Pikmin (microgame): Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:Pikmin!.png]] | |||
|image = [[File:Pikmin!.png]] | |appears_in=''[[WarioWare: D.I.Y.]] | ||
| | |type=[[9-Volt]] | ||
|type = [[9-Volt]] | |intro=''Throw!'' | ||
|info = '' | |info="''Get the pikmin to the nectar!''" (American English)<br>"''Get the Pikmin to the nectar!''" (British English) | ||
|controls ={{button|ds|Stylus}} – Throw [[Pikmin]] | |controls={{button|ds|Stylus}} – Throw [[Pikmin]] | ||
}} | }} | ||
'''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in | '''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in {{wp|Western world|Western}} releases of ''[[WarioWare: D.I.Y.]]'' It replaces the microgame [[Murasame Jō]] from the Japanese version. | ||
==Gameplay== | ==Gameplay== | ||
The microgame is based on '' | The microgame is based on ''{{iw|pikipedia|Pikmin (game)|Pikmin}}''. The player controls [[Captain Olimar]] holding a {{iw|pikipedia|Red Pikmin}}. The point of the game is to throw the Pikmin onto the rock that contains {{iw|pikipedia|nectar}}. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the {{iw|pikipedia|water}}, the game ends in a loss. | ||
{{9-Volt & 18-Volt's microgames}} | |||
{{9-Volt | {{WWDIY microgames}} | ||
{{WWDIY | [[Category:WarioWare: D.I.Y. microgames]] | ||
[[Category:WarioWare: D.I.Y. | [[Category:Pikmin series]] | ||
[[Category:Pikmin |
Latest revision as of 06:37, June 30, 2024
Pikmin | |
---|---|
Appears in | WarioWare: D.I.Y. |
Type | 9-Volt |
Command(s) | Throw! |
Info | "Get the pikmin to the nectar!" (American English) "Get the Pikmin to the nectar!" (British English) |
Controls | – Throw Pikmin |
Pikmin is one of 9-Volt's microgames in Western releases of WarioWare: D.I.Y. It replaces the microgame Murasame Jō from the Japanese version.
Gameplay[edit]
The microgame is based on Pikmin. The player controls Captain Olimar holding a Red Pikmin. The point of the game is to throw the Pikmin onto the rock that contains nectar. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.