Don't Delay!: Difference between revisions

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{{about|World 16-2 in [[Super Mario Maker]]|World 16-2 in [[Super Mario Maker for Nintendo 3DS]]|[[World 16-2 (Super Mario Maker for Nintendo 3DS)]]}}{{Levelbox
{{about|World 16-2 in [[Super Mario Maker]]|World 16-2 in [[Super Mario Maker for Nintendo 3DS]]|[[World 16-2 (Super Mario Maker for Nintendo 3DS)]]}}{{level infobox
|image=[[File:DontDelay SMM.png|270px]]
|image=[[File:DontDelay SMM.png|270px]]
|code=16-2
|code=16-2
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|nsmbu}}
|style={{SMM style|nsmbu}}
|theme=Castle
|theme=Castle
|limit=300 seconds
|limit=300 seconds
|before=[[6-3 Remix (Ice)|<<]]
|before=[[6-3 Remix (Ice)|<<]]
|after=[[Race to the Finish! (level)|>>]]
|after=[[Race to the Finish!|>>]]
}}
}}
'''Don't Delay!''' is the sixty-second sample course in ''[[Super Mario Maker]]'', set in the castle theme and in the ''[[New Super Mario Bros. U]]'' style.
'''Don't Delay!''' is the sixty-second sample course in ''[[Super Mario Maker]]'', set in the castle theme and in the ''[[New Super Mario Bros. U]]'' style.
==Layout==
==Layout==
The level starts with several [[Grinder]]s following Mario. He must jump from platform to platform while avoiding [[Cannon]]s, then make his way past several [[Burner]]s and fall down. Mario must then move to the right while avoiding [[Lava Bubble]]s and hit a [[Beanstalk]] that leads to a door. Taking that door leads directly to [[Bowser]], and Mario can use the [[lift]] to jump over him and hit the ax, clearing the level.
The level starts with several [[Grinder]]s following Mario. He must jump from platform to platform while avoiding [[Cannon]]s, then make his way past several [[Burner]]s and fall down. Mario must then move to the right while avoiding [[Lava Bubble]]s and hit a [[Beanstalk]] that leads to a door. Taking that door leads directly to [[Bowser]], and Mario can use the [[lift]] to jump over him and hit the ax, clearing the level.
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{{foreign names
{{foreign names
|Jap=ぎりぎりガリガリ
|Jap=ぎりぎりガリガリ
|JapR=Girigiri garigari
|JapR=Girigiri Garigari
|JapM=An onomatopoeia for grinding sounds
|JapM=Grinding Grinder
|Ita=Non perdere tempo!
|ItaM=Don't waste time!
|Rus=Не зевай!
|RusR=Ne zevay!
|RusM=Don't yawn!
|Spa=Con la sierra en los talones
|Spa=Con la sierra en los talones
|SpaM=With the Grinder on Your Tail
|SpaM=With the Grinder on Your Tail
|Rus=Не зевай!
|RusR=Ne zevay!
|RusM=
}}
}}
 
{{SMM levels}}
{{SMM Levels}}
[[Category:Super Mario Maker levels]]
[[Category:Super Mario Maker levels]]
[[it:Non perdere tempo!]]

Latest revision as of 14:23, September 20, 2024

This article is about World 16-2 in Super Mario Maker. For World 16-2 in Super Mario Maker for Nintendo 3DS, see World 16-2 (Super Mario Maker for Nintendo 3DS).
Level
Don't Delay!
DontDelay SMM.png
Level code 16-2
Game Super Mario Maker
Game style New Super Mario Bros. U style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Don't Delay! is the sixty-second sample course in Super Mario Maker, set in the castle theme and in the New Super Mario Bros. U style.

Layout[edit]

The level starts with several Grinders following Mario. He must jump from platform to platform while avoiding Cannons, then make his way past several Burners and fall down. Mario must then move to the right while avoiding Lava Bubbles and hit a Beanstalk that leads to a door. Taking that door leads directly to Bowser, and Mario can use the lift to jump over him and hit the ax, clearing the level.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ぎりぎりガリガリ[?]
Girigiri Garigari
Grinding Grinder
Italian Non perdere tempo![?] Don't waste time!
Russian Не зевай![?]
Ne zevay!
Don't yawn!
Spanish Con la sierra en los talones[?] With the Grinder on Your Tail