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{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|King Boo}}
{{course infobox
[[File:Big_Boo_Battle.png|200px|thumb|Mario near King Boo's entrance of Big Boo Battle]]
|image=[[File:Big Boo Battle.png|250px]]
'''Big Boo Battle''' is an additional level exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait in [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in [[Princess Peach's Castle|the castle's]] courtyard to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English release) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level; the other being [[Behind the Waterfall]] in [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued.
|stars='''''Super Mario 64 DS:'''''<br>[[File:Star_SM64DS.png]][[File:Star_SM64DS.png]]
}}
{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|[[Sign]] left by [[King Boo]]|Super Mario 64 DS}}
'''Big Boo Battle''' is an additional [[level]] exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait on [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in the [[Peach's Castle|Mushroom Castle]]'s [[courtyard (Peach's Castle)|courtyard]] to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level, the other being [[Behind the Waterfall]] in the [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued.


==Layout==
==Layout==
[[File:SM64DS-Big Boo Battle Map.PNG|frame|left|Map of Big Boo Battle]]
[[File:SM64DS Big Boo Battle Map 1.png|frame|left|Map of Big Boo Battle]]
Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room.
Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room.


The player starts in a circular room with a [[Boo]], a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to Big Boo's Merry-Go-Round). Taking the door on the right leads to a square room with falling bridges and a [[Mr. I]] in the center. The room to the north has a large tilting platform with a [[? Block]] over top of it, which allows the player to collect the [[Coin]]s above with the [[Power Flower (Super Mario 64 DS)|Power Flower]] inside. Additionally, a Luigi [[Cap]] can be found in this room if he is unlocked. The room to the east has a large [[pit]] with lifts that help the player move across the platforms; a Wario Cap can also be found in this room if he is unlocked. The final room to the north is a large hall with a falling bridge in the center. At the end of the bridge are several lifts that help the player over the wall and to the hole leading to the arena with King Boo.
The player starts in a circular room with a [[Boo]], a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to the Big Boo's merry-go-round). Taking the door on the right leads to a square room with falling bridges and a [[Mr. I]] in the center. The room to the north has a large [[seesaw|tilting platform]] with a [[Cap Block|red block]] over the top of it, which allows the player to collect the [[coin]]s above with the [[Power Flower (Super Mario 64 DS)|Power Flower]] inside. Additionally, a [[Luigi Cap]] can be found in this room if he is unlocked. The room to the east has a large pit with [[lift]]s that help the player move across the platforms; a [[Wario Cap]] can also be found in this room if he is unlocked. The final room to the north is a large hall with a falling bridge in the center. At the end of the bridge are several lifts that help the player over the wall to the hole leading to the arena with King Boo.
{{br}}
{{br}}
[[File:SM64DS-Big Boo Battle Map2.PNG|frame|left|Map of the battle area]]
===King Boo Battle===
Upon falling into the hole, the player is brought to a room with a large mirror. Approaching the mirror and pressing {{button|DS|X}} to look into it, the reflection of the player turns into Luigi, though nothing happens if Luigi is already rescued. After the reflection change, King Boo appears next to the player and begin a short dialogue. Once the dialogue is over, King Boo begins attacking.


At first, King Boo is only visible on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. After the first hit, King Boo becomes visible on the player's side, and then becomes visible on the reflection's side after the second hit. After attacking King Boo three times, he is defeated and drops the Luigi Key.
===Boss battle===
[[File:SM64DS Big Boo Battle Map 2.png|frame|left|Map of the battle area]]
[[File:King Boo SM64DS boss fight.png|thumb|The boss fight]]
Upon falling into the hole, the player is brought to a room with a large mirror. When the player approaches the mirror and presses {{button|DS|X}} to look into it, their reflection turns into Luigi, though nothing happens if he is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking.  


King Boo's methods of attacks are simply running into the player or shooting a blue fireball, the latter of which only happens if King Boo is on the player's side of the mirror. Like with other Boos, King Boo turns invisible and becomes unable to be attacked if the player character looks at him. If the player doesn't attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. When on the player's side of the mirror, he is not reflected in the mirror nor does a shadow appear on the opposite side. Additionally, King Boo moves faster with each phase. There are rows of Coins along the walls, letting the player recover damage.
At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. King Boo's methods of attacks are simply running into the player and shooting a blue [[fireball]], the latter of which happens only if King Boo is on the player's side of the mirror. There are rows of coins along the walls, letting the player recover damage. Like other Boos, King Boo turns invisible and is unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. After the first hit, King Boo becomes visible on the player's side (or vice versa if he is attacked while visible on the player's side), at which point he is not reflected in the mirror, nor does a shadow appear on the opposite side. After the second hit, he becomes visible on the reflection's side. Additionally, King Boo moves faster with each phase. After the player attacks King Boo three times, he is defeated and drops the Luigi Key.


Similar to the large mirror in Peach's Castle, the Camera [[Lakitu]] can be seen in the mirror's reflection.
Like in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection.


==Missions==
==Missions==
There are two [[Power Star]]s the player can collect in this level.
There are two [[Power Star]]s the player can collect in this level.
===Star 1===
 
Located throughout the level are eight [[Red Coin]]s. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. Once all the Red Coins are collected, the Power Star appears at the [[Star Marker]] in the large hall with the falling bridge. The location of the Red Coins are:
===8 Red Coins===
*In the first room, opposite of the player's starting position.  
Located throughout the level are eight [[Red Coin]]s. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. These are the locations of the Red Coins:
*Two are in the next room: one on the platform with the Mr. I and one over the falling bridge to the east.
*One is in the first room, opposite of the player's starting position.
*Two are in the next room: one on the platform to the east and one in the air in the back-right corner. Mario's Power Flower ability is needed to collect the latter.
*Two are in the next room: one on the platform with the Mr. I, and one over the falling bridge to the east.
*Two are in the next room: one on the platform to the east, and one in the air in the back right corner. The one in the air can be accessed either with [[Balloon Mario]] or with a [[Triple Jump]] performed by either Mario or Luigi.  
*Two are in the next room, both of which require the use of the lifts to collect.
*Two are in the next room, both of which require the use of the lifts to collect.
*The final Red Coin is under the [[Black Brick]] in the next room, which only Wario can destroy.
*The final Red Coin is under the [[Block (Super Mario 64)|Black Brick]] in the next room, which only Wario can destroy.
 
Once all the Red Coins are collected, the Power Star appears at the [[Star Marker]] in the large hall with the falling bridge.


===Star 2===
===Through the Boo Portrait===
There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the ? Block and grab the Luigi Cap if they aren't already playing as Luigi. As Luigi, the player needs to grab the Power Flower from the ? Block, which turns them [[Vanish Mario|invisible]]. Before the power-up wears off, the player needs to quickly move through the rooms and jump through the large Boo portrait after the falling bridge to collect the Power Star. To leave the small room, the player can simply walk though the portrait again.
There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the red block and grab the Luigi Cap if they are not already playing as Luigi. As Luigi, the player needs to grab the Power Flower from the red block, which turns them [[Vanish Mario|invisible]]. Before the power-up wears off, the player needs to quickly move through the rooms and jump through the large Boo portrait after the falling bridge to collect the Power Star. To leave the small room, the player can simply walk through the portrait again.


==Names in other languages==
==Names in other languages==
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|JapR=Kyōfu! Kingu Teresa
|JapR=Kyōfu! Kingu Teresa
|JapM=Fear! King Boo
|JapM=Fear! King Boo
|Spa=La Batalla del Gran Boo
|Spa=La batalla del Gran Boo
|SpaM=The Battle of Big Boo
|SpaM=Big Boo's Battle
|Fra=Bataille du Roi Boo
|Fre=Bataille du Roi Boo
|FraM=Battle of King Boo
|FreM=King Boo's Battle
|Ger=Big Boos Schlacht
|GerM=Big Boo's Battle
|Ita=Dimora di Re Boo<br>Scontro con Re Boo
|ItaM=King Boo's house<br>Confrontation with King Boo
|Kor=공포! 킹부끄
|Kor=공포! 킹부끄
|KorR=Gongpo! Kingbukkeu
|KorR=Gongpo! Kingbukkeu
|KorM=Fear! King Boo
|KorM=Fear! King Boo
|Chi=嘘嘘鬼王的战斗
|ChiR=Xūxūguǐwáng de Zhàndòu
|ChiM=King Boo's Battle
}}
}}
==Trivia==
==Trivia==
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are killed, as well as retaining their coins. If the player were to fall into a [[pit]] or enter one of the wrong doors in the maze they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are defeated, as well as retaining their coins. If the player were to fall into a pit or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
*The maze doors in this level are similar to the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound.
*If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations.
{{SM64}}
{{SM64}}
[[Category:Ghost Houses]]
[[Category:Mazes]]
[[Category:Mazes]]
[[Category:Super Mario 64 DS Locations]]
[[Category:Secret areas]]
[[Category:Super Mario 64 DS locations]]
[[it:Dimora di Re Boo]]

Latest revision as of 12:34, October 6, 2024

Big Boo Battle
Big Boo Battle.png
Stars Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.png
Big Boo's Haunt Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...”
Sign left by King Boo, Super Mario 64 DS

Big Boo Battle is an additional level exclusive to Super Mario 64 DS. The entrance to the level is found through the Luigi portrait on Big Boo's Haunt's third floor. The level is accessible to anyone other than Yoshi, as Yoshi cannot defeat the Big Boo in the Mushroom Castle's courtyard to enter Big Boo's Haunt. After defeating King Boo (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the Luigi Key to unlock Luigi. Initially, only Mario can enter the course, as Luigi is needed to unlock Wario. It is one of the two secret levels in Super Mario 64 DS to be inside a main level, the other being Behind the Waterfall in the Hazy Maze Cave, and the only level within another level in the game where another playable character can be rescued.

Layout[edit]

Map of Big Boo Battle
Map of Big Boo Battle

Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room.

The player starts in a circular room with a Boo, a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to the Big Boo's merry-go-round). Taking the door on the right leads to a square room with falling bridges and a Mr. I in the center. The room to the north has a large tilting platform with a red block over the top of it, which allows the player to collect the coins above with the Power Flower inside. Additionally, a Luigi Cap can be found in this room if he is unlocked. The room to the east has a large pit with lifts that help the player move across the platforms; a Wario Cap can also be found in this room if he is unlocked. The final room to the north is a large hall with a falling bridge in the center. At the end of the bridge are several lifts that help the player over the wall to the hole leading to the arena with King Boo.

Boss battle[edit]

Map of Big Boo Battle battle area
Map of the battle area
The boss fight against King Boo in Super Mario 64 DS
The boss fight

Upon falling into the hole, the player is brought to a room with a large mirror. When the player approaches the mirror and presses X Button to look into it, their reflection turns into Luigi, though nothing happens if he is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking.

At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. King Boo's methods of attacks are simply running into the player and shooting a blue fireball, the latter of which happens only if King Boo is on the player's side of the mirror. There are rows of coins along the walls, letting the player recover damage. Like other Boos, King Boo turns invisible and is unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. After the first hit, King Boo becomes visible on the player's side (or vice versa if he is attacked while visible on the player's side), at which point he is not reflected in the mirror, nor does a shadow appear on the opposite side. After the second hit, he becomes visible on the reflection's side. Additionally, King Boo moves faster with each phase. After the player attacks King Boo three times, he is defeated and drops the Luigi Key.

Like in the large mirror in the Mushroom Castle, the Lakitu Bro can be seen in the mirror's reflection.

Missions[edit]

There are two Power Stars the player can collect in this level.

8 Red Coins[edit]

Located throughout the level are eight Red Coins. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. These are the locations of the Red Coins:

  • One is in the first room, opposite of the player's starting position.
  • Two are in the next room: one on the platform with the Mr. I, and one over the falling bridge to the east.
  • Two are in the next room: one on the platform to the east, and one in the air in the back right corner. The one in the air can be accessed either with Balloon Mario or with a Triple Jump performed by either Mario or Luigi.
  • Two are in the next room, both of which require the use of the lifts to collect.
  • The final Red Coin is under the Black Brick in the next room, which only Wario can destroy.

Once all the Red Coins are collected, the Power Star appears at the Star Marker in the large hall with the falling bridge.

Through the Boo Portrait[edit]

There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the red block and grab the Luigi Cap if they are not already playing as Luigi. As Luigi, the player needs to grab the Power Flower from the red block, which turns them invisible. Before the power-up wears off, the player needs to quickly move through the rooms and jump through the large Boo portrait after the falling bridge to collect the Power Star. To leave the small room, the player can simply walk through the portrait again.

Names in other languages[edit]

Language Name Meaning Notes
Japanese きょうふ!キングテレサ[?]
Kyōfu! Kingu Teresa
Fear! King Boo
Chinese 嘘嘘鬼王的战斗[?]
Xūxūguǐwáng de Zhàndòu
King Boo's Battle
French Bataille du Roi Boo[?] King Boo's Battle
German Big Boos Schlacht[?] Big Boo's Battle
Italian Dimora di Re Boo
Scontro con Re Boo
[?]
King Boo's house
Confrontation with King Boo
Korean 공포! 킹부끄[?]
Gongpo! Kingbukkeu
Fear! King Boo
Spanish La batalla del Gran Boo[?] Big Boo's Battle

Trivia[edit]

  • In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are defeated, as well as retaining their coins. If the player were to fall into a pit or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
  • The maze doors in this level are similar to the Lost Woods in The Legend of Zelda: Ocarina of Time, as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound.
  • If Wario is used in the fight with King Boo via glitches, the Luigi that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations.