Room R-7: Difference between revisions

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{{level infobox
{{Levelbox
|title=Room R-7
|title=Room R-7
|image=
|image=[[File:RoomR-7 MvsDK MMA.png|256px]]
|code=R-7
|code=R-7
|world=[[Rooftop]]
|world=[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
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|after=[[Room R-8|>>]]
|after=[[Room R-8|>>]]
}}
}}
'''Room R-7''' is the seventh course of the [[Rooftop]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is available after beating the game on Plus Mode.
'''Room R-7''' is the seventh course of the [[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is available after beating the game on Plus Mode.


The course features two [[Mini Donkey Kong]]s. It is one of the three courses (aside from [[Room R-8]] and [[Room R-9]]) that need to be completed in order to unlock the option to replace the minis in most courses with Mini Donkey Kongs.  
The course features two [[Mini Donkey Kong]]s. It is one of the three courses (aside from [[Room R-8]] and [[Room R-9]]) that need to be completed in order to unlock the option to replace the minis in most courses with Mini Donkey Kongs.


==Overview==
==Overview==
One Mini Donkey Kong starts in the bottom left, while the other starts on a [[Magnet (object)|Magnet]] right above. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located at the top of the level. To bring the [[mini]]s to the Goal Door, the player has to use [[Pink Block]]s and [[Magnet Rod]]s without leading them into [[Piranha Plant]]s. There are also several [[Pop-up Gate]]s that can be used to change the direction of the minis.
One Mini Donkey Kong starts in the bottom left, while the other starts on a [[Magnet Ground|Magnet]] right above. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located at the top of the level. To bring the [[mini]]s to the Goal Door, the player has to use [[Pink Block]]s and [[Magnet Rod|spin-bar magnet]]s without leading them into [[Piranha Plant]]s. There are also several [[Pop-up Gate]]s that can be used to change the direction of the minis.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is in an area at the top right between a Magnet Rod and a wall. When a Mini Donkey Kong reaches this Magnet Rod, the player has to flip the toy to the other side to collect the Mini Mario Card. The player has to flip the Magnet Rod again immediately afterwards to prevent the mini from walking up to a few Piranha Plants on the ceiling.
The [[Mini Mario Card]] is in an area at the top right between a spin-bar magnet and a wall. When a Mini Donkey Kong reaches this spin-bar magnet, the player has to flip the toy to the other side to collect the Mini Mario Card. The player has to flip the spin-bar magnet again immediately afterwards to prevent the mini from walking up to a few Piranha Plants on the ceiling.


===M-Token===
===M-Token===
The [[M-Token]] is next to a row of Piranha Plants stuck to the bottom of a platform near the center of the course. A Magnet and a Magnet Rod lead to the token. Immediately after collecting it, the mini has to be flipped to the other side of the Magnet Rod so that it does not walk into the Piranha Plants.
The [[M-Token]] is next to a row of Piranha Plants stuck to the bottom of a platform near the center of the course. A Magnet and a spin-bar magnet lead to the token. Immediately after collecting it, the minis have to be flipped to the other side of the spin-bar magnet so that they do not walk into the Piranha Plants.


==Statistics==
==Statistics==
*[[Pink Block]]s: 8
*[[Pink Block]]s: 8
*Pink Block spaces: 36
*Pink Block spaces: 36
*[[Magnet (object)|Magnets]]: 5
*[[Pop-up Gate]]s: 3
*[[Pop-up Gate]]s: 3
*[[Magnet Rod]]s: 5
*[[Magnet Ground|Magnets]]: 5
*[[Magnet Rod|Spin-bar magnet]]s: 5
*[[Coin]]s: 25
*[[Coin]]s: 25
*[[10 Gold Coin|Large Coins]]: 4
*[[10-Coin|Large Coins]]: 4
*Enemies:
*Enemies:
**[[Piranha Plant]]s: 5
**[[Piranha Plant]]s: 5
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 06:33, January 7, 2023

Level
Room R-7
RoomR-7 MvsDK MMA.png
Level code R-7
World Rooftop
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room R-7 is the seventh course of the Rooftop in Mario vs. Donkey Kong: Minis March Again!. It is available after beating the game on Plus Mode.

The course features two Mini Donkey Kongs. It is one of the three courses (aside from Room R-8 and Room R-9) that need to be completed in order to unlock the option to replace the minis in most courses with Mini Donkey Kongs.

Overview[edit]

One Mini Donkey Kong starts in the bottom left, while the other starts on a Magnet right above. The Goal Door is located at the top of the level. To bring the minis to the Goal Door, the player has to use Pink Blocks and spin-bar magnets without leading them into Piranha Plants. There are also several Pop-up Gates that can be used to change the direction of the minis.

Mini Mario Card[edit]

The Mini Mario Card is in an area at the top right between a spin-bar magnet and a wall. When a Mini Donkey Kong reaches this spin-bar magnet, the player has to flip the toy to the other side to collect the Mini Mario Card. The player has to flip the spin-bar magnet again immediately afterwards to prevent the mini from walking up to a few Piranha Plants on the ceiling.

M-Token[edit]

The M-Token is next to a row of Piranha Plants stuck to the bottom of a platform near the center of the course. A Magnet and a spin-bar magnet lead to the token. Immediately after collecting it, the minis have to be flipped to the other side of the spin-bar magnet so that they do not walk into the Piranha Plants.

Statistics[edit]