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{{about|the stage from ''[[Super Mario World]]''|the page about the character|[[Funky Kong]]}} | {{about|the stage from ''[[Super Mario World]]''|the page about the character|[[Funky Kong]]}} | ||
{{level infobox | {{level infobox | ||
|image=[[File:Funky.png]]<br>Mario | |image=[[File:Funky.png|200px]]<br>Screenshot from ''Super Mario World'' | ||
|code=9-8 | |code=9-8 | ||
|world=[[Special Zone]] | |world=[[Special Zone]] | ||
Line 8: | Line 8: | ||
|before=[[Outrageous|<<]] | |before=[[Outrageous|<<]] | ||
|after=>> | |after=>> | ||
|track=[[Ground Theme (Super Mario World)|Ground Theme]] | |||
|sample=[[File:Overworld Theme Super Mario World.oga]] | |||
}} | }} | ||
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE SUPER PLAYER!!" (changed to "YOU ARE A SUPER PLAYER!!" in the international releases).<ref name="tcrf">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref> | |||
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE | |||
== | ==Layout== | ||
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[ | [[File:YOU ARE A SUPER PLAYER SMW.png|thumb|left|Screenshot from ''Super Mario World: Super Mario Advance 2'']] | ||
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s. | |||
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]]. | The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]]. | ||
After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: | After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks. | ||
After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found. | After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found. | ||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:SMW KoopaTroopa Green.png]] | |||
|name1=[[Koopa Troopa]] (green) | |||
|count1=3 (if stomped) | |||
|image2=[[File:SMW KoopaTroopa Red.png]] | |||
|name2=Koopa Troopa (red) | |||
|[[Koopa Troopa]] (green) | |count2=3 | ||
|3 (if stomped) | |image3=[[File:SMW KoopaTroopa Blue.png]] | ||
| | |name3=Koopa Troopa (blue) | ||
|count3=5 | |||
|Koopa Troopa (red) | |image4=[[File:SMW KoopaTroopa Yellow.png]] | ||
|3 | |name4=Koopa Troopa (yellow) | ||
| | |count4=1 (if stomped) | ||
|image5=[[File:SMW KoopaTroopaNoShell Green.png]] | |||
|Koopa Troopa (blue) | |name5=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green) | ||
|5 | |count5=3 (if stomped) | ||
| | |image6=[[File:SMW KoopaTroopaNoShell Red.png]] | ||
|name6=Unshelled Koopa (red) | |||
|Koopa Troopa (yellow) | |count6=3 (if stomped) | ||
|1 (if stomped) | |image7=[[File:SMW KoopaTroopaNoShell Blue.png]] | ||
| | |name7=Unshelled Koopa (blue) | ||
|count7=5 (if stomped) | |||
|[[ | |image8=[[File:SMW KoopaTroopaNoShell Yellow.png]] | ||
|3 (if stomped) | |name8=Unshelled Koopa (yellow) | ||
| | |count8=1 (if stomped) | ||
|image9=[[File:SMW KoopaParatroopa Green.png]] | |||
|Koopa | |name9=[[Koopa Paratroopa]] (green) | ||
|3 (if stomped) | |count9=3 | ||
| | |image10=[[File:SMW KoopaParatroopa Yellow.png]] | ||
|name10=Koopa Paratroopa (yellow) | |||
|Koopa | |count10=1 | ||
|5 (if stomped) | |image11=[[File:Rainbowshell.gif]] | ||
| | |name11=[[Shell (flashing)|Flashing Shell]] | ||
|count11=1 (nearby) | |||
|Koopa | |image12=[[File:SMW SuperKoopa Green.png]] | ||
|1 (if stomped) | |name12=[[Super Koopa (enemy)|Super Koopa]] (green) | ||
| | |count12=infinite | ||
|image13=[[File:SMW-JumpingPiranhaFire.png]] | |||
|[[Koopa Paratroopa]] (green) | |name13=[[Jumping Fire Piranha Plant]] | ||
|3 | |count13=1 | ||
| | |image14=[[File:SMWFlyingGoomba.png]] | ||
|name14=[[Paragaloomba|Flying Goomba]] | |||
|Koopa Paratroopa (yellow) | |count14=2 | ||
|1 | |image15=[[File:SMW Goomba Sprite.png]] | ||
| | |name15=[[Galoomba|Goomba]] | ||
|count15=2 (if stomped) | |||
|[[Shell (flashing)|Flashing Shell]] | |image16=[[File:Sumo brother.png]] | ||
|1 (nearby) | |name16=[[Sumo Bro]]ther | ||
| | |count16=7 | ||
|image17=[[File:PitchingChuckL.gif]] | |||
|[[Super Koopa (enemy)|Super Koopa]] (green) | |name17=[[Chargin' Chuck|Confused Chuck]] | ||
|infinite | |count17=5 | ||
| | |image18=[[File:SMW Whistling Chargin Chuck.png]] | ||
|name18=Whistling Chuck | |||
|[[Jumping Fire Piranha Plant]] | |count18=2 | ||
|1 | |image19=[[File:SMWCharginChuck.png]] | ||
| | |name19=Lookout Chuck | ||
|count19=5 (if stomped) | |||
|[[Paragaloomba|Flying Goomba]] | }} | ||
|2 | |||
| | ==Map== | ||
{{Wide image|Specialworld-funky.png|2560|The level map of Funky}} | |||
|[[Galoomba|Goomba]] | |||
|2 (if stomped) | |||
| | |||
|[[Sumo Bro]] | |||
|7 | |||
| | |||
|[[Chargin' Chuck|Confused Chuck]] | |||
|5 | |||
| | |||
|Whistling Chuck | |||
|2 | |||
| | |||
|Lookout Chuck | |||
|5 (if stomped) | |||
|} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=チャンピオンシップのコース | |Jap=チャンピオンシップのコース | ||
|JapN=SNES | |||
|JapR=Chanpionshippu no Kōsu | |JapR=Chanpionshippu no Kōsu | ||
|JapM=Championship's Course | |JapM=Championship's Course | ||
|Jap2=チャンピオンシップのコース2 | |Jap2=チャンピオンシップのコース2 | ||
|Jap2N=GBA | |||
|Jap2R=Chanpionshippu no Kōsu 2 | |Jap2R=Chanpionshippu no Kōsu 2 | ||
|Jap2M=Championship's Course 2 | |Jap2M=Championship's Course 2 | ||
| | |Fre=Funky | ||
| | |FreM=(Anglicism with the same meaning) | ||
|Ger=Exorbitant | |Ger=Exorbitant | ||
|GerM=Exorbitant | |GerM=Exorbitant | ||
|Ita=Finale<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita=Finale<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=59}}</ref> | ||
|ItaM=Final(e) | |ItaM=Final(e) | ||
|Spa=Total | |Spa=Total | ||
Line 127: | Line 108: | ||
==Trivia== | ==Trivia== | ||
*The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster. This does not work in ''[[Super Mario World: Super Mario Advance 2]]''. | *The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.<ref>{{cite|language=en|author=Squiggs 【Glitches - ROM Hacks - Speedruns】|date=June 2, 2016|url=www.youtube.com/watch?v=P7QGGrd4gUM|title=【Fast Music With Green Berries - Super Mario World】 Squiggy Glitches SMW|publisher=YouTube|accessdate=December 2, 2023}}</ref> This does not work in ''[[Super Mario World: Super Mario Advance 2]]''. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SMW levels}} | {{SMW levels}} | ||
[[Category:Secret levels]] | [[Category:Secret levels]] | ||
[[Category:Grasslands]] | [[Category:Grasslands]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |
Latest revision as of 14:35, October 29, 2024
- This article is about the stage from Super Mario World. For the page about the character, see Funky Kong.
Level | |||
---|---|---|---|
Funky | |||
Screenshot from Super Mario World | |||
Level code | 9-8 | ||
World | Special Zone | ||
Game | Super Mario World | ||
Time limit | 200 seconds | ||
Music track | Ground Theme | ||
| |||
<< Directory of levels >> |
Funky is the eighth and final level of the Special Zone, and the last level as a whole in Super Mario World. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are coins that spell out the words "YOU ARE SUPER PLAYER!!" (changed to "YOU ARE A SUPER PLAYER!!" in the international releases).[1]
Layout[edit]
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the timer to reach the Giant Gate. To make up for the low amount of time, the level has several green berries in it, the only level in which they appear (aside from the intro Points of Advice). When eaten, these berries give Mario or Luigi 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),[1] giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five Dragon Coins and features a rare yellow Koopa Paratroopa amid other colored Koopa Paratroopas and Koopa Troopas.
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow Warp Pipe. If the player has no cape, the player should start the level with a Yoshi to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up ? Block.
After the player gets past the Sumo Brother on the ? Blocks and under the Empty Blocks, a Switch Block can be found in the first Rotating Block in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two Chargin' Chucks and jumping off the Grab Blocks, the player will come to another Sumo Brother on some Jump Blocks. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.
After beating this level, the player is given the option to save, and a path opens up to a Star Road which will warp the player back to Yoshi's House on Yoshi's Island. The overworld will also change from spring to fall in the SNES version; in Super Mario World: Super Mario Advance 2, the season changes only once all 96 exits are found.
Enemies[edit]
Image | Name | Count |
---|---|---|
Koopa Troopa (green) | 3 (if stomped) | |
Koopa Troopa (red) | 3 | |
Koopa Troopa (blue) | 5 | |
Koopa Troopa (yellow) | 1 (if stomped) | |
Unshelled Koopa (green) | 3 (if stomped) | |
Unshelled Koopa (red) | 3 (if stomped) | |
Unshelled Koopa (blue) | 5 (if stomped) | |
Unshelled Koopa (yellow) | 1 (if stomped) | |
Koopa Paratroopa (green) | 3 | |
Koopa Paratroopa (yellow) | 1 | |
Flashing Shell | 1 (nearby) | |
Super Koopa (green) | infinite | |
Jumping Fire Piranha Plant | 1 | |
Flying Goomba | 2 | |
Goomba | 2 (if stomped) | |
Sumo Brother | 7 | |
Confused Chuck | 5 | |
Whistling Chuck | 2 | |
Lookout Chuck | 5 (if stomped) |
Map[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チャンピオンシップのコース[?] Chanpionshippu no Kōsu |
Championship's Course | SNES |
チャンピオンシップのコース2[?] Chanpionshippu no Kōsu 2 |
Championship's Course 2 | GBA | |
French | Funky[?] | (Anglicism with the same meaning) | |
German | Exorbitant[?] | Exorbitant | |
Italian | Finale[2] | Final(e) | |
Spanish | Total[?] | Total |
Trivia[edit]
- The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.[3] This does not work in Super Mario World: Super Mario Advance 2.
References[edit]
- ^ a b Super Mario World (SNES)/Version Differences. The Cutting Room Floor (English). Retrieved July 5, 2024.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 59.
- ^ Squiggs 【Glitches - ROM Hacks - Speedruns】 (June 2, 2016). 【Fast Music With Green Berries - Super Mario World】 Squiggy Glitches SMW. YouTube (English). Retrieved December 2, 2023.