Moon (Super Mario Maker 2): Difference between revisions

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{{italic title|Moon (''Super Mario Maker 2'')}}
{{italic title|id=yes}}
{{item-infobox
{{species infobox
|title=Moon
|image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style
|image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style
|description=A crescent moon that follows the player.
|first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
|first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
|variant_of=[[Angry Sun]]
}}
}}
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, similar to [[3-Up Moon]]s, the moon found in the [[Space Zone]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the moon seen in the world map of the [[Star World]]. It serves as an alternate form of the [[Angry Sun]].
{{quote|We've also got a new [[Level|course]] part that makes these course themes even more fun; the Moon! Tap this icon here and [[Angry Sun|day]] becomes night!|Narrator|Super Mario Maker 2 Direct 5.15.2019}}
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, which serves as an alternate form of the [[Angry Sun]].


==Description==
When a Moon is placed in a course in the editor mode, the current theme switches to a "night" variant with different properties from the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon does not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of [[Ghost House]], [[Airship]], and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while the player walks in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while the player [[Flutter Jump|flutter-jumps]] in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while walking in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed.


In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Theme !! Night-time effect
! Theme !! Nighttime effect
|-
|-
| Ground || Causes many different behavior changes in certain items and enemies (see below)
| Ground || Causes many different behavior changes in certain items and enemies (see below).
|-
|-
| Underground || Level is flipped upside-down
| Underground || Level is flipped upside-down.
|-
|-
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]]
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]].
|-
|-
| Ghost House
| Ghost House
|-
|-
| Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity
| Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity.
|-
|-
| Castle || Characters swim in the air, everything else behaves as normal
| Castle || Characters swim in the air; everything else behaves as normal.
|-
|-
| Desert|| Strong [[wind]]s blow (direction and frequency depends on game style, see below)
| Desert|| Strong [[wind]]s blow (direction and frequency depend on game style, see below).
|-
|-
| Snow || All walkable surfaces have reduced traction
| Snow || All walkable surfaces have reduced traction.
|-
|-
| Forest || Water is turned into [[Poison (obstacle)|poison]]
| Forest || Water is turned into [[Poison (obstacle)|poison]].
|-
|-
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater.
|-
|-
|}
|}


===Night-time Ground theme effects===
===Nighttime Ground theme effects===
====Items====
====Items====
{| class="wikitable"
{| class="wikitable"
|-
|-
! Item !! Night-time Ground theme effect
! Item !! Nighttime Ground theme effect
|-
|-
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, like a [[Super Star]].  
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, not unlike a [[Super Star]].  
|-
|-
|[[Fire Flower]] || Travels along the ground while trying to avoid the player. If it hits a wall, it will attempt to jump over it.
|[[Fire Flower]] || Travels along the ground while trying to avoid the player and bouncing if it hits a wall or is about to change direction, like a [[Rotten Mushroom]] while the player is under the effects of a [[Super Star]].
|-
|-
|[[Super Leaf]] || Floats upwards.  
|[[Super Leaf]] || Floats upwards as if its gravity is reversed.  
|-
|-
|[[Cape Feather]] || Descends slower and over a wider radius.  
|[[Cape Feather]] || Descends more slowly and in a wider motion.  
|-
|-
|[[Propeller Mushroom]] || Moves around diagonally, constantly changing its direction.  
|[[Propeller Mushroom]] || Moves around in bursts, erratically changing its direction.  
|-
|-
|[[1-Up Mushroom]] || Replaced with [[Rotten Mushroom]].
|[[1-Up Mushroom]] || Usually replaced by [[Rotten Mushroom]]s. If brought through a [[Warp Pipe|Pipe]] from a [[sub-area]] that contains [[1-Up Mushroom]]s using [[Yoshi]], it will behave as normal.
|-
|-
|[[Link]]'s bomb || Grows legs and walks in the direction they were thrown. They stop when they are jumped on or hit a wall.
|[[Link]]'s bomb || Grows legs and walks in the direction it was thrown. It stops once it is jumped on or touches a wall.
|-
|-
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
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|[[Frog Suit]] || Bounces back and forth.
|[[Frog Suit]] || Bounces back and forth.
|-
|-
|[[Power Balloon]] || Flies around in a circular motion.
|[[Power Balloon]] || Flies around in a circular motion before disappearing.
|-
|-
|[[Super Acorn]] || Bounces at various heights while moving.
|[[Super Acorn]] || Bounces forwards at various heights and speeds.
|-
|-
|}
|}
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Item !! Night-time Ground theme effect
! Item !! Nighttime Ground theme effect
|-
|-
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if they were underwater.
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if it is underwater.
|-
|-
|[[Chain Chomp]] || Has longer chains.
|[[Chain Chomp]] || Has longer chains.
|-
|-
|[[Boo]] || Exhibits opposite behavior than normal, chasing the player only when they are being looked at.
|[[Boo]] || Exhibits opposite behavior than normal, chasing the player only while being looked at, similar to [[Mad Boo]]s from ''[[Super Princess Peach]]''.
|-
|-
|[[Boo Buddies]] || Chases the player (while still maintaining the spinning ring) if not looked at and stops (both moving and rotating) if looked at.
|[[Boo Buddies]] || Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at.
|-  
|-  
|[[Thwomp]] || Slowly moves so they can hit the player if not looked at, similar to Boos.  
|[[Thwomp]] || Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos.  
|-
|-
|[[Stretch]] || Stops moving (and does not disappear) if the player is facing them.
|[[Stretch]] || Stops moving (and does not disappear) if the player is facing them.
|-
|-
|[[Spike Ball]] || Rolls while targeting the player. The ones thrown by Spikes in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles will also follow the player in the air.  
|[[Spike Ball]] || Targets the player while rolling. The ones thrown by Spikes in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles will also follow the player in the air.  
|-
|-
|[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged.
|[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged.
|-
|-
|[[Mechakoopa]] || Periodically flies into the air using jet boosters on their feet.
|[[Mechakoopa]] || Periodically flies into the air using jet boosters on its feet.
|}
|}


===Night-time Desert theme effects===
===Nighttime Desert theme effects===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Styles !! Wind direction and frequency
! Styles !! Wind direction and frequency
|-
|-
|{{SMMstyle|SMB}} || Blow left periodically
|{{SMM style|SMB}} || Blows left periodically
|-
|-
|{{SMMstyle|SMB3}} || Blow right periodically
|{{SMM style|SMB3}} || Blows right periodically
|-
|-
|{{SMMstyle|SMW}} || Makes the periodic wind constantly alternate between left and right
|{{SMM style|SMW}} || Blows periodically, alternating directions each time
|-
|-
|{{SMMstyle|NSMBU}} || Blow right constantly
|{{SMM style|NSMBU}} || Blows right constantly
|}
|}


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<gallery>
<gallery>
SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2-SMB-Moon.gif|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2-SMB-Moon.gif|The Moon in the ''Super Mario Bros.'' game style
SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style
SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>
Line 138: Line 138:
|Ger=Mond
|Ger=Mond
|GerM=Moon
|GerM=Moon
|Fre=Lune
|FreM=Moon
|Kor=달<ref>한국닌텐도 공식 채널 (May 16, 2019). [https://youtu.be/GPn-xZbmZ2Q  슈퍼 마리오 메이커 2 Direct 2019.5.16]. ''YouTube''. Retrieved November 11, 2022.</ref>
|KorR=Dal
|KorM=Moon
|Por=Lua<ref>Nintendo Portugal (May 15, 2019). [https://youtu.be/uG5PwoP3Ch8 Super Mario Maker 2 Direct - 15/05/2019]. ''YouTube''. Retrieved November 11, 2022.</ref>
|PorM=Moon
}}
}}
==References==
<references/>


{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker 2 Objects]]
[[Category:Allies]]
[[Category:Super Mario Maker 2 objects]]
[[it:Luna (Super Mario Maker 2)]]
[[it:Luna (Super Mario Maker 2)]]

Latest revision as of 08:14, October 11, 2024

Moon
SMM2-NSMBU-Moon.png
The Moon in the New Super Mario Bros. U style
First appearance Super Mario Maker 2 (2019)
Variant of Angry Sun
“We've also got a new course part that makes these course themes even more fun; the Moon! Tap this icon here and day becomes night!”
Narrator, Super Mario Maker 2 Direct 5.15.2019

The Moon is a course part introduced in Super Mario Maker 2. It is a crescent moon with a face, which serves as an alternate form of the Angry Sun.

When a Moon is placed in a course in the editor mode, the current theme switches to a "night" variant with different properties from the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon does not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is Super Mario Bros. or Super Mario Bros. 3, plays while the player walks in a Goomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while the player flutter-jumps in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.

In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects[edit]

Themes[edit]

Theme Nighttime effect
Ground Causes many different behavior changes in certain items and enemies (see below).
Underground Level is flipped upside-down.
Underwater Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch.
Ghost House
Airship Cosmetic thunder and rain effects (except in the Super Mario Bros. style); all enemies behave as if underwater but Spinies, which act in low gravity.
Castle Characters swim in the air; everything else behaves as normal.
Desert Strong winds blow (direction and frequency depend on game style, see below).
Snow All walkable surfaces have reduced traction.
Forest Water is turned into poison.
Sky Low gravity for all players and Spinies; all other enemies behave as if underwater.

Nighttime Ground theme effects[edit]

Items[edit]

Item Nighttime Ground theme effect
Super Mushroom/Big Mushroom Continuously bounces while trying to avoid the player, not unlike a Super Star.
Fire Flower Travels along the ground while trying to avoid the player and bouncing if it hits a wall or is about to change direction, like a Rotten Mushroom while the player is under the effects of a Super Star.
Super Leaf Floats upwards as if its gravity is reversed.
Cape Feather Descends more slowly and in a wider motion.
Propeller Mushroom Moves around in bursts, erratically changing its direction.
1-Up Mushroom Usually replaced by Rotten Mushrooms. If brought through a Pipe from a sub-area that contains 1-Up Mushrooms using Yoshi, it will behave as normal.
Link's bomb Grows legs and walks in the direction it was thrown. It stops once it is jumped on or touches a wall.
SMB2 Mushroom Bounces whenever the player jumps.
Frog Suit Bounces back and forth.
Power Balloon Flies around in a circular motion before disappearing.
Super Acorn Bounces forwards at various heights and speeds.

Enemies[edit]

Item Nighttime Ground theme effect
Goomba/Wiggler Floats in the air, behaving as if it is underwater.
Chain Chomp Has longer chains.
Boo Exhibits opposite behavior than normal, chasing the player only while being looked at, similar to Mad Boos from Super Princess Peach.
Boo Buddies Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at.
Thwomp Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos.
Stretch Stops moving (and does not disappear) if the player is facing them.
Spike Ball Targets the player while rolling. The ones thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles will also follow the player in the air.
Pokey Floats through the air in a wave-like pattern, and chases the player if winged.
Mechakoopa Periodically flies into the air using jet boosters on its feet.

Nighttime Desert theme effects[edit]

Styles Wind direction and frequency
Super Mario Bros. style Blows left periodically
Super Mario Bros. 3 style Blows right periodically
Super Mario World style Blows periodically, alternating directions each time
New Super Mario Bros. U style Blows right constantly

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese [?]
Tsuki
Moon
Chinese 月亮[?]
Yuèliang
Moon
French Lune[?] Moon
German Mond[?] Moon
Italian Luna[?] Moon
Korean [1]
Dal
Moon
Portuguese Lua[2] Moon
Spanish Luna[?] Moon

References[edit]

  1. ^ 한국닌텐도 공식 채널 (May 16, 2019). 슈퍼 마리오 메이커 2 Direct 2019.5.16. YouTube. Retrieved November 11, 2022.
  2. ^ Nintendo Portugal (May 15, 2019). Super Mario Maker 2 Direct - 15/05/2019. YouTube. Retrieved November 11, 2022.