Muscle Out: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:WWGIT Muscle Out.jpg|250px]] | |image=[[File:WWGIT Muscle Out.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Anything Goes | |type=Anything Goes | ||
|intro=''Knock down!'' | |intro=''Knock down!'' | ||
Line 9: | Line 9: | ||
'''Muscle Out''' is a [[microgame]] in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' | '''Muscle Out''' is a [[microgame]] in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of the microgame is to knock down all of the musclemen. The most efficient way to knock them all down is to do so like dominoes. Some musclemen face left or right and have a leg bent behind them, making them resistant to bring knocked in the direction they | The object of the microgame is to knock down all of the musclemen. The most efficient way to knock them all down is to do so like dominoes. Some musclemen face left or right and have a leg bent behind them, making them resistant to bring knocked in the direction they are not facing. When the microgame is completed, a muscular Wario appears. | ||
*'''Level 1:''' There is a single row of musclemen on a flat platform. One is much larger and faces the others. | *'''Level 1:''' There is a single row of musclemen on a flat platform. One is much larger and faces the others. | ||
*'''Level 2:''' There is either two sets of musclemen, or a single row that is further apart and gradually gets smaller. In both cases, the platform is still flat. | *'''Level 2:''' There is either two sets of musclemen, or a single row that is further apart and gradually gets smaller. In both cases, the platform is still flat. | ||
*'''Level 3:''' Either the platform is slanted, and all of the musclemen face the direction going upward, or the platform has two levels, with one muscleman facing the others. In both cases, all of the musclemen are the same size. | *'''Level 3:''' Either the platform is slanted, and all of the musclemen face the direction going upward, or the platform has two levels, with one muscleman facing the others. In both cases, all of the musclemen are the same size. | ||
If two players are utilized for this microgame, some factors change. | If two players are utilized for this microgame, some factors change. If the players win, the player who knocks over more musclemen earns an effort point, or a star in [[Rising Star]]. | ||
*'''Level 1:''' There is a single row of musclemen on a flat platform. The second muscleman from each side faces the first. | *'''Level 1:''' There is a single row of musclemen on a flat platform. The second muscleman from each side faces the first. | ||
*'''Level 2:''' There are five musclemen, getting larger the further away from the center. The outermost two face inward. | *'''Level 2:''' There are five musclemen, getting larger the further away from the center. The outermost two face inward. | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Orbulon|5.2=5-Volt | |5.1=Orbulon|5.2=5-Volt | ||
|4.1=Wario|4.2=18-Volt|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=Mike|4.6=Ashley|4.7=Red | |4.1=Wario|4.2=18-Volt|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=Mike|4.6=Ashley|4.7=Red | ||
Line 29: | Line 29: | ||
|2.1=9-Volt|2.2=Penny|2.3=Pyoro | |2.1=9-Volt|2.2=Penny|2.3=Pyoro | ||
}} | }} | ||
*[[Orbulon]] can use his tractor beam to carry the musclemen and easily knock them over. | *[[Orbulon]] can use his [[Oinker]]’s tractor beam to carry the musclemen and easily knock them over. | ||
*[[5-Volt]]'s shockwave is effective in knocking over all of the musclemen, even going in between some of them to knock them all down | *[[5-Volt]]'s shockwave is effective in knocking over all of the musclemen, even going in between some of them to knock them all down with just a single warp. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ボディビルたいかい | |Jap=ボディビルたいかい | ||
|JapR= | |JapR=Bodibiru Taikai | ||
|JapM=Bodybuilder Contest | |JapM=Bodybuilder Contest | ||
|ChiS=健美大赛 | |||
|ChiSR=Jiànměi dàsài | |||
|ChiSM=Bodybuilding Competition | |||
|ChiT=健美大賽 | |||
|ChiTR=Jiànměi dàsài | |||
|ChiTM=Bodybuilding Competition | |||
|Kor=보디빌더 대회 | |Kor=보디빌더 대회 | ||
|KorR=Bodibildeo Daehoe | |KorR=Bodibildeo Daehoe | ||
Line 45: | Line 51: | ||
|GerM=Stunningly Muscular | |GerM=Stunningly Muscular | ||
|Spa=Fuerte competencia | |Spa=Fuerte competencia | ||
|SpaM= | |SpaM=Strong competition | ||
|Fre=Domino des adonis | |||
|FreM=Domino of adonis | |||
}} | }} | ||
{{Wario's | |||
{{WWGIT | {{Wario's microgames}} | ||
{{WWGIT microgames}} | |||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 22:54, August 29, 2024
Muscle Out | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Anything Goes |
Command(s) | Knock down! |
Info | "Want to see me flex my muscles? Of course you do! I just need a liiittle help with the competition. Give the show-offs a shove, and they'll make room for yours truly to take the stage!" |
Points to clear | 15 |
Muscle Out is a microgame in the Wario Bug's Anything Goes level in WarioWare: Get It Together!
Gameplay[edit]
The object of the microgame is to knock down all of the musclemen. The most efficient way to knock them all down is to do so like dominoes. Some musclemen face left or right and have a leg bent behind them, making them resistant to bring knocked in the direction they are not facing. When the microgame is completed, a muscular Wario appears.
- Level 1: There is a single row of musclemen on a flat platform. One is much larger and faces the others.
- Level 2: There is either two sets of musclemen, or a single row that is further apart and gradually gets smaller. In both cases, the platform is still flat.
- Level 3: Either the platform is slanted, and all of the musclemen face the direction going upward, or the platform has two levels, with one muscleman facing the others. In both cases, all of the musclemen are the same size.
If two players are utilized for this microgame, some factors change. If the players win, the player who knocks over more musclemen earns an effort point, or a star in Rising Star.
- Level 1: There is a single row of musclemen on a flat platform. The second muscleman from each side faces the first.
- Level 2: There are five musclemen, getting larger the further away from the center. The outermost two face inward.
- Level 3: There is a large number of musclemen. Either the platform slants away from the center, or some musclemen are on a higher platform.
Mission[edit]
- Macho Dominoes (one player only): Using all crew members, the player has to move only 1 bodybuilder, and use the domino effect to knock everyone else down for 9 games before they get a Game Over.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Orbulon can use his Oinker’s tractor beam to carry the musclemen and easily knock them over.
- 5-Volt's shockwave is effective in knocking over all of the musclemen, even going in between some of them to knock them all down with just a single warp.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボディビルたいかい[?] Bodibiru Taikai |
Bodybuilder Contest | |
Chinese (simplified) | 健美大赛[?] Jiànměi dàsài |
Bodybuilding Competition | |
Chinese (traditional) | 健美大賽[?] Jiànměi dàsài |
Bodybuilding Competition | |
French | Domino des adonis[?] | Domino of adonis | |
German | Umwerfend muskulös[?] | Stunningly Muscular | |
Italian | Effetto domino[?] | Domino effect | |
Korean | 보디빌더 대회[?] Bodibildeo Daehoe |
Bodybuilder Contest | |
Spanish | Fuerte competencia[?] | Strong competition |