Magnet (Mario's Time Machine): Difference between revisions

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{{item infobox
{{item infobox
|image=[[File:Magnet MTMDX.png]]
|image=[[File:Magnet MTMDX.png]]
|first_appearance=''[[Mario's Time Machine]]'' ([[List of games by date#1993|1993]])
|first_appearance=''[[Mario's Time Machine (PC)|Mario's Time Machine]]'' ([[List of games by date#1993|1993]])
|latest_appearance=
|latest_appearance=
}}
}}
 
The '''Magnet''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a {{wp|horseshoe magnet}} used by [[Michael Faraday]] in his experiments on {{wp|electromagnetic induction}} (despite him using an {{wp|electromagnet}} and not a {{wp|Magnet|permanent magnet}} like a horseshoe magnet). It appears only in the PC release of ''[[Mario's Time Machine (PC)|Mario's Time Machine]]'', where in 1831, as Michael Faraday is on the cusp of discovering electromagnetic induction, [[Bowser]] time travels to steal the Magnet, preventing Faraday from finalizing his discovery. [[Mario]] takes back the Magnet from [[Bowser's Museum]], time-travels to 1831, and gives it to Faraday, albeit without knowing that it belongs to him. Mario can gain clues of the Magnet's proprietor by talking to other characters within the time period, including [[Charles-Gaspard de la Rive]], who says that it might belong to Faraday, and [[Sarah Barnard]], who says that she only needs the "magnetic personality" of her husband, Michael Faraday. Mario is certain that the Magnet belongs to Faraday and gives it to Faraday while he is busy experimenting. Faraday happily puts the Magnet to use in his experiment, confirming his theories.
The '''Magnet''' is an item in the PC release of ''[[Mario's Time Machine]]''. It is a {{wp|horseshoe magnet}} used by [[Michael Faraday]] in his experiments on {{wp|electromagnetic induction}} (despite him using an {{wp|electromagnet}} and not a {{wp|Magnet|permanent magnet}} like a horseshoe magnet). In 1831, as Michael Faraday is on the cusp of discovering electromagnetic induction, [[Bowser]] travels back in time to [[London]] and steals the Magnet, preventing him from finalizing his discovery. The Magnet is then exhibited in [[Bowser's Museum]] alongside other time-displaced items until [[Mario]] steals it back and travels back in time himself to return it to Faraday, albeit without knowing that it belongs to him. Mario then shows it to various people within the time period, including [[Charles-Gaspard de la Rive]], who says that it might belong to Faraday, and [[Sarah Barnard]], who says that she only needs the "magnetic personality" of her husband, Michael Faraday. Eventually, Mario confirms that the Magnet belongs to Faraday and presents it to him as he is in the middle of experimenting. Faraday then thanks Mario and immediately puts it to use in his experiment, confirming his theories.


{{MTM}}
{{MTM}}
[[Category:Mario's Time Machine items]]
[[Category:Mario's Time Machine items]]

Latest revision as of 01:05, June 29, 2024

Magnet
Magnet in Mario's Time Machine (PC)
First appearance Mario's Time Machine (1993)

The Magnet in the Super Mario franchise is a horseshoe magnet used by Michael Faraday in his experiments on electromagnetic induction (despite him using an electromagnet and not a permanent magnet like a horseshoe magnet). It appears only in the PC release of Mario's Time Machine, where in 1831, as Michael Faraday is on the cusp of discovering electromagnetic induction, Bowser time travels to steal the Magnet, preventing Faraday from finalizing his discovery. Mario takes back the Magnet from Bowser's Museum, time-travels to 1831, and gives it to Faraday, albeit without knowing that it belongs to him. Mario can gain clues of the Magnet's proprietor by talking to other characters within the time period, including Charles-Gaspard de la Rive, who says that it might belong to Faraday, and Sarah Barnard, who says that she only needs the "magnetic personality" of her husband, Michael Faraday. Mario is certain that the Magnet belongs to Faraday and gives it to Faraday while he is busy experimenting. Faraday happily puts the Magnet to use in his experiment, confirming his theories.