Pixel Perfect: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:PixelPerfect.png|260px]]
|image=[[File:PixelPerfect.png|260px]]
|appeared_in=''[[Mario Party 6]]''
|appears_in=''[[Mario Party 6]]''
|type=2-vs.-2 mini-game
|type=2-vs.-2 minigame
|time=20 seconds per round
|time=20 seconds per round
|song=Slow and Steady
|track=Slow and Steady
|music=[[File:MP6 Slow and Steady.oga]]
|sample=[[File:MP6 Slow and Steady.oga]]
}}
}}
'''Pixel Perfect''' is a 2-vs.-2 [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the term "{{wp|Native resolution|pixel perfect}}."
'''Pixel Perfect''' is a 2-vs.-2 [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the {{wp|Native resolution|eponymous term}}.


==Introduction==
==Introduction==
The camera zooms in on the display on the top of the screen. It then scrolls through a picture of a [[Super Star|Star]], [[Super Mushroom|Mushroom]], or [[Fire Flower]] and stops on one of them.
The camera zooms in on the display on the top of the screen. It then scrolls through pictures of a [[Super Star|Star]], [[Super Mushroom|Mushroom]], and [[Fire Flower]] and stops on one of them.


==Gameplay==
==Gameplay==
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==In-game text==
==In-game text==
;English
* '''Rules''' – ''"Ground-pound floor panels to change their color and make them match the example. The team that scores two points first wins!"''
* '''Rules''' – ''"Ground-pound floor panels to change their color and make them match the example. The team that scores two points first wins!"''
* '''Advice''' – ''"Study the example closely to figure out which panels need to be changed."''
* '''Advice''' – ''"Study the example closely to figure out which panels need to be changed."''
;Spanish
* '''Rules''' – ''"¡Cambia el color de los paneles del suelo cayendo con fuerza de modo que se correspondan con la muestra!"'' (''"Change the color of the floor panels ground-pounding them so that they match the sample!"'')
* '''Advice''' – ''"Repasa bien la muestra para averiguar qué paneles hay que cambiar."'' (''"Study the sample carefully to find out which panels need to be changed."'')


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=おえかきパネル
|Jpn=おえかきパネル
|JapR=O e kaki paneru
|JpnR=O e kaki paneru
|JapM=Drawing Panels
|JpnM=Drawing Panels
|Fra=Au Pixel Près
|Fre=Au Pixel Près
|FraM=Pixel-Precise
|FreM=Pixel-Precise
|Ger=Pixel-Stampf
|Ger=Pixel-Stampf
|GerM=Pixel Pound
|GerM=Pixel Pound
Line 42: Line 47:
}}
}}


==Trivia==
==Notes==
* The images shown at the beginning are the [[Super Mushroom]], [[Super Star|Starman]], and [[Fire Flower]] sprites from ''[[Super Mario Bros. 3]]''.
* The images shown at the beginning are the [[Super Mushroom]], [[Super Star|Starman]], and [[Fire Flower]] sprites from ''[[Super Mario Bros. 3]]''.
* Characters who earn a point perform their animations for winning a minigame while the other teammates perform their animations for losing a minigame, rather than their standard happy and sad animations respectively. [[Clock Stoppers]] from ''[[Mario Party 5]]'' shares this distinction, albeit only for characters earning a point.


{{MP6 Minigames}}
{{MP6 minigames}}
[[Category:2-vs-2 minigames]]
[[Category:2-vs-2 minigames]]
[[Category:Mario Party 6 minigames]]
[[Category:Mario Party 6 minigames]]

Latest revision as of 16:21, February 28, 2025

Pixel Perfect
Pixel Perfect from Mario Party 6
Appears in Mario Party 6
Type 2-vs.-2 minigame
Time limit 20 seconds per round
Music track Slow and Steady
Music sample

Pixel Perfect is a 2-vs.-2 minigame in Mario Party 6. Its name comes from the eponymous term.

Introduction[edit]

The camera zooms in on the display on the top of the screen. It then scrolls through pictures of a Star, Mushroom, and Fire Flower and stops on one of them.

Gameplay[edit]

There is a large black-and-white grid at the top of the screen that forms a pixelated picture. The two teams have to race each other in copying the picture by ground-pounding different panels to turn them black or white and match the part of the picture. Players must also be careful not to accidentally ground-pound their partners, or they are temporarily squished flat and unable to move. The first team to copy two pictures wins. If five rounds pass without a team scoring two points, the minigame ends in a tie.

Ending[edit]

The display above prints out the complete sprite shown on the screen. The winners and losers then perform their corresponding animations.

Controls[edit]

  • Control Stick – Move
  • A ButtonJump
  • A Button A Button – Ground-pound

In-game text[edit]

English
  • Rules"Ground-pound floor panels to change their color and make them match the example. The team that scores two points first wins!"
  • Advice"Study the example closely to figure out which panels need to be changed."
Spanish
  • Rules"¡Cambia el color de los paneles del suelo cayendo con fuerza de modo que se correspondan con la muestra!" ("Change the color of the floor panels ground-pounding them so that they match the sample!")
  • Advice"Repasa bien la muestra para averiguar qué paneles hay que cambiar." ("Study the sample carefully to find out which panels need to be changed.")

Names in other languages[edit]

Language Name Meaning Notes
Japanese おえかきパネル[?]
O e kaki paneru
Drawing Panels
French Au Pixel Près[?] Pixel-Precise
German Pixel-Stampf[?] Pixel Pound
Italian Scacchiera Mobile[?] Mobile Chequerboard
Spanish Hasta el último detalle[?] Up to the Last Detail, meaning "having everything covered"

Notes[edit]

  • The images shown at the beginning are the Super Mushroom, Starman, and Fire Flower sprites from Super Mario Bros. 3.
  • Characters who earn a point perform their animations for winning a minigame while the other teammates perform their animations for losing a minigame, rather than their standard happy and sad animations respectively. Clock Stoppers from Mario Party 5 shares this distinction, albeit only for characters earning a point.