Dear John Letter: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "(\[\[:?Category:[^\]\|\n]+) Microgames(\]|\|)" to "$1 microgames$2")
Tag: Mobile edit
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{minigame-infobox
{{minigame infobox
|image=[[File:Dear_John_Letter.png]]
|image=[[File:Dear_John_Letter.png]]
|appeared_in=''[[WarioWare: Twisted!]]
|appears_in=''[[WarioWare: Twisted!]]
|type=[[Wario|WarioWatch]]
|type=[[Wario|WarioWatch]]
|intro = ''Dump!''
|intro = ''Dump!''
Line 13: Line 13:
The purpose of the game is to tilt or spin the [[Game Boy Advance]] to make a stickman "get dumped" or get dizzy. Each small part of a spin will remove a heart icon; the player wins when there are no hearts left, meaning the stickman is dizzy.
The purpose of the game is to tilt or spin the [[Game Boy Advance]] to make a stickman "get dumped" or get dizzy. Each small part of a spin will remove a heart icon; the player wins when there are no hearts left, meaning the stickman is dizzy.


The player starts off the game with '''4''' seconds.
The player starts off the game with '''4''' seconds. If the player beats the game, then '''2''' more seconds are added to the timer.


*'''1st level difficulty:''' There are 16 hearts.
*'''1st level difficulty:''' There are 16 hearts.
Line 26: Line 26:
}}
}}


{{Wario's Microgames}}
{{Wario's microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! microgames}}
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare: Twisted! microgames]]

Latest revision as of 18:49, October 30, 2024

Dear John Letter
Dear John Letter.png
Appears in WarioWare: Twisted!
Type WarioWatch
Command(s) Dump!
Info "I've seen that guy before. Looks like he's getting dumped."
Controls Tilt motion control – Spin
Points to clear 15

Dear John Letter is one of WarioWatch's microgames in WarioWare: Twisted! The name comes from the term "Dear John", which means that someone is breaking up with their relationship with a note and not in person.

Gameplay[edit]

The purpose of the game is to tilt or spin the Game Boy Advance to make a stickman "get dumped" or get dizzy. Each small part of a spin will remove a heart icon; the player wins when there are no hearts left, meaning the stickman is dizzy.

The player starts off the game with 4 seconds. If the player beats the game, then 2 more seconds are added to the timer.

  • 1st level difficulty: There are 16 hearts.
  • 2nd level difficulty: There are 24 hearts.
  • 3rd level difficulty: There are 32 hearts.

Names in other languages[edit]

Language Name Meaning Notes
Japanese わるいカレ[?]
Warui Kare
Bad Boyfriend