Zap Orb: Difference between revisions
m (Text replacement - "Category:Orbs and Capsules" to "Category:Orbs and capsules") |
Mari0fan100 (talk | contribs) m (→Trivia: Don't know how that extra comma got here) |
||
(12 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
A '''Zap Orb''' is an [[orb]] in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''. It contains an [[Amp]]. In ''Mario Party 6'', players can place it on a [[space (Mario Party series)|space]] to serve as a roadblock. It costs 15 [[coin]]s at an [[Orb hut]]. Opponents that pass through a space containing the orb get shocked by the Amp, losing five coins, and an additional five coins for every remaining space they pass through on their turn. In ''Mario Party 7'', it serves the same purpose, but opponents lose only three coins per space, instead of five. It costs 15 coins at an Orb hut. In both games, if a player passes by another Zap Orb while one is already in effect, the Zap Orbs stack up. If the player runs out of coins, the effect wears off. It is the opposite of the [[Flower Orb]], which grants the player three coins for each space they pass. | |||
==Gallery== | ==Gallery== | ||
Line 12: | Line 12: | ||
|JapR=Birikyū kapuseru | |JapR=Birikyū kapuseru | ||
|JapM=Amp Capsule | |JapM=Amp Capsule | ||
|SpaE=Cápsula Sparky | |||
|SpaEM=Amp Capsule | |||
|Ger=Sparky-Kapsel | |||
|GerM=Sparky Capsule | |||
|Ita=Pallina Amperino | |||
|ItaM=Amp Orb | |||
}} | }} | ||
==Trivia== | |||
*In both ''Mario Party 6'' and ''Mario Party 7'', the description of the Zap Orb both in the instruction booklet and in the game uses a male pronoun to describe the affected player. | |||
{{Orbs}} | |||
{{MP6}} | {{MP6}} | ||
{{MP7}} | {{MP7}} | ||
[[Category:Orbs | [[Category:Orbs]] | ||
[[Category:Mario Party 6 | [[Category:Mario Party 6 items]] | ||
[[Category:Mario Party 7 | [[Category:Mario Party 7 items]] | ||
[[it:Pallina Amperino]] |
Latest revision as of 01:34, October 11, 2024
A Zap Orb is an orb in Mario Party 6 and Mario Party 7. It contains an Amp. In Mario Party 6, players can place it on a space to serve as a roadblock. It costs 15 coins at an Orb hut. Opponents that pass through a space containing the orb get shocked by the Amp, losing five coins, and an additional five coins for every remaining space they pass through on their turn. In Mario Party 7, it serves the same purpose, but opponents lose only three coins per space, instead of five. It costs 15 coins at an Orb hut. In both games, if a player passes by another Zap Orb while one is already in effect, the Zap Orbs stack up. If the player runs out of coins, the effect wears off. It is the opposite of the Flower Orb, which grants the player three coins for each space they pass.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリキューカプセル[?] Birikyū kapuseru |
Amp Capsule | |
German | Sparky-Kapsel[?] | Sparky Capsule | |
Italian | Pallina Amperino[?] | Amp Orb | |
Spanish (NOE) | Cápsula Sparky[?] | Amp Capsule |
Trivia[edit]
- In both Mario Party 6 and Mario Party 7, the description of the Zap Orb both in the instruction booklet and in the game uses a male pronoun to describe the affected player.