Donkey Kong 3: Dai Gyakushū: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(66 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{rewrite-expand}}
{{another language}}
{{another language}}
{{Infobox
{{game infobox
|image=[[File:DK3SX1Cover.jpg|269px]]<br>The box art of the Sharp X1 version of ''Donkey Kong 3: Dai Gyakushū''.
|image=[[File:DK3SX1Cover.jpg|269px]]<br>The box art of the Sharp X1 version of ''Donkey Kong 3: Dai Gyakushū''.
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]]
|released={{released|Japan|October 1984}}
|publisher=Hudson Soft
|genre=Retro/Platform
|release={{flag list|Japan|August 1984}}
|genre=Fixed shooter
|modes=Single player
|modes=Single player
|ratings=
|platforms=PC-6001mkII/PC-6601, PC-8801, X1, IBM JX
|platforms=NEC PC-6001mkII/NEC PC-6601, NEC PC-8801, and Sharp X1
|format=3, 3.5, 5.25-inch floppy
|media=3, 3.5, 5.25-inch floppy
}}
}}
'''''Donkey Kong 3: Dai Gyakushū''''' (ドンキーコング3 大逆襲) is a game developed by [[Hudson Soft]] in 1984. The game had versions for the NEC PC-6001mkII/NEC PC-6601, NEC PC-8801, and Sharp X1, all of which had differences between each other (palette and flow of gameplay, respectively). The same year, Hudson had released and would release ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', respectively. This was the last ''[[Donkey Kong (series)|Donkey Kong]]'' game until ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]].
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>


Unlike ''Punch Ball'' and ''Special'', the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html]</ref><ref>[https://wikimatome.org/wiki/%E3%83%89%E3%83%B3%E3%82%AD%E3%83%BC%E3%82%B3%E3%83%B3%E3%82%B03]</ref>
Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>
 
The game was lost for many years, but later was found in December 2017 at an online auction. In February 2018, the game was finally made available to the world via emulation.


==Gameplay==
==Gameplay==
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley the Bugman]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la ''Galaga''.
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la ''{{wp|Galaga}}''.
 
Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''Rally-X'' will appear, and shooting it will net him 1,000 points.
 
There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. The game sees him chase Donkey Kong into the countryside, through space, and eventually into a city on an alien planet, with no conclusion to the story.
 
==List of Stages==
===Stage 1: On the Highway===
A highway at sunset, with mountains in the distance.
 
===Stage 2: On the Strange Bridge===
A very long highway bridge, sunset is still visible.
 
===Stage 3: On the Country Road===
A curvy road is visible on the right side of the screen, surrounded by hills. Appears to be night.
 
===Stage 4: The Aliens===
A blank, tan background with green and black aliens that seem to be coming towards Donkey Kong and Stanley.
 
===Stage 5: In the U.F.O.===
Seems to take place inside a UFO. Presumably, the aliens from Stage 4 have kidnapped Donkey Kong and Stanley, however the battle between the two continues to play out.
 
===Stage 6: Leaving the Earth===
Appears to take place in space with Earth in the background, presumably inside the UFO, though it is not visible here.
 
===Stage 7: In the Astron Belt===
An asteroid belt appears in the background.
 
===Stage 8: Around the Saturn===
The planet Saturn appears in the background.
 
===Stage 9: A Mysterious Planet===
An unknown planet appears in the background.
 
===Stage 10: On the Desert===
On an unknown desert, with what seems to be the moon in the background. Presumably, Donkey Kong and Stanley, along with the aliens, have landed on the mysterious planet shown in Stage 9.
 
===Stage 11: By the Pyramid===
A large split in the ground is visible in front of a pyramid.
 
===Stage 12: In the Cave===
A long pathway with swirling walls completely encircling it.


===Stage 13: At the Active Volcano===
Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''{{wp|Rally-X}}'' will appear, and shooting it will net him 1,000 points.  
Appears to be a somewhat overhead view of an active volcano erupting.


===Stage 14: In the Active Crater===
==Stages==
Appears to take place near an active crater.
There are twenty new stages, looping back at Stage 21.


===Stage 15: At the Dome===
*[[On the Highway]]
Takes place near a dome-shaped building.
*[[On the Strange Bridge]]
*[[On the Country Road]]
*[[The Aliens]]
*[[In the U.F.O.]]
*[[Leaving the Earth]]
*[[In the Astron Belt]]
*[[Around the Saturn]]
*[[A Mysterious Planet]]
*[[On the Desert]]
*[[By the Pyramid]]
*[[In the Cave]]
*[[At the Active Volcano]]
*[[In the Active Crater]]
*[[At the Dome]]
*[[On the Ground Picture]]
*[[At the Runway]]
*[[A Mushroom Cloud]]
*[[At the Sunset]]
*[[In the City]]


===Stage 16: On the Ground Picture===
Every five stages a [[Bonus Stage (Donkey Kong 3: Dai Gyakushū)|Bonus Stage]] comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022. ({{file link|YT Press Start To Continue 2021-12-28 Fumihiko Itagaki response.png|Screenshot}}.)</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref>
Appears to take place near some sort of Nazca Line-type image on the ground.
 
===Stage 17: At the Runway===
Takes place near a runway.
 
===Stage 18: A Mushroom Cloud===
Appears to take place in front of a mushroom cloud. The background is completely blank, and thus no further context is provided.
 
===Stage 19: At the Sunset===
Takes place during a sunset, with only the sun and some birds being visible.
 
===Stage 20: In the City===
Takes place in the middle of a large city. Several buildings are shown in the background, as well as what seems to be lightning. Stars are also visible.


==Staff==
==Staff==
 
;Main programmer
===Main programmer===
*[[Fumihiko Itagaki]] (Ita)
*Fumihiko Itagaki


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
DonkeyKong3DG PC6601 JP Box Front.png|PC6601 box art
Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu NEC PC-6601.png|Gameplay of the NEC PC-6601 version.
Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version.
Donkey Kong 3 Dai Gyakushuu NEC PC-6601.png|Gameplay of the NEC PC-6601 series version.
</gallery>
</gallery>


Line 103: Line 63:
|Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|JapR=Donkī Kongu Surī Dai Gyakushū
|JapR=Donkī Kongu Surī Dai Gyakushū
|JapM='''''Donkey Kong 3: Great Counterstrike'''''}}
|JapM=Donkey Kong 3: Great Counterstrike
}}


==References==
==References==
<references/>
<references/>
{{DKGames}}
 
{{CompGames}}
{{Donkey Kong games}}
{{Computer}}
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong Games]]
[[Category:Donkey Kong series]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:1984 games]]
[[Category:1984 games]]
[[it:Donkey Kong 3: Dai Gyakushū]]

Latest revision as of 09:29, October 27, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Donkey Kong 3: Dai Gyakushū
Cover art of the Sharp X1 port of Donkey Kong 3: Dai Gyakushū
The box art of the Sharp X1 version of Donkey Kong 3: Dai Gyakushū.
For alternate box art, see the game's gallery.
Developer Hudson Soft
Publisher Hudson Soft
Platform(s) PC-6001mkII/PC-6601, PC-8801, X1, IBM JX
Release date Japan August 1984[?]
Genre Fixed shooter
Mode(s) Single player
Format 3, 3.5, 5.25-inch floppy

Donkey Kong 3: Dai Gyakushū is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,[1] all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as Mario Bros. Special.[2]

Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.[3]

Gameplay[edit]

Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga.

Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

Stages[edit]

There are twenty new stages, looping back at Stage 21.

Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.[4] The manual encourages the player to imagine and send their own story to Hudson.[5]

Staff[edit]

Main programmer

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong 3: Dai Gyakushū.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコング3 大逆襲 (box)
Donkey Kong 3 大逆襲
(title screen)
[?]

Donkī Kongu Surī Dai Gyakushū
Donkey Kong 3: Great Counterstrike

References[edit]