Sleep Clinic: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Extraneous IMO) Tag: Undo |
m (Reverted edits by 67.193.58.255 (talk) to last revision by Mario jc) Tag: Rollback |
||
(14 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{minigame | {{minigame infobox | ||
|image=[[File:WWGIT Hypnotize Microgame.jpg|250px]] | |image=[[File:WWGIT Hypnotize Microgame.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Intro Games | |type=Intro Games | ||
|intro=''Hypnotize!'' | |intro=''Hypnotize!'' | ||
Line 13: | Line 13: | ||
*'''Level 1:''' The player must swing a watch to hypnotize Wario. | *'''Level 1:''' The player must swing a watch to hypnotize Wario. | ||
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first. | *'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first. | ||
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more | *'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more effort to swing than the watch. | ||
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star. | If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star. | ||
Line 21: | Line 21: | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Jimmy T|5.2=Orbulon | |5.1=Jimmy T|5.2=Orbulon | ||
|4.1=Wario|4.2=Dr. Crygor|4.3=Red|4.4=Pyoro | |4.1=Wario|4.2=Dr. Crygor|4.3=Red|4.4=Pyoro | ||
Line 30: | Line 30: | ||
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | *[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | ||
*[[Orbulon]] can use his [[Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. He can also use the tractor beam to carry the watch and wave it in front of Wario to win quickly. | *[[Orbulon]] can use his [[Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. He can also use the tractor beam to carry the watch and wave it in front of Wario to win quickly. | ||
*[[Dr. Crygor]] can use his swim ability to easily move the watch or banana. On Level 2, he can remove the butterfly while pushing the item. | |||
*[[Lulu]] is a below-average fit as her lack of a decently fast horizontal attack requires her to be careful when pushing the watch or banana. | |||
*[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana. | *[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana. | ||
*[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where | *[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where he is a bad fit. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 38: | Line 40: | ||
|JapR=Saimin Jutsu | |JapR=Saimin Jutsu | ||
|JapM=Hypnosis | |JapM=Hypnosis | ||
|ChiS=催眠术 | |||
|ChiSR=Cuīmián shù | |||
|ChiSM=Hypnotism | |||
|ChiT=催眠術 | |||
|ChiTR=Cuīmián shù | |||
|ChiTM=Hypnotism | |||
|Dut=Hypnose | |Dut=Hypnose | ||
|DutM=Hypnosis | |DutM=Hypnosis | ||
Line 43: | Line 51: | ||
|KorR=Choemyeonsul | |KorR=Choemyeonsul | ||
|KorM=Hypnosis | |KorM=Hypnosis | ||
| | |Fre=Séance d'hypnose | ||
| | |FreM=Hypnosis session | ||
|Spa=Dulces sueños | |Spa=Dulces sueños | ||
|SpaM=Sweet dreams | |SpaM=Sweet dreams | ||
Line 51: | Line 59: | ||
|Ita=Seduta ipnotica | |Ita=Seduta ipnotica | ||
|ItaM=Hypnotic session | |ItaM=Hypnotic session | ||
|Rus=Мастер гипноза | |||
|RusR=Master gipnoza | |||
|RusM=Hypnosis master | |||
}} | }} | ||
{{Wario's | {{Wario's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 13:05, October 12, 2024
Sleep Clinic | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Intro Games |
Command(s) | Hypnotize! |
Info | "That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!" |
Points to clear | 25 |
Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to swing an item in front of Wario to hypnotize him.
- Level 1: The player must swing a watch to hypnotize Wario.
- Level 2: Same as Level 1, but the player must clear away a butterfly first.
- Level 3: The player must swing a bunch of bananas to hypnotize Wario, which take more effort to swing than the watch.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of Rising Star, a star.
Mission[edit]
- Nighty Night, Wario (one player only): Using all crew members, the player must score at least 18 points on the microgame without losing any lives.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
- Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own. He can also use the tractor beam to carry the watch and wave it in front of Wario to win quickly.
- Dr. Crygor can use his swim ability to easily move the watch or banana. On Level 2, he can remove the butterfly while pushing the item.
- Lulu is a below-average fit as her lack of a decently fast horizontal attack requires her to be careful when pushing the watch or banana.
- 9-Volt is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
- Mike is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in Get It Together! where he is a bad fit.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さいみんじゅつ[?] Saimin Jutsu |
Hypnosis | |
Chinese (simplified) | 催眠术[?] Cuīmián shù |
Hypnotism | |
Chinese (traditional) | 催眠術[?] Cuīmián shù |
Hypnotism | |
Dutch | Hypnose[?] | Hypnosis | |
French | Séance d'hypnose[?] | Hypnosis session | |
German | Hyperhypnotik[?] | Hyper Hypnosis | |
Italian | Seduta ipnotica[?] | Hypnotic session | |
Korean | 최면술[?] Choemyeonsul |
Hypnosis | |
Russian | Мастер гипноза[?] Master gipnoza |
Hypnosis master | |
Spanish | Dulces sueños[?] | Sweet dreams |