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[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]] | [[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]] | ||
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref> | '''Wonder Effects''', also referred to as '''Wonder Powers''',<ref>{{cite|quote=Whoa, [Bowser Jr.] used the Wonder Power!|author=[[Jordan]] (subtitles), [[Play Nintendo]] channel|date=August 31, 2024|url=youtu.be/D3cISxBDcno?t=62|title=An Epic Adventurer: Mario’s Favorite Things to Do 🤩🐘 <nowiki>|</nowiki> @playnintendo|timestamp=1:02|publisher=YouTube|accessdate=September 28, 2024}}</ref> are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>{{cite|url=www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc|title=English ''Nintendo Magazine'' 2023 summer|publisher=nintendo.co.jp|page=48|accessdate=July 17, 2023}}</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer. | ||
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in [[Missile Meg Mayhem]]). During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music. | |||
==Mechanics== | ==Mechanics== | ||
Wonder | A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if: | ||
*All players are defeated. | *All players are defeated. | ||
*The time limit on the effect (if present) | *The time limit on the effect (if present) runs out. | ||
*Players | *Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the Wonder Seed. | ||
*The [[Goal Pole]] is reached. | *The [[Goal Pole]] is reached. | ||
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again. | |||
Failing a Wonder Effect | |||
==List of Wonder Effects== | ==List of Wonder Effects== | ||
{ | Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s. | ||
{|class=wikitable style="width:100%" | |||
!Wonder Effect | |||
!Description | |||
!width=30%|Appears in | |||
|- | |||
|align=center|[[File:WelcometotheFlowerKingdom Wonder.jpg|250px]]||Causes pipes to gain eyes and start moving up and down. | |||
|align=center|[[Welcome to the Flower Kingdom!]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SwampPipeCrawl Wonder.jpg|250px]]||Causes pipes to come to life as [[Inchworm Pipe]]s. | |||
|align=center|[[Welcome to the Flower Kingdom!]]<br>[[Swamp Pipe Crawl]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW Piranha Plants on Parade Wonder Effect.png|250px]]||Causes [[Piranha Plant]]s and their variants to sing and pop in and out of pipes rhythmically. | |||
*[[ | |align=center|[[Piranha Plants on Parade]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]] | ||
|- | |||
= | |align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically. | ||
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s. Collecting one resets a 10-second timer. | |||
*[[ | |align=center|[[Scram, Skedaddlers!]]*<br>[[The Sugarstar Trial: Across the Night Sky]]*<br>[[The Final Test Wonder Gauntlet]]* | ||
|- | |||
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es. | |||
|align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||[[Wonder Koronporin|Giant Hoppos]] appear. | |||
|align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
= | |align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on. | ||
|align=center|[[Rolla Koopa Derby]]†<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically. | |||
|align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]] | |||
|- | |||
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted. | |||
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]] | |||
= | |- | ||
|align=center|[[File:Cosmic Hoppos.jpg|250px]]||Causes the player to float freely in the air. | |||
|align=center|[[Cosmic Hoppos]]<br>[[Downpour Uproar]]<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:SMBW Pipe-Rock Plateau Palace Wonder Effect.jpg|250px]]||Causes pipes to fall. | |||
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink or grow. | |||
= | |align=center|[[Pipe-Rock Plateau Palace]] (boss) | ||
|- | |||
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]]. | |||
|align=center|[[Leaping Smackerel]]† | |||
|- | |||
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry and flooded areas are inverted. | |||
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence | |||
* | |- | ||
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of arrows. | |||
|align=center|[[Blewbird Roost]]*<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level. | |||
|align=center|[[Outmaway Valley]] | |||
* | |- | ||
|align=center|[[File:PokipedePass Wonder.jpg|250px]]||A snowstorm begins, creating [[snow block]]s everywhere. | |||
|align=center|[[Pokipede Pass]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective. | |||
|align=center|[[Condarts Away!]]*<br>[[Raarghs in the Ruins]]*<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence | |||
* | |- | ||
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes. | |||
|align=center|[[Pole Block Passage]]†<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]] | |||
|- | |||
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way. | |||
|align=center|[[Up 'n' Down with Puffy Lifts]]* | |||
|- | |||
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player. | |||
** | |align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]] | ||
|- | |||
*[[ | |align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence. | ||
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]*<br>[[Fluff-Puff Peaks Special Climb to the Beat]]* | |||
|- | |||
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling. | |||
|align=center|[[Countdown to Drop Down]]*<br>[[Fungi Mines Special Dangerous Donut Ride]] | |||
|- | |||
= | |align=center|[[File:CruisingwithLinkingLifts Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course. | ||
|align=center|[[Cruising with Linking Lifts]]†* | |||
|- | |||
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky. | |||
|align=center|[[Fluff-Puff Peaks Palace]] (boss) | |||
|- | |||
|align=center|[[File:DownpourUproar Wonder.jpg|250px]]||Summons zigzagging [[Lightning (obstacle)|lightning bolts]] across the screen. | |||
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
== | |- | ||
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Deka Hoppin|giant Hoppycat]]s. | |||
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]]. | |||
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
* | |align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]]. | ||
|align=center|[[The Midway Trial: Hop to It]]*<br>[[The Sharp Trial: Launch to Victory]]*<br>[[The Final Trial: Zip Track Dash]] | |||
|- | |||
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Wonder Gottsun|giant Konk]]. | |||
|align=center|[[Jewel-Block Cave]]* | |||
|- | |||
|align=center|[[File:SMBWPokey.jpg|250px]][[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to speed up, slow down, or both periodically. | |||
** | |align=center|[[Armads on the Roll]]<br>[[Valley Fulla Snootles]]*<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]] | ||
|- | |||
= | |align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground. | ||
|align=center|[[The Desert Mystery]] | |||
* | |- | ||
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll. | |||
|align=center|[[Rolling-Ball Hall]]†<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
* | |align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance. | ||
|align=center|[[Ninji Jump Party]]†<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]]. | |||
|align=center|[[Bloomps of the Desert Skies]]* | |||
|- | |||
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player. | |||
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]† | |||
|- | |||
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player. | |||
|align=center|[[Secrets of Shova Mansion]] | |||
|- | |||
|align=center|[[File:WonderBloomp.png|250px]]||Causes [[Bloomp]]s to [[Wonder Būsuke|grow giant]]. | |||
|align=center|[[Flight of the Bloomps]]<br>[[Sunbaked Desert Special Pole Block Allure]] | |||
|- | |||
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s. | |||
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]†*<br>Credits sequence | |||
|- | |||
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s. | |||
* | |align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]] | ||
|- | |||
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player [[Goomba Mario|into a Goomba]]. | |||
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]] | |||
|- | |||
|align=center|[[File:UpshroomDownshroom Wonder.jpg|250px]]||Causes [[Mushroom Platform]]s to glow and start moving up and down rhythmically, catapulting [[Jack O'Goomba]]-themed pumpkins upwards. | |||
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the [[Taily]] with the right answer to complete three questions. | |||
|align=center|[[Taily's Toxic Pond]]* | |||
|- | |||
= | |align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along. | ||
|align=center|[[Light-Switch Mansion]]*<br>[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player [[Wubba Mario|into a Wubba]]. | |||
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]] | |||
SMBW | |- | ||
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery. | |||
|align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence | |||
|- | |||
< | |align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around. | ||
|align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW Spike Ball Mario.jpg|250px]]||The player turns into a [[Spike-Ball Mario|Spike Ball]]. | |||
|align=center|[[Where the Rrrumbas Rule]]<br>[[Deep Magma Bog Special Solar Roller]] | |||
|- | |||
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]]. | |||
|align=center|[[Pull, Turn, Burn]]†<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player. | |||
|align=center|[[Wavy Ride through the Magma Tube]]* | |||
|- | |||
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]]. | |||
|align=center|[[Dragon Boneyard]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s. | |||
|align=center|[[Missile Meg Mayhem]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:HighVoltageGauntlet Wonder.jpg|250px]]||Turns the player into their [[Metal Mario|Metal form]]. | |||
|align=center|[[High-Voltage Gauntlet]]<br>Credits sequence | |||
|- | |||
|align=center|[[File:EvadetheSeekerBulletBills Wonder.jpg|250px]]||Creates a ship made out of blocks with a [[cannon]]. | |||
|align=center|[[Evade the Seeker Bullet Bills!]]<br>[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|align=center|[[File:SMBW KnuckleFest Bowser's Blazing Beats Wonder Effect.jpg|250px]]||Causes "Bowser's Blazing Beats" to play, and [[Fire Knuckle]]s, platforms and [[Bill Blaster]]s to move and fire rhythmically. | |||
|align=center|[[KnuckleFest Bowser's Blazing Beats]] | |||
|} | |||
==Music== | ==Music== | ||
{{media table | {{media table | ||
|file1=SMBW Wonder Effect Theme.oga | |file1=SMBW Wonder Effect Theme.oga | ||
|title1= | |title1="Bendy-Boing Wonder" | ||
|length1=0:30 | |length1=0:30 | ||
}} | }} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ワンダー | |Jap=ワンダー | ||
|JapR=Wandā | |JapR=Wandā | ||
|JapM=Wonder | |JapM=Wonder | ||
| | |JapC=<ref>{{cite|url=www.nintendo.co.jp/switch/aqmxa/|title=''Super Mario Bros. Wonder'' Japanese website|publisher=nintendo.co.jp|accessdate=July 17, 2023|archive=web.archive.org/web/20230730033738/https://www.nintendo.co.jp/switch/aqmxa/}}</ref><ref>{{cite|url=www.nintendo.co.jp/software/feature/magazine_2023summer/index.html?device=pc&page=25|title=Japanese ''Nintendo Magazine'' 2023 summer|publisher=nintendo.co.jp|page=48|accessdate=July 17, 2023}}</ref> | ||
|ChiT=驚奇 | |||
|ChiTR=Jīng Qí | |ChiTR=Jīng Qí | ||
|ChiTM=Wonder | |ChiTM=Wonder | ||
| | |ChiTC=<ref>{{cite|author=光波大侠|date=September 22, 2023|url=www.bilibili.com/video/BV1am4y1G7gQ/|title=【中文解说】超级马里奥兄弟:惊奇 中文介绍视频|publisher=BiliBili|accessdate=September 22, 2023}}</ref> | ||
|Dut=Wondereffect | |||
|DutM=Wonder Effect | |DutM=Wonder Effect | ||
| | |DutC=<ref>{{cite|author=Nintendo Nederland|date=September 22, 2023|url=youtu.be/4QMOi4xYLc0|title=Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch)|publisher=YouTube|accessdate=September 22, 2023}}</ref> | ||
| | |Fre=Prodige | ||
| | |FreM=Wonder/Prodigy | ||
| | |||
|Ita=Effetto meraviglia | |Ita=Effetto meraviglia | ||
|ItaM=Wonder effect | |ItaM=Wonder effect | ||
|Kor=원더 | |||
|KorR=Wondeo | |||
|KorM=Wonder | |||
|Spa=Efecto Maravilla | |||
|SpaM=Wonder Effect | |||
|SpaC=<ref>{{cite|author=Nintendo España|date=August 31, 2023|url=www.youtube.com/watch?v=3nXCuQLMahI|title=Super Mario Bros. Wonder Direct – 31-08-2023|publisher=YouTube|accessdate=September 2, 2023}}</ref> | |||
}} | }} | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Super Mario Bros. Wonder]] | [[Category:Super Mario Bros. Wonder]] | ||
[[it:Effetto meraviglia]] |
Latest revision as of 20:49, November 5, 2024
Wonder Effects, also referred to as Wonder Powers,[1] are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[2] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[3] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in Missile Meg Mayhem). During an effect, the background often changes, ? Blocks (and ! Blocks when the "Add ! Blocks" badge is equipped) turn magenta, and all Coins dance to the music.
Mechanics[edit]
A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
- All players are defeated.
- The time limit on the effect (if present) runs out.
- Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
- The Goal Pole is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
List of Wonder Effects[edit]
Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain Wonder Tokens.
Music[edit]
"Bendy-Boing Wonder" | File info 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンダー[4][5] Wandā |
Wonder | |
Chinese (traditional) | 驚奇[6] Jīng Qí |
Wonder | |
Dutch | Wondereffect[7] | Wonder Effect | |
French | Prodige[?] | Wonder/Prodigy | |
Italian | Effetto meraviglia[?] | Wonder effect | |
Korean | 원더[?] Wondeo |
Wonder | |
Spanish | Efecto Maravilla[8] | Wonder Effect |
References[edit]
- ^ "Whoa, [Bowser Jr.] used the Wonder Power!" – Jordan (subtitles), Play Nintendo channel (August 31, 2024). An Epic Adventurer: Mario’s Favorite Things to Do 🤩🐘 | @playnintendo (1:02). YouTube. Retrieved September 28, 2024.
- ^ English Nintendo Magazine 2023 summer. nintendo.co.jp. Page 48. Retrieved July 17, 2023.
- ^ Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ Super Mario Bros. Wonder Japanese website. nintendo.co.jp. Retrieved July 17, 2023. (Archived July 30, 2023, 03:37:38 UTC via Wayback Machine.)
- ^ Japanese Nintendo Magazine 2023 summer. nintendo.co.jp. Page 48. Retrieved July 17, 2023.
- ^ 光波大侠 (September 22, 2023). 【中文解说】超级马里奥兄弟:惊奇 中文介绍视频. BiliBili. Retrieved September 22, 2023.
- ^ Nintendo Nederland (September 22, 2023). Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch). YouTube. Retrieved September 22, 2023.
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