Mad Mole Holes: Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:Mad Mole Holes.png]] | |image=[[File:Mad Mole Holes.png]] | ||
|code=3-8 | |code=3-8 | ||
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|before=[[Collapsing Clouds|<<]] | |before=[[Collapsing Clouds|<<]] | ||
|after=[[Construction Site Fight|>>]] | |after=[[Construction Site Fight|>>]] | ||
| | |track=Boss | ||
}} | }} | ||
'''Mad Mole Holes'''<ref>''Donkey Kong Land'' instruction booklet | '''Mad Mole Holes'''<ref>{{cite|language=en-us|date=1995|title=''Donkey Kong Land'' instruction booklet|page=18|publisher=Nintendo of America}}</ref> (or '''Madmole Holes'''<ref>{{cite|language=en-us|date=July 1995|title=''Nintendo Power'' Volume 74|page=21|publisher=Nintendo of America}}</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought. | ||
== | ==Layout== | ||
The fight is similar to {{wp|Whac- | The fight is similar to {{wp|Whac-A-Mole}}, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available from the start, regardless of their previous status. | ||
Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him. | Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him. | ||
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There | After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head. | ||
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana | After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=ハッドハット{{ruby|現|あらわ}}れる!!<ref>{{cite|title=''[[Donkey Kong Land|Super Donkey Kong GB]]'' Keibunsha guidebook|page=62}}</ref> | ||
|JapR= | |JapR=Hādohatto Arawareru!! | ||
|JapM= | |JapM=Hardhat Appears!! | ||
| | |Ita=Mad Mole Holes<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=18}}</ref> | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKL}} | {{DKL}} | ||
[[Category:Donkey Kong Land | [[Category:Underground areas]] | ||
[[Category:Donkey Kong Land levels]] |
Latest revision as of 23:44, November 22, 2024
Level | |
---|---|
Mad Mole Holes | |
Level code | 3-8 |
World | Monkey Mountains & Chimpanzee Clouds |
Game | Donkey Kong Land |
Boss | Hard Hat |
Music track | Boss |
<< Directory of levels >> |
Mad Mole Holes[1] (or Madmole Holes[2]) is the boss level of the Monkey Mountains & Chimpanzee Clouds, the third world of the game Donkey Kong Land. It is where Hard Hat is fought.
Layout[edit]
The fight is similar to Whac-A-Mole, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available from the start, regardless of their previous status.
Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how King K. Rool attacks by throwing his crown. This provides the Kongs an opportunity to jump on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three Banana Bunches fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to Big Ape City.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ハッドハット Hādohatto Arawareru!! |
Hardhat Appears!! | |
Italian | Mad Mole Holes[4] | - |
References[edit]
- ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 18.
- ^ July 1995. Nintendo Power Volume 74. Nintendo of America (American English). Page 21.
- ^ Super Donkey Kong GB Keibunsha guidebook. Page 62.
- ^ Donkey Kong Land Italian booklet. Page 18.