Lights Out: Difference between revisions
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{{minigame | {{about|the ''Mario Party 2'' minigame|the Break Time! course in ''[[Super Mario Bros. Wonder]]''|[[Break Time! Lights Out]]}} | ||
| image = [[File:Wario | {{minigame infobox | ||
| | |image=[[File:MP2 Wario Lights Out.png|260px]] | ||
| type = 1-vs-3 mini-game | |appears_in=''[[Mario Party 2]]'' | ||
| time = 30 seconds | |type=1-vs-3 mini-game | ||
| | |time=30 seconds | ||
|track=Couldn't Be Better | |||
|sample=[[File:MP2 Couldn't Be Better.oga]] | |||
}} | }} | ||
'''Lights Out''' is a [[minigame]] found in ''[[Mario Party 2]]''. Its name could be | '''Lights Out''' is a 1-vs-3 [[minigame]] found in ''[[Mario Party 2]]''. Its name could be a play on the bedtime "lights out" command given to youth and on the phrase "knock one's lights out." | ||
==Introduction== | |||
The solo player swings their [[hammer]] vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins. | |||
==Gameplay== | ==Gameplay== | ||
In the | In the minigame, one player wields a large hammer, while the other three players hold bright lightbulbs. The solo player's goal is to hit every other player with their hammer, while the other players must avoid getting hit. However, the lights in the minigame's room flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three team players. As such, the solo player must try to navigate in the dark and knock the opponents out. The solo player can determine their location by the stars from the impact of a vertical swing. Players that are hit with vertical swings are squished, while players that are hit with horizontal swings get moved to the edge of the room, dizzy. The solo player wins if they hit all their opponents. The team players win if at least one of them avoids getting hit until time runs out. | ||
In the [[Mini-Game Coaster]], the human player | In the [[Mini-Game Coaster]], the human player wields the hammer on the Normal skill level, and they must hit all three opponents to win. On the Hard skill level, however, the human player is part of the team of three and must avoid the hammer-wielding CPU player until time runs out. | ||
==Controls== | ==Controls== | ||
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*{{button|n64|A}} – Vertical swing | *{{button|n64|A}} – Vertical swing | ||
*{{button|n64|B}} – Horizontal swing | *{{button|n64|B}} – Horizontal swing | ||
===Group (3 players)=== | ===Group (3 players)=== | ||
*{{button|n64|Stick}} – Move | *{{button|n64|Stick}} – Move | ||
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==In-game text== | ==In-game text== | ||
*'''Game Rules''' – ''"You're the one in the dark. But hit your bulb-carrying rivals with the hammer, and it's lights out for them!"'' | *'''Game Rules''' – ''"You're the one in the dark. But hit your bulb-carrying rivals with the hammer, and it's lights out for them!"'' | ||
*'''Advice''' – ''"Press the {{button|n64|A}} Button to figure out where you are | *'''Game Rules (Mini-Game Coaster)''' | ||
**'''Normal Course:''' ''"You're in the dark, but knock the lights out of all three rivals' hands to <span style="color:cyan">clear</span> this Mini-Game."'' | |||
**'''Hard Course:''' ''"Run from your hammer-wielding opponent! Hang on to your light until time runs out to <span style="color:cyan">clear</span> the game."'' | |||
*'''Advice''' – ''"Press the {{button|n64|A}} Button to figure out where you are! Press the {{button|n64|B}} Button for a wider attack range!"'' | |||
*'''Advice (Hard Course of Mini-Game Coaster)''' – ''"The person with the hammer is hidden somewhere in the darkness. Watch where you step!"'' | |||
==See also== | |||
*[[Candlelight Flight]] | |||
==Gallery== | |||
<gallery> | |||
Lights Out BG.png|Background | |||
Lights Out Solo End.png|The ending to Lights Out if the solo player wins | |||
Lights Out Team End.png|The ending to Lights Out if the team wins | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Kurayami hanmā | |JapR=Kurayami hanmā | ||
|JapM=Darkness Hammer | |JapM=Darkness Hammer | ||
| | |Fre=Couvre-Feu! | ||
| | |FreM=Curfew! | ||
|Ita=Al buio | |Ita=Al buio | ||
|ItaM=In the dark | |ItaM=In the dark | ||
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}} | }} | ||
{{MP2 | ==Trivia== | ||
[[Category:1-vs-3 | *The hammer used by the solo player has the same appearance as the hammers used by the three team players in the ''[[Mario Party]]'' minigame [[Bash 'n' Cash]]. | ||
[[Category:Mario Party 2 | |||
{{MP2 minigames}} | |||
[[Category:1-vs-3 minigames]] | |||
[[Category:Mario Party 2 minigames]] | |||
[[de:Zappduster]] | [[de:Zappduster]] |
Latest revision as of 09:15, September 10, 2024
- This article is about the Mario Party 2 minigame. For the Break Time! course in Super Mario Bros. Wonder, see Break Time! Lights Out.
Lights Out | |||
---|---|---|---|
Appears in | Mario Party 2 | ||
Type | 1-vs-3 mini-game | ||
Time limit | 30 seconds | ||
Music track | Couldn't Be Better | ||
|
Lights Out is a 1-vs-3 minigame found in Mario Party 2. Its name could be a play on the bedtime "lights out" command given to youth and on the phrase "knock one's lights out."
Introduction[edit]
The solo player swings their hammer vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins.
Gameplay[edit]
In the minigame, one player wields a large hammer, while the other three players hold bright lightbulbs. The solo player's goal is to hit every other player with their hammer, while the other players must avoid getting hit. However, the lights in the minigame's room flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three team players. As such, the solo player must try to navigate in the dark and knock the opponents out. The solo player can determine their location by the stars from the impact of a vertical swing. Players that are hit with vertical swings are squished, while players that are hit with horizontal swings get moved to the edge of the room, dizzy. The solo player wins if they hit all their opponents. The team players win if at least one of them avoids getting hit until time runs out.
In the Mini-Game Coaster, the human player wields the hammer on the Normal skill level, and they must hit all three opponents to win. On the Hard skill level, however, the human player is part of the team of three and must avoid the hammer-wielding CPU player until time runs out.
Controls[edit]
Solo (1 player)[edit]
- – Move
- – Vertical swing
- – Horizontal swing
Group (3 players)[edit]
- – Move
In-game text[edit]
- Game Rules – "You're the one in the dark. But hit your bulb-carrying rivals with the hammer, and it's lights out for them!"
- Game Rules (Mini-Game Coaster)
- Normal Course: "You're in the dark, but knock the lights out of all three rivals' hands to clear this Mini-Game."
- Hard Course: "Run from your hammer-wielding opponent! Hang on to your light until time runs out to clear the game."
- Advice – "Press the Button to figure out where you are! Press the Button for a wider attack range!"
- Advice (Hard Course of Mini-Game Coaster) – "The person with the hammer is hidden somewhere in the darkness. Watch where you step!"
See also[edit]
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみハンマー[?] Kurayami hanmā |
Darkness Hammer | |
French | Couvre-Feu![?] | Curfew! | |
German | Zappdüster[?] | Pitch Black | |
Italian | Al buio[?] | In the dark | |
Spanish | Luces Fuera[?] | Lights Outside |
Trivia[edit]
- The hammer used by the solo player has the same appearance as the hammers used by the three team players in the Mario Party minigame Bash 'n' Cash.