Light-Switch Mansion: Difference between revisions

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{{new subject}}
{{level infobox
{{level infobox
|title=Light-Switch Mansion
|image=[[File:SMBW Light-Switch Mansion Wonder Effect.jpg|250px]]
|image=[[File:SMBW Light-Switch Mansion Wonder Effect.jpg|250px]]
|world=[[Fungi Mines]]
|world=[[Fungi Mines]]
|game=''[[Super Mario Bros. Wonder]]''
|game=''[[Super Mario Bros. Wonder]]''
|difficulty=★★
|difficulty=★★
|wonder=Causes [[King Boo]] to appear, where he chases the players and sings "A Night at Boo's Opera" alongside other [[Boo]]s and door enemies
|powerup=[[Fire Flower]]
|before_alt=
|wonder=Summons [[King Boo]] to chase the players and sing "A Night at Boo's Opera", alongside [[Boo]]s and [[Noknok]]s
|before=
|before=[[Loyal Poplin's House|<<]]
|after=
|sample=[[File:SMBW A Night at Boos Opera.oga]]
|secret=
}}
}}
 
'''Light-Switch Mansion''' is a level in ''[[Super Mario Bros. Wonder]]''. This level takes place in a haunted mansion full of [[Boo]]s; it is the only [[Ghost House]]-themed stage in the game. There are also [[Light-Switch]]es that activate lights for a short time, revealing the locations of invisible blocks. It is found in the [[Fungi Mines]], in the first area of the world. The level is initially hidden by fog, but can be revealed if the player gets close to it. It contains two [[Wonder Seed]]s.
'''Light-Switch Mansion''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Fungi Mines]], in the first area of the world. The level is hidden by fog, but can be revealed if the player gets close to it. This level takes place in a haunted mansion, where lots of [[Boo]]s are. There are also blocks that activate lights for a short time, revealing the locations of invisible blocks. This level contains two [[Wonder Seed]]s.
 
==Layout==
==Layout==
The player starts in an area where four Boos guard a door. This room has a timed block that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. This room is meant to teach the light mechanics to the players.
The player starts in an area where four Boos guard a [[Warp Door|door]]. This room has a Light-Switch that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are [[Noknok]]s disguised as normal doors. Some of these doors lead to new areas. After the first two Noknoks is a checkpoint.


After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are door enemies that disguise themselves as normal purple doors but reveal their true forms when the player gets near. If the player [[stomp]]s on them, they become stunned and the player can open up their purple door disguise, defeating them. Some of these enemies' doors lead to new areas. After the first two door enemies is a checkpoint.
After the first checkpoint is a bridge of invisible blocks that move once nearby [[Wow Bud]]s are activated. There are then three rows of invisible blocks moving in spiral patterns, with a [[Talking Flower]] enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.


After the first checkpoint is a bridge of invisible blocks that move once nearby {{conjectural|interactive tulips}} are activated. There are then three rows of invisible blocks that are moving in spiral patterns, with a [[Talking Flower]] enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.
Past this checkpoint is a door that leads to a seemingly empty area where a [[Wonder Flower]] is. Upon collecting the Wonder Flower, [[King Boo]] appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Noknoks. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.


Past this checkpoint is a door that leads to a seemingly empty area where a [[Wonder Flower]] is. Upon collecting the Wonder Flower, [[King Boo]] appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more door enemies. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. Additionally, King Boo cannot be defeated. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.
===Hidden Character Blocks===
*A [[Luigi]] [[Hidden Character Block]] can be found in the second area of the stage, near the first [[10-flower coin]]. It is located on the wall of an invisible L-shaped platform, which is ten blocks away to the left from the flower coin. It contains a single [[flower coin]].
*A [[Princess Daisy|Daisy]] Hidden Character Block can be found three blocks above the second [[Light-Switch]] after the first [[Checkpoint Flag]] of the level. It contains a [[1-Up Mushroom]].


==10-flower coins==
==10-flower coins==
* '''[[10-flower coin]] 1:''' Protected by invisible blocks early in the level. The player must collect it from the right side as the left side is blocked.
*'''[[10-flower coin]] 1:''' Protected by invisible blocks early in the level. The player must collect it from the right side, as the left side is blocked.
* '''10-flower coin 2:''' In the background where the second door enemy is. The player must defeat the door enemy to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
*'''10-flower coin 2:''' In the background where the second Noknok is. The player must defeat it to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
* '''10-flower coin 3:''' In the area where three rows of invisible blocks are moving is swirl formations. The coin itself is above the third row of blocks, close to Boos.
*'''10-flower coin 3:''' In the area where three rows of invisible blocks are moving in spiral formations. The coin itself is above the third row of blocks, close to Boos.
 
<gallery>
<gallery>
SMBW Light-Switch Mansion first 10-flower coin.jpg|First 10-flower coin
SMBW Light-Switch Mansion first 10-flower coin.jpg|First 10-flower coin
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==Enemies==
==Enemies==
* [[Boo]]
*[[Boo]]
* Teal door enemies
*[[Noknok]]
* [[King Boo]] (Wonder Effect)
*[[King Boo]] (Wonder Effect)


==[[Talking Flower]] quotes==
==[[Talking Flower]] quotes==
* "''Wheeeee! Hahahaha! I love this ride!''" (said by a flower riding on the first row of spiraling invisible blocks)
*"''Wheeeee! Hahahaha! I love this ride!''" (said by a flower riding on the first row of spiraling invisible blocks)
* "''Well? Were you scared?''" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)
*"''Well? Were you scared?''" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)


== Gallery ==
==Gallery==
<gallery>
<gallery>
Light Switch Mansion Thumbnail.png|The course's thumbnail
Light Switch Mansion Thumbnail.png|The course's thumbnail
</gallery>
</gallery>


== Names in other languages ==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ライトでナイトなお{{ruby|化|ば}}け{{ruby|屋敷|やしき}}
|JapR=Raito de Naito na Obake Yashiki
|JapM=Haunted House at Night with Lights
|ChiS=点灯吧!晚上的鬼屋
|ChiSR=Diǎndēngba! Wǎnshàng de Guǐwū
|ChiSM=Turn the Lights On! Haunted House at Night
|ChiT=點燈吧!晚上的鬼屋
|ChiTR=Diǎndēngba! Wǎnshàng de Guǐwū
|ChiTM=Turn the Lights On! Haunted House at Night
|Dut=Licht uit in het spookhuis
|DutM=Lights out in the haunted house
|Fre=Manoir dans le noir
|FreM=Manor in the dark
|Ger=Festbeleuchtung zur Geisterstunde
|GerM=Festive lighting at the witching hour
|Ita=La casa delle mille illusioni
|ItaM=The house of the thousand illusions
|Kor=라이트&나이트 귀신의 집
|KorR=Raiteu & naiteu gwisin-ui jip
|KorM=Light & Night Haunted House
|PorE=Depressa! Acende as luzes!
|PorE=Depressa! Acende as luzes!
|PorEM=Quick! Turn on the lights!
|PorEM=Quick! Turn on the lights!
|PorA=Acenda as luzes da casa mal-assombrada!
|PorA=Acenda as luzes da casa mal-assombrada!
|PorAM=Turn on the lights of the haunted house!
|PorAM=Turn on the lights of the haunted house!
|Fra=Manoir dans le noir
|Rus=Луч света в темном доме
|FraM=Manor in the dark
|RusR=Luch sveta v temnom dome
|Ita=La casa delle mille illusioni
|RusM=A ray of light in a dark house
|ItaM=The house of the thousand illusions
|Spa=Luces en la casa encantada
|Spa=Luces en la casa encantada
|SpaM=Lights in the Haunted House
|SpaM=Lights in the Haunted House
}}
}}


== Trivia ==
==Trivia==
 
*When playing this level while using the Invisibility [[Badge (Super Mario Bros. Wonder)|Badge]], characters will become visible while standing in lights.
*This marks the first physical appearance of King Boo in a 2D [[Super Mario (franchise)|''Super Mario'']] game, not counting the cameo in ''New Super Luigi U''.
*"A Night at Boo's Opera", the song which plays during the level's Wonder Effect, is named after the 1935 American comedy film ''{{wp|A Night at the Opera (film)|A Night at the Opera}}'' and/or {{wp|A Night at the Opera (Queen album)|the 1975 album}} of the same name by English glam rock band {{wp|Queen (band)|Queen}}.
 
{{SMBW levels}}
{{SMBW levels}}
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Latest revision as of 23:32, October 1, 2024

Level
Light-Switch Mansion
The Wonder Effect in the level Light-Switch Mansion in Super Mario Bros. Wonder, AKA A Night at Boo's Opera
World Fungi Mines
Game Super Mario Bros. Wonder
Difficulty ★★
Primary power-up Fire Flower
Wonder Effect Summons King Boo to chase the players and sing "A Night at Boo's Opera", alongside Boos and Noknoks
Music sample
<< Directory of levels >>

Light-Switch Mansion is a level in Super Mario Bros. Wonder. This level takes place in a haunted mansion full of Boos; it is the only Ghost House-themed stage in the game. There are also Light-Switches that activate lights for a short time, revealing the locations of invisible blocks. It is found in the Fungi Mines, in the first area of the world. The level is initially hidden by fog, but can be revealed if the player gets close to it. It contains two Wonder Seeds.

Layout[edit]

The player starts in an area where four Boos guard a door. This room has a Light-Switch that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are Noknoks disguised as normal doors. Some of these doors lead to new areas. After the first two Noknoks is a checkpoint.

After the first checkpoint is a bridge of invisible blocks that move once nearby Wow Buds are activated. There are then three rows of invisible blocks moving in spiral patterns, with a Talking Flower enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.

Past this checkpoint is a door that leads to a seemingly empty area where a Wonder Flower is. Upon collecting the Wonder Flower, King Boo appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Noknoks. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.

Hidden Character Blocks[edit]

10-flower coins[edit]

  • 10-flower coin 1: Protected by invisible blocks early in the level. The player must collect it from the right side, as the left side is blocked.
  • 10-flower coin 2: In the background where the second Noknok is. The player must defeat it to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
  • 10-flower coin 3: In the area where three rows of invisible blocks are moving in spiral formations. The coin itself is above the third row of blocks, close to Boos.

Enemies[edit]

Talking Flower quotes[edit]

  • "Wheeeee! Hahahaha! I love this ride!" (said by a flower riding on the first row of spiraling invisible blocks)
  • "Well? Were you scared?" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ライトでナイトなお屋敷やしき[?]
Raito de Naito na Obake Yashiki
Haunted House at Night with Lights
Chinese (simplified) 点灯吧!晚上的鬼屋[?]
Diǎndēngba! Wǎnshàng de Guǐwū
Turn the Lights On! Haunted House at Night
Chinese (traditional) 點燈吧!晚上的鬼屋[?]
Diǎndēngba! Wǎnshàng de Guǐwū
Turn the Lights On! Haunted House at Night
Dutch Licht uit in het spookhuis[?] Lights out in the haunted house
French Manoir dans le noir[?] Manor in the dark
German Festbeleuchtung zur Geisterstunde[?] Festive lighting at the witching hour
Italian La casa delle mille illusioni[?] The house of the thousand illusions
Korean 라이트&나이트 귀신의 집[?]
Raiteu & naiteu gwisin-ui jip
Light & Night Haunted House
Portuguese (NOA) Acenda as luzes da casa mal-assombrada![?] Turn on the lights of the haunted house!
Portuguese (NOE) Depressa! Acende as luzes![?] Quick! Turn on the lights!
Russian Луч света в темном доме[?]
Luch sveta v temnom dome
A ray of light in a dark house
Spanish Luces en la casa encantada[?] Lights in the Haunted House

Trivia[edit]

  • When playing this level while using the Invisibility Badge, characters will become visible while standing in lights.
  • "A Night at Boo's Opera", the song which plays during the level's Wonder Effect, is named after the 1935 American comedy film A Night at the Opera and/or the 1975 album of the same name by English glam rock band Queen.