Jump! Jump! Jump! (level): Difference between revisions
m (Reverted edits by 73.4.1.245 (talk) to last revision by Gigi) Tags: Rollback Mobile edit Advanced mobile edit |
m (Text replacement - "== *Trivia *==" to "==Notes==") |
||
(21 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{level infobox | {{level infobox | ||
|title=Jump! Jump! Jump! | |title=Jump! Jump! Jump! | ||
Line 6: | Line 5: | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★★★ | |difficulty=★★★★ | ||
|wonder=Creates colorful Dotted-Line | |wonder=Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence | ||
|sample=[[File:SMBW Jump! Jump! Jump!.oga]] | |sample=[[File:SMBW Jump! Jump! Jump!.oga]] | ||
|before_alt= | |before_alt= | ||
|before=[[Condarts Away!|<<]] | |before=[[Condarts Away!|<<]] | ||
|after=[[Spring Feet I|>>]] | |after=[[Expert Badge Challenge Spring Feet I|>>]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''Jump! Jump! Jump!''' is a course in [[Fluff-Puff Peaks]] in ''[[Super Mario Bros. Wonder]]''. It has a difficulty of four stars and contains two [[Wonder Seed]]s. It is unlocked by beating [[Condarts Away!]], and its own completion unlocks Expert Badge Challenge | '''Jump! Jump! Jump!''' is a course in [[Fluff-Puff Peaks]] in ''[[Super Mario Bros. Wonder]]''. It has a difficulty of four stars and contains two [[Wonder Seed]]s. It is unlocked by beating [[Condarts Away!]], and its own completion unlocks [[Expert Badge Challenge Spring Feet I]]. | ||
==Layout== | ==Layout== | ||
Right at the start of the level, the player finds themselves atop a small snowy cliff, with a [[Wonder Flower]] right in front of them. Touching it will create colorful [[Dotted-Line Block]]s throughout the whole stage and trigger a musical [[Wonder Effect]]; the Dotted-Line Blocks will turn on and off in time with the music, creating a temporary bridge that slowly moves forward across the large pit. [[Coin]]s and [[flower coin]]s also appear in time with the music, guiding the path forward. | Right at the start of the level, the player finds themselves atop a small snowy cliff, with a [[Wonder Flower]] right in front of them. Touching it will create colorful [[Dotted-Line Block]]s throughout the whole stage and trigger a musical [[Wonder Effect]]; the Dotted-Line Blocks will turn on and off in time with the music, creating a temporary bridge that slowly moves forward across the large pit. [[Coin]]s and [[flower coin]]s also appear in time with the music, guiding the path forward. | ||
The course's difficulty derives from two factors: the Wonder Effect's 50-second timer, and the music (and the Dotted-Line Blocks) slowly increasing in tempo. As the player progresses through the stage, the gaps between platforms widen and the platforms themselves get smaller and smaller. At the end of the level, an arc of appearing [[coin]]s prompt the player to jump for the Wonder Seed. Right after that is a staircase made of [[Hard Block]]s leading to the [[Goal Pole]] | The course's difficulty derives from two factors: the Wonder Effect's 50-second timer, and the music (and the Dotted-Line Blocks) slowly increasing in tempo. As the player progresses through the stage, the gaps between platforms widen and the platforms themselves get smaller and smaller. At the end of the level, an arc of appearing [[coin]]s prompt the player to jump for the Wonder Seed. Right after that is a staircase made of [[Hard Block]]s leading to the [[Goal Pole]]. | ||
==10-flower | ==[[10-flower coin]]s== | ||
{|class="wikitable" style="text-align: center" | |||
|- | |||
!Image | |||
!Location | |||
|- | |||
|[[File:SMBW Jump! Jump! Jump! first 10-flower coin.jpg|200px]] | |||
|Right above the third violet Dotted-Line Block platform. | |||
|- | |||
|[[File:SMBW Jump! Jump! Jump! second 10-flower coin.jpg|200px]] | |||
|Above the fourth cyan Dotted-Line Block platform. | |||
|- | |||
|[[File:SMBW Jump! Jump! Jump! third 10-flower coin.jpg|200px]] | |||
|Floating right before the fifth cyan Dotted-Line Block platform. | |||
|} | |||
==Hidden goal== | ==Hidden goal== | ||
If the player falls off the course at any time, they will end up in an area below the course, with a [[Goal Pole (secret)|hidden goal]] and an identical Hard Block staircase as the main level's Goal Pole. However, there is no Poplin house, so the player will not obtain a Wonder Seed, and clearing the level this way will not unlock Expert Badge Challenge | If the player falls off the course at any time, they will end up in an area below the course, with a [[Goal Pole (secret)|hidden goal]] and an identical Hard Block staircase as the main level's Goal Pole. However, there is no [[fortress]] or Poplin house, so the player will not obtain a Wonder Seed, and clearing the level this way will not unlock [[Expert Badge Challenge Spring Feet I]]. Also, the text from "clearing" this course says "Course... clear?". There is also a yellow [[Warp Pipe]] in this area that will take the player back to the beginning of the level. | ||
==[[Talking Flower]] quotes== | ==[[Talking Flower]]s' quotes== | ||
*"''Yay!''" ( | *"''Yay!''" (right before the Goal Pole staircase) | ||
*"''What?!''" ( | *"''What?!''" (in the area below the stage) | ||
**"''Where'd you come from?!''" | **"''Where'd you come from?!''" | ||
== Gallery == | == Gallery == | ||
Line 40: | Line 50: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jpn=レッツ!チャレンジ!ジャンピング! | |||
|JpnR=Rettsu! Charenji! Janping! | |||
|JpnM=Let’s! Challenge! Jumping! | |||
|ChiS=来!挑战吧!节奏跳跃! | |||
|ChiSR=Lái! Tiǎozhànba! Jiézòu Tiàoyuè! | |||
|ChiSM=Let's! Challenge! Rhythm Jumping! | |||
|ChiT=來!挑戰吧!節奏跳躍! | |||
|ChiTR=Lái! Tiǎozhànba! Jiézòu Tiàoyuè! | |||
|ChiTM=Let's! Challenge! Rhythm Jumping! | |||
|Dut=Ritmisch springen | |||
|DutM=Rhythmic jumping | |||
|Fre=Sauts et rythme | |||
|FreM=Jumps and rhythm | |||
|Ger=Das perfekte Timing | |||
|GerM=The perfect Timing | |||
|Ita=Salta! Salta! Salta! | |||
|ItaM=Jump! Jump! Jump! | |||
|Kor=레츠! 챌린지! 점핑! | |||
|KorR=Recheu! Chaellinji! Jeomping! | |||
|KorM=Let’s! Challenge! Jumping! | |||
|PorA=Salte sem perder o ritmo! | |PorA=Salte sem perder o ritmo! | ||
|PorAM=Jump without losing the rhythm! | |PorAM=Jump without losing the rhythm! | ||
|PorE=Salta, salta, SALTA! | |PorE=Salta, salta, SALTA! | ||
|PorEM=Jump, jump, JUMP! | |PorEM=Jump, jump, JUMP! | ||
|Rus=Прыг! Прыг!! Прыг!!! | |||
|RusR=Pryg! Pryg!! Pryg!!! | |||
|RusM=Jump! Jump!! Jump!!! | |||
|Spa=Salta, salta...¡salta! | |Spa=Salta, salta...¡salta! | ||
|SpaM=Jump, Jump...Jump! | |SpaM=Jump, Jump...Jump! | ||
}} | }} | ||
==Notes== | |||
*This is the only main course in ''Super Mario Bros. Wonder'' that the player cannot fail in single-player mode, due to its lack of enemies and [[pit]]s. | |||
{{SMBW levels}} | {{SMBW levels}} | ||
Line 57: | Line 89: | ||
[[Category:Sky areas]] | [[Category:Sky areas]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] | ||
[[it:Salta! Salta! Salta! (livello)]] |
Latest revision as of 14:06, February 2, 2025
Level | |||
---|---|---|---|
Jump! Jump! Jump! | |||
![]() | |||
World | Fluff-Puff Peaks | ||
Game | Super Mario Bros. Wonder | ||
Difficulty | ★★★★ | ||
Wonder Effect | Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence | ||
| |||
<< Directory of levels >> |
Jump! Jump! Jump! is a course in Fluff-Puff Peaks in Super Mario Bros. Wonder. It has a difficulty of four stars and contains two Wonder Seeds. It is unlocked by beating Condarts Away!, and its own completion unlocks Expert Badge Challenge Spring Feet I.
Layout[edit]
Right at the start of the level, the player finds themselves atop a small snowy cliff, with a Wonder Flower right in front of them. Touching it will create colorful Dotted-Line Blocks throughout the whole stage and trigger a musical Wonder Effect; the Dotted-Line Blocks will turn on and off in time with the music, creating a temporary bridge that slowly moves forward across the large pit. Coins and flower coins also appear in time with the music, guiding the path forward.
The course's difficulty derives from two factors: the Wonder Effect's 50-second timer, and the music (and the Dotted-Line Blocks) slowly increasing in tempo. As the player progresses through the stage, the gaps between platforms widen and the platforms themselves get smaller and smaller. At the end of the level, an arc of appearing coins prompt the player to jump for the Wonder Seed. Right after that is a staircase made of Hard Blocks leading to the Goal Pole.
10-flower coins[edit]
Image | Location |
---|---|
![]() |
Right above the third violet Dotted-Line Block platform. |
![]() |
Above the fourth cyan Dotted-Line Block platform. |
![]() |
Floating right before the fifth cyan Dotted-Line Block platform. |
Hidden goal[edit]
If the player falls off the course at any time, they will end up in an area below the course, with a hidden goal and an identical Hard Block staircase as the main level's Goal Pole. However, there is no fortress or Poplin house, so the player will not obtain a Wonder Seed, and clearing the level this way will not unlock Expert Badge Challenge Spring Feet I. Also, the text from "clearing" this course says "Course... clear?". There is also a yellow Warp Pipe in this area that will take the player back to the beginning of the level.
Talking Flowers' quotes[edit]
- "Yay!" (right before the Goal Pole staircase)
- "What?!" (in the area below the stage)
- "Where'd you come from?!"
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | レッツ!チャレンジ!ジャンピング![?] Rettsu! Charenji! Janping! |
Let’s! Challenge! Jumping! | |
Chinese (simplified) | 来!挑战吧!节奏跳跃![?] Lái! Tiǎozhànba! Jiézòu Tiàoyuè! |
Let's! Challenge! Rhythm Jumping! | |
Chinese (traditional) | 來!挑戰吧!節奏跳躍![?] Lái! Tiǎozhànba! Jiézòu Tiàoyuè! |
Let's! Challenge! Rhythm Jumping! | |
Dutch | Ritmisch springen[?] | Rhythmic jumping | |
French | Sauts et rythme[?] | Jumps and rhythm | |
German | Das perfekte Timing[?] | The perfect Timing | |
Italian | Salta! Salta! Salta![?] | Jump! Jump! Jump! | |
Korean | 레츠! 챌린지! 점핑![?] Recheu! Chaellinji! Jeomping! |
Let’s! Challenge! Jumping! | |
Portuguese (NOA) | Salte sem perder o ritmo![?] | Jump without losing the rhythm! | |
Portuguese (NOE) | Salta, salta, SALTA![?] | Jump, jump, JUMP! | |
Russian | Прыг! Прыг!! Прыг!!![?] Pryg! Pryg!! Pryg!!! |
Jump! Jump!! Jump!!! | |
Spanish | Salta, salta...¡salta![?] | Jump, Jump...Jump! |
Notes[edit]
- This is the only main course in Super Mario Bros. Wonder that the player cannot fail in single-player mode, due to its lack of enemies and pits.