Game & Watch Gallery (series): Difference between revisions

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{{series infobox
{{series infobox
|image=[[File:Game & Watch Gallery logo.png|260px]]
|image=[[File:Game & Watch Gallery logo.png|260px]]
|first=''{{wp|Game & Watch ports and remakes#Game Boy Gallery|Game Boy Gallery}}'' (1995)
|first=''[[nwiki:Game Boy Gallery|Game Boy Gallery]]'' (1995) (overall)<br>''[[Game & Watch Gallery]]'' ([[List of games by date#1997|1997]]) ([[Super Mario (franchise)|''Super Mario'' franchise]])
|latest=''[[Game & Watch Gallery 4]]'' (2002)
|latest=''[[Game & Watch Gallery 4]]'' ([[List of games by date#2002|2002]])
|number=5
|number=5
}}
}}
The '''''Game & Watch Gallery''''' series is a series for the [[Game Boy]] line that recreates most of the [[Game & Watch]] titles. Most of those games are given Modern versions featuring ''[[Super Mario (franchise)|Super Mario]]'' characters and Classic versions recreating their original versions but removing the timekeeping functions to allow the player to get the maximum score possible.
The '''''Game & Watch Gallery''''' series, known as the '''''Game Boy Gallery''''' series in Japan and Australia, is a series for the [[Game Boy]] line that recreates most of the [[Game & Watch]] titles. Most of those games are given Modern versions, which feature characters of the [[Super Mario (franchise)|''Super Mario'' franchise]], and Classic versions, which recreate their original versions but remove the timekeeping functions to allow the player to get the maximum score possible.


==Games==
==Games==
===''Game Boy Gallery''===
{| align=center width=100% class="wikitable"
[[File:GBG Title Screen.png|thumb|left|''Game Boy Gallery''{{'}}s title screen]]
|-
''{{wp|Game & Watch ports and remakes#Game Boy Gallery|Game Boy Gallery}}'' is the first installment in the ''Game & Watch Gallery'' series. Unlike the other games in the series, this game does not have Classic or Modern modes. Instead, the games come with graphics similar to those of Modern Mode (though without ''Mario'' characters), but the gameplay is that of Classic Mode. The games feature nameless individuals as the main characters. The games included in here are ''[[Ball]]'', ''[[Vermin]]'', ''[[Flagman]]'', ''[[Manhole (Game & Watch)|Manhole]]'', and ''[[Mario's Cement Factory|Cement Factory]]'' but with some differences and similarities:
!style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
*''Ball'' uses a [[Mario]]-like character and uses the balls' sprite from the original version. In both difficulties, three balls must be juggled, and only one [[point]] per bounce is given.
|-
!width=150 style="background-color: #e0e0e0;"|Cover, original release, and system
!style="background-color: #e0e0e0;"|Synopsis
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[nwiki:Game Boy Gallery|Game Boy Gallery]]''
|-
|style="text-align:center"|[[File:GBG Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Europe|April 27, 1995}} [[Game Boy]]</span>
|'''''Game Boy Gallery''''' is the first installment in the ''Game & Watch Gallery'' series, and it is by far the simplest. Unlike the other games in the series, this game does not have Classic or Modern modes. Instead, the games come with graphics similar to those of Modern Mode (though without characters of the ''Super Mario'' franchise), but the gameplay is that of Classic Mode. The games feature nameless individuals as the main characters. The games included in here are ''[[Ball]]'', ''[[Vermin]]'', ''[[nwiki:Flagman|Flagman]]'', ''[[Manhole (Game & Watch)|Manhole]]'', and ''[[Mario's Cement Factory|Cement Factory]]'' but with some differences and similarities:
*''Ball'' features a puppet-like character and a circus theme. In both difficulties, three balls must be juggled, and only one [[point]] per bounce is given.
*''Vermin'' now has [[turnip]]s that the player must protect. In Game A, there is a barrier that prevents moles from coming through the center.
*''Vermin'' now has [[turnip]]s that the player must protect. In Game A, there is a barrier that prevents moles from coming through the center.
*''Flagman'' now has a miss counter instead of a life counter and shows the numbers in horizontal and vertical directions.
*''Flagman'' now has a miss counter instead of a life counter and shows the numbers in horizontal and vertical directions. Game B features six-button gameplay.
*''Manhole'' uses a clothesline to hang the wet shirts as the miss counter and holds the bonus chance (300 points) from the New Wide Screen version.
*''Manhole'' uses a clothesline to hang the wet shirts as the miss counter and holds the bonus chance (300 points) from the New Wide Screen version. Uniquely, the pedestrians walk smoothly in this version.  
*''Cement Factory'' has the two safety chambers, the concrete mixers, and the [[driver]]s' behavior from the Table Top version, and it also holds the bonus chance (300 points) from the New Wide Screen version.  
*''Cement Factory'' has the two safety chambers, the concrete mixers, and the [[driver]]s' behavior from the Table Top version, and it also holds the bonus chance (300 points) from the New Wide Screen version.  


All of the games have a background, and music can be toggled on and off in the games' Options menu.
The version of ''Flagman'' in this game was later retooled in ''[[Wario Land II]]'' in the minigame [[Flagman D-D]].


===''Game & Watch Gallery''===
All of the games have a background, and music can be toggled on and off in the games' Options menu. ''Game Boy Gallery'' is also the only game in the series not to be officially released in North America or Japan, as well as not to be rereleased on the [[Virtual Console]] or the [[Nintendo Switch Online]] membership.
[[File:GWG Title Screen.png|thumb|left|''Game & Watch Gallery''{{'}}s title screen]]
|-
''[[Game & Watch Gallery]]'' is the second installment in the ''Game & Watch Gallery'' series. It is the first game in the series to use ''Mario'' characters, to use stars for every 200 points, to use the [[Gallery Corner]], and to include Modern and Classic revisions of the games. The games included are ''Manhole'', ''[[Fire (Game & Watch)|Fire]]'', ''[[Octopus (Game & Watch)|Octopus]]'', and ''[[Oil Panic]]'' but with some differences and similarities:
!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Watch Gallery]]''
|-
|style="text-align:center"|[[File:GameWatchGallery.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|February 1, 1997}}[[Game Boy]] </span>
|'''''Game & Watch Gallery''''' is the second installment in the ''Game & Watch Gallery'' series. It is the first game in the series to use characters of the ''Super Mario'' franchise, to use stars for every 200 points, to use the [[Gallery Corner]], and to include Modern and Classic revisions of the games. The games included are ''Manhole'', ''[[Fire (Game & Watch)|Fire]]'', ''[[Octopus (Game & Watch)|Octopus]]'', and ''[[Oil Panic]]'' but with some differences and similarities:
* ''Manhole''{{'}}s controls are reused from ''Game Boy Gallery'' (both versions). The Classic version is based on the New Wide Screen version.
* ''Manhole''{{'}}s controls are reused from ''Game Boy Gallery'' (both versions). The Classic version is based on the New Wide Screen version.
* ''Fire'' in its Modern version now takes place at [[Peach's Castle]]. The Classic version is based on the Wide Screen version, but the miss marks are now bandages.
* ''Fire'' in its Modern version now takes place at [[Peach's Castle]]. The Classic version is based on the Wide Screen version, but the miss marks are now bandages.
* ''Octopus'' in its Modern version now uses a miss counter, and the player can now throw away the loot.  
* ''Octopus'' in its Modern version now uses a miss counter, and the player can now throw away the loot to knock back the tentacles.  
* ''Oil Panic'' in its Modern version now has the player use two buckets to catch the oil. In its Classic version, the upper screen is shrunk to be adapted with the Game Boy screen.
* ''Oil Panic'' in its Modern version now has the player use two buckets to catch the oil. In its Classic version, the upper screen is shrunk to be adapted with the Game Boy screen.


The Gallery Corner in this game is only the [[Museum]], and this game marks the first appearance of the autosave function. The music can now be toggled on and off by pressing {{button|gb|select}} on the Mode Select screen (doing this applies to all games).
The Gallery Corner in this game is only the [[Museum]], and this game marks the first appearance of the autosave function. The music can now be toggled on and off by pressing {{button|gb|select}} on the Mode Select screen (doing this applies to all games).
{{br}}
|-
 
!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Watch Gallery 2]]''
===''Game & Watch Gallery 2''===
|-
[[File:G&WG2GameBoyColorTitleScreen.PNG|thumb|left|''Game & Watch Gallery 2''{{'}}s title screen]]
|style="text-align:center"|[[File:Game Watch Gallery 2 NA boxart.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|September 27, 1997}} [[Game Boy]], [[Game Boy Color]]</span>
''[[Game & Watch Gallery 2]]'' is the third installment in the ''Game & Watch Gallery'' series. This game marks the first appearances of the [[Music Room]] and the [[Message Board|Note Board]]. The games included in here are ''[[Parachute (Game & Watch)|Parachute]]'', ''[[Helmet (Game & Watch)|Helmet]]'', ''[[Chef]]'', ''Vermin'', ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'', and ''Ball'' (unlockable). This is the only game in the entire series to have a varied quantity of borders in the pause menu (21 in total) and to have the pause menu with different colors (depending on the game/version). In this game's Museum, ''Game & Watch Gallery''{{'}}s Museum titles also reappear here (linking required), but the sample of those games in action is static. On the Game Select screen, after any game is highlighted, some characters pop out from the stars between the game's title (does not apply for ''Ball''), and then they look as if they are dancing. Toggling the music on and off on the Mode Select screen applies only to the selected game.
|'''''Game & Watch Gallery 2''''' is the third installment in the ''Game & Watch Gallery'' series. This game marks the first appearances of the [[Music Room]] and the [[Message Board|Note Board]]. The games included in here are ''[[Parachute (Game & Watch)|Parachute]]'', ''[[Helmet (Game & Watch)|Helmet]]'', ''[[Chef]]'', ''Vermin'', ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'', and ''Ball'' (unlockable). This is the only game in the entire series to have a varied quantity of borders on the pause menu (21 in total) and to have the pause menu with different colors (depending on the game/version). In this game's Museum, ''Game & Watch Gallery''{{'}}s Museum titles also reappear here (linking required), but the sample of those games in action is static. On the Game Select screen, after any game is highlighted, some characters pop out from the stars between the game's title (does not apply for ''Ball''), and then they look as if they are dancing. Toggling the music on and off on the Mode Select screen applies only to the selected game.
{{br}}
|-
 
!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Watch Gallery 3]]''
===''Game & Watch Gallery 3''===
|-
[[File:G&WG3GameBoyColorTitleScreen.png|thumb|left|''Game & Watch Gallery 3''{{'}}s title screen]]
|style="text-align:center"|[[File:Gameandwatch3.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|April 8, 1998}}[[Game Boy Color]]</span>
''[[Game & Watch Gallery 3]]'' is the fourth installment in the ''Game & Watch Gallery'' series. This game marks the first appearance of a Secret section in the Gallery Corner. The games included in here are ''[[Egg (Game & Watch)|Egg]]'', ''[[Greenhouse]]'', ''[[Turtle Bridge]]'', ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', and ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' The unlockable games are ''[[Flagman]]'', ''[[Judge]]'', ''[[Lion]]'', ''[[Spitball Sparky]]'', and ''[[Donkey Kong II]]''. In this game, the unlockable games have only Classic Mode. The game holds the feature of applying the on-and-off music-toggling from ''Game & Watch Gallery''. On the Game Select screen, after any game is highlighted, the [[Lakitu]]s that hold arrows between the game's title go away, and then some characters make a repetitive cutscene (does not apply for ''Flagman'', ''Judge'', ''Lion'', ''Spitball Sparky'', or ''Donkey Kong II'').
|'''''Game & Watch Gallery 3''''' is the fourth installment in the ''Game & Watch Gallery'' series. This game marks the first appearance of a Secret section in the Gallery Corner. The games included in here are ''[[Egg (Game & Watch)|Egg]]'', ''[[Greenhouse]]'', ''[[Turtle Bridge]]'', ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', and ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' The unlockable games are ''[[nwiki:Flagman|Flagman]]'', ''[[nwiki:Judge|Judge]]'', ''[[nwiki:Lion|Lion]]'', ''[[nwiki:Spitball Sparky|Spitball Sparky]]'', and ''[[Donkey Kong II]]''. In this game, the unlockable games have only Classic Mode. The game holds the feature of applying the on-and-off music-toggling from ''Game & Watch Gallery''. On the Game Select screen, after any game is highlighted, the [[Lakitu]]s that hold arrows between the game's title go away, and then some characters make a repetitive cutscene (does not apply for ''Flagman'', ''Judge'', ''Lion'', ''Spitball Sparky'', or ''Donkey Kong II'').
{{br}}
|-
 
!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Watch Gallery 4]]''
===''Game & Watch Gallery 4''===
|-
[[File:GWG4-Title Screen.png|thumb|left|''Game & Watch Gallery 4''{{'}}s title screen]]
|style="text-align:center"|[[File:G&WGA-BoxCover.jpeg|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|October 25, 2002}}[[Game Boy Advance]]</span>
''[[Game & Watch Gallery 4]]'' is the fifth and final game in the ''Game & Watch Gallery'' series. This game marks the first appearance of a Game & Watch timeline in the series. The games included in here are ''Fire'', ''[[Boxing]]'', ''[[Rain Shower]]'', ''[[Mario's Cement Factory]]'', ''Donkey Kong Jr.'', and ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]''. The unlockable games are ''Chef'', ''Mario Bros.'', ''Donkey Kong'', ''Octopus'', and ''[[Fire Attack]]''. The Museum games are ''Manhole'', ''[[Tropical Fish]]'', ''[[Mario's Bombs Away]]'', ''Parachute'', ''[[Bomb Sweeper]]'', ''[[Climber]]'', ''[[Safe Buster]]'', ''[[Life Boat]]'', and ''[https://zelda.gamepedia.com/Zelda_(Game_%26_Watch) Zelda]''. This game is the first and only one having two-player Single-Pak link games (unlike ''Game & Watch Gallery 3'', whose only two-player game required Multi-Pak link for the two-player mode). Those games' rules were simplified for easy completion in said mode. On the Game Select screen, highlighting a game's title changes it to its original port's logo (also applies for the Museum games).
|'''''Game & Watch Gallery 4''''' is the fifth and final game in the ''Game & Watch Gallery'' series. This game marks the first appearance of a Game & Watch timeline in the series. The games included in here are ''Fire'', ''[[Boxing]]'', ''[[Rain Shower]]'', ''[[Mario's Cement Factory]]'', ''Donkey Kong Jr.'', and ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]''. The unlockable games are ''Chef'', ''Mario Bros.'', ''Donkey Kong'', ''Octopus'', and ''[[Fire Attack]]''. The Museum games are ''Manhole'', ''[[nwiki:Tropical Fish|Tropical Fish]]'', ''[[Mario's Bombs Away]]'', ''Parachute'', ''[[nwiki:Bomb Sweeper|Bomb Sweeper]]'', ''[[nwiki:Climber|Climber]]'', ''[[nwiki:Safe Buster|Safe Buster]]'', ''[[nwiki:Life Boat|Life Boat]]'', and ''[[ZeldaWiki:Zelda (Game & Watch)|Zelda]]''. This game is the first and only one having two-player Single-Pak link games (unlike ''Game & Watch Gallery 3'', whose only two-player game required Multi-Pak link for the two-player mode). Those games' rules were simplified for easy completion in said mode. On the Game Select screen, highlighting a game's title changes it to its original port's logo (also applies for the Museum games).
{{br}}
|}


==Appearances==
==Appearances==
{|border=1 style="text-align:center; width: 30%; margin: 0 auto; border-collapse:collapse;background:white;"
{|class=wikitable style="text-align:center; margin: 0 auto"
|-bgcolor=#dedede
!width="40%"|Character
!width="40%"|Character
!width=''10%''|''Game & Watch Gallery''
!width=''10%''|''Game & Watch Gallery''
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==Credits and "Congratulations!" screens==
==Credits and "Congratulations!" screens==
Excluding ''Game Boy Gallery'', the ''Game & Watch Gallery'' series has "Congratulations!" screens (unlocked by obtaining every star in those games). Credits screens show some ''Mario'' characters to demonstrate their appearances in the series.
Excluding ''Game Boy Gallery'', the ''Game & Watch Gallery'' series has "Congratulations!" screens (unlocked by obtaining every star in those games). Credits screens show some characters of the ''Super Mario'' franchise to demonstrate their appearances in the series.


===''Game & Watch Gallery''===
===''Game & Watch Gallery''===
In this game, the cast credits are unlocked by obtaining five stars in all eight games (any difficulty). The staff credits along with the "Congratulations!" screen are unlocked by obtaining all 80 stars. The "Congratulations!" screen shows the Mario Bros. (saving a [[Super Star]] and then waving), three [[Toad (species)|Toads]] (one of them waves), Peach (staring at Mario and Luigi), Yoshi, and Donkey Kong Jr. (both sitting on a cloud). In the credits, Mario and Luigi catch [[Bob-omb]]s with a [[cannon]] and then shoot them as bubbles. When those bubbles explode, a text pops up the information depending on the credits type. The credits take place at nighttime near Peach's Castle.
In this game, the cast credits are unlocked by obtaining five stars in all eight games (any difficulty). The staff credits along with the "Congratulations!" screen are unlocked by obtaining all 80 stars. The "Congratulations!" screen shows the Mario Bros. (saving a [[Super Star]] and then waving), three [[Toad (species)|Toads]] (one of them waves), Peach (staring at Mario and Luigi), Yoshi, and Donkey Kong Jr. (both sitting on a cloud). In the credits, Mario and Luigi catch [[Bob-omb]]s with a [[cannon]] and then shoot them as bubbles. When those bubbles explode, a text pops up the information depending on the credits type. The credits take place at nighttime near [[Peach's Castle]].
<gallery>
<gallery>
G&WG_Cast_Credits.png|Cast credits
G&WG_Cast_Credits.png|Cast credits
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#Donkey Kong Jr. hits the POW Block, and then he feels ashamed.
#Donkey Kong Jr. hits the POW Block, and then he feels ashamed.
#Mario hits the POW Block, and then he does the V-sign.
#Mario hits the POW Block, and then he does the V-sign.
#Luigi hits the POW Block, and then he takes off his cap.
#Luigi hits the POW Block, and then he takes off [[Luigi Cap|his cap]].
#Peach hits the POW Block with a [[hammer]], and then she bows.
#Peach hits the POW Block with a [[hammer]], and then she bows.
#A [[Bullet Bill]] hits the POW Block. It then flies away after being shot by a [[Bill Blaster|Turtle Cannon]].
#A [[Bullet Bill]] hits the POW Block. It then flies away after being shot by a [[Bill Blaster|Turtle Cannon]].
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#Mario gives Peach some flowers, and then she kisses him on the cheek.
#Mario gives Peach some flowers, and then she kisses him on the cheek.


On the cast credits, after Donkey Kong Jr. goes away, Mario and Peach wave, counting as the ending sequence.
During the cast credits, after Donkey Kong Jr. goes away, Mario and Peach wave, counting as the ending sequence.


The "Congratulations!" screen shows Mario and Peach waving, Luigi riding Yoshi, and Toad riding Donkey Kong Jr. It takes place in the daytime in the plains (with some mountains and Peach's Castle in the background). Said screen says, ''"Congratulations!! You are the Gallery master! Thank you for playing with us. Hope to see you soon! Bye bye!!"''
The "Congratulations!" screen shows Mario and Peach waving, Luigi riding Yoshi, and Toad riding Donkey Kong Jr. It takes place in the daytime in the plains (with some mountains and Peach's Castle in the background). Said screen says, ''"Congratulations!! You are the Gallery master! Thank you for playing with us. Hope to see you soon! Bye bye!!"''
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===''Game & Watch Gallery 4''===
===''Game & Watch Gallery 4''===
In this game, the staff credits are unlocked by obtaining 170 stars. The cast credits are unlocked by obtaining all 220 stars. The credits start with 11 alarm characters from different Game & Watch games, and then some characters of the primary and secondary games appear in this order:
In this game, the staff credits are unlocked by obtaining 170 stars. The cast credits are unlocked by obtaining all 220 stars. The credits start with 11 alarm characters from different [[Game & Watch]] games, and then some characters of the primary and secondary games appear in this order:
#''Fire'': The Classic version's firemen save Toad with their life net.
#''Fire'': The Classic version's firemen save Toad with their life net.
#''Boxing'': Player 1's boxer punches [[Wiggler]].
#''Boxing'': Player 1's boxer punches [[Wiggler]].
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==Autosave==
==Autosave==
Excluding ''Game Boy Gallery'', the ''Game & Watch Gallery'' series has the ability to save the player's progress with an autosave (called Interrupt Save in ''Game & Watch Gallery'' and ''Game & Watch Gallery 2''). To invoke an autosave, the player has to pause a game (any version/difficulty) and then turn POWER off. After turning POWER on, the player returns to the exact place before turning POWER off.
Excluding ''Game Boy Gallery'', the ''Game & Watch Gallery'' series has the ability to save the player's progress with an autosave (called Interrupt Save in ''[[Game & Watch Gallery]]'' and ''[[Game & Watch Gallery 2]]''). To invoke an autosave, the player has to pause a game (any version/difficulty) and then turn POWER off. After turning POWER on, the player returns to the exact place before they turned POWER off.


===''Game & Watch Gallery''===
===''Game & Watch Gallery''===
[[File:G&WG Interrupt Save.png|thumb|''Game & Watch Gallery''{{'}}s Interrupt Save screen]]
[[File:G&WG Interrupt Save.png|thumb|left|''Game & Watch Gallery''{{'}}s Interrupt Save screen]]
In this game, the Interrupt Save screen shows a rectangular sign saying "Interrupt Save" along with a billboard that alternates between the last session's game and its version and difficulty. The required command says "Push A or START."
In this game, the Interrupt Save screen shows a rectangular sign saying "Interrupt Save" along with a billboard that alternates between the last session's game and its version and difficulty. The required command says "Push A or START."


===''Game & Watch Gallery 2''===
===''Game & Watch Gallery 2''===
[[File:G&WG2 Interrupt Save.png|thumb|left|''Game & Watch Gallery 2''{{'}}s Interrupt Save screen]]
[[File:G&WG2 Interrupt Save.png|thumb|''Game & Watch Gallery 2''{{'}}s Interrupt Save screen]]
In this game, the Interrupt Save screen behaves similarly to ''Game & Watch Gallery''{{'}}s. New to the screen is that when Mario is normally entering the Title Screen, he bangs his head with the "Interrupt Save" sign. The required command is the same as ''Game & Watch Gallery''{{'}}s.
In this game, the Interrupt Save screen behaves similarly to ''Game & Watch Gallery''{{'}}s. New to the screen is that when Mario normally enters the Title Screen, he bangs his head with the "Interrupt Save" sign. The required command is the same as ''Game & Watch Gallery''{{'}}s.


===''Game & Watch Gallery 3''===
===''Game & Watch Gallery 3''===
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===''Game & Watch Gallery 4''===
===''Game & Watch Gallery 4''===
In this game, the autosave screen has a real-sized Mario sign along with a panel alternating between the last session's game and its version (difficulty is no longer shown). Once again, the autosave shows some representative characters of the games (primary and secondary). The characters appearing depending on the game are:
In this game, the autosave screen has a real-sized Mario sign along with a panel alternating between the last session's game and its version (difficulty is no longer shown). Once again, the autosave shows some representative characters of the games (primary and secondary). These are the characters that appear depending on the game:
*''Fire'': two Toads
*''Fire'': two Toads
*''Boxing'': a Championship Belt, boxing gloves, and Waluigi
*''Boxing'': a Championship Belt, boxing gloves, and Waluigi
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===''Game & Watch Gallery''===
===''Game & Watch Gallery''===
In this game, the Game Select screen now shows the stars obtained in every difficulty and version. Easy Mode's stars are stored on the left, and Hard Mode's stars are stored on the right (to see all stars, scrolling through either side is required). The Modern version's stars are stored in the top rows, and the Classic version's stars are stored in the bottom rows. The highlighted games show two representative characters' heads doing an animation. Depending on the game, the characters are:
In this game, the Game Select screen now shows the stars obtained in every difficulty and version. Easy Mode's stars are stored on the left, and Hard Mode's stars are stored on the right (to see all stars, scrolling through either side is required). The Modern version's stars are stored in the top rows, and the Classic version's stars are stored in the bottom rows. The highlighted games show two representative characters' heads doing an animation. Depending on the game, these are the characters that appear:
*''Manhole'': Mario and Yoshi
*''Manhole'': Mario and Yoshi
*''Fire'': the Mario Bros.
*''Fire'': the Mario Bros.
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G&WG_Game_Select_Luigi.png|Luigi
G&WG_Game_Select_Luigi.png|Luigi
G&WG_Game_Select_Mario.png|Mario
G&WG_Game_Select_Mario.png|Mario
G&WG_Game_Select_Mario2.png|Another sprite of Mario
G&WG_Game_Select_Mario2.png|A second  sprite of Mario
G&WG_Game_Select_Mario3.png|Yet another sprite of Mario
G&WG_Game_Select_Mario3.png|A third sprite of Mario
G&WG_Game_Select_Peach.png|Peach
G&WG_Game_Select_Peach.png|Peach
G&WG_Game_Select_Yoshi.png|Yoshi
G&WG_Game_Select_Yoshi.png|Yoshi
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===''Game & Watch Gallery 2''===
===''Game & Watch Gallery 2''===
In this game, the Game Select screen now shows the stars obtained at the bottom of the screen (now indicating Modern and Classic versions). Two stars highlight the playable games, and after a while, the stars turn into two representative characters of the games doing an animation. Depending on the game, the characters are:
In this game, the Game Select screen shows the stars obtained at the bottom of the screen (now indicating Modern and Classic versions). Two stars highlight the playable games, and after a while, the stars turn into two representative characters of the games doing an animation. Depending on the game, these are the characters that appear:
*''Parachute'': Toad and Donkey Kong Jr.
*''Parachute'': Toad and Donkey Kong Jr.
*''Helmet'': Mario and a [[Koopa Paratroopa|Para Troopa]]
*''Helmet'': Mario and a [[Koopa Paratroopa|Para Troopa]]
*''Chef'': Luigi and Peach
*''Chef'': Luigi and Peach
*''Vermin'': Yoshi and a [[Monty Mole]]
*''Vermin'': Yoshi and a [[Monty Mole]]
*''Donkey Kong'': Mario and Donkey Kong Jr.
*''Donkey Kong'': Mario and Donkey Kong Jr. (though the latter never appears in the game)
*''Ball'': two Super Stars
*''Ball'': two Super Stars
<gallery>
<gallery>
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===''Game & Watch Gallery 3''===
===''Game & Watch Gallery 3''===
In this game, the Game Select screen behaves similarly to ''Game & Watch Gallery 2''{{'}}s. The games are now highlighted by two [[Fishin' Lakitu]]s. Now, after the player obtains all 20 stars in every primary game, a Super Star along with four stars connect them. Also, highlighting a game for a while now shows some representative characters of that game doing a repetitive mini-cutscene. Depending on the game, the characters and mini-cutscenes are:
In this game, the Game Select screen behaves similarly to ''[[Game & Watch Gallery 2]]''{{'}}s. The games are now highlighted by two [[Fishin' Lakitu]]s. Now, after the player obtains all 20 stars in every primary game, a Super Star along with four stars connect them. Also, highlighting a game for a while now shows some representative characters of that game doing a repetitive mini-cutscene. Depending on the game, these are the characters and mini-cutscenes:
*''Egg'': Yoshi walks, and before leaving, Mario jumps him and then runs.
*''Egg'': Yoshi walks, and before leaving, Mario jumps him and then runs.
*''Greenhouse'': A [[Fly Guy]] flies by, then a [[Ukiki|Grinder]] bounces and stomps him.
*''Greenhouse'': A [[Fly Guy]] flies by, then a [[Ukiki|Grinder]] bounces and stomps him.
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===''Game & Watch Gallery 4''===
===''Game & Watch Gallery 4''===
In this game, the Game Select screen once again holds its star storage structure from ''Game & Watch Gallery 2'', but it switches from left to right when in primary or secondary games, respectively. Something exclusive to this game is that when a primary or secondary game is highlighted, the game title turns into the original version's logo. Like in ''Game & Watch Gallery 3'', after a game is highlighted for a while, a mini-cutscene with some representative characters plays. Depending on the game, the characters and mini-cutscenes are:
In this game, the Game Select screen once again holds its star storage structure from ''Game & Watch Gallery 2'', but it switches from left to right when in primary or secondary games, respectively. Something exclusive to this game is that when a primary or secondary game is highlighted, the game title turns into the original version's logo. Like in ''[[Game & Watch Gallery 3]]'', after a game is highlighted for a while, a mini-cutscene with some representative characters plays. Depending on the game, these are the characters and mini-cutscenes:
*''Fire'': Mario and Luigi save Toad, and then they save Yoshi. They avoid a Bob-omb, and they run away because of a Bob-omb rain.
*''Fire'': Mario and Luigi save Toad, and then they save Yoshi. They avoid a Bob-omb, and they run away because of a Bob-omb rain.
*''Boxing'': Eight Waluigis pop up, then Boo throws his boxing glove the bowling style and gets a strike.
*''Boxing'': Eight Waluigis pop up, then Boo throws his boxing glove the bowling style and gets a strike.
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</gallery>
</gallery>


{{Game & Watch}}
==Gallery==
<gallery>
GBG Title Screen.png|''Game Boy Gallery'' title screen
</gallery>
 
{{Game series}}
{{Game & Watch Gallery}}
[[Category:Game series]]
[[Category:Game series]]
[[Category:Game & Watch Gallery series| ]]

Latest revision as of 12:35, October 25, 2024

Game & Watch Gallery
The logo for Game & Watch Gallery
First installment Game Boy Gallery (1995) (overall)
Game & Watch Gallery (1997) (Super Mario franchise)
Latest installment Game & Watch Gallery 4 (2002)
Number of installments 5

The Game & Watch Gallery series, known as the Game Boy Gallery series in Japan and Australia, is a series for the Game Boy line that recreates most of the Game & Watch titles. Most of those games are given Modern versions, which feature characters of the Super Mario franchise, and Classic versions, which recreate their original versions but remove the timekeeping functions to allow the player to get the maximum score possible.

Games[edit]

Title
Cover, original release, and system Synopsis
Game Boy Gallery
Box art for Game Boy Gallery
Europe April 27, 1995[?]
Game Boy
Game Boy Gallery is the first installment in the Game & Watch Gallery series, and it is by far the simplest. Unlike the other games in the series, this game does not have Classic or Modern modes. Instead, the games come with graphics similar to those of Modern Mode (though without characters of the Super Mario franchise), but the gameplay is that of Classic Mode. The games feature nameless individuals as the main characters. The games included in here are Ball, Vermin, Flagman, Manhole, and Cement Factory but with some differences and similarities:
  • Ball features a puppet-like character and a circus theme. In both difficulties, three balls must be juggled, and only one point per bounce is given.
  • Vermin now has turnips that the player must protect. In Game A, there is a barrier that prevents moles from coming through the center.
  • Flagman now has a miss counter instead of a life counter and shows the numbers in horizontal and vertical directions. Game B features six-button gameplay.
  • Manhole uses a clothesline to hang the wet shirts as the miss counter and holds the bonus chance (300 points) from the New Wide Screen version. Uniquely, the pedestrians walk smoothly in this version.
  • Cement Factory has the two safety chambers, the concrete mixers, and the drivers' behavior from the Table Top version, and it also holds the bonus chance (300 points) from the New Wide Screen version.

The version of Flagman in this game was later retooled in Wario Land II in the minigame Flagman D-D.

All of the games have a background, and music can be toggled on and off in the games' Options menu. Game Boy Gallery is also the only game in the series not to be officially released in North America or Japan, as well as not to be rereleased on the Virtual Console or the Nintendo Switch Online membership.

Game & Watch Gallery
Boxart of Game & Watch Gallery.
Japan February 1, 1997[?]
Game Boy
Game & Watch Gallery is the second installment in the Game & Watch Gallery series. It is the first game in the series to use characters of the Super Mario franchise, to use stars for every 200 points, to use the Gallery Corner, and to include Modern and Classic revisions of the games. The games included are Manhole, Fire, Octopus, and Oil Panic but with some differences and similarities:
  • Manhole's controls are reused from Game Boy Gallery (both versions). The Classic version is based on the New Wide Screen version.
  • Fire in its Modern version now takes place at Peach's Castle. The Classic version is based on the Wide Screen version, but the miss marks are now bandages.
  • Octopus in its Modern version now uses a miss counter, and the player can now throw away the loot to knock back the tentacles.
  • Oil Panic in its Modern version now has the player use two buckets to catch the oil. In its Classic version, the upper screen is shrunk to be adapted with the Game Boy screen.

The Gallery Corner in this game is only the Museum, and this game marks the first appearance of the autosave function. The music can now be toggled on and off by pressing Select Button on the Mode Select screen (doing this applies to all games).

Game & Watch Gallery 2
Game & Watch Gallery 2 boxart
Japan September 27, 1997[?]
Game Boy, Game Boy Color
Game & Watch Gallery 2 is the third installment in the Game & Watch Gallery series. This game marks the first appearances of the Music Room and the Note Board. The games included in here are Parachute, Helmet, Chef, Vermin, Donkey Kong, and Ball (unlockable). This is the only game in the entire series to have a varied quantity of borders on the pause menu (21 in total) and to have the pause menu with different colors (depending on the game/version). In this game's Museum, Game & Watch Gallery's Museum titles also reappear here (linking required), but the sample of those games in action is static. On the Game Select screen, after any game is highlighted, some characters pop out from the stars between the game's title (does not apply for Ball), and then they look as if they are dancing. Toggling the music on and off on the Mode Select screen applies only to the selected game.
Game & Watch Gallery 3
North American box art for Game & Watch Gallery 3
Japan April 8, 1998[?]
Game Boy Color
Game & Watch Gallery 3 is the fourth installment in the Game & Watch Gallery series. This game marks the first appearance of a Secret section in the Gallery Corner. The games included in here are Egg, Greenhouse, Turtle Bridge, Mario Bros., and Donkey Kong Jr. The unlockable games are Flagman, Judge, Lion, Spitball Sparky, and Donkey Kong II. In this game, the unlockable games have only Classic Mode. The game holds the feature of applying the on-and-off music-toggling from Game & Watch Gallery. On the Game Select screen, after any game is highlighted, the Lakitus that hold arrows between the game's title go away, and then some characters make a repetitive cutscene (does not apply for Flagman, Judge, Lion, Spitball Sparky, or Donkey Kong II).
Game & Watch Gallery 4
Game & Watch Gallery 4 box cover
USA October 25, 2002[?]
Game Boy Advance
Game & Watch Gallery 4 is the fifth and final game in the Game & Watch Gallery series. This game marks the first appearance of a Game & Watch timeline in the series. The games included in here are Fire, Boxing, Rain Shower, Mario's Cement Factory, Donkey Kong Jr., and Donkey Kong 3. The unlockable games are Chef, Mario Bros., Donkey Kong, Octopus, and Fire Attack. The Museum games are Manhole, Tropical Fish, Mario's Bombs Away, Parachute, Bomb Sweeper, Climber, Safe Buster, Life Boat, and Zelda. This game is the first and only one having two-player Single-Pak link games (unlike Game & Watch Gallery 3, whose only two-player game required Multi-Pak link for the two-player mode). Those games' rules were simplified for easy completion in said mode. On the Game Select screen, highlighting a game's title changes it to its original port's logo (also applies for the Museum games).

Appearances[edit]

Character Game & Watch Gallery Game & Watch Gallery 2 Game & Watch Gallery 3 Game & Watch Gallery 4
Mario Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Luigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Wario X mark.svg Check mark.svg Check mark.svg Check mark.svg
Waluigi X mark.svg X mark.svg X mark.svg Check mark.svg
Princess Peach Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Toad Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Yoshi Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Donkey Kong X mark.svg Check mark.svg Check mark.svg Check mark.svg
Donkey Kong Jr. Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Bowser Check mark.svg Check mark.svg Check mark.svg Check mark.svg

Credits and "Congratulations!" screens[edit]

Excluding Game Boy Gallery, the Game & Watch Gallery series has "Congratulations!" screens (unlocked by obtaining every star in those games). Credits screens show some characters of the Super Mario franchise to demonstrate their appearances in the series.

Game & Watch Gallery[edit]

In this game, the cast credits are unlocked by obtaining five stars in all eight games (any difficulty). The staff credits along with the "Congratulations!" screen are unlocked by obtaining all 80 stars. The "Congratulations!" screen shows the Mario Bros. (saving a Super Star and then waving), three Toads (one of them waves), Peach (staring at Mario and Luigi), Yoshi, and Donkey Kong Jr. (both sitting on a cloud). In the credits, Mario and Luigi catch Bob-ombs with a cannon and then shoot them as bubbles. When those bubbles explode, a text pops up the information depending on the credits type. The credits take place at nighttime near Peach's Castle.

Game & Watch Gallery 2[edit]

In this game, the staff credits are unlocked by obtaining 50 stars. The cast credits are unlocked by obtaining all 120 stars, and the "Congratulations!" screen is not present here. The credits show Mario, Peach, Yoshi, Donkey Kong Jr., Wario (riding on airplanes), Luigi (riding on a hot air balloon), and Toad (being carried by Lakitu). They fly across the screen and draw the information depending on the credits type (while looking left and right repeatedly with the exception of Toad). The credits take place in the sky in the daytime, above a forest, with hills and Peach's Castle in the background. Once the credits are invoked, they cannot be skipped until they are over. After the credits are over, pressing A Button or Start Button is required to exit them.

Game & Watch Gallery 3[edit]

In this game, the staff credits are unlocked by obtaining 50 stars. The cast credits are unlocked by obtaining 100 stars. However, the "Congratulations!" screen is unlocked by obtaining all 150 stars. The credits take place at a theater stage with a billboard that shows the information depending on the credits type (above a POW Block that every character hits until it disappears). The character sequence in order is:

  1. Yoshi throws a Yoshi Egg (hitting the POW Block in the process), the egg hatches a Baby Yoshi, and Yoshi waves.
  2. A Shy Guy does a backflip (hitting the POW Block in the process) and then bows.
  3. Toad hits his head with the POW Block and faints, then he waves.
  4. Bowser throws a fireball. A Lava Bubble pops up and hits the POW Block, then Bowser celebrates.
  5. Donkey Kong Jr. hits the POW Block, and then he feels ashamed.
  6. Mario hits the POW Block, and then he does the V-sign.
  7. Luigi hits the POW Block, and then he takes off his cap.
  8. Peach hits the POW Block with a hammer, and then she bows.
  9. A Bullet Bill hits the POW Block. It then flies away after being shot by a Turtle Cannon.
  10. A Goomba hits its head with the POW Block and then walks away, stunned.
  11. A Baby Piranha Plant destroys the POW Block, and then it shakes its head.
  12. Mario gives Peach some flowers, and then she kisses him on the cheek.

During the cast credits, after Donkey Kong Jr. goes away, Mario and Peach wave, counting as the ending sequence.

The "Congratulations!" screen shows Mario and Peach waving, Luigi riding Yoshi, and Toad riding Donkey Kong Jr. It takes place in the daytime in the plains (with some mountains and Peach's Castle in the background). Said screen says, "Congratulations!! You are the Gallery master! Thank you for playing with us. Hope to see you soon! Bye bye!!"

The credits can be skipped at any time once they are invoked by pressing A Button, B Button, or Start Button.

Game & Watch Gallery 4[edit]

In this game, the staff credits are unlocked by obtaining 170 stars. The cast credits are unlocked by obtaining all 220 stars. The credits start with 11 alarm characters from different Game & Watch games, and then some characters of the primary and secondary games appear in this order:

  1. Fire: The Classic version's firemen save Toad with their life net.
  2. Boxing: Player 1's boxer punches Wiggler.
  3. Rain Shower: Mario and the Classic version's boy shift the clothesline that holds two T-shirts, Yoshi, Toad, and Peach.
  4. Mario's Cement Factory: Classic Mario goes down in the Modern lift, and then Modern Mario falls into the Classic lift.
  5. Donkey Kong Jr.: Modern Donkey Kong Jr. avoids Snapjaws while Classic Donkey Kong Jr. avoids Goombas.
  6. Donkey Kong 3: Stanley and Modern Donkey Kong shoot themselves pesticide gases and bubbles, respectively. Modern Donkey Kong hits Stanley with a fourth bubble he shoots.
  7. Chef: The rat-thief steals a Modern steak, and then Peach and the Classic version's chef chase him.
  8. Mario Bros.: Classic Luigi escapes in the Modern delivery truck along with three bottle packs. Then, Modern Luigi follows him by riding on the Classic delivery truck along with a gift box.
  9. Donkey Kong: Modern Mario goes to Pauline's platform, and Classic Mario goes to Peach's platform.
  10. Octopus: Mario and the Classic version's scuba diver dive into the sea.
  11. Fire Attack: The Classic version's soldier pushes a Bob-omb with his hammer. Then, Wario destroys the Bob-omb.

The staff credits ending sequence consists of Mario and Mr. Game & Watch walking by the theater stage below a sign that says, "Thank you for playing." The cast credits ending sequence consists of Bowser, Peach, Mario, Luigi, Donkey Kong, Donkey Kong Jr., and Wario saying, "Thank you for playing."

It is possible to toggle normal/fast speed by pressing A Button. The credits can be skipped at any time by pressing B Button.

Autosave[edit]

Excluding Game Boy Gallery, the Game & Watch Gallery series has the ability to save the player's progress with an autosave (called Interrupt Save in Game & Watch Gallery and Game & Watch Gallery 2). To invoke an autosave, the player has to pause a game (any version/difficulty) and then turn POWER off. After turning POWER on, the player returns to the exact place before they turned POWER off.

Game & Watch Gallery[edit]

Game & Watch Gallery's Interrupt Save
Game & Watch Gallery's Interrupt Save screen

In this game, the Interrupt Save screen shows a rectangular sign saying "Interrupt Save" along with a billboard that alternates between the last session's game and its version and difficulty. The required command says "Push A or START."

Game & Watch Gallery 2[edit]

Game & Watch Gallery 2's Interrupt Save
Game & Watch Gallery 2's Interrupt Save screen

In this game, the Interrupt Save screen behaves similarly to Game & Watch Gallery's. New to the screen is that when Mario normally enters the Title Screen, he bangs his head with the "Interrupt Save" sign. The required command is the same as Game & Watch Gallery's.

Game & Watch Gallery 3[edit]

In this game, the autosave screen has one of the Title Screen's buttons labeled as "Saved Data" along with a round billboard that alternates between the last session's game and its version and difficulty. For the first time in the series, the autosave shows some representative characters of the games (except for the secondary games). These are the characters that appear according to the game:

  • Egg: two Yoshis
  • Greenhouse: two Shy Guys
  • Turtle Bridge: two Toads
  • Mario Bros.: Mario and Luigi
  • Donkey Kong Jr.: two Donkey Kong Jrs.
  • Flagman, Judge, and Lion: Mario and Peach (red colors)
  • Spitball Sparky and Donkey Kong II: Mario and Peach (pink colors)

The required command now says "Press A or START" instead of "Push A or START."

Game & Watch Gallery 4[edit]

In this game, the autosave screen has a real-sized Mario sign along with a panel alternating between the last session's game and its version (difficulty is no longer shown). Once again, the autosave shows some representative characters of the games (primary and secondary). These are the characters that appear depending on the game:

  • Fire: two Toads
  • Boxing: a Championship Belt, boxing gloves, and Waluigi
  • Rain Shower: Bowser and two colored water balloons (blue and pink)
  • Mario's Cement Factory: Toad and two Yoshi Cookies (squared and Yoshi-faced)
  • Donkey Kong Jr.: Donkey Kong Jr. and a key
  • Donkey Kong 3: Donkey Kong and a Boo
  • Chef: Peach, a bell pepper, and a lobster
  • Mario Bros.: Mario, a conveyor belt, and a cake
  • Donkey Kong: Donkey Kong and a barrel
  • Octopus: a baby octopus, a treasure chest, and some loot
  • Fire Attack: Wario and a chicken
  • Tertiary games: two Mr. Game & Watchs

The required command now says "Press A Button or START" instead of "Press A or START."

Game Select[edit]

The Game Select screen is the screen where the playable games are housed, along with their versions and difficulties. The stars obtained in those games are stored depending on the high score the player gets.

Game Boy Gallery[edit]

Game select
Game Boy Gallery's Game Select screen

In this game, the Game Select screen is very simple. The games are highlighted by Player 2's fighter from Judge. When selecting a game, said character hits the chosen game with his hammer.

Game & Watch Gallery[edit]

In this game, the Game Select screen now shows the stars obtained in every difficulty and version. Easy Mode's stars are stored on the left, and Hard Mode's stars are stored on the right (to see all stars, scrolling through either side is required). The Modern version's stars are stored in the top rows, and the Classic version's stars are stored in the bottom rows. The highlighted games show two representative characters' heads doing an animation. Depending on the game, these are the characters that appear:

  • Manhole: Mario and Yoshi
  • Fire: the Mario Bros.
  • Octopus: Mario and Peach
  • Oil Panic: Mario and Bowser

Game & Watch Gallery 2[edit]

In this game, the Game Select screen shows the stars obtained at the bottom of the screen (now indicating Modern and Classic versions). Two stars highlight the playable games, and after a while, the stars turn into two representative characters of the games doing an animation. Depending on the game, these are the characters that appear:

  • Parachute: Toad and Donkey Kong Jr.
  • Helmet: Mario and a Para Troopa
  • Chef: Luigi and Peach
  • Vermin: Yoshi and a Monty Mole
  • Donkey Kong: Mario and Donkey Kong Jr. (though the latter never appears in the game)
  • Ball: two Super Stars

Game & Watch Gallery 3[edit]

In this game, the Game Select screen behaves similarly to Game & Watch Gallery 2's. The games are now highlighted by two Fishin' Lakitus. Now, after the player obtains all 20 stars in every primary game, a Super Star along with four stars connect them. Also, highlighting a game for a while now shows some representative characters of that game doing a repetitive mini-cutscene. Depending on the game, these are the characters and mini-cutscenes:

  • Egg: Yoshi walks, and before leaving, Mario jumps him and then runs.
  • Greenhouse: A Fly Guy flies by, then a Grinder bounces and stomps him.
  • Turtle Bridge: Toad carries a heavy suitcase, but Peach does not help him.
  • Mario Bros.: Wario and Luigi throw themselves a box, then they switch places.
  • Donkey Kong Jr.: Donkey Kong Jr. runs around, then Donkey Kong appears and flies away with his son.

Two stars pop up beside the highlighted game after the mini-cutscene starts. The secondary games (even locked) and the >>>/<<< button have no mini-cutscene.

Game & Watch Gallery 4[edit]

In this game, the Game Select screen once again holds its star storage structure from Game & Watch Gallery 2, but it switches from left to right when in primary or secondary games, respectively. Something exclusive to this game is that when a primary or secondary game is highlighted, the game title turns into the original version's logo. Like in Game & Watch Gallery 3, after a game is highlighted for a while, a mini-cutscene with some representative characters plays. Depending on the game, these are the characters and mini-cutscenes:

  • Fire: Mario and Luigi save Toad, and then they save Yoshi. They avoid a Bob-omb, and they run away because of a Bob-omb rain.
  • Boxing: Eight Waluigis pop up, then Boo throws his boxing glove the bowling style and gets a strike.
  • Rain Shower: Toad is sitting on a hammock when suddenly it rains Spiked Balls. Luigi runs to help Toad, but Waluigi joins him. They repeatedly shift the rope until a Spiked Ball hits Waluigi. Luigi pulls the rope hard, Waluigi flies away, and Toad is saved.
  • Mario's Cement Factory: Toad and Yoshi put some cookie batters on conveyor belts. Suddenly a Boo steals one of Toad's batters. Toad sobs, and the Boo drops it on Yoshi. Yoshi is covered in cookie batter except for his eyes, and the Boo makes fun of him.
  • Donkey Kong Jr.: Donkey Kong Jr. wants to grab a fruit he found, but he cannot reach it. Mario appears and takes it. Donkey Kong appears and Mario runs away. Donkey Kong traps Mario, and then Donkey Kong poses.
  • Donkey Kong 3: Donkey Kong and Mario take three steps, like in the Wild West gun duels. They then repeatedly shoot bubbles while creating a giant bubble. When the giant bubble touches them, both of them fly away.
  • Chef: Mario is waiting for his meal, then Peach cooks two fried eggs for him. She then cooks 14 fried eggs, covering Mario in the process. Yoshi appears, eats all 14 fried eggs, and takes Mario away.
  • Mario Bros.: The Mario Bros. are washing the delivery truck. Mario pours water with a hose, and Luigi wipes it with a towel. They change positions and then they finish. After they finish, Bowser appears and then escapes with Wario on the delivery truck, while Mario and Luigi get disappointed.
  • Donkey Kong: Mario tries to roll on a barrel, while Peach admires him. Mario loses control, and Peach has to run away. Donkey Kong breaks the barrel, Mario flies away, and Peach admires Donkey Kong instead.
  • Octopus: Mario carries a bag of loot and a Game Boy Advance until four octopus arms surround him. Then, a Lakitu appears and takes Mario away, but Mario drops the Game Boy Advance, the bag of loot, a crown, and a treasure pile, causing the octopus arms to keep them.
  • Fire Attack: Wario is tilling his tomato field's farmland with a hoe, while a chicken wanders around. A Bob-omb then rolls towards Wario, causing the chicken to run away, but Wario does not realize until the Bob-omb explodes and sends him flying.

Gallery[edit]