Delay Switch: Difference between revisions

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(and rest of the guide seems to call it switch panel, leaving out the question mark..just like it does for most instances of the switch.)
m (Text replacement - "(\| *)Jap([RMCN\d]* *=)" to "$1Jpn$2")
 
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[[File:Question Switch Panel.png|thumb|A Delay Switch in [[Rail Lift]]]]
{{redirect|Timer Switch|the block from [[Super Mario Bros. Wonder]]|[[timer switch]]}}
'''Delay Switches''',<ref>Leung, Jason, Terry Munson, and Scott Pelland. ''Yoshi's Story'' Player's Guide. Page 16.</ref> or '''Timer Switches''',<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 113, 115.</ref> are objects that are found in ''[[Yoshi's Story]]''. They give more time to a [[? Switch]] event. To trigger a Delay Switch, a [[Yoshi (species)|Yoshi]] must shoot an [[Yoshi's Egg|egg]] at it to flip it. There are many Delay Switches in certain [[level]]s. Delay Switches also act as ? Switches, so when a Yoshi attempts to flip one of the panels without pressing the ? Switch first, the event will start normally as if he pressed the ? Switch. When the music becomes sped-up, the Yoshi has little time left in the event unless he flips another Delay Switch with another Yoshi's egg.
{{item infobox
|image=[[File:Question Switch Panel.png|150px]]<br>A Delay Switch in [[Rail Lift]]
|first_appearance=''[[Yoshi's Story]]'' ([[List of games by date#1997|1997]])
|effect=Adds time to a [[? Switch]] event when triggered
}}
'''Delay Switches''',<ref>{{cite|date=1998|publisher=Nintendo of America|language=en-us|author=Leung, Jason, Terry Munson, and Scott Pelland|title=''Yoshi's Story'' Player's Guide|page=16}}</ref> or '''Timer Switches''',<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=113, 115|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8}}</ref> are objects in ''[[Yoshi's Story]]''. They give more time to a [[? Switch]] event. A Delay Switch can be activated from an [[Yoshi's Egg|egg]] being thrown at it, flipping it. There are many Delay Switches in certain [[level]]s. Delay Switches also act as ? Switches, so when a [[Yoshi (species)|Yoshi]] attempts to flip one of the panels without pressing the ? Switch first, the event starts normally as if he pressed the ? Switch. When the music becomes sped-up, the Yoshi has little time left in the event unless he flips another Delay Switch with another egg.
 
==Gallery==
<gallery>
Story Delay Switch.png|Sprite from ''Yoshi's Story''
Story Delay Switch parachute.png|Sprite (parachute) from ''Yoshi's Story''
</gallery>
 
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=?スイッチパネル<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story''), [[media:Yoshi Story Shogakukan P13.jpg|page 13]].</ref>
|Jpn=?スイッチパネル<ref>{{cite|language=ja|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=[[media:Yoshi Story Shogakukan P13.jpg|13]]|publisher=[[Shogakukan]]}}</ref>
|JapR=? Suicchi Paneru
|JpnR=? Suitchi Paneru
|JapM=? Switch Panel
|JpnM=? Switch Panel
|Jap2=スイッチパネル<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story''), page 27.</ref>
|Jpn2=スイッチパネル<ref>{{cite|language=ja|publisher=Shogakukan|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=27}}</ref>
|Jap2R=Suicchi Paneru
|Jpn2R=Suitchi Paneru
|Jap2M=Switch Panel
|Jpn2M=Switch Panel
|Jap3=?スイッチ<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story''), page 12. <span class="explain" title="">踏</span>むと<span class="explain" title="いっていじかん">一定時間</span><span class="explain" title="くも">雲</span>やコインなどが<span class="explain" title="あらわ">現</span>れる。いくつもあるときは、<span class="explain" title="じゅんばん">順番</span><span class="explain" title="">押</span>すとアイテムの<span class="explain" title="しゅつげんじかん">出現時間</span><span class="explain" title="えんちょう">延長</span>できる。パネルの<span class="explain" title="ばあい">場合</span>は、タマゴを<span class="explain" title="">当</span>てよう。」 (''When stepped on, clouds and coins will appear. When there are more, consecutive presses can cause the item appearance time to be extended. If a panel, let's hit it with an egg.'')</ref>
|Jpn3=?スイッチ<ref>{{cite|language=ja|publisher=Shogakukan|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=12|quote={{hover|踏|}}むと{{hover|一定時間|いっていじかん}}{{hover|雲|くも}}やコインなどが{{hover|現|あらわ}}れる。いくつもあるときは、{{hover|順番|じゅんばん}}{{hover|押|}}すとアイテムの{{hover|出現時間|しゅつげんじかん}}{{hover|延長|えんちょう}}できる。パネルの{{hover|場合|ばあい}}は、タマゴを{{hover|当|}}てよう。」 (''When stepped on, clouds and coins will appear. When there are more, consecutive presses can cause the item appearance time to be extended. If a panel, let's hit it with an egg.'')}}</ref>
|Jap3R=? Suicchi
|Jpn3R=? Suitchi
|Jap3M=? Switch
|Jpn3M=? Switch
}}
}}


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{{Yoshi's Story}}
{{Yoshi's Story}}
[[Category:Switches]]
[[Category:Yoshi's Story objects]]
[[Category:Yoshi's Story objects]]
[[it:? Switch Panel]]
[[it:? Switch Panel]]

Latest revision as of 11:45, January 7, 2025

"Timer Switch" redirects here. For the block from Super Mario Bros. Wonder, see timer switch.
Delay Switch
Delay Switch in Yoshi's Story.
A Delay Switch in Rail Lift
First appearance Yoshi's Story (1997)
Effect Adds time to a ? Switch event when triggered

Delay Switches,[1] or Timer Switches,[2] are objects in Yoshi's Story. They give more time to a ? Switch event. A Delay Switch can be activated from an egg being thrown at it, flipping it. There are many Delay Switches in certain levels. Delay Switches also act as ? Switches, so when a Yoshi attempts to flip one of the panels without pressing the ? Switch first, the event starts normally as if he pressed the ? Switch. When the music becomes sped-up, the Yoshi has little time left in the event unless he flips another Delay Switch with another egg.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ?スイッチパネル[3]
? Suitchi Paneru
? Switch Panel
スイッチパネル[4]
Suitchi Paneru
Switch Panel
?スイッチ[5]
? Suitchi
? Switch

References[edit]

  1. ^ Leung, Jason, Terry Munson, and Scott Pelland (1998). Yoshi's Story Player's Guide. Nintendo of America (American English). Page 16.
  2. ^ Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2103-8. Page 113, 115.
  3. ^ 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 13.
  4. ^ 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 27.
  5. ^ むと一定時間やコインなどがれる。いくつもあるときは、順番すとアイテムの出現時間延長できる。パネルの場合は、タマゴをてよう。」 (When stepped on, clouds and coins will appear. When there are more, consecutive presses can cause the item appearance time to be extended. If a panel, let's hit it with an egg.) – 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 12.