Parasol Fall: Difference between revisions
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{{italic title}} | {{italic title}} | ||
{{infobox | {{game infobox | ||
|title=Parasol Fall | |title=Parasol Fall | ||
|image=[[File:parasolfall1.jpg|250px]]<br>Title screen | |image=[[File:parasolfall1.jpg|250px]]<br>Title screen | ||
|developer= | |developer= | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release=2005{{ref needed}} | ||
|genre=Action | |genre=Action | ||
|modes=Single player | |modes=Single player | ||
|ratings=N/A | |ratings=N/A | ||
|platforms={{wp|Adobe Flash}} | |platforms={{wp|Adobe Flash}} | ||
| | |format=HTML | ||
|input=Keyboard | |input=Keyboard | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Parasolfall2.jpg|thumb|230px|left|]] | [[File:Parasolfall2.jpg|thumb|230px|left|]] | ||
The game has in view guiding [[Princess Peach]]'s sentient parasol, [[Perry]], to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through series of [[coin]]s and [[Crystal (Super Princess Peach)|gems]] while avoiding incoming obstacles | The game has in view guiding [[Princess Peach]]'s sentient parasol, [[Perry]], to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through a series of [[coin]]s and [[Crystal (Super Princess Peach)|gems]] while avoiding incoming obstacles. Clouds of small and big sizes delay Perry's descent if bumped into; this causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds for a few moments. The clouds move up slower than Perry is descending, giving the impression that they {{wp|parallax|are in the background}} rather than on his path. Another impediment are [[wind]] gusts, which glide Perry in the direction they blow and briefly disable control on him. | ||
Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected. | Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected. | ||
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*[https://youtu.be/QdR0wrV4jiY?t=10m10s Gameplay video on YouTube] | *[https://youtu.be/QdR0wrV4jiY?t=10m10s Gameplay video on YouTube] | ||
== | ==References== | ||
<references/> | <references/> | ||
{{SPP}} | {{SPP}} | ||
{{ | {{Computer}} | ||
[[Category:Parasol Fall|*]] | [[Category:Parasol Fall|*]] | ||
[[Category:Browser games]] | [[Category:Browser games]] |
Latest revision as of 14:46, June 5, 2024
Parasol Fall | |
---|---|
Title screen | |
Publisher | Nintendo |
Platform(s) | Adobe Flash |
Release date | 2005[citation needed] |
Genre | Action |
Rating(s) | N/A |
Mode(s) | Single player |
Format | HTML |
Input | Keyboard |
Super Princess Peach -- Parasol Fall was an online Flash advergame playable in the Nintendo Arcade section of nintendo.com.[1] The game promoted Super Princess Peach, first released in 2005 for the Nintendo DS.
Gameplay[edit]
The game has in view guiding Princess Peach's sentient parasol, Perry, to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through a series of coins and gems while avoiding incoming obstacles. Clouds of small and big sizes delay Perry's descent if bumped into; this causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds for a few moments. The clouds move up slower than Perry is descending, giving the impression that they are in the background rather than on his path. Another impediment are wind gusts, which glide Perry in the direction they blow and briefly disable control on him.
Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected.
Perry eventually reaches the ground, where Princess Peach awaits. The results are displayed afterwards, along with one of the three ratings, based on the player's score: "Keep trying!", "Peachy!" and "You rule!"
Gallery[edit]
External link[edit]
References[edit]
- ^ Nintendo Arcade. nintendo.com. Archived September 11, 2007 via Wayback Machine. Retrieved December 7, 2017.