose or being the pose looks different? --[[User:ExoRosalina|<span style="font-
family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT)
:Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT)
:Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT)
The Mario Kart Tour pose artwork image has Daisy facing to the screen, and the [[Mario Wonder]] pose artwork image of Daisy is facing towards the Right. [[Special:Contributions/73.39.191.252|73.39.191.252]] 21:36, August 3, 2024 (EDT)


== Bowser Jr. Speculation ==
== Bowser Jr. Speculation ==
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I noticed that the images for the [[Fire Flower]] and [[Super Star]] are from ''[[Mario Kart 8]]'' and ''[[Mario Party Superstars]]''. Have these images been used for promotion of the game such as on an official website? --[[User:Killer Moth|Killer Moth]] ([[User talk:Killer Moth|talk]]) 14:24, October 13, 2023 (EDT)
I noticed that the images for the [[Fire Flower]] and [[Super Star]] are from ''[[Mario Kart 8]]'' and ''[[Mario Party Superstars]]''. Have these images been used for promotion of the game such as on an official website? --[[User:Killer Moth|Killer Moth]] ([[User talk:Killer Moth|talk]]) 14:24, October 13, 2023 (EDT)
:Not sure whether they're the exact same image, but they look very similar to these [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_fire_item_pic.png Fire Flower] and [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_muteki_item_pic.png Super Star] images used on the official Japanese website. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:41, October 13, 2023 (EDT)
:Not sure whether they're the exact same image, but they look very similar to these [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_fire_item_pic.png Fire Flower] and [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_muteki_item_pic.png Super Star] images used on the official Japanese website. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:41, October 13, 2023 (EDT)
:The Mushroom is the image from the Dash Mushroom from Super Mario Party as well (at least when you hover over the image). Haven't checked the Japanese website yet but there's no mushroom image on the website (I'm on AU) so supposedly we can assume they are placeholders? [[User:KTrain5369|KTrain5369]] ([[User talk:KTrain5369|talk]]) 21:38, November 29, 2023 (EST)
::It's used [https://topics.nintendo.co.jp/article/efefe63b-e481-4d3c-acf3-07a7c240f61a here]. {{User:Mario jc/sig}} 07:49, November 30, 2023 (EST)


== 10 names of new enemies unrevealed ==
== 10 names of new enemies made up by some drive-by anon ==


New enemies are not confirmed the names:<br>
New enemies are not confirmed the names:<br>
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Triple Lakitu and Long Lakitu Cloud--[[User:Wonderful Seeds|Wonderful Seeds]] ([[User talk:Wonderful Seeds|talk]]) 23:10, October 26, 2023 (EET)
Triple Lakitu and Long Lakitu Cloud--[[User:Wonderful Seeds|Wonderful Seeds]] ([[User talk:Wonderful Seeds|talk]]) 23:10, October 26, 2023 (EET)


== Enemies name revealed! ==
== Enemies name revealed! (edit: they are not)==


I have got revealed enemy name!
I have got revealed enemy name!
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:The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT)
:The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT)
::I Agree, if there is an obvious variant like a bone version then we should change their names to that in the article. Maybe also add a title box the same way we do for when there is no official name yet only this title box states that the name is and conjecture based off of what we can reasonably assume the translated name would be.--[[User:Sgt. Sarge|Sgt. Sarge]] ([[User talk:Sgt. Sarge|talk]]) 13:12, January 12, 2024 (EST)
:::This is what <code><nowiki>{{conjecture|derived=yes}}</nowiki></code> is for. Mentioned in #5 [[MarioWiki:Naming#Acceptable_sources_for_naming|here]]. --{{User:Porplemontage/sig}} 13:42, January 12, 2024 (EST)


== Super Mario Land 2: 6 Golden Coins ==
== Super Mario Land 2: 6 Golden Coins ==
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::::::[[File:SMW2-GreenYoshiEggThrow.png]]
::::::[[File:SMW2-GreenYoshiEggThrow.png]]
::::::I agree with {{User|Mario}}. --{{User:FanOfYoshi/sig}} 13:44, November 4, 2023 (EDT)
::::::I agree with {{User|Mario}}. --{{User:FanOfYoshi/sig}} 13:44, November 4, 2023 (EDT)
::::::(*drops [[Wonder Seed]]*) Alright! [[User:82.76.149.133|82.76.149.133]] ([[User talk:82.76.149.133|talk]]) 21:29 EET Saturday 18 November 2023


== Player Shadows ==
== Player Shadows ==
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==Standardize formatting of Super Mario Bros. Wonder course names==
==Standardize formatting of Super Mario Bros. Wonder course names==
{{tpp}}
{{Settled TPP}}
{{Proposal outcome|passed|2-0-11-0|Consider supertitles to be part of the course name and do not represent line breaks}}


When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here:
When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here:


==Decide how to represent line breaks in level names==
;Decide how to represent line breaks in level names
'''The problem:''' Stages like [[The Final Test Wonder Gauntlet]] are rendered in-game as {{Fake link|The Final Test[line break]Wonder Gauntlet}}, splitting both halves of the name into two strings. The current standard for transliterating these doesn't properly capture this, so we have to come up with a way to represent a line break without using an actual line break.
'''The problem:''' Stages like [[The Final Test Wonder Gauntlet]] are rendered in-game as {{Fake link|The Final Test[line break]Wonder Gauntlet}}, splitting both halves of the name into two strings. The current standard for transliterating these doesn't properly capture this, so we have to come up with a way to represent a line break without using an actual line break.


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There might be other, better solutions for how to render this, so please leave them below to add them to the proposal.
There might be other, better solutions for how to render this, so please leave them below to add them to the proposal.


==Consider supertitles part of the course name==
;Consider supertitles part of the course name
Should stages like [[Wall-Climb Jump I]] and [[Cloud Cover]] actually be named {{Fake link|Badge Challenge Wall-Climb Jump I}} and {{Fake link|Break Time! Cloud Cover}}? The current standard is that they're not part of the name, but 1) they're never displayed without the supertitle in-game, and 2) I believe it's more informative to have them on the article name. If the above proposal passes, there would also be an em dash separating the supertitle from the course name.
Should stages like [[Wall-Climb Jump I]] and [[Cloud Cover]] actually be named {{Fake link|Badge Challenge Wall-Climb Jump I}} and {{Fake link|Break Time! Cloud Cover}}? The current standard is that they're not part of the name, but 1) they're never displayed without the supertitle in-game, and 2) I believe it's more informative to have them on the article name. If the other proposal also passes, there would also be an em dash separating the supertitle from the course name.


'''Proposer''': {{User|EvieMaybe}}<br>
'''Proposer''': {{User|EvieMaybe}}<br>
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===Do not represent line breaks with em dashes, but consider supertitles part of the course name===
===Do not represent line breaks with em dashes, but consider supertitles part of the course name===


#{{user|Rodmjorgeh}} This is the Nintendo way, and considering this is a wiki that's trying to be as official as possible I think this is the best route. The dash is not present anywhere and while it does look nicer, it proposes the wrong name and creates wrong assumptions much like the colon, just not as much of a problem. It's also like this in MSBT files - files that hold the text used in the game. Not only that, but when you place a [[Standee]] in a supertitled course (let's say, [[Badge Challenge Parachute Cap I]]) and someone uses it, it does say the whole thing, without line breaks and without dashes: "''The standee that was placed in the course '''Badge Challenge Parachute Cap I''' has been used.''". Nintendo way is best way for sure
#{{user|Rodmjorgeh}} This is the Nintendo way, and considering this is a wiki that's trying to be as official as possible I think this is the best route. The dash is not present anywhere and while it does look nicer, it proposes the wrong name and creates incorrect assumptions just like the colon, just not as much of a problem. It's also like this in MSBT files - files that hold the text used in the game. Not only that, but when you place a [[Standee]] in a supertitled course (let's say, Badge Challenge [[Parachute Cap I]]) and someone uses it, it does say the whole thing, but without line breaks and without dashes: "''The standee that was placed in the course '''Badge Challenge Parachute Cap I''' has been used.''". Nintendo way is best way for sure
#{{user|MarioComix}} Per Rodmjorgeh.
#{{user|Jdtendo}} Per Rodmjorgeh. Moreover, several course names span over two lines whilst both lines are clearly not supposed to be separated ("Welcome to the⏎Flower Kingdom!"), or it is ambiguous whether both lines should be separated ("Pipe-Rock Plateau⏎Palace"). Therefore, choosing when replacing the line break with a dash or not would be arbitrary.
#{{User|Hewer}} Per all.
#{{User|Sparks}} Per all.
#{{User|Swallow}} Per all
#{{User|FanOfYoshi}} Per all.
#{{User|Arend}} I was always supportive of using the courses' full titles, but I was wondering how we should represent the supertitles (since {{Fake link|Wiggler Race Mountaineering!}} and {{Fake link|KO Arena Fungi Funk}} don't convey the message that "Wiggler Race" and "KO Arena" are supposed to be titles nearly as well as {{Fake link|Wiggler Race: Mountaineering!}} and {{Fake link|KO Arena: Fungi Funk}}). But Rodmjorgeh does bring up a good point that the messages for Standees don't use anything to make those supertitles stand out either, so it's probably for the best that we'd do the same. Perhaps we can use color-link templates and the DISPLAYTITLE magic word to give the supertitles a different color like the actual game does?
#{{User|Camwoodstock}} Per Rodmjorgeh--as far as Nintendo's concerned, those are the full titles, and we probably don't need em dashes. Especially since most QWERTY keyboards don't have those inherently, so that'd make them a nightmare to search for. ;P
#{{User|Biggestman}} Per Rodmjorgeh, this is the only logical option in my eyes
#{{User|Mushroom Head}} Per all. As much as I think Nintendo is absolutely stupid, since this option is the way Nintendo chose, I don't see any other option


===Do nothing===
===Do nothing===


===Comments===
===Comments===
Honestly, we could have redirects with em dashes if option 3 passes, or redirects without them if option 1 passes... {{User:Mushroom Head/sig}} 01:01, November 14, 2023 (EST)
: To be honest, because the em dashes are not present anywhere in the game, I don't see anyone using them to search for the levels, so I think it's quite unnecessary. If anything they'll search for the non-supertitled name only, which all already have a page and that one would be turned into the redirect. Not to mention as [[User:Camwoodstock|Camwoodstock]] said, they are not present in most QWERTY keyboards (hey, that's me!) so it's mostly gonna be left unused {{User:Rodmjorgeh/sig}} 10:09, November 14, 2023 (EST)
Actually, I should mention that when unlocking the final final level, the message you get is ''"The Final-Final Test: Badge Marathon has appeared in the Special World!"'', as evidenced in [https://youtu.be/HvKYb3xJ82g?t=21m58s this video]. That message seems to indicate that colons are accepted to separate the supertitles even if they don't appear in the level name (at least for this specific course). {{User:Arend/sig}} 22:20, November 16, 2023 (EST)
: Interesting, although the Standees in that course still don't contain the colon. What I'm guessing is that that's a seperate message from the msbt file containing the course names and they added the colon for better... viewing I guess? because the colon is then not used ever again. It'd be weird to have only that course with the added colon, would create some confusion and inconsistency {{User:Rodmjorgeh/sig}} 22:29, November 16, 2023 (EST)
:: sounds like something that could be mentioned in the course's trivia, but yes, i agree that we should prioritize the actual level name [[User:EvieMaybe|EvieMaybe]] ([[User talk:EvieMaybe|talk]]) 08:58, November 17, 2023 (EST)
::: also, which key is the em dash key again? {{User:Mushroom Head/sig}} 05:51, November 25, 2023 (EST)
::::An Em Dash is a dash that is the same width as an "m" in normal typography. It doesn't have a designated key on most keyboards as it is considered a special character. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:29, November 25, 2023 (EST)
::::: So confusing, i guess that's why we don't use it. {{User:Mushroom Head/sig}} 01:21, November 26, 2023 (EST)
== How come custom renders are allowed? ==
Custom renders seem to deviate from official/licensed media, so why is it okay for this game? [[User:TomAndTheCats|TomAndTheCats]] ([[User talk:TomAndTheCats|talk]])
:Same reason any ripped model is. These are just closer to how the game itself depicts them than most of the others we have, since most we have aren't posed or lit properly. Why THIS game specifically is getting more attention than most, I have no idea. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:40, November 12, 2023 (EST)
:: Not only are the models quite high-poly that allows better renders, a lot of enemies lack artwork from Nintendo itself, and I don't see them doing some enemies any time soon. Well, that's mostly why ''I'' did it {{User:Rodmjorgeh/sig}} 15:01, November 12, 2023 (EST)
:: Are there other games that have custom renders on this wiki? [[User:TomAndTheCats|TomAndTheCats]] ([[User talk:TomAndTheCats|talk]]) 15:12, November 12, 2023 (EST)
::: The Game 3D renders category has just custom renders, so you can find the games there {{User:Rodmjorgeh/sig}} 15:19, November 12, 2023 (EST)
I'm ok with custom renders if, similarly to the wiki's TTYD sprites, they try to replicate what is seen in-game as accurately as possible, same angle and pose and lighting and everything. Whether that idea has been actually put into practice is something I can't say with my current knowledge of the game, though. {{User:Koopa con Carne/Sig}} 15:27, November 12, 2023 (EST)
:These renders use meshes and animations directly from game files. It's mostly lighting setup that's custom. {{User:Mario/sig}} 15:46, November 12, 2023 (EST)
::Then I'd say that makes them acceptable. [[File:MPS Donkey Kong Artwork.png|60px]] {{User:Koopa con Carne/Sig}} 15:52, November 12, 2023 (EST)
:::Should the term be changed to "custom pose" or something? I also think "custom render" sounds a little funky and gave me the false first impression that the models are fanmade. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:08, November 12, 2023 (EST)
::::Honestly, "rendered game model" is probably the most accurate and least specific to rendering method. Like if a model was taken from a noclip screenshot, that'd ultimately be the same deal. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:11, November 12, 2023 (EST)
::::"Custom pose" would imply that the uploader rigged the model in a way to create a pose themselves that is normally not found in the game; the pose would be custom-made. But if what Mario said is true, then it's  a pose that ''Nintendo itself'' has made as part of an official game animation, i.e. ''not'' created by the uploader, and ''not'' custom-made. "Rendered game model" is fine enough IMO. {{User:Arend/sig}} 14:33, November 13, 2023 (EST)
:::::Yes. I document this clearly. The mesh is ripped, the textures are ripped, the bones/rig are ripped, and the animation is ripped. The pose itself is taken from the animation. [[:File:Robbird (render) - SMBW.png|For example, Robbird's file page.]] Both the model and animation files are documented in the file pages, with rom addresses pointing to the specific archive file I used ''and'' what animation I've used from the archive file (the animation also helpfully points to visibility keyframes, so the eyes and hand poses should be accurate). Nintendo posed this model, which sets it apart from many fan renders which are self-posed. What I've done to the render is angling a camera and lighting the scene (the lighting was my own judgement but I tried to make sure the lighting helps illustrate a model; poor lighting WILL affect how people see the resulting render). Remember, our bind pose models on the wiki are also custom renders, and I thought applying an official animation to an official boneset would at least illustrate the character in a way a screenshot (in which screenshots from emulated games are ALSO technically simulated renders) and basic t-posed model are limited in doing so. I've been somewhat populating the wiki with custom renders created with ripped models and poses for a few years, see [[Conkdor]] ([[:File:Conkdor Idle.webp|file page]]). I guess the discussion would come up sooner or later but at the time I thought it was a cool thing I could do. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
the only thing I'll say about this is that I wish who made the render was more clear if it isnt already {{User:BetterDonutGalaxy/sig}} 18:32, November 12, 2023 (EST)
:As the creator of many of these renders, I try to make it as clear as possible. These renders are not used in the main game article's enemy table (or at least I don't want this) and are found in the gallery section listed alongside other custom renders (pictures of unposed models are also custom renders). I've since tagged these renders as custom in the infoboxes. If we want to rely on screenshots on the infoboxes, that's fine. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
== Objects ==
Here's a few missing names in this page.
Up-Down Block - Arrow blocks that fly vertically when hit.
Hitting Block - Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
Carpet - Floating platforms that momentarily disappear in rhythm during a Wonder Effect.
Boost Platform - Platforms with arrows that gives the player jump boost when launched at the beat.
Pressing Lift - An accordion-like lift that moves when the player lands on it.
Pillar - Pillars that move when interacted by a Wonder bud.
[[User:82.76.149.133|82.76.149.133]] ([[User talk:82.76.149.133|talk]]) 21:28 EET Saturday 18 November 2023
== Please guys, ==
Just remove the NewSubject template from SMBW pages since a month has passed! {{Unsigned|BlakeMobilesOnMarioWiki}}
:If pages aren't protected, there's nothing stopping you from making these edits yourself. Go for it! {{User:Mario/sig}} 00:34, November 21, 2023 (EST)
== Random ==
Where would this go? I noticed that the Random button on the character select screen only choose Mario, Luigi, Peach, Daisy, the Toads, or Toadette. [[User:OngoingTalent13|OngoingTalent13]] ([[User talk:OngoingTalent13|talk]]) 13:01, November 22, 2023 (EST)
== Here's A red koopa floating ==
and you can use it with the koopa row
<gallery>
[[File:A floating red koopa.png|thumb|200px]]
</gallery>
{{unsigned|Stanleysus}}
:To use galleries properly, remove the double bracket links. You don't need thumb or px parameters, so use that part for your image caption.
<pre><gallery>
File:A floating red koopa.png|Caption
</gallery>
</pre>
:{{User:Mario/sig}} 14:51, November 24, 2023 (EST)
== Yet another topic about misinformation about enemy names ==
According to Nintendo Europe
Swirlypod (Snail) - portmanteau of swirly, and pod<br>
Eringette (Erin) - portmanteau of eringi, and -ette, and the parent species of [[Goomba]]<br>
Eelibranch (Chin-Anago) - portmanteau of eel and nudibranch<br>
Chickabirda (Hakandoru) - portmanteau of cowabunga, chicken, and bird<br>
Firework-omb (Hanabihei) - portmanteau of firework and [[Bob-omb]]<br>
Hoot-Hoot (Houhou) - an official Japanese name<br>
Pyrofoe (Meramera) - portmanteau of pyro and foe<br>
Hotcorn (Morocon) - portmanteau of hot and (pop)corn<br>
Slomp (Slidon) - portmanteau of slide and [[Thwomp]]<br>
Bamboomba (Takebo) - portmanteau of bamboo and [[Goomba]]<br>
Terracobra (Tsubochan) - portmanteau of terracotta and cobra<br>
Sea-Koopa (Uminoko) - pig-nosed of [[Koopa Troopa]] that are crawl on land, and swim in water
https://x.com/vmockups/status/1728507869170139527?s=46&t=4Hr4SoGYdRdc0-MMfDKp4Q {{unsigned|213.233.108.202}}
:So, what is this link in response to? These xitter links are effectively broken if you don't have an account, given this site's horrific reputation for misinformation spreading. "@VMockups" is not an official handle. I will not accept this post as a source. {{User:Mario/sig}} 01:57, November 27, 2023 (EST)
::And it seems like the original link says nothing ("Mario’s latest adventure has blossomed! Have you ventured into the Flower Kingdom yet? #SuperMarioBrosWonder" by Nintendo of Europe in November 25"). I'm going to rename the header. {{User:Mario/sig}} 02:03, November 27, 2023 (EST)
:::Also, this is like the third time someone tried to spread misinformation like this. If I see another post like this with insufficient evidence, I'm just going to remove the discussion. {{User:Mario/sig}} 02:07, November 27, 2023 (EST)
:That's not "according to NoE". That's just some rando who just signed up on there throwing stuff to the wall and hoping it sticks. [[Special:Contributions/67.181.156.89|67.181.156.89]] 18:44, November 28, 2023 (EST)
==Mario Portal to add enemy gallery on Wonder page later?==
https://www.nintendo.co.jp/character/mario/history/wonder/index.html
Is there a non-zero possibility that they'll add them to this page later on?
[[Special:Contributions/67.181.156.89|67.181.156.89]] 18:45, November 28, 2023 (EST)
:We're hoping they get proper English names but there is also a nonzero possibility they will never get names too! {{User:Mario/sig}} 18:14, November 28, 2023
::You do realize that the other ones do have names, but Nintendo are just hiding them from us. I don't understand what you're saying here. Will they add that enemy list there later or no? [[Special:Contributions/67.181.156.89|67.181.156.89]] 09:52, November 29, 2023 (EST)
:::I believe what Mario the wiki admin means is what you said. We'll just need to wait and see if Nintendo do reveal official English names for these enemies. {{User:Swallow/sig}} 10:05, November 29, 2023 (EST)
:::I'm not even sure that these enemies have official English names currently. Nintendo relied on internal names when they made the game, and it might be that they don't bother creating official names so long as they don't need to show them to the public. {{User:Jdtendo/sig}} 11:35, November 29, 2023 (EST)
::::The thing is, they do have official names, but they just didn't have the chance to put them out there. It's clear that they're being hidden from us until they get said chance at another time. (Also, reminder that filenames are not the same thing) But hey, at least we're not Kirby fans! [[Special:Contributions/67.181.156.89|67.181.156.89]] 16:41, November 29, 2023 (EST)
:::::That's effectively the same thing! Yes I "do realize this", you're just arguing semantics for some reason!!! {{User:Mario/sig}} 21:06, November 29, 2023 (EST)
== (Operation Poplin Rescue) 'Final level' of Fungi Mines? ==
I would've added this to the talk page for [[Operation Poplin Rescue]] if it existed. There isn't one for [[Fungi Mines]] either, so this is the most relevant place to put this topic.
I don't think Operation Poplin Rescue counts as an actual course. It's treated the same as the Poplin Houses in-game.
*It's listed where the Poplin Houses are on the course selection menu.
*The retry option and the ability to become a ghost online are disabled.
*There is no message that appears when 'clearing' the course in online multiplayer.
*No opportunity is given for the player to change their badge before starting the course.
The only reason I could see it being counted as a main level is its Wonder Effect. If this could be counted as a proper course, why not 'Badge House in Pipe-Rock Plateau' or the short cutscene areas between the book chapters in Captain Toad: Treasure Tracker? [[Special:Contributions/84.69.75.150|84.69.75.150]] 06:42, December 2, 2023 (EST)
:As the creator of this page, I fixed it. {{User:Mushroom Head/sig}} 00:24, December 25, 2023 (EST)
== Official names for Wonder Effects? ==
The edit request says to tell which wonder effect the enemies appear in, but there doesn't seem to be a standard name for these effects. --[[User:Kitapio T.|Kitapio:]] [[User talk:Kitapio T.|Keepin' it cool]] since 2000 (not even close) 18:14, December 4, 2023 (EST)
== Hmmm, the Fireball sound effect from this game also sounds similar to the one in 3D World ==
I can't be the only one to notice that {{unsigned|Serouj2000}}
== About that "Hot-Hot Hot" name... ==
I think popcorn-like enemies, or Morocon, are literally called "Hot-Hot", because...like that. :/ [[User:BlakeMobilesOnMarioWiki|BlakeMobilesOnMarioWiki]] ([[User talk:BlakeMobilesOnMarioWiki|talk]]) 15:29, December 13, 2023 (EST)
:"Hot-Hot" refers to the [[Hot-Hot Rock]]s (which are officially named in the "Break Time! Hot-Hot Rocks" level name). I doubt that's the name of the Morocon since the level's name in Japanese is 「灼熱のアチアチストリート」 (''Shakunetsu Achi-achi Sutorīto'', Scorching Hot-Hot Street), which references the Japanese name of Hot-Hot Rocks, 「アチアチ石」 (''Achi-achi ishi''), and "Morocon" is already a Japanese-derived name. {{User:Mario jc/sig}} 04:46, December 14, 2023 (EST)
::I knew Hot-Hot Rocks and "Hot-Hot" share the same name, but Hot-Hot Rocks have "Rocks" at the end of their name. [[User:BlakeMobilesOnMarioWiki|BlakeMobilesOnMarioWiki]] ([[User talk:BlakeMobilesOnMarioWiki|talk]]) 15:22, December 15, 2023 (EST)
:::You think that since they appear in a level with a repetitive name that must be their name specifically? Where's the title specifically referring to that enemy? This is some [[Talk:Hootenanny|Hootenanny]]-level jumping to conclusions. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:50, December 16, 2023 (EST)
:::There's literally no correlation for the Morocon enemies to be named "Hot-Hot"; the "Hot-Hot" is clearly derived from the Hot-Hot Rocks, as shown with the Break Time level name, which does not feature the Morocon enemies at all, and the name "Morocon" (which comes from Japanese) doesn't include anything from the Japanese name of the Hot-Hot Rocks. Compare that to the internal filename for [[Revver]] and the Japanese name for [[Break Time! Revver Run]], the latter including "チョロチュー" (Chorochū) in its name and matching with the former's internal name of "Chorochu". Furthermore, the Morocon enemy itself doesn't really show anything that could possibly match or relate to something being "Hot-Hot". Sure, it ''reacts'' to heat, but the enemy itself isn't hot, as it can be defeated with a single stomp just fine. {{User:Arend/sig}} 14:54, December 16, 2023 (EST)
== More missing images ==
Here are some missing images.
[[File:Pushable wall.png|thumb]]
[[File:Bounce pad.png|thumb]]
[[User:Kriskloon|Kriskloon]] 17.12.2023 19:35 GMT
==Japanese Enemy Names==
So, the official Japanese strategy guide has been released, and it seems like the official names are out there now. I can't verify most of these 100%, but they seem accurate so I figure I should post them here for the enemies that only use internal names. Some of these were already added to articles, but I'll post them again just for posterity's sake. A lot of them are the same as the internal filenames, but some are different.
* [[Erin]] = エリン (''Erin'')
* [[Snail]] = マイマイ (''Maimai'')
* [[Smogrin]] = モクモクモ (''Mokumokumo'')
* [[Uminoko]] = スッポコ (''Suppoko'')
* [[Slidon]] = スライドン (''Suraidon'')
* [[Chin Anago]] = シウミウ (''Shiumiu'')
* [[Rumble]] = ランブル (''Ranburu'', "Rumble")
* [[Morocon]] = モロコン (''Morokon'')
* [[Takebo]] = タケボー (''Takebō'')
* [[Mecha Koopa Mk 2]] = ホバーメカクッパ (''Hobā Mekakuppa'', "Hover Mechakoopa")
* Metallic Takebo variant = メタルタケボー (''Metaru Takebō'', "Metal Takebo")
* [[Houhou]] = ホウホウ (''Hōhō'')
* [[Meramera]] = ボーボー (''Bōbō'')
* [[Jump Toge]] = ビリピョン (''Biripyon'')
* [[Hakandoru]] = ハコンドル (''Hakondoru'')
* [[Moving Door]] = トビー (''Tobī'')
* [[Hanabihei]] = ハナビへい (''Hanabi-Hei'')
* [[Fire Spike]] = ファイアガボン (''Faia Gabon'', "Fire Spike")
* [[Tsubochan]] = ツボチャン (''Tsubochan'')
* [[Join Killer]] = 連結サーチキラー (''Renketsu Sāchi Kirā'', "Linking Bulls-Eye Bill")
Can't verify these names 100% as they're second-hand, but from what I can tell they're likely the actual ones. Hopefully we'll get official English names for some of these before too long. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 21:54, January 1, 2024 (EST)
I acquired the official Japanese strategy guide and I can confirm that all of the names listed by BubbleRevolution are correct. For completeness, here are the remaining official Japanese names from the enemy list:
* Big Snail = こでかマイマイ (''Kodeka Maimai'', "Small Big Snail")
* Medium-sized Smogrin = こでかモクモクモ (''Kodeka Mokumokumo'', "Small Big Smogrin")
* Big Snootle = でかコロブー (''Deka Korobū'')
* Big Seeker Bullet Bill = でかチェイスキラー (''Deka Cheisu Kirā'')
* Big Smogrin = でかモクモクモ (''Deka Mokumokumo'')
* Big Trottin' Piranha Plant = でかランランパックン (''Deka Ranran Pakkun'')
* Bloomp pump = ブースケ砲台 (''Būsuke Hōdai'', "Bloomp Artillery")
* Bone Trottin' Piranha Plant = ランランほねパックン (''Ranran Hone Pakkun'', "Trottin' Bone Piranha")
* Dark Koopa Troopa = 影ノコノコ (''Kage Nokonoko'', "Shadow Koopa Troopa")
* Dark Mario = 影マリオ (''Kage Mario'', "Shadow Mario")
* Wonder Anglefish = ワンダーエイミー (''Wandā Eimī'')
* Wonder Gnawsher = ワンダーガシガシ (''Wandā Gashigashi'')
* Wonder Hoppo = ワンダーコロンポリン (''Wandā Koronporin'')
* Wonder Bulrush Herd = ワンダートッシン群 (''Wandā Tosshin Gun'')
* Wonder Smackerel = ワンダーハイデン (''Wandā Haiden'')
* Wonder Bloomp = ワンダーブースケ (''Wandā Būsuke'')
* Expert (orange Hoppycat) = ワンダーホッピン (''Wandā Hoppin'', "Wonder Hoppycat")
* Wonder Missile Meg = ワンダーロングキラー (''Wandā Rongu Kirā'')
Below are unofficial names created for the strategy guide because no official name exists:
* Snail shell = マイマイの殻 (''Maimai no kara'')
* Giant Konk (during a Wonder Effect) = 巨大なゴッツン (''Kyodai na Gottsun'')
* Giant Hoppycat (during a Wonder Effect) = 巨大なホッピン (''Kyodai na Hoppin'')
{{User:Jdtendo/sig}} 14:42, January 2, 2024 (EST)
:You should get the other official guide (かんぺき攻略本 ''Kanpeki Kouryuakubon'' by Kadokawa) as well to see if there are any differences. One that I noticed is that ''Kodeka Kakiboh''/"Big Goombrat" is not listed in Nindori guide. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 07:08, January 7, 2024 (EST)
==A note on the Game Informer source==
As the person who emailed Brian Shea, I should say I only asked about the names "Trompette" and "Swirlypod" and those are the only two he said were officialy given to him by Nintendo. I had to undo a bunch of edits citing that email response I recieved because any other name used is unconfirmed (such as the Wonder Effect variants and larger versions of enemies) and may very well just be conjectural. As noted with [[Wow Bud]], some of the names used in said article are merely conjectural, so everything in it shouldn't be treated as an official Nintendo-sanctioned name apart from the two enemies I mentioned. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 19:33, January 9, 2024 (EST)
:Fair enough, the scope of the response was misunderstood, but hold the phone - the Game Informer piece got "Downpour Cloud" before it was mentioned in this very article, and that's in the same boat as [[Talk:Marimba Block|Marimba Block]], where it has a localized internal string. In other words, it first appeared in Game Informer before it got sourced from the game. That alone makes it pretty clear there's more to this than Trompette and Swirlypod. If he's open to questions, why not reask for clarification on the rest of the names (or, better yet, if he'd be willing to share the list of Nintendo-approved names)? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 08:29, January 11, 2024 (EST)
::The impression I have from the article is that the Wow Bud is referred to as a "flower bud" 41 times in the article, and only once is that capitalized, so I think the author is indicating that that specific name is being applied here in an informal sense. That one capitalization is most definitely a mistake. I have a different impression from the subjects that are consistently capitalized and have discrete applications in the article. In lieu of any clarification from a more direct source, I think these names, such as Downpour Cloud or Topple Rock, should be treated as official. Names that are lowercase from this source should not be. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 12:40, January 12, 2024 (EST)
== Japanese object and item names ==
Here are the official Japanese names for items and objects as found in object lists of the Nintendo DREAM SMBW stategy guide. The romanized names that should be used per [[MarioWiki:Japanese]] are in bold.
*Page 45 (in the Enemy list)
**Bloomp pump = ブースケ砲台 ('''''Būsuke Hōdai''''', "Bloomp Artillery")
*Page 51
**? Spheres that release items = ハテナカプセル (''Hatena Kapuseru''/'''Hatena Capsule''', "? Capsule")
**Tenth of a Flower Coin = ちびフラワーコイン (''Chibi Furawā Koin''/'''Chibi Flower Coin''')
**? Up-Down Block = シュートハテナブロック (''Shūto Hatena Burokku''/'''Shoot Hatena Block''', "Shooting ? Block")
*Page 52
**Up-Down Block = シュートブロック (''Shūto Burokku''/'''Shoot Block''', "Shooting Block")
**Orange POW Block that can be hit repeatedly = ワンダーPOWブロック (''Wandā POW Burokku''/'''Wonder POW Block''')
**Electric Blocks = 放電ブロック (''Hōden Burokku''/'''Hōden Block''', "Electrical Discharge Block")
*Page 53
**Blue blocks that turn visible when the player approaches = あっちむいてブロック (''Atchi Muite Burokku''/'''Atchi Muite Block''', "Look that way Block")
**Pumpkin = カボチャボックス (''Kabocha Bokkusu''/'''Kabocha Box''', "Pumpkin Box")
**Cactus = サボテンボックス (''Saboten Bokkusu''/'''Saboten Box''', "Cactus Box")
**Peanut container = ピーナッツボックス (''Pīnattsu Bokkusu''/'''Peanut Box''')
**Part of a Linking Lift = 連結ブロック (''Renketsu Burokku''/'''Renketsu Block''', "Linking Block")
**Pot = 壺 ('''''Tsubo''''')
*Page 55
**Dropdown Countdown Lift = カウントダウンリフト (''Kauntodaun Rifuto''/'''Countdown Lift''')
**Accordion-like lift that moves when the player lands on it = ポンプリフト (''Ponpu Rifuto''/'''Pump Lift''')
**Silhouetted, moving semisolid platforms with eyes during a Wonder Effect = トッチー ('''''Totchī''''')
**Savanna tree = ヒップツリー (''Hippu Tsurī''/'''Hip Tree'''); probably from 「ヒップドロップ」 (Hip Drop), meaning "Ground Pound"
**Downpour Cloud = どしゃぶり雲 ('''''Doshaburi Kumo''''', "Downpour Cloud")
**Rotating triangular transparent bumper = 三角トランポリン (''Sankaku Toranporin''/'''Sankaku Trampoline''', "Triangular Trampoline")
*Page 56
**Topple Rock = ドミノ岩 ('''''Domino Iwa''''', "Domino Rock")
**Flame wheel = ファイアホイール (''Faia Hoīru''/'''Fire Wheel''')
**Knuckle/Fist = ファイアナックル (''Faia Nakkuru''/'''Fire Knuckle''')
**Small thundercloud = ビリビリ雲 ('''''Biribiri Kumo''''', "Shocking Cloud")
That list does not include names that are marked as unofficial, are known through another source (e.g., [[Lifting Shabon]]), or for which an official English name already exists. {{User:Jdtendo/sig}} 05:47, January 10, 2024 (EST)
== More English enemy names confirmed ==
https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0?utm_source=twitter&utm_medium=social&utm_content=20240126&utm_campaign=topics
In this article, of all things.
Let's see...
Trompette (tall mushroom things)
Rift Mario
Sluglug (underwater enemies in pipes)
Snortoise (underwater turtles)
Shoomp (sliding Thwomp-likes)
Gamboo (bamboo-like enemies)
Serpont (snake enemies in pots)
Noknok (monster doors)
That's about it so far. It also says "Part 1" in the title of this article, so expect the rest later.[[Special:Contributions/67.181.156.89|67.181.156.89]] 06:07, January 26, 2024 (EST)
:The pages had already been moved. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:56, January 26, 2024 (EST)
:The [https://topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8 second part] adds Condrop (Hakondoru), Baboom (Hanabihei), Zip-Zap (Biripyon), Whohoo (Houhou), Li'l Scorcher (Bōbō), Flying Mechakoopa (Hover Mechakoopa), Kerpop (Morocon), Lava Blobble (Rumble), and reconfirms Smogrin and Swirlypod. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 17:29, February 9, 2024 (EST)
== Renders in enemy tables ==
[[Super_Mario_Bros._Wonder#New_enemies]]
As the uploader of these renders, I request we please do not use these renders in the enemy tables. Stick to screenshots or cropped screenshots, whichever works. {{User:Mario/sig}} 22:59, January 29, 2024 (EST)
:Taken care of. Is there any specific reason why you do not feel they should be there? (It's okay if you do not want to explain - I'm just curious.) - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:37, January 29, 2024 (EST)
::I fear without a proper labeling scheme and how it's situated with official renders, it's easier to confuse these renders for being official. {{User:Mario/sig}} 23:42, January 29, 2024 (EST)
:::Jumping off this point, I'm not sure why the wiki is so committed to using game models as the main image in each individual enemy page. I feel like there is no other game where this is standard and it's common to simply use screenshots instead but everytime I put the screenshots as the images it gets changed sooner or later. Do you feel the same way for those pages, shouldn't the models be in the gallery and have the main image be a real game screenshot? I'm not sure where else to put this but this is topically related so there we go. — [[User:Qyzxf|Qyzxf]] ([[User talk:Qyzxf|talk]]) 15:29, February 2, 2024 (EST)
::::Over time I have come to be pro screenshots, but I think they are sometimes integrated in ways that look messy, the subject is out of focus, or the visual fidelity is poor. For the 3D games like [[Super Mario Galaxy#Obects|Galaxy]] and [[Super Mario Sunshine#Obects|Sunshine]], I had integrated screenshots that are squared and in focus. I think the uniformity looks appealing, but that might just be saying more about me than anything else. But while screenshots are fine, I think models offer nice neutral displays in the same way 2D sprites do for the older games, and there are definitely contexts where that is preferred over a screenshot. You can still make out the general visual details/shape of a model or sprite when they are scaled down, whereas the subject of a screenshot sometimes gets warped too much. Others might feel differently though. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:58, February 2, 2024 (EST)
== Chilean page ==
Here's the [https://www.nintendo.com/es-cl/store/products/super-mario-bros-wonder-switch/ Chilean page] of Super Mario Bros. Wonder released in October 20, 2023. [[Special:Contributions/181.160.100.169|181.160.100.169]] 16:23, July 7, 2024 (EDT)
== Official challenges ==
Probably worth mentioning the official challenges: https://www.nintendo.com/jp/topics/article/2c59f3fd-96a3-4d74-97e0-9e8ded48f46f, https://www.nintendo.com/jp/topics/article/aebecb02-d66b-4b71-903b-14c5ab98ad37 --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:49, November 24, 2024 (EST)

Latest revision as of 13:49, November 24, 2024

This is the talk page for discussing improvements to the Super Mario Bros. Wonder article. It is not a forum for general discussion of the article's subject. Questions such as "Who is your favorite character/team/area in this game?" are not allowed and will be removed on sight. Please use the Mario Boards or our Discord server to talk about Super Mario Bros. Wonder.

When editing on this talk page, please remember to sign your edits with [[User:Your user name|Your user name]], {{user|Your user name}}, ~~~~, or ~~~.

PEGI rating[edit]

PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --PetrPro (talk) 11:56, June 21, 2023 (EDT)

Blue Toad[edit]

The article says that Blue Toad is playable. While the Goomba on the key art might be wearing a mushroom cap resembling Blue Toad's, I think that's not concrete proof that he is indeed playable. -Definitely not Sascha (talk)

Seems good enough to me, considering the trailer confirmed at least 4 colors of Yoshi at once. Doc von Schmeltwick (talk) 14:12, June 21, 2023 (EDT)
I agree. --Green Yoshi FanOfYoshi 14:17, June 21, 2023 (EDT)
Just seems strange to me that they go out of their way to show all the Yoshis, but Blue Toad not once. -Definitely not Sascha (talk)
I'd rather avoid the speculation. A Blue Toad cap being in artwork could mean just about anything this early on, so for now we should avoid saying that he's definitely playable, or even in the game - for all we know there could just be a Goomba that wears the cap for some reason. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 15:16, June 21, 2023 (EDT)
I went ahead and removed it, and it should not be readded until we know for sure what the deal is with that Goomba. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 17:02, June 21, 2023 (EDT)
Mary's Response: Thanks for this info. I shall now respond!
Hmmm... I think I may have a theory here, based on this infamous "Goomba With Blue Toad's Cap" topic. And that theory is: The game could POSSIBLY have ANOTHER new powerup, where you can MORPH INTO A GOOMBA!?!?
Just think! in the key artwork, the goomba has Blue Toad's cap, right? AND we know that this game will have new powerups, like the Elephant Fruit (That's what I'm gonna call it, anyway). So maybe, there will be a new Goomba-Morph powerup, similar to the Goomba Mask in Super Mario 3D World! It makes sense, don't you think?
User:AnimeTreehouseOfficial
We'll just have to wait and see what happens in the game, we're not including anything based on fan theories. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 19:14, June 25, 2023 (EDT)
I do agree we should probably wait, but seeing as the spike ball and stretchy forms appear as wonder effects, it's likely the Goomba will as well. Doc von Schmeltwick (talk) 22:12, June 25, 2023 (EDT)

Well, it looks like Nintendo has cleared the situation up during today's game focused-Direct. Yes, Blue Toad is playable, and yes, you can turn into a Goomba during gameplay. DK Fan

The Flower Kingdom[edit]

According to the world map footage of Luigi, the first two levels are "Welcome to the Flower Kingdom!" and "Piranha Plants on Parade". I was wondering if we should start compiling a "Locations" section to describe parts of levels seen in trailer footage, known levels, and world map areas. I'm also wondering where we could mention that this game will be taking place in the Flower Kingdom. MarioComix (talk) 06:08, June 22, 2023 (EDT)

Missing form[edit]

Just wanted to say that in the part of the trailer where they are falling throught the clouds you can see they are under the effects of the Super Star, I can't edit so please someone add both the Super Star and the Invincible form.
The preceding unsigned comment was added by 2.137.178.9 (talk).

Items[edit]

Can you please add "Checkpoint Flag" to the items list? I saw some in the trailer. Can you please add "Checkpoint Flag"? Please. 73.144.173.107 20:45, June 22, 2023 (EDT)

Daisy's artwork: Similar or different pose artwork?[edit]

I notice that Daisy's artwork that it seems to be familiar. It looks like Daisy's pose from London Tour's launch artwork, if we compare to Daisy's artwork in this game and the launch artwork for London Tour, the pose feels slightly different. So here is the comparison:

Should we consider Daisy's pose in Super Mario Bros. Wonder is the same pose or being the pose looks different? --ExoRosalina (talk) 10:45, June 21, 2023 (PHT)

Looks like the same pose. --Whirlwind It's Meester Tweester! 13:03, June 24, 2023 (EDT)

The Mario Kart Tour pose artwork image has Daisy facing to the screen, and the Mario Wonder pose artwork image of Daisy is facing towards the Right. 73.39.191.252 21:36, August 3, 2024 (EDT)

Bowser Jr. Speculation[edit]

I personally think we should refrain from speculating about "A new form of Bowser Jr.". This in no way has been confirmed by Nintendo. 73.31.13.208 20:31, July 1, 2023 (EDT)SquireTurnbolt

Well, here is a screenshot from the Direct trailer. If you ask me, it certainly looks like Bowser Jr. MarioComix (talk) 21:55, July 1, 2023 (EDT)
Could be a doppelganger. Akin to Dark Bowser, which it also resembles. Doc von Schmeltwick (talk) 23:21, July 1, 2023 (EDT)

Princess Daisy's appearance[edit]

As Princess Daisy is a playable character in this game, would that make this, excluding Super Mario Run, her Super Mario Bros Debut? Kangaflora (talk) 09:29, July 3, 2023 (EDT)

No offense, but that's basically saying "it's her playable debut if you don't count the game she was playable in previously". Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 10:27, July 3, 2023 (EDT)
We could say it's her first appearance on a home console Super Mario Bros. game, since her previous 2 appearances in the series (Super Mario Land and Super Mario Run) are both for handheld consoles (Game Boy and mobile phones respectively. BiggestManMario dead in the arcade version of Donkey Kong 14:04, July 26, 2023 (EDT)

New voices?[edit]

Okay, I CAN'T be the only one who's noticing that not just Mario, but even the other playable characters don't really sound the same way they did in past games, right? Defefefe (talk) 17:21, July 11, 2023 (EST)

Could just be different direction, or because they're using entirely original voice clips instead of reused ones. Either way, it's all speculation, so not something that really belongs in the article, unless something official comes out confirming a change. Landfish7 (talk) 17:31, July 12, 2023 (EDT)
Check your newsfeed. It's official. Charles is stepping down. DK Fan
Saw the news as well, it's a shame Martinet is stepping down after so long, so I hope whoever is taking over as Mario and Luigi does a good job succeeding him Defefefe (talk) 14:19, August 21, 2023 (EST)

Bowser 100% Confirmed[edit]

Bowser's just been 100% confirmed to be the main villain of this game (though it was kinda obvious from the trailer): https://www.youtube.com/watch?v=m8o3C9jKIc8 Defefefe (talk) 18:15, July 29, 2023 (EST)

Character exclusive powerups[edit]

So, according to this Brazilian Twitter post, every character will have they're own unique powerup, such as Elephant Mario for example: https://twitter.com/ThaleZOliver/status/1689073032524873728 Defefefe (talk) 17:25, August 9, 2023 (EST)

The screenshots (unless Google Translate is wrong) never mention anything about separate power-ups, only that they can be transformed with "new power-up items". Plus, the second image only mentions Elephant Mario: "Mario turns into Elephant Mario and can use the trunk to defeat enemies!" Even if the post is true, we can't exactly use unconfirmed information from an unofficial source like Twitter. At least it does confirm Elephant Mario uses his trunk as an attack, but that was clear beforehand. Yours truly, RetroNintendo2008. My talk pageMy contributions 12:15, August 11, 2023 (EDT)

Charles Martinet Retiring[edit]

Not sure if this relates to the game or not, but I think I found out why Mario's voice sounds so different. Charles Martinet is officially retiring from voicing characters: https://twitter.com/NintendoAmerica/status/1693624002982314108 Defefefe (talk) 10:35, August 21, 2023 (EST)

Purple Coin +0.1?[edit]

Is "Purple Coin +0.1" exclusive to "WFX"? Ffffff (talk) 22:47, August 25, 2023 (EDT)

Judging by the trailer, that does appear to be the case. Defefefe (talk) 07:04, August 26, 2023 (EST)

Levels[edit]

The Flower Kingdom seems to be the setting of the game, although it could also be the first world. A prominent element of terrain is a mountain range made of giant stone warp pipes, which is visible from several levels and parts of the world map. I watched the trailer and found at least 18 distinct levels, although I am not sure about some of them.

  • "Welcome to the Flower Kingdom!" is the first level of the game. It is grassy, with blue dirt. It features brick blocks, ? blocks, pipes (some of which shoot water), trees, and a fountain. To the left, a body of water separates the Flower Kingdom from the Mushroom Kingdom in the background. Enemies include sleeping goombas. Its wonder effect animates pipes. Power-ups include the Super Mushroom and a fruit that turns Mario into Elephant Mario. It has two wonder seeds and a difficulty of one star. (0:03,0:38,1:18,2:05,2:23)
  • "Piranha Plants on Parade" is the second level of the game. It is a jungle level featuring piranha plants and musical note blocks. There is also a background area that looks playable. It has two wonder seeds and a difficulty of one star. (0:18)
  • Very similar to the "Welcome to the Flower Kingdom!" in aesthetic, but features semisolid platforms, spherical hippos and goombrats. It is possibly the third level as seen in the first map shot. (0:22,1:04)
  • A level with cubic structures in the background and sliding rails. Enemies include spiked, leaping enemies and angry thunderclouds. In a higher area, there are cloud platforms and spiked, magenta enemies. (0:25,1:49)
  • A level featuring rainbow music blocks, clouds that rain water, koopa troopas and paratroopas. Wave and shell-shaped islands are visible in the background. An underwater area or similar level features cheep-cheeps and piped nudibranch-like creatures. (0:29,1:44)
  • An autumnal level featuring tall, mushroom-like trees, sloped semisolids, skating koopas and rainbow music blocks. The wonder effect makes Mario, the trees and a Goomba shrink and grow. (0:33,1:06)
  • A cave level where Mario turns into a spiked ball and breaks through brick blocks. Enemies include small bumblebee-esque creatures and Spinies. Buried stone slabs resembling rotating blocks appear as decorations. (1:09)
  • Three potentially different levels with the same aesthetic. A grassy level featuring sliding rails and a skating Wiggler; a level with rainbow music blocks, barrels and a chipmunk; and a level with angular trees where cloud-like ceratopsians stampede during the wonder effect. (1:15,1:30,1:40)
  • Probably the weakest connection. One is a level with balloon-like enemies and giant transparent empty blocks in the background. The other is a level with golden grass on cloudy terrain where Mario uses his hat as a parachute. They have the same cloud style. (1:33,1:51)
  • A deep, junglish level with poison, pipes, a snail and a pipe pusher. (1:35)
  • A ghost house (probably) where pipes are used to traverse background and foreground. In an outdoor area (set against the desert), an ON/OFF switch turns the lights off and on. (1:41,1:46)
  • An autumnal level with bamboo-like enemies, sleeping Goombas, mushroom platforms, orange mushrooms in the background, and pumpkins. (1:47)
  • A level in which the wonder effect makes a giant spiked ball roll towards Mario. (1:55)
  • A level in which players skydive through clouds that clear away when players pass near them. (1:58)
  • A castle in which Mario fights a Bowser Jr.-like boss that shrinks and grows periodically. Bowser's emblem is present in the ceiling. (2:00)
  • A level in which players ride a giant snowball that destroys crystal-like terrain. (2:01)
  • A level set outside Bowser's Castle, featuring Bullet Bill-like missiles. (2:03)
  • Bowser also has a flying vehicle that resembles both a Koopa Clown Car and his castle. It is unknown if this vehicle is a visitable area. (1:38)
  • Several unknown levels appear in a pink cloud world (1:39)

73.220.13.34 02:11, August 27, 2023 (EDT)

Welcome to the Flower Kingdom! is definitely eligible for an article, seeing as how we have several screenshots of it and whatnot. Piranha Plants on Parade may have to wait a while potentially, and the others will definitely have to wait until either release or more information surfaces. Yours truly, RetroNintendo2008. My talk pageMy contributions 11:47, August 27, 2023 (EDT)

Possibly Maker games-inspired features[edit]

I feel like there are some features that could be inspired by Super Mario Maker games that are not obvious:

  • The Talking Flowers' dialogue feature feels like it is inspired by in-level comments.
  • The concept of Wonder Effects feel like they are inspired by night theme effects from Maker 2.

Does anyone feel the same? Could we add these as possibilities? Bro Hammer (TalkCont)

Idk, it feels more like a coincidence than anything. I don't suggest adding this until we know for sure if these were intentional references to the Mario Maker games. Defefefe (talk) 14:24, August 31, 2023 (EST)

Doors of Doom implies Doors[edit]

The mimic door enemy Luigi encounters implies real doors will be in the game, similar to the fake pole in Shifty Boo Mansion. I think it's plausible to assume that Doors will be a transportation option, like pipes. (edit: I'm pretty sure you can actually see a door behind Luigi in the characters section of the direct)

--Kitapio: Keepin' it cool since 2000 (not even close) 16:22, August 31, 2023 (EDT)


Unnamed badge[edit]

I found an unnamed badge in the game's trailer It has a spiral with an arrow going up. Can someone look into this and post it on the main page? 2.26.40.254

File:SmartSelect 20230901-145741 Brave.jpg
An unknown badge from Super Mario Bros. Wonder.




--DiamondFan1332 (talk) 12:23, September 26, 2023 (EDT)

Bloomps & Bulrushes[edit]

Information about what the Bloomps and Bulrushes do, I hope this helps ^_^

(All info taken from the Gamescom 2023 video)

Bloomps[edit]

  • Bloomps slowly move and can be bounced on. They deflate the more you bounce on it, before fully deflating
  • They can also be seen getting inflated from green cannons/bullet bill launchers.
  • The pink variations move faster and therefore deflate faster

Bulrushes[edit]

  • Bulrushes try to ram into the player if they get close, and will destroy any hard blocks in their way.
  • They get knocked out for a bit when they hit a wall and will try to ram into the player again after.

-- MawioMawiolol

Similar poses on the character select screen?[edit]

I noticed that Peach, Red Yoshi, and Yellow Yoshi's poses on the character select screen might be taken from Mario Party 8, Yoshi Topsy-Turvy, and Super Smash Bros. for Nintendo 3DS / Wii U respectively. Wanted to see what everyone thinks! -- KinokoBlast (talk) 13:02, September 1, 2023 (EST)

I removed SSB4 being a reference from the page earlier, but seeing as multiple of them are similar to past artwork, I think they might be based on them after all. Marie costume pose in Super Mario Maker Mario JC 13:09, September 1, 2023 (EDT)

Enemy - Winged Chomp?[edit]

A winged ball with golden teeth and eyes. Chomps down any blocks in it's way.


-- MawioMawiolol 3:22, September 2, 2023 (GMT+8)

I added them. By the way, please feel free to add what you find on the page yourself!:) User:DesaMatt (talk) 2:22, September 2, 2023 (EDT)

Names confirm.[edit]

Thanks to this promo pic, we now know the names for Bowser and Bowser's Jr's forms and for the walking Piranha Plant Variant (which are Castle Bowser, Wonder Bowser Jr., and Trottin' Piranha Plant)
The preceding unsigned comment was added by SUPEDUPEmario (talk).

Wonder effect forms[edit]

Why is Wubba Mario specifically a link, while the others aren't? Seems very, very, strange to meBiggestManMario dead in the arcade version of Donkey Kong 17:18, September 22, 2023 (EDT)

I think it's because the names of the other forms haven't been officially confirmed yet? Not sure if Balloon Mario was officially confirmed though (but it's a form that's been seen before). MarioComix (talk) 00:05, September 23, 2023 (EDT)

Super Mario 3D World[edit]

I am pretty sure that characters turning into beams of light when initiating a Wonder Effect and when waiting too long to enter a Pipe in multiplayer (I cannot remember where exactly I saw this last one, but I do remember seeing it in preview footage) is a reference to Super Mario 3D World where the exact same thing happens with Mystery Boxes, Pipes, etc. in multiplayer. Just wanted to leave this here to hear others' thoughts and to remember this detail.

Edit: NVM on the Pipe part: https://www.youtube.com/watch?v=ZDY0M5522IY&t=1763s&ab_channel=Flav%C3%A3o
The preceding unsigned comment was added by Jumbo Ray (talk).

Bulrush Article[edit]

Would the Bulrushes be eligible for their own article? I feel like they have enough info/media to get one. --MawioMawiolol (talk) 08:49, October 2, 2023 (EDT)

If there's enough information for a full article, then definitely. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 08:50, October 2, 2023 (EDT)

Possible Musical Reference[edit]

This YouTube video (https://www.youtube.com/shorts/xrhlv-eu2M8) mentions that the level clear theme may be a reference to a motif from the New Super Mario Bros. series, but I was wondering what you all think since the similarity is pretty weak in my opinion. Jumbo Ray (talk)

Yeah that's not the same thing lmao BiggestManMario dead in the arcade version of Donkey Kong 17:40, October 8, 2023 (EDT)

New Goomba mechanic[edit]

I don't know if this was noticed before, but it turns out players don't take any damage from Goombas if they are either sleeping or have their backs turned: https://twitter.com/SuperMarioOOC85/status/1710455986182295880 Defefefe (talk) 7:57, October 7, 2023 (EST)

The player can be damaged when a Goomba has its back turned; "Goombas won’t hurt you if you touch them while they sleep and a bit after they wake up" but are still harmful when fully awake, even with their backs turned, as shown in the video. I noted this quality of sleeping Goombas a while back in the main article, though I will add the part about their harmlessness when in the process of waking up. Jumbo Ray (talk)

Lava and poison[edit]

Do lava and poison play different roles in the game?? Both of them will allow Mario to lose a life if touched. There has to be some difference in how they work. An example is that there's a power-up that can allow Mario to walk in lava, but poison will still kill him. 99.157.99.148 12:12, October 9, 2023 (EDT)

Firstly, by "power-up", I think you mean the Safety Bounce badge. Second, it's still unconfirmed if there is or not but there most likely isn't. We'll have to wait until the game is out (or when more info surfaces) before we speculate. Yours truly, RetroNintendo2008. My talk pageMy contributions 13:04, October 9, 2023 (EDT)

Forest world known to be World 5??[edit]

This page says worlds 1-3 are known but worlds 4 and 5 are not. A page on one of the forest world's levels, however, says that the forest world is world #5. Can anyone check the truth?? 99.157.99.148 13:49, October 9, 2023 (EDT)

Fire Flower and Super Star images[edit]

I noticed that the images for the Fire Flower and Super Star are from Mario Kart 8 and Mario Party Superstars. Have these images been used for promotion of the game such as on an official website? --Killer Moth (talk) 14:24, October 13, 2023 (EDT)

Not sure whether they're the exact same image, but they look very similar to these Fire Flower and Super Star images used on the official Japanese website. Blinker (talk) 14:41, October 13, 2023 (EDT)
The Mushroom is the image from the Dash Mushroom from Super Mario Party as well (at least when you hover over the image). Haven't checked the Japanese website yet but there's no mushroom image on the website (I'm on AU) so supposedly we can assume they are placeholders? KTrain5369 (talk) 21:38, November 29, 2023 (EST)
It's used here. Marie costume pose in Super Mario Maker Mario JC 07:49, November 30, 2023 (EST)

10 names of new enemies made up by some drive-by anon[edit]

New enemies are not confirmed the names:
Tall mushroom like enemies: Eryngi
Colourful Bamboo stack: Bamboo Stack
Sea-cucumber: Sea Pokey
Snail like enemies: Snail Trooper
Popcorn: Hot-Corn
Owl like enemies: Owlswooper
Tortoise swimming enemies: Sea Koopa
Purple snake: Pottycobra
Purple birds: Carrybird
Firework enemies: Fire-Work
resembling Fry Guys: Flooff
Lava bubble enemies on the ride tracks: Big Lava Bubble
Bone Trottin' Piranha Plant
Big Trottin' Piranha Plant
Big Bloomp
Big Hoppycat
Big Konk
Big Hoppo
Big Smackerel
Burning Spike
Ghost Door
Bloomp Pumper
thunder-like enemies: Electro-Spark
ParaMecha-Koopa
The preceding unsigned comment was added by 82.76.149.133 (talk).

Where are these names from? I haven't seen then ingame. --PopitTart (talk) 14:21, October 21, 2023 (EDT)
Okay. I will be revealed the names soon. --82.76.149.133 (talk) 14:26, October 22, 2023 (EDT)
Please provide evidence for these names. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 14:59, October 22, 2023 (EDT)
Yes! Wonderful Seeds (talk) 07:00, October 25, 2023 (EET)
These eryngi-like enemies are called Erigi. --BlakeMobilesOnMarioWiki (talk) 11:04, November 2, 2023 (EDT)
Also they’re conjectural. --BlakeMobilesOnMarioWiki (talk) 11:09, November 2, 2023 (EDT)
And the bamboo stack enemies are literally called Tamboo. --BlakeMobilesOnMarioWiki (talk) 11:09, November 2, 2023 (EDT)
Please show us where you got this information, as we aren't taking random information without proof as fact on this wiki - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 12:23, November 2, 2023 (EDT)

Cloudy Piranhas[edit]

Where is the name Cloudy Piranha used in the game to refer to the big black Piranha Plants? 1468z (talk) 03:16, October 21, 2023 (EDT)

The smokey ones around Castle Bowser or the ones blocking levels? The Cloudy Piranha name is used for the former. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 05:27, October 21, 2023 (EDT)
The ones blocking levels. The article uses gameplay as its source but I don't think they are ever named in-game apart from generic descriptions so it might be that the editor confused them with the cloud ones. 1468z (talk) 05:30, October 21, 2023 (EDT)

Live Player Shadows and Player Shadows[edit]

Can some make a page for these two. Live Player Shadows are Shadows of Live players. Player Shadows are Shadows of people who played that level in the past and they can revive ghosts.OngoingTalent13 (talk) 16:47, October 21, 2023 (EDT)

Hot-Hot Hot Secret Exit[edit]

I think the secret exit of Hot-Hot Hot is meant as a reference to the magical potion in Super Mario Bros. 2. Should be added to the "references to other media" section.
The preceding unsigned comment was added by 174.163.56.84 (talk).

the dragon pic[edit]

Screenshot of an Ancient Dragon from Super Mario Bros. Wonder.


The preceding unsigned comment was added by Stanleysus (talk).

Added. Marie costume pose in Super Mario Maker Mario JC 22:01, October 23, 2023 (EDT)

rest of the enemies names[edit]

When will we find out the rest of the new enemies names?
The preceding unsigned comment was added by 174.216.224.122 (talk).

There was a comment showing some of the enemies names out of nowhere, but they aren't confirmed as they havent posted proof yet Hopefully soon tho, I really wanna refer to thise guys by name - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! - 11:12 23rd October, 2023 (CDT)

Proof, please? User:Wonderful Seeds (talk) - 22:20 23rd October, 2023 (EET)

Non-Japanese Kirby fans: "First time?"

But well, this is the price you all pay for underestimating how important print guides (Prima, etc.) really were. 76.14.152.236 19:47, October 26, 2023 (EDT)

HONESTLY, YEAH. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 10:53, October 28, 2023 (EDT)

Bulls Eye Bill?[edit]

Renketsu Search Killer

This right here, probably needs to be considered a different enemy from a Bulls Eye Bill; It looks much different, and behaves a bit differently with the fact its much longer. I am not sure tho - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! (talk) 14:59, October 23, 2023 (EDT)

I agree, we should check the internal name of Bulls Eye Bill in other games and Dragon Bullet in Wonder to see if they match or not.--Alternis (talk) 15:37, October 23, 2023 (EDT)
I don't know anything about how the game's enemies work right now since I'll be saving my playthrough for a later date, but here's what I can say about the Bullet Bills: this is apparently not Bull's-Eye Bill, which, if I recall right, tends to be either shared as a color swap of Killer or goes under KillerSearch, depending on the game. This enemy's model is labeled as EnemyKillerJoinNew.bfres.zs - and, correct me if I'm wrong, but it seems to be one of the enemies that doesn't have a localization string. I guess it would be "Join Killer" going by the direct internal name, since "New" most likely means that there was an old version of the enemy that for whatever reason got deleted. Other oddities: Seeker Bullet Bill is internally named EnemyMagChan.bfres.zs - maybe it wasn't originally a Bullet Bill - and Bloomp is EnemyKillerBalloon.bfres.zs - either it is or was supposed to be a Bullet Bill. And if anyone's wondering, Missile Meg is EnemyKillerLong.bfres.zs - in other words, its Japanese name. LinkTheLefty (talk) 16:28, October 23, 2023 (EDT)

Ok, cool! I suppose I'll go ahead and move this new dragon-like bullet bill to the list of new enemies in a moment - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:06, October 23, 2023 (EDT)

Done! - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:14, October 23, 2023 (EDT)

Sproings without the shadow effect[edit]

Hey, so when I was watching a Super Mario Bros Wonder gameplay video, at the penultimate level of the Special World (I think) at one point, we can see the Sproing enemy from the World 1 level Sproings in the Twilight Forest without the shadow effect. From what I remember, their yellow heads looks like a basket, they have green vine springs, and their legs appear to be orange, but this info may be incorrect. Let me know if I am wrong. If it is, do you mind adding the correct info and a picture to the SMBW page? Thanks. 104.220.88.151 22:09, October 23, 2023 (EDT)

Ok well funny enough I just added some screenshots of em to this page before seeing this lol, and yeah you got the description correct! I sorta see em as acorns or some other sort of nut - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 22:49, October 23, 2023 (EDT)

Wonder Effect Hoppycat[edit]

I have an image to place for the Wonder Effect Hoppycat, but I can't put it in since I'm not an autoconfirmed user yet. So i'll just leave it here for now

One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower

S0u1f3re (talk) 08:11, October 24, 2023 (EDT) 08:10, October 24, 2023 (EDT)

Thank you, I will add this image to the gallery. Yours truly, RetroNintendo2008. My talk pageMy contributions 10:30, October 24, 2023 (EDT)
Scratch what I said before; I couldn't find an appropriate place in the gallery page so I put it on the Hoppycat page itself for now. Yours truly, RetroNintendo2008. My talk pageMy contributions 10:35, October 24, 2023 (EDT)

Missing Images[edit]

Here's a few missing images for this page

Extended Pole Block - Horizontal
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Extended Pole Block - Vertical
Invisible Coin
Invisible Coin
Linking Lift
Linking Lift
Purple Nosed Electric Enemy (Unknown Name)
Purple Nosed Electric Enemy (Unknown Name)
Purple Bird Enemy (Unknown Name)
Purple Bird Enemy (Unknown Name)

--Willwulfken (talk) 11:31, October 24, 2023 (EDT)

Oki doki! I'll see if I can add em! - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 16:38, October 24, 2023 (EDT)

Ok now I got most of it in, but where I put the dotted line coin thingy depends on if the version that are instead flowers are considered the same object, its likely so but I wanna know what others think. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 17:03, October 24, 2023 (EDT)

Possible Musical Reference II[edit]

I cannot help but feel as though the part of this song (https://www.youtube.com/watch?v=qH_rjU_BYJ4&t=52) at 52 seconds in is a reference to something, maybe out of Super Mario Galaxy but I am unsure. Jumbo Ray (talk)

Triple Lakitu[edit]

A new Lakitu enemy in Super Mario Bros. Wonder.

I'm curious, what is the internal name of this enemy?--Alternis (talk) 15:37, October 26, 2023 (EDT)

Triple Lakitu and Long Lakitu Cloud--Wonderful Seeds (talk) 23:10, October 26, 2023 (EET)

Enemies name revealed! (edit: they are not)[edit]

I have got revealed enemy name!

green snail with pink shells: Swirlypod
tall mushroom like enemies: Trompette
popcorn like enemies: Hotcorn

https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide

https://www.youtube.com/watch?v=d7UY8VXji5o&pp=ygUec3VwZXJtYXJpbyBicm9zIHdvbmRlciBlbmVtaWVz

Wonderful Seeds (talk) 23:09 (EET), October 26, 2023

Assuming these sources aren't making up names, good find! I'll add those names in a moment! - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 16:17, October 26, 2023 (EDT)

These sources are from sites or accounts that aren't run by Nintendo, so they shoudn't be added unless it is confirmed that these names were provided by them.1468z (talk) 16:36, October 26, 2023 (EDT)
Ah, ok, noted - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 16:40, October 26, 2023 (EDT)

The video calls what we thought were Smogrins "Fluff-Puffs"??? That makes no sense as thats also the name of a world - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 16:38, October 26, 2023 (EDT)

I mean, people just blindly believe everything written on here as it is. Remember where that got us once? 76.14.152.236 20:18, October 26, 2023 (EDT)

You can add their new enemies' names that are revealed!:
the green snail with pink shell enemy named Swirlypod: https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide
Biddybud-like tall brown and purple mushroom enemy named Trompette: https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide
the corn enemy that turned into a popcorn when they burned named Hotcorn: https://www.youtube.com/watch?v=d7UY8VXji5o&t=273s
Wonderful Seeds (talk) 17:32 (EET), October 27, 2023

Those names aren't confirmed to be official yet so we can't add those rn, sorry! Please be patient as I assume others may be researching it. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 12:05, October 27, 2023 (EDT)

OKAY then! Wonderful Seeds (talk) 19:24 (EET), October 27, 2023

Swirlypod and Trompette both seem pretty believable, but I think the video got the corn enemy's name from an earlier discussion here. --MawioMawiolol (talk)

Yeah! Can you go to new enemy page to add the 3 names revealed, the snail named Swirlypod, the tallest eryngi mushroom enemy named Trompette, and the corn turns into popcorn enemy named Hotcorn. I have found source here! Now you can edit this article page! Amazing! Wonderful Seeds (talk) 22:59 (EET), October 27, 2023

As I said, you are going to have to wait. As much as I believe Swirlypod and Trompette may be official names, we are going to have to wait for a sure confirmation before we add names all willy-nilly. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 19:47, October 27, 2023 (EDT)
Sure we can! Swirlypod, Trompette, and Hotcorn are official names! perfect! Wonderful Seeds (talk) 22:59 (EET), October 27, 2023
Read what others are telling you, please. They are not confirmed official names because they're from sources not associated with Nintendo, so we're not using them. Marie costume pose in Super Mario Maker Mario JC 09:57, October 28, 2023 (EDT)
Yeah yeah!! Sources are associated with Nintendo! Yeah! Wonderful Seeds (talk) 18:31 (EET), October 29, 2023
So why can't anyone just contact Game Informer about it? Sometimes I wonder who exactly this site is for... (MarioWiki, I mean) 67.181.156.89 21:21, October 29, 2023 (EDT)
Yeah if they can! Wonderful Seeds (talk) 09:32 (EET), October 30, 2023
I think I may try to email them, assuming they accept emails from some random shmoe like me. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 14:58, October 30, 2023 (EDT)

I am pretty sure Smogrins (with trailing clouds) and these so-called "Fluff-Puffs" are separate enemies, though the connection with the world name is odd. Jumbo Ray (talk)

Apparently (correct me if i'm wrong) trompettes are just trumpets in french. Could've just been a placeholder name until they got the enemy's actual name, but it does feel a little too specific to just be a placeholder ~ MawioMawiolol Ninji | ( talk )

So...going by all this logic, shouldn't we have dropped the name Smogrin for now? 67.181.156.89 18:16, November 2, 2023 (EDT)

tbh i would've thought so too, but I THINK Smogrin is used in-game so its fine - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:24, November 2, 2023 (EDT)
It is not. 67.181.156.89 18:29, November 2, 2023 (EDT)
yeah ok, lemme check something - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:31, November 2, 2023 (EDT)
hm, interesting, both articles were made by the same guy. Either Smogrin is fake or Trompette and Swirlypod is official. I will talk to others about this. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:34, November 2, 2023 (EDT)
Just remember that the reason for all this is because the age of print guides is over. (I am so sick of being the only one who knows this) 67.181.156.89 19:13, November 2, 2023 (EDT)
Well it wasn't much better with print guides. Cheep Cheep (bird) comes to vivid mind. Same for Swoopin' Stu. These games ought to have bestiaries as a legal requirement. Call your representative. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 15:10, November 4, 2023 (EDT)
If you'll pardon the history lesson, Prima guides were bad during the time Nintendo Power made their own. But after the latter ended in 2006, that's when Nintendo started to crack the whip on Prima when it came to quality. It was all on Prima from that point, and their guides were that important. 67.181.156.89 09:53, November 8, 2023 (EST)
In my (I guess) controversial opinion, Prima guides were almost always better than Nintendo Power guides when both were officially published concurrently in the 2000's, which probably contributed to the downfall of the latter, but that's neither here nor there. I wouldn't be surprised if the Game Informer writer just ignores the question, because hardly anyone wants to be outed as making things up. So until proven otherwise, the names are taken to be conjectural, which is an article title's last resort. Though, I have a question of my own: since these names are getting popularized anyway, would creating redirects be okay? LinkTheLefty (talk) 13:55, November 8, 2023 (EST)

Big Snootles[edit]

The "New Enemies" section has a spot for a big variety of Snootle. I played through the entire level, but only saw normal-sized variants. Are they in a secret sub-area? If not, we should probably remove that from the section.
The preceding unsigned comment was added by Mikan-chan (talk).

Its exactly that. In Valley Fulla Snootles, its basically one of the first pipes you see, one that dispenses snootles. - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 10:34, October 28, 2023 (EDT)
Yep, sure enough. --Kan Kan Mikan~ (talk) 14:12, October 28, 2023 (EDT)

Image for fiery music notes shapes like Piranha Plants.[edit]


The preceding unsigned comment was added by BlakeMobilesOnMarioWiki (talk).

thank you! adding it in a moment - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 14:26, November 2, 2023 (EDT)

Internal names or conjectural names?[edit]

In the game's page some enemies without an official name are indicated with a conjectural name. In my opinion they should be indicated by their internal name (or the name in another language), since that will certainly be the name used on the respective pages.--Alternis (talk) 12:01, November 3, 2023 (EDT)

The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of Trottin' Piranha Plant.--Alternis (talk) 12:06, November 3, 2023 (EDT)
I Agree, if there is an obvious variant like a bone version then we should change their names to that in the article. Maybe also add a title box the same way we do for when there is no official name yet only this title box states that the name is and conjecture based off of what we can reasonably assume the translated name would be.--Sgt. Sarge (talk) 13:12, January 12, 2024 (EST)
This is what {{conjecture|derived=yes}} is for. Mentioned in #5 here. --Steve (talk) Get Firefox 13:42, January 12, 2024 (EST)

Super Mario Land 2: 6 Golden Coins[edit]

I know that these could all be coincidental references, but, in addition to the tree sap-esque Goo that appears in much of Fungi Mines, I saw someone in a YouTube comment point out how the player reaches outer space by bouncing off a Hoppo in Cosmic Hoppos while Mario reaches the Space Zone with the help of a Hippo in the Hippo stage. Woah. Jumbo Ray (talk)

I did realize that the way space physics work may be the same as in sml2 too, which could also be a coincidence, tho, I can see most of this being inspired by sml2 in some way! - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 14:40, November 3, 2023 (EDT)

Enemies name revealed (edit: they are not)[edit]

Snail -> Swirlypod https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Erin -> Trompette Morocon -> Hotcorn https://www.youtube.com/watch?v=d7UY8VXji5o&t=273s

I'm not sure if they are official, tho... --My avatar's face to use in the signature Mariuigi Khed 06:03, November 4, 2023 (EDT)
These names were already discussed above. They won't be added unless we get confirmation that they are official. 1468z (talk) 06:06, November 4, 2023 (EDT)
Yeah! I'm sure that they are official!! Wonderful Seeds (talk) 17:08, November 4, 2023 (EET)
Dude, one of your sources is a YouTube video, that even writes incorrectly the names of official stuff, from a indie channel that isn't directly affiliated with Nintendo. Same for the site. On this note, tho, the Snail enemies have a name in Italian, thanks to the level name Swamp Pipe Crawl: Kiocciola (from "Chiocciola", Snail). Dunno if it might interest, but I remember how you used an Italian name for Bomburg cannon's page, in the past. --My avatar's face to use in the signature Mariuigi Khed 06:13, November 4, 2023 (EDT)
Slidon is a real name of the enemy of the same internal name.
The preceding unsigned comment was added by Wonderful Seeds (talk).
Artwork of Mario swinging a hammer.
Mama mia! That's enough for you, Wonder Seed! Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 13:21, November 4, 2023 (EDT)
Artwork of a Green Yoshi throwing an egg, from Super Mario World 2: Yoshi's Island.
I agree with Mario (talk). --Green Yoshi FanOfYoshi 13:44, November 4, 2023 (EDT)
(*drops Wonder Seed*) Alright! 82.76.149.133 (talk) 21:29 EET Saturday 18 November 2023

Player Shadows[edit]

I have an image for Player Shadows and Live Player Shadows. It can go in to items and objects. Player Shadow.jpg Live Player Shadow.jpg OngoingTalent13 (talk) 00:16, November 5, 2023 (EDT)

Wonder and Dark enemy variants[edit]

This is just a thought, but I think that if we have the official name for the normal version of an enemy, I see no reason why the Wonder and Dark enemy variants shouldn't follow the same naming convention. "Wonder Smackarel" and "Wonder Piranha" sound like way better titles and the Name File are from their Japanese names anyway. Annalisa10 (talk) 09:55, November 8, 2023 (EST)

Standardize formatting of Super Mario Bros. Wonder course names[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

Consider supertitles to be part of the course name and do not represent line breaks 2-0-11-0

When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here:

Decide how to represent line breaks in level names

The problem: Stages like The Final Test Wonder Gauntlet are rendered in-game as The Final Test[line break]Wonder Gauntlet, splitting both halves of the name into two strings. The current standard for transliterating these doesn't properly capture this, so we have to come up with a way to represent a line break without using an actual line break.

My solution: I've seen a few pages write them with a colon (Badge Challenge: Parachute Cap I), but I don't think that's a good idea because there are actual stages with a colon in their name, such as The Midway Trial: Hop to It. Personally, I propose an em dash, rendering the name as The Final Test — Wonder Gauntlet. Stages like Badge Challenges and KO Arenas also have a line break, but use a different color for their supertitle. If the bottom proposal passes, the course supertitles would also have an em dash after them.

There might be other, better solutions for how to render this, so please leave them below to add them to the proposal.

Consider supertitles part of the course name

Should stages like Wall-Climb Jump I and Cloud Cover actually be named Badge Challenge Wall-Climb Jump I and Break Time! Cloud Cover? The current standard is that they're not part of the name, but 1) they're never displayed without the supertitle in-game, and 2) I believe it's more informative to have them on the article name. If the other proposal also passes, there would also be an em dash separating the supertitle from the course name.

Proposer: EvieMaybe (talk)
Deadline: November 25, 2023, 03:36 GMT

Represent line breaks with em dashes and consider supertitles part of the course name[edit]

  1. EvieMaybe (talk) i'm probably the person who cares the most about this on the planet.
  2. PopitTart (talk) per proposal. the line breaks should 100% have some kind of separation, and supertitles are still titles.

Represent line breaks with em dashes, do not consider supertitles part of the course name[edit]

Do not represent line breaks with em dashes, but consider supertitles part of the course name[edit]

  1. Rodmjorgeh (talk) This is the Nintendo way, and considering this is a wiki that's trying to be as official as possible I think this is the best route. The dash is not present anywhere and while it does look nicer, it proposes the wrong name and creates incorrect assumptions just like the colon, just not as much of a problem. It's also like this in MSBT files - files that hold the text used in the game. Not only that, but when you place a Standee in a supertitled course (let's say, Badge Challenge Parachute Cap I) and someone uses it, it does say the whole thing, but without line breaks and without dashes: "The standee that was placed in the course Badge Challenge Parachute Cap I has been used.". Nintendo way is best way for sure
  2. MarioComix (talk) Per Rodmjorgeh.
  3. Jdtendo (talk) Per Rodmjorgeh. Moreover, several course names span over two lines whilst both lines are clearly not supposed to be separated ("Welcome to the⏎Flower Kingdom!"), or it is ambiguous whether both lines should be separated ("Pipe-Rock Plateau⏎Palace"). Therefore, choosing when replacing the line break with a dash or not would be arbitrary.
  4. Hewer (talk) Per all.
  5. Sparks (talk) Per all.
  6. Swallow (talk) Per all
  7. FanOfYoshi (talk) Per all.
  8. Arend (talk) I was always supportive of using the courses' full titles, but I was wondering how we should represent the supertitles (since Wiggler Race Mountaineering! and KO Arena Fungi Funk don't convey the message that "Wiggler Race" and "KO Arena" are supposed to be titles nearly as well as Wiggler Race: Mountaineering! and KO Arena: Fungi Funk). But Rodmjorgeh does bring up a good point that the messages for Standees don't use anything to make those supertitles stand out either, so it's probably for the best that we'd do the same. Perhaps we can use color-link templates and the DISPLAYTITLE magic word to give the supertitles a different color like the actual game does?
  9. Camwoodstock (talk) Per Rodmjorgeh--as far as Nintendo's concerned, those are the full titles, and we probably don't need em dashes. Especially since most QWERTY keyboards don't have those inherently, so that'd make them a nightmare to search for. ;P
  10. Biggestman (talk) Per Rodmjorgeh, this is the only logical option in my eyes
  11. Mushroom Head (talk) Per all. As much as I think Nintendo is absolutely stupid, since this option is the way Nintendo chose, I don't see any other option

Do nothing[edit]

Comments[edit]

Honestly, we could have redirects with em dashes if option 3 passes, or redirects without them if option 1 passes... MHA Super Mushroom:) at 01:01, November 14, 2023 (EST)

To be honest, because the em dashes are not present anywhere in the game, I don't see anyone using them to search for the levels, so I think it's quite unnecessary. If anything they'll search for the non-supertitled name only, which all already have a page and that one would be turned into the redirect. Not to mention as Camwoodstock said, they are not present in most QWERTY keyboards (hey, that's me!) so it's mostly gonna be left unused Official artwork of MarioRodmjorgeh (Psst, let's talk?) 10:09, November 14, 2023 (EST)

Actually, I should mention that when unlocking the final final level, the message you get is "The Final-Final Test: Badge Marathon has appeared in the Special World!", as evidenced in this video. That message seems to indicate that colons are accepted to separate the supertitles even if they don't appear in the level name (at least for this specific course). ArendLogoTransparent.pngrend (talk) (edits) 22:20, November 16, 2023 (EST)

Interesting, although the Standees in that course still don't contain the colon. What I'm guessing is that that's a seperate message from the msbt file containing the course names and they added the colon for better... viewing I guess? because the colon is then not used ever again. It'd be weird to have only that course with the added colon, would create some confusion and inconsistency Official artwork of MarioRodmjorgeh (Psst, let's talk?) 22:29, November 16, 2023 (EST)
sounds like something that could be mentioned in the course's trivia, but yes, i agree that we should prioritize the actual level name EvieMaybe (talk) 08:58, November 17, 2023 (EST)
also, which key is the em dash key again? MHA Super Mushroom:) at 05:51, November 25, 2023 (EST)
An Em Dash is a dash that is the same width as an "m" in normal typography. It doesn't have a designated key on most keyboards as it is considered a special character. Doc von Schmeltwick (talk) 10:29, November 25, 2023 (EST)
So confusing, i guess that's why we don't use it. MHA Super Mushroom:) at 01:21, November 26, 2023 (EST)

How come custom renders are allowed?[edit]

Custom renders seem to deviate from official/licensed media, so why is it okay for this game? TomAndTheCats (talk)

Same reason any ripped model is. These are just closer to how the game itself depicts them than most of the others we have, since most we have aren't posed or lit properly. Why THIS game specifically is getting more attention than most, I have no idea. Doc von Schmeltwick (talk) 14:40, November 12, 2023 (EST)
Not only are the models quite high-poly that allows better renders, a lot of enemies lack artwork from Nintendo itself, and I don't see them doing some enemies any time soon. Well, that's mostly why I did it Official artwork of MarioRodmjorgeh (Psst, let's talk?) 15:01, November 12, 2023 (EST)
Are there other games that have custom renders on this wiki? TomAndTheCats (talk) 15:12, November 12, 2023 (EST)
The Game 3D renders category has just custom renders, so you can find the games there Official artwork of MarioRodmjorgeh (Psst, let's talk?) 15:19, November 12, 2023 (EST)

I'm ok with custom renders if, similarly to the wiki's TTYD sprites, they try to replicate what is seen in-game as accurately as possible, same angle and pose and lighting and everything. Whether that idea has been actually put into practice is something I can't say with my current knowledge of the game, though. -- KOOPA CON CARNE 15:27, November 12, 2023 (EST)

These renders use meshes and animations directly from game files. It's mostly lighting setup that's custom. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 15:46, November 12, 2023 (EST)
Then I'd say that makes them acceptable. Artwork of Donkey Kong in Mario Party Superstars -- KOOPA CON CARNE 15:52, November 12, 2023 (EST)
Should the term be changed to "custom pose" or something? I also think "custom render" sounds a little funky and gave me the false first impression that the models are fanmade. LinkTheLefty (talk) 16:08, November 12, 2023 (EST)
Honestly, "rendered game model" is probably the most accurate and least specific to rendering method. Like if a model was taken from a noclip screenshot, that'd ultimately be the same deal. Doc von Schmeltwick (talk) 16:11, November 12, 2023 (EST)
"Custom pose" would imply that the uploader rigged the model in a way to create a pose themselves that is normally not found in the game; the pose would be custom-made. But if what Mario said is true, then it's a pose that Nintendo itself has made as part of an official game animation, i.e. not created by the uploader, and not custom-made. "Rendered game model" is fine enough IMO. ArendLogoTransparent.pngrend (talk) (edits) 14:33, November 13, 2023 (EST)
Yes. I document this clearly. The mesh is ripped, the textures are ripped, the bones/rig are ripped, and the animation is ripped. The pose itself is taken from the animation. For example, Robbird's file page. Both the model and animation files are documented in the file pages, with rom addresses pointing to the specific archive file I used and what animation I've used from the archive file (the animation also helpfully points to visibility keyframes, so the eyes and hand poses should be accurate). Nintendo posed this model, which sets it apart from many fan renders which are self-posed. What I've done to the render is angling a camera and lighting the scene (the lighting was my own judgement but I tried to make sure the lighting helps illustrate a model; poor lighting WILL affect how people see the resulting render). Remember, our bind pose models on the wiki are also custom renders, and I thought applying an official animation to an official boneset would at least illustrate the character in a way a screenshot (in which screenshots from emulated games are ALSO technically simulated renders) and basic t-posed model are limited in doing so. I've been somewhat populating the wiki with custom renders created with ripped models and poses for a few years, see Conkdor (file page). I guess the discussion would come up sooner or later but at the time I thought it was a cool thing I could do. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 21:23, November 18, 2023 (EST)

the only thing I'll say about this is that I wish who made the render was more clear if it isnt already - SMM-SMB-DonutBlock.png Donut | just helpin' when I can! 18:32, November 12, 2023 (EST)

As the creator of many of these renders, I try to make it as clear as possible. These renders are not used in the main game article's enemy table (or at least I don't want this) and are found in the gallery section listed alongside other custom renders (pictures of unposed models are also custom renders). I've since tagged these renders as custom in the infoboxes. If we want to rely on screenshots on the infoboxes, that's fine. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 21:23, November 18, 2023 (EST)

Objects[edit]

Here's a few missing names in this page.

Up-Down Block - Arrow blocks that fly vertically when hit.

Hitting Block - Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.

Carpet - Floating platforms that momentarily disappear in rhythm during a Wonder Effect.

Boost Platform - Platforms with arrows that gives the player jump boost when launched at the beat.

Pressing Lift - An accordion-like lift that moves when the player lands on it.

Pillar - Pillars that move when interacted by a Wonder bud.

82.76.149.133 (talk) 21:28 EET Saturday 18 November 2023

Please guys,[edit]

Just remove the NewSubject template from SMBW pages since a month has passed!
The preceding unsigned comment was added by BlakeMobilesOnMarioWiki (talk).

If pages aren't protected, there's nothing stopping you from making these edits yourself. Go for it! Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 00:34, November 21, 2023 (EST)

Random[edit]

Where would this go? I noticed that the Random button on the character select screen only choose Mario, Luigi, Peach, Daisy, the Toads, or Toadette. OngoingTalent13 (talk) 13:01, November 22, 2023 (EST)

Here's A red koopa floating[edit]

and you can use it with the koopa row


The preceding unsigned comment was added by Stanleysus (talk).

To use galleries properly, remove the double bracket links. You don't need thumb or px parameters, so use that part for your image caption.
<gallery>
File:A floating red koopa.png|Caption
</gallery>
Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 14:51, November 24, 2023 (EST)

Yet another topic about misinformation about enemy names[edit]

According to Nintendo Europe

Swirlypod (Snail) - portmanteau of swirly, and pod
Eringette (Erin) - portmanteau of eringi, and -ette, and the parent species of Goomba
Eelibranch (Chin-Anago) - portmanteau of eel and nudibranch
Chickabirda (Hakandoru) - portmanteau of cowabunga, chicken, and bird
Firework-omb (Hanabihei) - portmanteau of firework and Bob-omb
Hoot-Hoot (Houhou) - an official Japanese name
Pyrofoe (Meramera) - portmanteau of pyro and foe
Hotcorn (Morocon) - portmanteau of hot and (pop)corn
Slomp (Slidon) - portmanteau of slide and Thwomp
Bamboomba (Takebo) - portmanteau of bamboo and Goomba
Terracobra (Tsubochan) - portmanteau of terracotta and cobra
Sea-Koopa (Uminoko) - pig-nosed of Koopa Troopa that are crawl on land, and swim in water

https://x.com/vmockups/status/1728507869170139527?s=46&t=4Hr4SoGYdRdc0-MMfDKp4Q
The preceding unsigned comment was added by 213.233.108.202 (talk).

So, what is this link in response to? These xitter links are effectively broken if you don't have an account, given this site's horrific reputation for misinformation spreading. "@VMockups" is not an official handle. I will not accept this post as a source. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 01:57, November 27, 2023 (EST)
And it seems like the original link says nothing ("Mario’s latest adventure has blossomed! Have you ventured into the Flower Kingdom yet? #SuperMarioBrosWonder" by Nintendo of Europe in November 25"). I'm going to rename the header. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 02:03, November 27, 2023 (EST)
Also, this is like the third time someone tried to spread misinformation like this. If I see another post like this with insufficient evidence, I'm just going to remove the discussion. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 02:07, November 27, 2023 (EST)
That's not "according to NoE". That's just some rando who just signed up on there throwing stuff to the wall and hoping it sticks. 67.181.156.89 18:44, November 28, 2023 (EST)

Mario Portal to add enemy gallery on Wonder page later?[edit]

https://www.nintendo.co.jp/character/mario/history/wonder/index.html Is there a non-zero possibility that they'll add them to this page later on? 67.181.156.89 18:45, November 28, 2023 (EST)

We're hoping they get proper English names but there is also a nonzero possibility they will never get names too! Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 18:14, November 28, 2023
You do realize that the other ones do have names, but Nintendo are just hiding them from us. I don't understand what you're saying here. Will they add that enemy list there later or no? 67.181.156.89 09:52, November 29, 2023 (EST)
I believe what Mario the wiki admin means is what you said. We'll just need to wait and see if Nintendo do reveal official English names for these enemies. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 10:05, November 29, 2023 (EST)
I'm not even sure that these enemies have official English names currently. Nintendo relied on internal names when they made the game, and it might be that they don't bother creating official names so long as they don't need to show them to the public. Jdtendo(T|C) 11:35, November 29, 2023 (EST)
The thing is, they do have official names, but they just didn't have the chance to put them out there. It's clear that they're being hidden from us until they get said chance at another time. (Also, reminder that filenames are not the same thing) But hey, at least we're not Kirby fans! 67.181.156.89 16:41, November 29, 2023 (EST)
That's effectively the same thing! Yes I "do realize this", you're just arguing semantics for some reason!!! Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 21:06, November 29, 2023 (EST)

(Operation Poplin Rescue) 'Final level' of Fungi Mines?[edit]

I would've added this to the talk page for Operation Poplin Rescue if it existed. There isn't one for Fungi Mines either, so this is the most relevant place to put this topic.


I don't think Operation Poplin Rescue counts as an actual course. It's treated the same as the Poplin Houses in-game.

  • It's listed where the Poplin Houses are on the course selection menu.
  • The retry option and the ability to become a ghost online are disabled.
  • There is no message that appears when 'clearing' the course in online multiplayer.
  • No opportunity is given for the player to change their badge before starting the course.

The only reason I could see it being counted as a main level is its Wonder Effect. If this could be counted as a proper course, why not 'Badge House in Pipe-Rock Plateau' or the short cutscene areas between the book chapters in Captain Toad: Treasure Tracker? 84.69.75.150 06:42, December 2, 2023 (EST)

As the creator of this page, I fixed it. MHA Super Mushroom:) at 00:24, December 25, 2023 (EST)

Official names for Wonder Effects?[edit]

The edit request says to tell which wonder effect the enemies appear in, but there doesn't seem to be a standard name for these effects. --Kitapio: Keepin' it cool since 2000 (not even close) 18:14, December 4, 2023 (EST)

Hmmm, the Fireball sound effect from this game also sounds similar to the one in 3D World[edit]

I can't be the only one to notice that
The preceding unsigned comment was added by Serouj2000 (talk).

About that "Hot-Hot Hot" name...[edit]

I think popcorn-like enemies, or Morocon, are literally called "Hot-Hot", because...like that. :/ BlakeMobilesOnMarioWiki (talk) 15:29, December 13, 2023 (EST)

"Hot-Hot" refers to the Hot-Hot Rocks (which are officially named in the "Break Time! Hot-Hot Rocks" level name). I doubt that's the name of the Morocon since the level's name in Japanese is 「灼熱のアチアチストリート」 (Shakunetsu Achi-achi Sutorīto, Scorching Hot-Hot Street), which references the Japanese name of Hot-Hot Rocks, 「アチアチ石」 (Achi-achi ishi), and "Morocon" is already a Japanese-derived name. Marie costume pose in Super Mario Maker Mario JC 04:46, December 14, 2023 (EST)
I knew Hot-Hot Rocks and "Hot-Hot" share the same name, but Hot-Hot Rocks have "Rocks" at the end of their name. BlakeMobilesOnMarioWiki (talk) 15:22, December 15, 2023 (EST)
You think that since they appear in a level with a repetitive name that must be their name specifically? Where's the title specifically referring to that enemy? This is some Hootenanny-level jumping to conclusions. Doc von Schmeltwick (talk) 01:50, December 16, 2023 (EST)
There's literally no correlation for the Morocon enemies to be named "Hot-Hot"; the "Hot-Hot" is clearly derived from the Hot-Hot Rocks, as shown with the Break Time level name, which does not feature the Morocon enemies at all, and the name "Morocon" (which comes from Japanese) doesn't include anything from the Japanese name of the Hot-Hot Rocks. Compare that to the internal filename for Revver and the Japanese name for Break Time! Revver Run, the latter including "チョロチュー" (Chorochū) in its name and matching with the former's internal name of "Chorochu". Furthermore, the Morocon enemy itself doesn't really show anything that could possibly match or relate to something being "Hot-Hot". Sure, it reacts to heat, but the enemy itself isn't hot, as it can be defeated with a single stomp just fine. ArendLogoTransparent.pngrend (talk) (edits) 14:54, December 16, 2023 (EST)

More missing images[edit]

Here are some missing images.

pushable wall
(Unknown) Bounce pad

Kriskloon 17.12.2023 19:35 GMT

Japanese Enemy Names[edit]

So, the official Japanese strategy guide has been released, and it seems like the official names are out there now. I can't verify most of these 100%, but they seem accurate so I figure I should post them here for the enemies that only use internal names. Some of these were already added to articles, but I'll post them again just for posterity's sake. A lot of them are the same as the internal filenames, but some are different.

  • Erin = エリン (Erin)
  • Snail = マイマイ (Maimai)
  • Smogrin = モクモクモ (Mokumokumo)
  • Uminoko = スッポコ (Suppoko)
  • Slidon = スライドン (Suraidon)
  • Chin Anago = シウミウ (Shiumiu)
  • Rumble = ランブル (Ranburu, "Rumble")
  • Morocon = モロコン (Morokon)
  • Takebo = タケボー (Takebō)
  • Mecha Koopa Mk 2 = ホバーメカクッパ (Hobā Mekakuppa, "Hover Mechakoopa")
  • Metallic Takebo variant = メタルタケボー (Metaru Takebō, "Metal Takebo")
  • Houhou = ホウホウ (Hōhō)
  • Meramera = ボーボー (Bōbō)
  • Jump Toge = ビリピョン (Biripyon)
  • Hakandoru = ハコンドル (Hakondoru)
  • Moving Door = トビー (Tobī)
  • Hanabihei = ハナビへい (Hanabi-Hei)
  • Fire Spike = ファイアガボン (Faia Gabon, "Fire Spike")
  • Tsubochan = ツボチャン (Tsubochan)
  • Join Killer = 連結サーチキラー (Renketsu Sāchi Kirā, "Linking Bulls-Eye Bill")

Can't verify these names 100% as they're second-hand, but from what I can tell they're likely the actual ones. Hopefully we'll get official English names for some of these before too long. BubbleRevolution (talk) 21:54, January 1, 2024 (EST)


I acquired the official Japanese strategy guide and I can confirm that all of the names listed by BubbleRevolution are correct. For completeness, here are the remaining official Japanese names from the enemy list:

  • Big Snail = こでかマイマイ (Kodeka Maimai, "Small Big Snail")
  • Medium-sized Smogrin = こでかモクモクモ (Kodeka Mokumokumo, "Small Big Smogrin")
  • Big Snootle = でかコロブー (Deka Korobū)
  • Big Seeker Bullet Bill = でかチェイスキラー (Deka Cheisu Kirā)
  • Big Smogrin = でかモクモクモ (Deka Mokumokumo)
  • Big Trottin' Piranha Plant = でかランランパックン (Deka Ranran Pakkun)
  • Bloomp pump = ブースケ砲台 (Būsuke Hōdai, "Bloomp Artillery")
  • Bone Trottin' Piranha Plant = ランランほねパックン (Ranran Hone Pakkun, "Trottin' Bone Piranha")
  • Dark Koopa Troopa = 影ノコノコ (Kage Nokonoko, "Shadow Koopa Troopa")
  • Dark Mario = 影マリオ (Kage Mario, "Shadow Mario")
  • Wonder Anglefish = ワンダーエイミー (Wandā Eimī)
  • Wonder Gnawsher = ワンダーガシガシ (Wandā Gashigashi)
  • Wonder Hoppo = ワンダーコロンポリン (Wandā Koronporin)
  • Wonder Bulrush Herd = ワンダートッシン群 (Wandā Tosshin Gun)
  • Wonder Smackerel = ワンダーハイデン (Wandā Haiden)
  • Wonder Bloomp = ワンダーブースケ (Wandā Būsuke)
  • Expert (orange Hoppycat) = ワンダーホッピン (Wandā Hoppin, "Wonder Hoppycat")
  • Wonder Missile Meg = ワンダーロングキラー (Wandā Rongu Kirā)

Below are unofficial names created for the strategy guide because no official name exists:

  • Snail shell = マイマイの殻 (Maimai no kara)
  • Giant Konk (during a Wonder Effect) = 巨大なゴッツン (Kyodai na Gottsun)
  • Giant Hoppycat (during a Wonder Effect) = 巨大なホッピン (Kyodai na Hoppin)

Jdtendo(T|C) 14:42, January 2, 2024 (EST)

You should get the other official guide (かんぺき攻略本 Kanpeki Kouryuakubon by Kadokawa) as well to see if there are any differences. One that I noticed is that Kodeka Kakiboh/"Big Goombrat" is not listed in Nindori guide. SmokedChili (talk) 07:08, January 7, 2024 (EST)

A note on the Game Informer source[edit]

As the person who emailed Brian Shea, I should say I only asked about the names "Trompette" and "Swirlypod" and those are the only two he said were officialy given to him by Nintendo. I had to undo a bunch of edits citing that email response I recieved because any other name used is unconfirmed (such as the Wonder Effect variants and larger versions of enemies) and may very well just be conjectural. As noted with Wow Bud, some of the names used in said article are merely conjectural, so everything in it shouldn't be treated as an official Nintendo-sanctioned name apart from the two enemies I mentioned. BubbleRevolution (talk) 19:33, January 9, 2024 (EST)

Fair enough, the scope of the response was misunderstood, but hold the phone - the Game Informer piece got "Downpour Cloud" before it was mentioned in this very article, and that's in the same boat as Marimba Block, where it has a localized internal string. In other words, it first appeared in Game Informer before it got sourced from the game. That alone makes it pretty clear there's more to this than Trompette and Swirlypod. If he's open to questions, why not reask for clarification on the rest of the names (or, better yet, if he'd be willing to share the list of Nintendo-approved names)? LinkTheLefty (talk) 08:29, January 11, 2024 (EST)
The impression I have from the article is that the Wow Bud is referred to as a "flower bud" 41 times in the article, and only once is that capitalized, so I think the author is indicating that that specific name is being applied here in an informal sense. That one capitalization is most definitely a mistake. I have a different impression from the subjects that are consistently capitalized and have discrete applications in the article. In lieu of any clarification from a more direct source, I think these names, such as Downpour Cloud or Topple Rock, should be treated as official. Names that are lowercase from this source should not be. - Nintendo101 (talk) 12:40, January 12, 2024 (EST)

Japanese object and item names[edit]

Here are the official Japanese names for items and objects as found in object lists of the Nintendo DREAM SMBW stategy guide. The romanized names that should be used per MarioWiki:Japanese are in bold.

  • Page 45 (in the Enemy list)
    • Bloomp pump = ブースケ砲台 (Būsuke Hōdai, "Bloomp Artillery")
  • Page 51
    • ? Spheres that release items = ハテナカプセル (Hatena Kapuseru/Hatena Capsule, "? Capsule")
    • Tenth of a Flower Coin = ちびフラワーコイン (Chibi Furawā Koin/Chibi Flower Coin)
    • ? Up-Down Block = シュートハテナブロック (Shūto Hatena Burokku/Shoot Hatena Block, "Shooting ? Block")
  • Page 52
    • Up-Down Block = シュートブロック (Shūto Burokku/Shoot Block, "Shooting Block")
    • Orange POW Block that can be hit repeatedly = ワンダーPOWブロック (Wandā POW Burokku/Wonder POW Block)
    • Electric Blocks = 放電ブロック (Hōden Burokku/Hōden Block, "Electrical Discharge Block")
  • Page 53
    • Blue blocks that turn visible when the player approaches = あっちむいてブロック (Atchi Muite Burokku/Atchi Muite Block, "Look that way Block")
    • Pumpkin = カボチャボックス (Kabocha Bokkusu/Kabocha Box, "Pumpkin Box")
    • Cactus = サボテンボックス (Saboten Bokkusu/Saboten Box, "Cactus Box")
    • Peanut container = ピーナッツボックス (Pīnattsu Bokkusu/Peanut Box)
    • Part of a Linking Lift = 連結ブロック (Renketsu Burokku/Renketsu Block, "Linking Block")
    • Pot = 壺 (Tsubo)
  • Page 55
    • Dropdown Countdown Lift = カウントダウンリフト (Kauntodaun Rifuto/Countdown Lift)
    • Accordion-like lift that moves when the player lands on it = ポンプリフト (Ponpu Rifuto/Pump Lift)
    • Silhouetted, moving semisolid platforms with eyes during a Wonder Effect = トッチー (Totchī)
    • Savanna tree = ヒップツリー (Hippu Tsurī/Hip Tree); probably from 「ヒップドロップ」 (Hip Drop), meaning "Ground Pound"
    • Downpour Cloud = どしゃぶり雲 (Doshaburi Kumo, "Downpour Cloud")
    • Rotating triangular transparent bumper = 三角トランポリン (Sankaku Toranporin/Sankaku Trampoline, "Triangular Trampoline")
  • Page 56
    • Topple Rock = ドミノ岩 (Domino Iwa, "Domino Rock")
    • Flame wheel = ファイアホイール (Faia Hoīru/Fire Wheel)
    • Knuckle/Fist = ファイアナックル (Faia Nakkuru/Fire Knuckle)
    • Small thundercloud = ビリビリ雲 (Biribiri Kumo, "Shocking Cloud")

That list does not include names that are marked as unofficial, are known through another source (e.g., Lifting Shabon), or for which an official English name already exists. Jdtendo(T|C) 05:47, January 10, 2024 (EST)

More English enemy names confirmed[edit]

https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0?utm_source=twitter&utm_medium=social&utm_content=20240126&utm_campaign=topics

In this article, of all things.

Let's see...

Trompette (tall mushroom things)

Rift Mario

Sluglug (underwater enemies in pipes)

Snortoise (underwater turtles)

Shoomp (sliding Thwomp-likes)

Gamboo (bamboo-like enemies)

Serpont (snake enemies in pots)

Noknok (monster doors)

That's about it so far. It also says "Part 1" in the title of this article, so expect the rest later.67.181.156.89 06:07, January 26, 2024 (EST)

The pages had already been moved. Doc von Schmeltwick (talk) 10:56, January 26, 2024 (EST)
The second part adds Condrop (Hakondoru), Baboom (Hanabihei), Zip-Zap (Biripyon), Whohoo (Houhou), Li'l Scorcher (Bōbō), Flying Mechakoopa (Hover Mechakoopa), Kerpop (Morocon), Lava Blobble (Rumble), and reconfirms Smogrin and Swirlypod. LinkTheLefty (talk) 17:29, February 9, 2024 (EST)

Renders in enemy tables[edit]

Super_Mario_Bros._Wonder#New_enemies

As the uploader of these renders, I request we please do not use these renders in the enemy tables. Stick to screenshots or cropped screenshots, whichever works. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 22:59, January 29, 2024 (EST)

Taken care of. Is there any specific reason why you do not feel they should be there? (It's okay if you do not want to explain - I'm just curious.) - Nintendo101 (talk) 23:37, January 29, 2024 (EST)
I fear without a proper labeling scheme and how it's situated with official renders, it's easier to confuse these renders for being official. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 23:42, January 29, 2024 (EST)
Jumping off this point, I'm not sure why the wiki is so committed to using game models as the main image in each individual enemy page. I feel like there is no other game where this is standard and it's common to simply use screenshots instead but everytime I put the screenshots as the images it gets changed sooner or later. Do you feel the same way for those pages, shouldn't the models be in the gallery and have the main image be a real game screenshot? I'm not sure where else to put this but this is topically related so there we go. — Qyzxf (talk) 15:29, February 2, 2024 (EST)
Over time I have come to be pro screenshots, but I think they are sometimes integrated in ways that look messy, the subject is out of focus, or the visual fidelity is poor. For the 3D games like Galaxy and Sunshine, I had integrated screenshots that are squared and in focus. I think the uniformity looks appealing, but that might just be saying more about me than anything else. But while screenshots are fine, I think models offer nice neutral displays in the same way 2D sprites do for the older games, and there are definitely contexts where that is preferred over a screenshot. You can still make out the general visual details/shape of a model or sprite when they are scaled down, whereas the subject of a screenshot sometimes gets warped too much. Others might feel differently though. - Nintendo101 (talk) 18:58, February 2, 2024 (EST)

Chilean page[edit]

Here's the Chilean page of Super Mario Bros. Wonder released in October 20, 2023. 181.160.100.169 16:23, July 7, 2024 (EDT)

Official challenges[edit]

Probably worth mentioning the official challenges: https://www.nintendo.com/jp/topics/article/2c59f3fd-96a3-4d74-97e0-9e8ded48f46f, https://www.nintendo.com/jp/topics/article/aebecb02-d66b-4b71-903b-14c5ab98ad37 --Hiccup (talk) 13:49, November 24, 2024 (EST)